• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
felt good breathing in all that dust in the 16 story building I climbed to the top of probably shortened my lifespan a little there
[QUOTE=Beacon;43212805]felt good breathing in all that dust in the 16 story building I climbed to the top of probably shortened my lifespan a little there[/QUOTE] Worth it
Meanwhile, I've been trying something out. I'll confirm my assumptions later on, but I've been trying to get normals to work with Xray's vegetation! (Just like I'm seeing whether wallmarks could do such a thing) Small preview (not in-engine, obviously) [t]http://media.moddb.com/images/mods/1/20/19369/testing_stuff.jpg[/t]
[QUOTE=Beacon;43212805]felt good breathing in all that dust in the 16 story building I climbed to the top of probably shortened my lifespan a little there[/QUOTE] Didn't you take heed from S.T.A.L.KE.R. and wear a gasmask?
[QUOTE=Sunday_Roast;43213289]Didn't you take heed from S.T.A.L.KE.R. and wear a gasmask?[/QUOTE] it's not that bad luckily :P
[QUOTE=LoNer1;43212891]Meanwhile, I've been trying something out. I'll confirm my assumptions later on, but I've been trying to get normals to work with Xray's vegetation! (Just like I'm seeing whether wallmarks could do such a thing) Small preview (not in-engine, obviously) [t]http://media.moddb.com/images/mods/1/20/19369/testing_stuff.jpg[/t][/QUOTE] Wallmarks?
[QUOTE=Etcetera;43214987]Wallmarks?[/QUOTE] Yeah, like bullet holes and knife streaks etc.
decals in stalker-language
[QUOTE=Beacon;43215380]decals in stalker-language[/QUOTE] Ahhh, yeah. Used to 'wallmarks' as the appropriate texture folder for them is also called 'wm' :v: Sorry for the confusion
no no, I meant 'wallmarks' is 'decals', but in stalker language :) Was clarifying for Etc.
[QUOTE=Beacon;43215423]no no, I meant 'wallmarks' is 'decals', but in stalker language :) Was clarifying for Etc.[/QUOTE] I think we're both thinking the other is thinking he is confusing the other ... confusing. To put it simply, I know you did, but I also redirected my reply towards Etc. to add on to your reply that 'wallmarks' and 'decals' are the same thing, just synonyms, haha.
ah ok haha, damn wizardy stalkan terminology confusing those who haven't wasted hours on learning the secrets of GSC :P
if i didnt have this rapid fire ak74 with a scope this would be taking a lot longer
I want normal/parallax mapping on everything
[QUOTE=K1ngo64;43218447]I want normal/parallax mapping on everything[/QUOTE] Correctly me if I'm wrong, but which part of STALKER is not parallax'd? Sorry, I always play on Static Lighting.
[QUOTE=rikimaru6811;43219222]Correctly me if I'm wrong, but which part of STALKER is not parallax'd? Sorry, I always play on Static Lighting.[/QUOTE] The grass, and it disappoints me.
Anyone planning on trying [url=http://www.moddb.com/mods/pripyat-reborn/news/pripyat-reborn-released]this[/url]?
I could actually give it a whirl. I'm really, [I]really[/I] interested in any mods that alter AI behavior, in combat especially. Stuff like OGSE's AI which is now at an absurd level is something I'd relish the chance of taking a crack at.
Judging from LoNeR1 in a PM, it seems like OGSE got a bit broken from 1.0006?
[QUOTE=XeroG;43221667]Judging from LoNeR1 in a PM, it seems like OGSE got a bit broken from 1.0006?[/QUOTE] Only if you're trying to use the current version on the latest game patch, yes. I did have some addons for OGSE, but I created them and my game is patched to 1.0006 :v: that's what I meant [editline]18th December 2013[/editline] Just seen the PM, Ill pm you back with some parts that you may find interesting.
Is there any bug fixing mods that I should get for my first play through of SoC? I'm already about 5 or 6 hours in.
[URL="http://www.metacognix.com/stlkrsoc/"]The Zone Reclamation Project[/URL]
[QUOTE=aussiedropbear;43222523]I'm already about 5 or 6 hours in.[/QUOTE] If you're not experiencing any horrible inconveniences I wouldn't recommend starting over since I don't think that ZRP for example, is compatible with vanilla saves and while losing progress isn't such a huge deal when you know what to do to get to the point you're at already it's not a huge difference. Well, other than if you really want to get the ZRP optionals like enabling repairing of weapons and suits at Faction technicians then it's up to you really. Generally in SoC you rarely need to actually repair weapons or armor though so it's not a massive loss if you go through the game without enabling repairs.
Is there a fanmade fix or something for OGSE? (1.0006)
I'm playing ZoA and is there a way to make the loners not have telepathy and stop them from shooting me at the bar after killing 3-4 for a mission in the army warehouses? I can't go to Sid because that would require killing a load of loners on the way and probably run out of healing supplies/ammo.
Oh, so I made it all the way through Agroprom underground today. Snuck up into the base and after some trial and error made it to the suitcase and back out. The weight limit in LURK has made carrying enough health packs, bandages, and ammo a crazy balancing act, and I found myself checking my PDA contacts every few feet to make sure I wasn't going to run into any military on my way to the bar. I wouldn't call the game harder, just built more on a horrible sense of paranoia.
Happy birthday Beacon! You fantastic bastard you!
[QUOTE=Araknid;43220398]Anyone planning on trying [url=http://www.moddb.com/mods/pripyat-reborn/news/pripyat-reborn-released]this[/url]?[/QUOTE] Don't do it. It's the worst Mod [I]ever[/I].
[QUOTE=alundaio;43232590]Don't do it. It's the worst Mod [I]ever[/I].[/QUOTE] Why the new name?
[QUOTE=alundaio;43232590]Don't do it. It's the worst Mod [I]ever[/I].[/QUOTE] wen r u planning on merging with complet?
Sorry, you need to Log In to post a reply to this thread.