• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=LoNer1;43248296] [I]Get AP, use AP, [B]love[/B] AP. [/I] AP Bullets, all day ... everyday. But, make those headshot, stalker.[/QUOTE] I do use AP with V armor pen though. Stuff like the Green Dragon just feels more like an Anti-Materiel because it can't hit stuff lol
I am not sure of the default zeroing on any of miseries weapons, but it might be that its zeroed to something like 300 meters, so for closer range shots you might need to aim above the reticule. The AP ammo on the SVD destroys everything human, I love it. I also once found 50 rounds of it on some poor schmuck I killed.
(MISERY!!!) There needs to be a chance that bandits drop like, 60% condition or 80-90% depending on how well armored they are. I mean, if there's a bandit in a radsuit (got rekt by one) he shouldnt have a corroded broken AK. And you can't really repair weapons under 50% or am I mistaken?
[B]Path To The Zone update![/B] [t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_03-06-59_l01_escape.jpg[/t][t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_03-07-27_l01_escape.jpg[/t] [t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_03-08-07_l01_escape.jpg[/t][t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_03-08-37_l01_escape.jpg[/t] [t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_03-06-32_l01_escape.jpg[/t][t]http://media.moddb.com/images/mods/1/24/23267/ss_codepoet_12-21-13_02-09-08_l01_escape.jpg[/t] [editline]21st December 2013[/editline] Seems like he's using AA2's levels, but with green vegetation :)
Looks good but all the flowers are overkill. Also: [QUOTE]Hi everyone! I have bad news. All who worked with me leave project.. I don't know what to do, so if someone want to work with me send a pm. Stay tuned and good luck to all! [/QUOTE] :/
What? Give me the five W's here.
Looks good, Loner. Adds more color to the Zone. [quote]oh, hey Alun, welcome! good to have you here mate :)[/quote] What up, Beac-meister.
[QUOTE=ManRod;43257712]Looks good but all the flowers are overkill. Also: [I]"Hi everyone! I have bad news. All who worked with me leave project.. I don't know what to do, so if someone want to work with me send a pm. Stay tuned and good luck to all!"[/I] :/[/QUOTE] Yeah, I thought about teaming up. Or I even thought about taking over the project at some point. Same goes for [URL="http://www.moddb.com/mods/irradiation"]IRRADIATION[/URL]. [B]Bbern[/B], the author, said he's also in a need of time. He asked me about some screenshots he created and wanted my opinion on them. He'll eventually either release it or hand it over. [QUOTE=alundaio;43258668]Looks good, Loner. Adds more color to the Zone. [/QUOTE] Thanks, but it isn't my project (yet) haha. No, he's very good at lighting and vegetation. But the flowers are indeed kinda strong.
Is there a "Misery Unfucker Patch" for 2.0.2? I know there's one for 2.0.1 but it doesn't work with the newest.
[QUOTE=XeroG;43259704]Is there a "Misery Unfucker Patch" for 2.0.2? I know there's one for 2.0.1 but it doesn't work with the newest.[/QUOTE] There is. It's coming soon and it's called MISERY 2.1
[QUOTE=LoNer1;43259707]There is. It's coming soon and it's called MISERY 2.1[/QUOTE] Woo! Also, I think you might have mixed up the AP capabilities between 9x39 SP-5 and SP-6, because SP-5 doesn't seem to go through IV while SP-6 does. edit: it says IV on SP-5 and that's not exactely right afaik edit 2: why is the RPG-7 more expensive than a SKS oh my god
Thanks for the notion! Handed it over to the team :)
Story time! I was running around near the Concrete Bath trying to place the sensor, when suddenly TWO CHIMERAS popped out from nowhere, I jumped into the concrete bath all way back so they didn't follow, and then jumped up to trick them that I'm on the ground. They both jumped in and got wrecked by anomalies. :v:
Do different ammo types deal different damage/armor penetration values (9x39mm does more than 5.56, which does more than 5.45, etc) or is damage purely dependent on the gun's stat? SGM 2.2 has so many guns to play with, but i've been using mainly the AEK-971 (5.45) which does 72 damage vs most 5.56 guns with 50+ damage.
[QUOTE=mookie;43262171]Do different ammo types deal different damage/armor penetration values (9x39mm does more than 5.56, which does more than 5.45, etc) or is damage purely dependent on the gun's stat? [/QUOTE] Damage is more dependent on the properties of the caliber (i.e you should look into the properties of the different rounds if you want to see the statistics of what impact the round might have on the target rather than looking at the weapon's stats). I'll let the comment of a more knowledgeable person than myself speak about it more : [QUOTE=modder guy;43262171] k_ap in CoP is a modifier that produces a simulation of armor piercing, by giving rounds with a higher coefficient extra damage against armored targets. In SoC it is merely k_pierce([B]armor-penetration for cover, not NPC armor[/B]), so the devs just increased the damage, which isn't really how AP works, but it does it fine for vanilla. [/QUOTE] [editline]herp[/editline] [QUOTE=mookie;43262171][B]SGM 2.2[/B][/QUOTE] Oh. Well, SGM's weapon damages are pretty much all over the place so it's really hard to pin down general rule of thumb what applies to what and everything.
[QUOTE=XeroG;43259704]Is there a "[B]Misery Unfucker Patch[/B]" for 2.0.2? I know there's one for 2.0.1 but it doesn't work with the newest.[/QUOTE] [URL="http://www.moddb.com/mods/call-of-pripyat-redux"]Here[/URL] [sp]because BROWN jokes are overused[/sp]
I wish OGSE 2.0 and Misery 2.1 would come out already. OGSE is just going to be filled with wizardry and Misery 2.1 sounds interesting to say the least.
I'm actually rather enjoying Stalkersoup, should I be ashamed?
[QUOTE=Xion21;43262472]I'm actually rather enjoying Stalkersoup, should I be ashamed?[/QUOTE] No, it's really fun. It's just difficult and sometimes crashes. Other than that, it's a decent mod even though it's essentially a ton of random shit thrown together.
[QUOTE='[Green];43262445']I wish OGSE 2.0 and Misery 2.1 would come out already.[/QUOTE] Are you going to stream one or the other when they come out ?
[QUOTE=Gatekeeper828;43262548]No, it's really fun. It's just difficult and sometimes crashes. Other than that, it's a decent mod even though it's essentially a ton of random shit thrown together.[/QUOTE] The constant one shot kills from walking around a corner are sometimes frustrating, but overall it's pretty great. The sheer amount of content is kinda great, but the translation makes things quite difficult for me sometimes. I can't help but wonder when I will find a detector, also, the blowouts are REALLY rough when cover isn't marked for you. Artifacts bleeding radiation into you when they aren't equipped is also frustrating. But all that being said, I am having tons of fun so far. Not sure where to go next though, just finished finding Streloks stash in the Catacombs and crawled my way out.
Oh wow, I've made 50 posts in this thread now :v:
[QUOTE=Muukkis;43262561]Are you going to stream one or the other when they come out ?[/QUOTE] I am going to stream OGSE 2.0 without a doubt. Misery's in Call of Pripyat so unless I get a better soundcard or microphone, probably not.
[QUOTE=kiloy;43229582]I'm playing ZoA and is there a way to make the loners not have telepathy and stop them from shooting me at the bar after killing 3-4 for a mission in the army warehouses? I can't go to Sid because that would require killing a load of loners on the way and probably run out of healing supplies/ammo.[/QUOTE] So does anybody have a way to fix this?
[QUOTE='[Green];43263149']I am going to stream OGSE 2.0 without a doubt. Misery's in Call of Pripyat so unless I get a better soundcard or microphone, probably not.[/QUOTE] Do you really need a soundcard? I haven't had one in years ever since new motherboards have actually good inbuilt sound.
[QUOTE=Thomo_UK;43264921]Do you really need a soundcard? I haven't had one in years ever since new motherboards have actually good inbuilt sound.[/QUOTE] Come to think of it, mine does too. However it could be that the inbuilt sound is what's incompatible.
"Emergency repair kit" is actually a roll of duct tape. 10/10 [editline]22nd December 2013[/editline] And how am I supposed to get to the concrete bath if there's 10 pseudodogs and 4 chimeras, the best armor I have is a SEVA :/
[QUOTE=XeroG;43271795]And how am I supposed to get to the concrete bath if there's 10 pseudodogs and 4 chimeras, the best armor I have is a SEVA :/[/QUOTE] Pay a Duty squad to take you there or get the RPG from the Volkhov AA-Complex(assuming it's still there in Misery 2.X). [editline]herp[/editline] You could also abuse the fact that there's a 'lip' around the fence going around the fence bordering the entrance to Jupiter Factory area so if you hug the fence, you can abuse the invisible lip around the wall and scuttle your way above the Concrete Bath anomaly and then drop down to the ledge below and from where you can just shoot whatever is around the Concrete Bath anomaly relatively safely unless there are some opponents with ranged attacks.
The Mercs, Freedom and Bandits are actively sending out death squads to get me lol. On the way from the concrete bath to Yanov I encountered: 10 mercs with AR's, 15 bandits with shotguns, a couple of freedomers with grenade launchers. This is why I usually walk around in an exo 24/7 :v:
Is there a way to get the COP extractor without getting all the adware as well?
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