• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Beacon;40632376][t]http://puu.sh/2SShO.png[/t] What do you guys think of putting HUD icons along the bottom right of the screen like this?[/QUOTE] Think they should be little higher up. Same level as the health bar.
[QUOTE=spekter;40632872]Think they should be little higher up. Same level as the health bar.[/QUOTE] but then they're kinda starting to get in the way a bit
[QUOTE=Beacon;40632880]but then they're kinda starting to get in the way a bit[/QUOTE] They're really quite a decent size, IMO you could get away with it. Besides you want them to catch the eye more given they're so vital.
[t]http://puu.sh/2SUoL.png[/t] Here's another one with a couple more icons.
Ah I didn't realize they stretched all the way across. In which case keep it as is, they occupy a decent amount of space at the bottom and don't really feel like they're oddly positioned in correlation with the health/stamina bar. Is there anything that will appear left of the mag icon near the health bar? If not I'd say try shifting that section left a little bit if possible.
[QUOTE=Zezibesh;40616041][img]https://dl.dropboxusercontent.com/u/795329/1337306602456.gif[/img] [editline]12th May 2013[/editline] Cheap gun with free scope[/QUOTE] Well no wonder it keeps jamming, she's using a bloody A1 variant. Might as well be an M16A1 because that was just as shoddy
What's up with the SSAO in Survarium? All the grass and black splotches like Far Cry 3 and doesn't look good at all.
Survarium doesn't look at all appealing from that gameplay footage.
[QUOTE=ManRod;40633583]Survarium doesn't look at all appealing from that gameplay footage.[/QUOTE] It's just bog standard TDM, probably a stress test more than anything. The other modes and more specifically free mode is where it will shine.
[QUOTE=ManRod;40633583]Survarium doesn't look at all appealing from that gameplay footage.[/QUOTE] It looks like a Eastern European version of Call of Duty 4. I hope shit changes
I have to admit as well, that doesn't appeal to me at all. Free-mode is the only thing I'm interested in.
I mean hit indicators? Really? That better be just for testing because that shit ruins gameplay
[QUOTE=K1ngo64;40633706]It looks like a Eastern European version of Call of Duty 4. I hope shit changes[/QUOTE] To be honest, that's a pretty cool concept on its own, but not when we're talking about a game that's unofficially supposed to be the next Stalker game.
[QUOTE=K1ngo64;40633711]I mean hit indicators? Really? That better be just for testing because that shit ruins gameplay[/QUOTE] What I don't get is there is literally no feedback beyond those indicators that don't even seem to show up half the time.
As an alternative to hit indicators, just have the player you hit scream. That'd be amusing
[QUOTE=K1ngo64;40634101]As an alternative to hit indicators, just have the player you hit scream. That'd be amusing[/QUOTE] "God damn it you shot me in the leg." "Oh fucking christ that hurts."
[QUOTE=K1ngo64;40634101]As an alternative to hit indicators, just have the player you hit scream. That'd be amusing[/QUOTE] has any game ever done this? it's such a fundamental thing that I think would really be immersive and even psychologically influential.
[QUOTE=Beacon;40634178]has any game ever done this? it's such a fundamental thing that I think would really be immersive and even psychologically influential.[/QUOTE] Red Orchestra 2?
[QUOTE=M.Ciaster;40634219]Red Orchestra 2?[/QUOTE] ah yes, but only when you die right? i can imagine an ultra realistic game where shooting someone elicits a horrendous barrage of screaming and wailing until you put them out of their misery
[QUOTE=Beacon;40634321]ah yes, but only when you die right? i can imagine an ultra realistic game where shooting someone elicits a horrendous barrage of screaming and wailing until you put them out of their misery[/QUOTE] Well, in RO2 when you get hit you scream stuff like "shit! I've been hit" and "aAAAAAAGH"
[QUOTE=Beacon;40634321]ah yes, but only when you die right? i can imagine an ultra realistic game where shooting someone elicits a horrendous barrage of screaming and wailing until you put them out of their misery[/QUOTE] Nah you scream or say something pretty much every time you get hit at least in my experience. It really is surprising devs rarely try to deviate from hit indicators right in your face. I'd like to see devs experiment with hit feedback in future most definitely. None of that vibrating shock vest shit though.
Started playing CoP again. So, today I had to go to the dentist, had 4 wisdom teeth and 2 other teeth removed that my wisdom teeth had fucked up. They had to put me asleep, I briefly recall waking up and getting into a wheel chair so they could take me out to the car. Past that, I don't recall anything. So soon as I get home, and they get me inside, my mother looks at me and goes. "Who is Strelok?" Apparently, the entire time they where taking me out of the building in the wheel chair, I kept asking everyone. "Where is Strelok?" :v:
Speaking of which, I should try to find Strelok in my dreams someday.
[QUOTE=Sir_takeslot;40637385]Started playing CoP again. So, today I had to go to the dentist, had 4 wisdom teeth and 2 other teeth removed that my wisdom teeth had fucked up. They had to put me asleep, I briefly recall waking up and getting into a wheel chair so they could take me out to the car. Past that, I don't recall anything. So soon as I get home, and they get me inside, my mother looks at me and goes. "Who is Strelok?" Apparently, the entire time they where taking me out of the building in the wheel chair, I kept asking everyone. "Where is Strelok?" :v:[/QUOTE] oh jesus fucking christ That's amazing
[QUOTE=Beacon;40634178]has any game ever done this? it's such a fundamental thing that I think would really be immersive and even psychologically influential.[/QUOTE] I have thousands of ideas on how to make a game incredible and it pains me whenever I see a developer make incredibly durp decisions. Have you heard about that new CryEngine 3 island survival horror game coming out? I swear to god I conceptualised and shared all the plans with my mates for that entire game and some wizard managed to mirror half my ideas to exactly what I wanted. He forgot to add the vomit button for if you accidentally eat something poisonous and multiplayer tribes Lord of the Flies style.
[QUOTE=K1ngo64;40637653] Have you heard about that new CryEngine 3 island survival horror game coming out? .[/QUOTE] I'm curious now, can you give me the name?
[QUOTE=Araknid;40637673]I'm curious now, can you give me the name?[/QUOTE] [media]http://www.youtube.com/watch?v=uQgVj9tBQG0[/media]
[QUOTE=Sir_takeslot;40637385]Started playing CoP again. So, today I had to go to the dentist, had 4 wisdom teeth and 2 other teeth removed that my wisdom teeth had fucked up. They had to put me asleep, I briefly recall waking up and getting into a wheel chair so they could take me out to the car. Past that, I don't recall anything. So soon as I get home, and they get me inside, my mother looks at me and goes. "Who is Strelok?" Apparently, the entire time they where taking me out of the building in the wheel chair, I kept asking everyone. "Where is Strelok?" :v:[/QUOTE] Are you sure you went to the dentist and not the C-Con?
[QUOTE=Sir_takeslot;40637385]Started playing CoP again. So, today I had to go to the dentist, had 4 wisdom teeth and 2 other teeth removed that my wisdom teeth had fucked up. They had to put me asleep, I briefly recall waking up and getting into a wheel chair so they could take me out to the car. Past that, I don't recall anything. So soon as I get home, and they get me inside, my mother looks at me and goes. "Who is Strelok?" Apparently, the entire time they where taking me out of the building in the wheel chair, I kept asking everyone. "Where is Strelok?" :v:[/QUOTE] hahaha
[QUOTE=Beacon;40632376]What do you guys think of putting HUD icons along the bottom right of the screen like this?[/QUOTE] I'd personally shrink their size a tad and fit them under the health / stamina bar because it looks kinda odd to have HUD elements in both corners. The size and look of Redux 1.05 status icons was perfect.
Sorry, you need to Log In to post a reply to this thread.