• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Jamie1992GSC;43436090]I also recommend this. TFW's Ballistics as they stand on it's own, are both laughable, and infuriating.[/QUOTE] links? por favor
[QUOTE=Leon;43436386]links? por favor[/QUOTE] Unless I'm mistaken, this should be it. [url]http://www.mediafire.com/download/8ovydoqj4dj4do7/Total_Reloaded_Warfare+1.5.5.7z[/url]
[QUOTE=Jericho_Rus;43436161]it's spooky but not very dangerous[/QUOTE] Wat, CoP's X8 is much more tricky than either X-18 or X-16, especially if you don't know the stuff that the game is going to throw at you. If you go into the X-8 wearing comparative equipment that you had in X-18 or X-16 it's going to be at least a bit tougher than either of those, at least on your first time. I'd say it's the other way around, it's not spooky but it's dangerous. [QUOTE=Melnek;43438009]X8 is nothing but around 25 Monolithians and zombies that you can just headshot around corners since the AI is awful at in-doors combat[/QUOTE] Well you can say the same for the human opponents at X-18 and X-16 as well. The military troops in X-18 are rather bulletspongy though since the military has good armours in SoC. [QUOTE=Melnek;43438009]and inside the lab itself there are only a couple of snorks, couple of rats and a couple of buerers and that's about it.[/QUOTE] There's at least (spoilering for the players who haven't yet played through the lab) [sp]5 Burers, a Poltergeist that can see you through the walls, roughly the same amount of snorks as in X-18, rats and a Controller[/sp] The thing is, if you don't know where [sp]the poltergeist[/sp] is, it can [sp]keep bombarding you throughout the whole lab[/sp] and potentially one-shot you. Then, there's the room with the [sp]three burers that have insane health regen until you enter the room[/sp] [QUOTE=Melnek;43438009]And X16 was just a clusterfucked gang rape of zombies (both in and around the lab)[/QUOTE] It wasn't particularly hard either. All of the threats you encounter in X-16 are immediately visible, they're quite slow and they can be headshotted with relative ease. Also the level itself is very self-explanatory, you won't likely get lost in it since it's like a straight pipe. [QUOTE=Melnek;43438009]followed by a pseudogiant at the end of that fun adventure.[/QUOTE] Pseudogiants are complete puss-outs in SoC after 1.000 and you can down one with two AKS-74 mags [QUOTE=Melnek;43438009] Definitely more challenging when you keep in mind that these labs were either at the beginning or middle of the game, whilst X8 was pretty much at the end. [/QUOTE] You might want to refer to the part where I said that with [I]comparative[/I] equipment going into the labs, X8 would probably be harder than X-16 or X-18. [editline]herp[/editline] [QUOTE='[Green];43438211']In X-8, unless you know where the poltergeist is, it can be a fucking pain in the ass.[/I][/QUOTE] The burers ended up fucking me so bad. How was I supposed to know that they're essentially invulnerable if you're not in the same room with them ?
[QUOTE=Muukkis;43436659]Wat, CoP's X8 is much more tricky than either X-18 or X-16, especially if you don't know the stuff that the game is going to throw at you. If you go into the X-8 wearing comparative equipment that you had in X-18 or X-16 it's going to be at least a bit tougher than either of those, at least on your first time. I'd say it's the other way around, it's not spooky but it's dangerous.[/QUOTE] X8 is nothing but around 25 Monolithians and zombies that you can just headshot around corners since the AI is awful at in-doors combat, and inside the lab itself there are only a couple of snorks, couple of rats and a couple of buerers and that's about it. Hardly a challenge, previous labs were more challenging because if memory serves me right, in a [i]relatively early part of the game[/i] upon existing X18 you had to fight a squad of military troops and those guys tore me a new asshole because I was stumbling around with a broken AKM-74 and a mag worth of bullets. And X16 was just a clusterfucked gang rape of zombies (both in and around the lab) followed by a pseudogiant at the end of that fun adventure. Definitely more challenging when you keep in mind that these labs were either at the beginning or middle of the game, whilst X8 was pretty much at the end. Anyway, I'm playing AMK Devolution for CoP and there should really be a guide/walkthrough somewhere for the new quests because I have about 4 active AMK quests that literally give me no marker or clues on how to complete them, and I can't tell when a quest is bugged or I just fucked it up somehow because the translation is marginal at best.
The zombies had shit aim though and the pseudogiant could be very easily dodged. You didn't even need to fight the thing. As for X-18, I didn't find it very difficult; the toughest parts were just so god damn many poltergeists flinging shit at me. Once they were dealt with the whole thing got a big ton easier. Plus the fire poltergeist was an easy fight, since it was really squishy and if you kept moving it couldn't hurt you at all. In X-8, unless you know where the poltergeist is, it can be a fucking pain in the ass. Plus I get lost in X-8 every time. [I]Every. Time.[/I]
The X facilities aren't the best when it comes to interior design and layout. It doesn't look like most of the rooms had any function what so ever except the vital ones with stuff inside.
[B]Lost Alpha Screendump![/B] [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_12-03-13_17-09-21.jpg[/t] [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_12-29-13_13-12-04.jpg[/t] [t]http://media.moddb.com/images/mods/1/12/11987/killerangel_bd.jpg[/t] [t]http://media.moddb.com/images/mods/1/12/11987/ss_daniel_11-01-13_00-46-36_.jpg[/t] [t]http://media.moddb.com/images/mods/1/12/11987/ss_daniel_10-11-13_01-43-15.jpg[/t] Last one is def. my favourite imho _____ [B]AA2 Patch 2.0.4![/B] [URL="http://www.moddb.com/mods/autumn-aurora-compilation-mod/downloads/autumn-aurora-2-cumulative-patch-204"]Click here[/URL] for the latest version
i love the shot of the garbage at the end
So playing CoP not even that much and I'm already up to going to [sp]jupiter to head through the tunnels to pripyat[/sp] Are you really supposed to get to pripyat this soon? And how much longer is the main quest after this point?
[QUOTE=Bloodshot12;43438669]So playing CoP not even that much and I'm already up to going to [sp]jupiter to head through the tunnels to pripyat[/sp] Are you really supposed to get to pripyat this soon? And how much longer is the main quest after this point?[/QUOTE] The main quest is not that long.
[QUOTE='[Green];43438685']The main quest is not that long.[/QUOTE] Yeah, there's more emphasis on doing the side quests that, fortunately, are almost as much if not more fleshed out as the actual main quest itself.
[QUOTE=Melnek;43438009] Anyway, I'm playing AMK Devolution for CoP and there should really be a guide/walkthrough somewhere for the new quests because I have about 4 active AMK quests that literally give me no marker or clues on how to complete them, and I can't tell when a quest is bugged or I just fucked it up somehow because the translation is marginal at best.[/QUOTE] For example, what am I meant to do with this fucking thing? [img]http://imgur.com/2lbL4IO.jpg[/img] It weighs 10kg and I cannot trade it or drop it. Got it along with the canister of gas for the bloodsucker lair and could not get rid of it since. And second, what does this even mean? [img]http://imgur.com/bvBN48I.jpg[/img] I realize it has something to do with the Shevchenko ship and a stash, but I have spent 20 minutes searching every nook and cranny of that ship and it isn't there.
have you searched the major Kompramat
Im torn between spending my 37k rubles on a Sphere 08 helmet, an SP99 helmet, or taking on controllers with nothing but the first psy upgrade for that one black gasmask that I forget the name of, and instead save my rubles. This is in Misery. What should I buy?
[QUOTE=Melnek;43438758I realize it has something to do with the Shevchenko ship and a stash, but I have spent 20 minutes searching every nook and cranny of that ship and it isn't there.[/QUOTE] I think it's a grammatically tortured "Major Compact Cargo Ship Shevchenko". So the cache Sultan's right hand stashed there SHOULD be at the ship, but if you indeed checked every part of the wreck the only explanation is that it's simply not there. Did you check the outside area of the dry basin around it?
[QUOTE=croguy;43439222]I think it's a grammatically tortured "Major Compact Cargo Ship Shevchenko". So the cache Sultan's right hand stashed there SHOULD be at the ship, but if you indeed checked every part of the wreck the only explanation is that it's simply not there. Did you check the outside area of the dry basin around it?[/QUOTE] Yes, and I have concluded that AMK Devolution is a bug riddled mess and decided to uninstall the thing and give Misery 2.0 a try as much as I was reluctant to since I've heard nothing but criticism but here goes nothing.
Since AMK Devolution wasn't finished, I'm not surprised. As for Misery, despite what others say it's best to at least give it a try. Even at release when there was a massive shitstorm I downloaded it to see it for myself. I agree on most parts but it's best to check it yourself so you can maybe notice some things others missed and therefore contribute in the community and shit.
the gamefront link for the Clear Sky Reclamation Project is dead :(
No idea if I'm the only one here but: S.T.A.L.K.E.R is more fun the higher the difficulty is, like i can't stand playing on easy difficulty's I NEED to play on Master; It provides a large challenge and makes you use your noggin quite alot. Now if Misery would work...
[QUOTE=Compent;43439809]S.T.A.L.K.E.R is more fun the higher the difficulty is.[/QUOTE] Master's basically the "default" difficulty of the game, the other difficulties are apparently just derivatives of that in the sense that the game was designed to be played on Master, then they found out that they needed to include other difficulties so they diluted the damages down on the easier difficulties and added some extra ammo / medkit drops from those metal containers on the easier difficulties. That's what I've read at least and while I have no idea if that's true or not, it at least would probably be plausible given that it feels that way.
You know, I actually really enjoy CoP's gunplay against human enemies. The pain and death animations mixed with ragdolls make some of the weapons feel pretty good to use.
[QUOTE=Melnek;43438009]X8 is nothing but around 25 Monolithians and zombies that you can just headshot around corners since the AI is awful at in-doors combat, and inside the lab itself there are only a couple of snorks, couple of rats and a couple of buerers and that's about it. Hardly a challenge, previous labs were more challenging because if memory serves me right, in a [i]relatively early part of the game[/i] upon existing X18 you had to fight a squad of military troops and those guys tore me a new asshole because I was stumbling around with a broken AKM-74 and a mag worth of bullets. And X16 was just a clusterfucked gang rape of zombies (both in and around the lab) followed by a pseudogiant at the end of that fun adventure. Definitely more challenging when you keep in mind that these labs were either at the beginning or middle of the game, whilst X8 was pretty much at the end. [/QUOTE] Exxactly my thoughts, the game is much more chalenging when considering the early stages of it. It's like trying to stand face to face in TES: Oblivion or Skyrim at level 2/3, it doesn't matter how well you play, you just don't have the equipment for it. That's what made me curious about S.T.A.L.K.E.R. the first time i saw it, y'know, the exoeskeleton and the military combat suits are hours of playthrough away from the leather jackets and s.t.a.l.k.e.r. vests.
So was there ever any fix for why CoP's terrain looks like soup?
I'm going to start playing the first STALKER game next week, any advice?
[QUOTE='[Green];43439503']Since AMK Devolution wasn't finished, I'm not surprised. As for Misery, despite what others say it's best to at least give it a try. Even at release when there was a massive shitstorm I downloaded it to see it for myself. I agree on most parts but it's best to check it yourself so you can maybe notice some things others missed and therefore contribute in the community and shit.[/QUOTE] Actually, for misery mod, give a try at misery 1.2 worth it, it´s one of the best mod i´ve ever played for CoP. Well balanced and only a few bugs here and there but generally it´s pretty fun and enjoyable. [editline]7th January 2014[/editline] [QUOTE=Devil Traitor;43444356]I'm going to start playing the first STALKER game next week, any advice?[/QUOTE] SoC right? patch it to the last version and then play it (it´ll prevent the 99 problems of the original game). Also, enjoy the beauty and try not being taken by the zone.
[QUOTE=Devil Traitor;43444356]I'm going to start playing the first STALKER game next week, any advice?[/QUOTE] Vanilla before sprinkles. No guides, higher difficulty levels (Anything above normal/default), have fun!
[QUOTE=AdrianTheShep;43444531]SoC right? patch it to the last version and then play it (it´ll prevent the 99 problems of the original game). Also, enjoy the beauty and try not being taken by [B]the zone[/B].[/QUOTE] So the game is based on a movie with a post-apocalypse in it?
[QUOTE=Devil Traitor;43444856]So the game is based on a movie with a post-apocalypse in it?[/QUOTE] The game is based on the Chernobyl disaster, only whereas in reality the area is radioactive, in stalker several more dramatic things happened such as mutated life, anomalies, etc
[QUOTE=Whyt546;43445013]The game is based on the Chernobyl disaster, only whereas in reality the area is radioactive, in stalker several more dramatic things happened such as mutated life, anomalies, etc[/QUOTE] tarkovsky's stalker
Roadside Picnic => Stalker Film => Stalker games
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