• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
To be honest. I lost all interest in Survarium when in one of the interviews they said, literally said they want it to play like Call of Duty.
So not only the game but also the main site of STALKER Clear Sky is buggy as hell [t]http://puu.sh/6KPGW.jpg[/t] [t]http://puu.sh/6KPGE.jpg[/t] [I]~~quite big lenght of gun tube~~[/I] :v: Might be late though.
Gave me a good chuckle
[QUOTE=LoNer1;43797090]Gave me a good chuckle[/QUOTE] "Character" and "Customization" are two seperate dot points in the development calendar. So either its a spelling mistake. Or they're going to be separate features. :v: Honestly, I was excited for Suvarium, when I first heard about it a year ago - signed up for beta and everything. But then we didn't hear anything from them for about 5 months, and then they accepted a couple of people to play the jerky TDM shooter they'd made. Maybe they'll turn it into the awesomeness it has the potential to be - but the longer it takes the more my interest wanes. Also: [QUOTE]it is chip and powerful weapon witch is used mostly be stalkers novices[/QUOTE]
[QUOTE=11meister;43797391]"Character" and "Customization" are two seperate dot points in the development calendar. So either its a spelling mistake. Or they're going to be separate features. :v: Honestly, I was excited for Suvarium, when I first heard about it a year ago - signed up for beta and everything. But then we didn't hear anything from them for about 5 months, and then they accepted a couple of people to play the jerky TDM shooter they'd made. Maybe they'll turn it into the awesomeness it has the potential to be - but the longer it takes the more my interest wanes. Also:[/QUOTE] Wait, what are you on here? :v: The chuckle was about the 2 images riki linked
[QUOTE=rikimaru6811;43796179]I'm optimistic that we'll finally get the true STALKER co-op experience in Survarium. [editline]5th February 2014[/editline] My merge[/QUOTE] I truly hope so. Co-op just makes the games so much better for me. Me and my friend are really looking forward to Survarium.
This was on the stalker fb [t]https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/t31/1518649_556809494417356_376139013_o.jpg[/t]
Holy shit I never thought installing mods would be such a hassle. I've reinstalled STALKER: SoC 2 times and even now it crashes after installing Autumn Aurora 2. Help a retard out
[QUOTE=ionuttzu;43799900]Holy shit I never thought installing mods would be such a hassle. I've reinstalled STALKER: SoC 2 times and even now it crashes after installing Autumn Aurora 2. Help a retard out[/QUOTE] When Stalker crashes, it automatically copies a crash log to your clipboard. Paste it here and we'll see what we can do.
[QUOTE=ionuttzu;43799900]Holy shit I never thought installing mods would be such a hassle. I've reinstalled STALKER: SoC 2 times and even now it crashes after installing Autumn Aurora 2. Help a retard out[/QUOTE] Did you install 1.0005 and then 1.0006
I think this is it: [quote]full path: D:\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin\ redirecting CreateDevice initialising shader environment D3DXCreateEffectFromFile failed try to use "D:\Steam\steamapps\common\STALKER Shadow of Chernobyl" for shader files [/quote] Sounds like a SweetFX problem, which Autumn Aurora has. The mod says it might crash because of that and the fix is to disable the Steam overlay. Did that and still crashes
[QUOTE=ionuttzu;43800286]I think this is it: Sounds like a SweetFX problem, which Autumn Aurora has. The mod says it might crash because of that and the fix is to disable the Steam overlay. Did that and still crashes[/QUOTE] Delete or rename the new .dll in your /bin folder used by SweetFX (d3d9.dll)
[QUOTE=LoNer1;43800353]Delete or rename the new .dll in your /bin folder used by SweetFX (d3d9.dll)[/QUOTE] Well holy fuck that was easier than I thought it would be, thanks.
[QUOTE=ionuttzu;43800369]Well holy fuck that was easier than I thought it would be, thanks.[/QUOTE] No problem, I already told Vanny to make this part more pronounced; [t]http://media.moddb.com/images/members/1/548/547235/steam.jpg[/t] [I]"delete or rename bin\d3d9.dll"[/I]
Anybody know how to fix this? Expression : fatal error Function : CModelPool::Instance_Load File : D:\prog_repository\sources\trunk\Layers\xrRender\ModelPool.cpp Line : 117 Description : <no expression> Arguments : Can't find model file 'dynamics\equipments\item_merger.ogf'. Running 1.6.02 on CoP and have AtmoFear 3 and Complete Mod Weapon Addon installed. I've verifed the files and still crashes.
Complete mod weapon addon? What. Did you install complete for this? If it's an addon to that you'll need it lol
No I didn't. Didn't think any mod would actually require complete for. I'll try deleting it.
[QUOTE=Yummy Pie;43802075]Anybody know how to fix this? Expression : fatal error Function : CModelPool::Instance_Load File : D:\prog_repository\sources\trunk\Layers\xrRender\ModelPool.cpp Line : 117 Description : <no expression> Arguments : Can't find model file 'dynamics\equipments\item_merger.ogf'. Running 1.6.02 on CoP and have AtmoFear 3 and Complete Mod Weapon Addon installed. I've verifed the files and still crashes.[/QUOTE] You can try a workaround: Find another model file with the .ogf extension (In the "Equipement" section if possible) copy/past in the concerned section and rename it in "item_merger.ogf". It should fix the crash until the author introduce the original missing model in the next patch. Just to be sure: Are you talking about [URL="http://www.moddb.com/mods/stalker-call-of-pripyat-complete-mod-weapon-addon"]this mod[/URL] ?
Could you link me to where you downloaded it? And yeah, if it says:"Complete Mod Weapon Add-on" I'd take it would need the complete mod. It can also be interpreted as 'the complete weapon addon mod", if the title was translated from russian. In this case, complete would not have been needed.
Okay, I've just finished with my merge - but its crashing on both a new game, and loading a previous save. I'm getting this error log: [QUOTE]Starting engine... Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro ! Invalid ogg-comment version, file: c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\main_menu\main_theme_2.ogg * [win32]: free[3650012 K], reserved[150512 K], committed[393716 K] * [ D3D ]: textures[128 K] * [x-ray]: crt heap[132333 K], process heap[14816 K], game lua[2649 K], render[227 K] * [x-ray]: economy: strings[29412 K], smem[0 K] ! [LUA][ERROR] INCORRECT LOAD [_se_actor].[66][1] FATAL ERROR [error]Expression : 0 [error]Function : ErrorLog [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_engine_script.cpp [error]Line : 49 [error]Description : INCORRECT LOAD [_se_actor].[66][1] stack trace:[/QUOTE] Any idea where the issue could be? I thought it might be referring to something wrong with one of the scripts. But I haven't changed or replaced any of those.
[QUOTE=LoNer1;43802149]Could you link me to where you downloaded it? And yeah, if it says:"Complete Mod Weapon Add-on" I'd take it would need the complete mod. It can also be interpreted as 'the complete weapon addon mod", if the title was translated from russian. In this case, complete would not have been needed.[/QUOTE] [url]http://www.moddb.com/mods/stalker-call-of-pripyat-complete-mod-weapon-addon[/url] [QUOTE=Clear_Strelok;43802145]You can try a workaround: Find another model file with the .ogf extension (In the "Equipement" section if possible) copy/past in the concerned section and rename it in "item_merger.ogf". It should fix the crash until the author introduce the original missing model in the next patch. Just to be sure: Are you talking about [URL="http://www.moddb.com/mods/stalker-call-of-pripyat-complete-mod-weapon-addon"]this mod[/URL] ?[/QUOTE] Yes, but if I need complete for it I'm not going to bother. Are there any good just weapon addons that don't require it?
[QUOTE][error]Description : INCORRECT LOAD [_se_actor].[66][1][/QUOTE]Something to do with the actor parameters maybe ? [QUOTE=Yummy Pie;43802221][url]http://www.moddb.com/mods/stalker-call-of-pripyat-complete-mod-weapon-addon[/url] [/QUOTE] You need the original complete then. That's a cool looking mod with a strong and unique sound design, but it's way too easy and it add some bugs. If you want a mod that add weapons along with some other changes you can try Misery 2.1, Arsenal overhaul or Original Weapons renewal for example.
[QUOTE=Yummy Pie;43802221][URL]http://www.moddb.com/mods/stalker-call-of-pripyat-complete-mod-weapon-addon[/URL] Yes, but if I need complete for it I'm not going to bother. Are there any good just weapon addons that don't require it?[/QUOTE] [QUOTE]Hello stalker players, this mod adds 12 fine guns to [B]the call of pripyat [U]complete mod[/U][/B] cause Im tired of the vanilla guns which are the same since soc cs and now cop. I didnt create the meshes.I only added them to the complete mod.As always backup files in case you dont like the changes.[/QUOTE] So yeah, you need the [URL="http://www.moddb.com/mods/call-of-pripyat-complete/reviews"]broken-ass-buggy-as-hell[/URL] incomplete-mod 2011 for this to work. I highly recommend [B][I]not[/I][/B] doing so.
[QUOTE=LoNer1;43802248]So yeah, you need the [URL="http://www.moddb.com/mods/call-of-pripyat-complete/reviews"]broken-ass-buggy-as-hell[/URL] incomplete-mod 2011 for this to work. I highly recommend [B][I]not[/I][/B] doing so.[/QUOTE] [QUOTE=Clear_Strelok;43802234]Something to do with the actor parameters maybe ? You need the original complete then. That's a cool looking mod, but it's way too easy and it add some bugs. If you want a mod that add weapons along with some other changes you can try Misery 2.1, Arsenal overhauld or Original Weapons renewal for example.[/QUOTE] Thanks, I'll try it. Next time I'll make sure to read before I go download.
Get [URL="http://www.moddb.com/mods/cop-original-weapons-renewal"]OWR[/URL] instead. It's a great mod. Merged with [URL="http://www.moddb.com/mods/pripyat-reborn"]Pripyat Reborn[/URL] and [URL="http://www.moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-nature-3"]AN3.01[/URL] you'll have substantially better visuals and gameplay over Complete. Also, please know, MISERY [URL="http://www.miserymod.com/?page_id=1222"]changes a lot[/URL] compared to vanilla CoP. It's best advised to newer players (IDK if you are, but if you are) to stay away from it 'till they gain experience.
[QUOTE=LoNer1;43802283]Get [URL="www.moddb.com/mods/cop-original-weapons-renewal"]OWR[/URL] instead. It's a great mod. Merged with [URL="www.moddb.com/mods/pripyat-reborn"]Pripyat Reborn[/URL] and [URL="http://www.moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-nature-3"]AN3.01[/URL] you'll have substantially better visuals and gameplay over Complete.[/QUOTE] All that works with AtmosFear too I assume right?
[QUOTE=Clear_Strelok;43802234] You need the original complete then. That's a cool looking mod with a strong and unique sound design, but it's way too easy and it add some bugs. If you want a mod that add weapons along with some other changes you can try Misery 2.1, Arsenal overhaul or Original Weapons renewal for example.[/QUOTE] I'd recommend Arsenal Overhaul or Origional Weapons. Misery has a really neat multi-teir weapons system, and some really good models and sounds - but a lot of the animations are of vanilla quality. Of course, Misery is much more than a weapons mod though. [QUOTE=Clear_Strelok;43802234]Something to do with the actor parameters maybe ?[/QUOTE] I suspected it might be that. But I just checked, and none of the creature configs have been changed either. Which means the actor.ltx is no different to the version that runs fine.
[QUOTE=Yummy Pie;43802331]All that works with AtmosFear too I assume right?[/QUOTE] From the Pripyat Reborn page: [QUOTE]Core Features: New combat enemy evaluator. New danger evaluator. New help wounded, item gathering and corpse detection schemes. NPCs will pickup almost any item they see as well as artifacts. New agressive kill wounded scheme Wounded NPCs surrender to both the player and other stalkers! Ask them for valuable info! NPC will eat medkits and bandages when wounded (If they have them.) Features popular AI additions from Rulix's mod such as Facer, Grenade Launcher and LIOS. NPC eat and drink more often. Completely reworked NPC safe zones. NPCs sprint to cover during an emission. NPCs change outfits and weapon addons from items they pickup. Debugging tools, expanded script functionality, loads of new methods and functions available to other modders who use this mod as a base. A new Dynamic spawner that gives the ability to spawn almost anything outside of the all.spawn A custom save game functionality that gives the ability to save any value outside of the normal save game which safeguards against save game corruption. New dialog manager that safeguards against dialog crashes Hundreds of lines of new dialog written by Damjan Cvetkov-Dimitrov New companion system [B]Integrated Atmosfear by Cromm Cruac[/B] Integrated Close Captioning Integrated radio playlist system Integrated Unofficial Patch 0.3 by Jurok Integrated Unreachable Stash Fix by Angrydog Support and functionality for dynamic level changers Mutant looting with a dozen new mutant items added Integrated equipment Repair system with UI New configuarable Mechanic repair system. It now takes time to get things repaired or upgraded. Many scripts were re-written; improved upon for efficiency or to fix/prevent bugs[/QUOTE]
[QUOTE=LoNer1;43802367]From the Pripyat Reborn page:[/QUOTE] There I go again not reading stuff. Thanks anyway though.
[QUOTE=Yummy Pie;43802391]There I go again not reading stuff. Thanks anyway though.[/QUOTE] No biggie, I tend to know this stuff from the top of my head anyway. I just link it here for more purposes than one (like, to promote / show the other features / mods a bit as well) Cheers and have fun!
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