S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
Btw Loner you have any suggestion for Clear Sky mods that work nice with eachother or some overhaul mods?
The only mod that worked fine for me was the Faction one but I want to play the story with mods first, then do something else.
[QUOTE=ionuttzu;43802456]Btw Loner you have any suggestion for Clear Sky mods that work nice with eachother or some overhaul mods?
The only mod that worked fine for me was the Faction one but I want to play the story with mods first, then do something else.[/QUOTE]
You could try merging CoP visual mods / weapon mods in CS. It's pretty easy as weapons and outfits (IIRC about the last one) are easily exchangeable between the 2 games. I LOVE reloaded, personally. Best CS mod 'till now
[QUOTE=LoNer1;43802537]I LOVE reloaded, personally. Best CS mod 'till now[/QUOTE]Oh you. You should check [URL="http://www.moddb.com/mods/cs"]Clear Skies[/URL]. It's an awesome looking mod.
[QUOTE=Clear_Strelok;43802577]Oh you.[/QUOTE]
You know it. I'm waiting on the next update. I know there is one
[editline]6th February 2014[/editline]
[B]Update![/B]
[U]OWR Release near![/U]
[QUOTE]How much % would you say the addon is complete? Just asking because I'm waiting for it to come back to CoP, if it's going to take a bit longer then I'll try some other stuff first.[/QUOTE]
[QUOTE][B]r_populik 13hours 49mins ago replied:[/B]
100%. Currently I am testing mod and I am going to release it as soon as possible.[/QUOTE]
I honestly [I]can't wait[/I].
[QUOTE=LoNer1;43802602]You know it. I'm waiting on the next update. I know there is one
[editline]6th February 2014[/editline]
[B]Update![/B]
[U]OWR Release near![/U]
I honestly [I]can't wait[/I].[/QUOTE]
I wonder what we can expect. Is OWR going to remain simply an overhaul of the original weapons? Or is it going to branch out and become more of an arsenal expansion. So many possibilities ^_^
Also my position on the bug-tracker has changed. I now love this annoying little pop up. Makes it so easy to diagnose whats going wrong with a mod, although it would still be nicer if it could display errors in the console or something - instead of quitting the whole game every time.
[URL="http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=6030&sec_id=18"]You could get this[/URL], poops out even better logs.
[QUOTE=LoNer1;43803261][URL="http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=6030&sec_id=18"]You could get this[/URL], poops out even better logs.[/QUOTE]
Oooooh - cheers LoN3r1 - I definatley grab that.
Played a bit of TFW again and one guy was like
"Anybody have a Spare Weapon i can use?"
Another Stalker replies:
"Sure let me just pull an AK out of my ass"
I fucking laughed so hard.
[QUOTE=DiavelZzZ;43803638]Played a bit of TFW again and one guy was like
"Anybody have a Spare Weapon i can use?"
Another Stalker replies:
"Sure let me just pull an AK out of my ass"
I fucking laughed so hard.[/QUOTE]
You can edit the .XML of that so they say whatever you put in there.
[QUOTE=Thomo_UK;43803975]You can edit the .XML of that so they say whatever you put in there.[/QUOTE]
Didn't know that i havent done anything to mod the mod :v:
I hate to constantly ask questions so last one I swear. In the Pripyat Reborn mod does anybody know how to disable the debug info on the map? I know you can disable it on the UI for weapons in the options, but that does nothing.
Also the patch is installed.
[QUOTE=Yummy Pie;43804133]I hate to constantly ask questions so last one I swear. In the Pripyat Reborn mod does anybody know how to disable the debug info on the map? I know you can disable it on the UI for weapons in the options, but that does nothing.
Also the patch is installed.[/QUOTE]
Go to gamedata/config/debug/xrs_debug_tools and set enable to false. The author apparently forgot to disable the debug tools.
[QUOTE=DeathFP;43804238]Go to gamedata/config/debug/xrs_debug_tools and set enable to false. The author apparently forgot to disable the debug tools.[/QUOTE]
Worked thanks, that was getting really annoying.
[QUOTE=Clear_Strelok;43802577]Oh you. You should check [URL="http://www.moddb.com/mods/cs"]Clear Skies[/URL]. It's an awesome looking mod.[/QUOTE]
Btw game crashes when I use this mod too :v:
[quote]full path: D:\Steam\steamapps\common\STALKER Clear Sky\bin\
redirecting CreateDXGIFactory
redirecting CreateDXGIFactory
redirecting IDXGIFactory->CreateSwapChain
initialising shader environment
redirecting IDXGISwapChain->ResizeBuffers
performing Cleanup10
initialising shader environment
redirecting IDXGISwapChain->ResizeBuffers
performing Cleanup10
initialising shader environment
redirecting IDXGISwapChain->ResizeBuffers
performing Cleanup10
initialising shader environment[/quote] The fuck is this
[QUOTE=DiavelZzZ;43803983]Didn't know that i havent done anything to mod the mod :v:[/QUOTE]
You should try it sometime, it's funny for them to say stuff that is generally said in the thread. :v:
"Anyone know any good mods"
"Complete"
(except thats never actually said but if this was Moddb it'd be applicable.)
You guys think Pripyat Reborn is a good mod? Thinking of trying it out.
[QUOTE=Whyt546;43804618]You guys think Pripyat Reborn is a good mod? Thinking of trying it out.[/QUOTE]
It's the best mod ever created. But I'm only slightly biased. :)
If you want the vanilla experience without all the bugs and some neat AI features, it's the way to go. The README.txt included with the mod shows what changes were made to every script if anyone wants to learn more as there are so many changes in the mod they aren't all listed on the ModDb page.
1.13.2 patch is out. It should fix one of the only game crashing bugs it had left. I also remembered to disable the debug tools this time around. I'm kinda sad I couldn't find a solution for the Mechanic feature. Some hardcoded obstacles I can't overcome so that should be disabled in 1.13 but it's still toggeable through the Options menu.
With Xetril's lua.jit dll and Pripyat Reborn the game runs smoother than ever thought possible with the engine. These awesome optimizations are allowing Bangalore and I to do the impossible in xRay in upcoming mod Call of Chernobyl. 256 squads! with about a thousand a-life jobs, SoC-style too!
[QUOTE=LoNer1;43796176]Hope they'll be able to deliver.[/QUOTE]
I was in the beta. It's not good. It's a cross between Stalker multiplayer and Ghost Recon: Online. I suggest looking at Youtube videos of Ghost Recon: Online to learn what type of MMOFPS it is. You can grind to buy equipment or pay real cash. It's basically counter-strike with a character progression system and cash shop. I would also like to point out that Vostok games is made up of the crap developers of Stalker, not the core group that made the actual xRay Engine (Those guys made Metro.) The exception is Dmitriy Iassenev who made the A-Life system. Why he is wasting such talent on a PvP-style multiplayer game I'll never know.
[QUOTE=LoNer1;43802537]You could try merging CoP visual mods / weapon mods in CS. It's pretty easy as weapons and outfits (IIRC about the last one) are easily exchangeable between the 2 games. I LOVE reloaded, personally. Best CS mod 'till now[/QUOTE]
You aren't a true man if you haven't created wormholes in the Zone with your bare hands:
[t]http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_12-01-13_22-13-26_escape.jpg[/t]
I can't believe what I did actually worked. My COP game with MSO and OWR kept crashing. After digging into the logs, I realized that it was trying to load a missing model named "stalker_nutral_nauchnyi". I copied the original neutral and renamed it and everything was fine. Fast forward to a few hours later and I'm crashing again with a missing mode named "stalker_neutral_nauchnyi". Copied the same file, renamed it and everything was back to normal.
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[IMG]http://puu.sh/6LI9U.jpg[/IMG]
:v:
Took me a while until I realized.
I don't get
[QUOTE=Gum;43806212]I don't get[/QUOTE]
He throws the medkit right in front of him on the ground instead of giving it to him via dialogue.
I thought Strelok exchanging a favor for a favor. Prison rules. :wink:
[IMG]http://cloud-4.steampowered.com/ugc/451786796135866170/B90D49D5C47EE39E60508D606FA48F3C4338034B/[/IMG]
what
the
fuck
It gets really lonely out there in the zone.
[QUOTE=alundaio;43806485]It gets really lonely out there in the zone.[/QUOTE]
And that whole "no women in the zone" thing. Isn't true. We're out there - just hidden under exosuits or SEVA helmets. Just remember that as you're sitting out by a campfire - sharing a sleeping bag with Beard to help pay for that shiny new FAR15 you couldn't quite afford.
[QUOTE=11meister;43806568]And that whole "no women in the zone" thing. Isn't true. We're out there - just hidden under exosuits or SEVA helmets. Just remember that as you're sitting out by a campfire - sharing a sleeping bag with Beard to help pay for that shiny new FAR15 you couldn't quite afford.[/QUOTE]
Don't make it such a big deal, please.
The bandits are suspicious enough, I'd rather not give them more incentive.
[QUOTE=Sabrina;43806609]Don't make it such a big deal, please.
The bandits are suspicious enough, I'd rather not give them more incentive.[/QUOTE]
Bandits schmandits. Its the burers who creep me out. Always knocking on my door with little boxes of chocolate they probably strangled people with their mind powers to get. Scary little men.
You think you've seen everything in the Zone until you see a Chimera kill off a team of Renegades, get killed by a shotgun, and then have him kill you with the Bulldog you were planning on looting.
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