• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=LoNer1;43820234][B]Gunslinger[/B] at it ... again! ([URL="http://www.amk-team.ru/forum/index.php?showtopic=11443&page=1"]follow the project here[/URL]) [video=youtube;0U6ZoZp3mNk]http://www.youtube.com/watch?v=0U6ZoZp3mNk[/video] Also [B]1239the[/B], What are these used for?[/QUOTE] Gunslinger is like a masterclass in mod Wizardry. I just seriously hope it gets merged with SGM or something on release. Because my attempts at merging SGM and Armory Overhaul are failing hard.
[QUOTE=11meister;43820374]Gunslinger is like a masterclass in mod Wizardry. I just seriously hope it gets merged with SGM or something on release. Because my attempts at merging SGM and Armory Overhaul are failing hard.[/QUOTE] PM me your workflow. I'm sick anyway so I'll be able to give you some advice (as I've written a tutorial on arsenal weapon merging in most mods), although this was a time ago and meant for SHoC :v: Heh, maybe 2 minds will suffice instead of 1?
[QUOTE=LoNer1;43820234] Also [B]1239the[/B], What are these used for?[/QUOTE] L.U.R.K. 2.0 you dolt. :v:
[QUOTE=LoNer1;43820234][B]Gunslinger[/B] at it ... again! ([URL="http://www.amk-team.ru/forum/index.php?showtopic=11443&page=1"]follow the project here[/URL]) [video=youtube;0U6ZoZp3mNk]http://www.youtube.com/watch?v=0U6ZoZp3mNk[/video][/QUOTE] [QUOTE=GUNSLINGER mod]В добавок к взрыву от удара введена система защиты от несчастных случаев. Так, если граната ударится об что либо раньше 1.3 секунды после броска (игровое время 0.3) происходит деактивация взрывателя и граната не взрывается (подобрать уже нельзя, граната без чеки и рычага превращается в мусор).[/QUOTE] [I]In addition to blow-on-impact we added a Safe Throw system. This means if the grenade hits something early (1.3 sec after a throw, 0.3 sec ingame) - it deactivates and doesn't explodes at all (you cannot take it back without a pin, it simply turns into a garbage).[/I]
[QUOTE=1239the;43820421]L.U.R.K. 2.0 you dolt. :v:[/QUOTE] lel, scrub fite me irl. No seriously, let me rephrase my question: "What are these used for in the mod? World models / ejection models / icons etc? What purpose do these serve?" And LURK [B][I]2.0[/I][/B]? I thought the working title was 1.2?
Brothers, it's this time again. [IMG]http://puu.sh/6N0xk.png[/IMG] [IMG]http://i.minus.com/jcJMWVFGf7M3i.jpg[/IMG]
Happy Birthday brother! I will report back with your present, soon.
[QUOTE=LoNer1;43820441]lel, scrub fite me irl. No seriously, let me rephrase my question: "What are these used for in the mod? World models / ejection models / icons etc? What purpose do these serve?" And LURK [B][I]2.0[/I][/B]? I thought the working title was 1.2?[/QUOTE] The boxes are for the models you see inworld, the bullets are for inventory icons.
[QUOTE=1239the;43820538]The boxes are for the models you see inworld, the bullets are for inventory icons.[/QUOTE] Then I'd suggest making them all the same material for the icons, now the bullets do stand out, or you'd have to edit it all in Paint.net / Photoshop. The first one saves time I guess. The sizes do looks good to me, well done.
[QUOTE=LoNer1;43820519]Happy Birthday brother! I will report back with your present, soon.[/QUOTE] No need to, brother. It's just another well-spent year in the Zone. Sacred Stone is watching my back, so I'm happy to guard him from thieves and infidels. [sp]or just brainwash the fuck out of em :)[/sp]
[QUOTE=Hammer7;43820879]No need to, brother. It's just another well-spent year in the Zone. Sacred Stone is watching my back, so I'm happy to guard him from thieves and infidels. [sp]or just brainwash the fuck out of em :)[/sp][/QUOTE] Who would say no to a [I]specially designed monolith SEVA[/I]?
Okay, so i found a fix for the cardan's missing dialog(zat_b3_stalker_tech_instrument_142 instead of normal text) on the other stalker forum, but there's another problem.I did what it said to do aka replace <dialog id="zat_b3_stalker_tech_instruments"> from dialogs_zaton into [QUOTE]<dialog id="zat_b3_stalker_tech_instruments"> <precondition>dialogs_zaton.zat_b3_actor_got_toolkit</precondition> <dont_has_info>zat_b3_all_instruments_brought</dont_has_info> <phrase_list> <phrase id="131"> <text>zat_b3_stalker_tech_instruments_131</text> <dont_has_info>zat_b3_tech_instrument_1_brought</dont_has_info> <dont_has_info>zat_b3_tech_instrument_2_brought</dont_has_info> <has_info>zat_b3_tech_instrument_3_brought</has_info> </phrase> <phrase id="1"> <text>zat_b3_stalker_tech_instruments_1</text> <next>11</next> <next>12</next> <next>13</next> <next>14</next> </phrase> <phrase id="11"> <text>zat_b3_stalker_tech_instruments_11</text> <precondition>dialogs_zaton.if_actor_has_toolkit_1</precondition> <action>dialogs_zaton.give_toolkit_1</action> <dont_has_info>zat_b3_tech_instrument_1_brought</dont_has_info> <give_info>zat_b3_tech_instrument_1_brought</give_info> <next>111</next> <next>151</next> <next>141</next> <next>171</next> </phrase> <phrase id="111"> <text>zat_b3_stalker_tech_instruments_111</text> <dont_has_info>zat_b3_tech_instrument_2_brought</dont_has_info> <dont_has_info>zat_b3_tech_instrument_3_brought</dont_has_info> <has_info>zat_b3_tech_instrument_1_brought</has_info> </phrase> <phrase id="151"> <text>zat_b3_stalker_tech_instruments_151</text> <dont_has_info>zat_b3_tech_instrument_2_brought</dont_has_info> <has_info>zat_b3_tech_instrument_1_brought</has_info> <has_info>zat_b3_tech_instrument_3_brought</has_info> </phrase> <phrase id="141"> <text>zat_b3_stalker_tech_instruments_141</text> <dont_has_info>zat_b3_tech_instrument_3_brought</dont_has_info> <has_info>zat_b3_tech_instrument_1_brought</has_info> <has_info>zat_b3_tech_instrument_2_brought</has_info> </phrase> <phrase id="13"> <text>zat_b3_stalker_tech_instruments_13</text> <precondition>dialogs_zaton.if_actor_has_toolkit_3</precondition> <action>dialogs_zaton.give_toolkit_3</action> <dont_has_info>zat_b3_tech_instrument_3_brought</dont_has_info> <give_info>zat_b3_tech_instrument_3_brought</give_info> <next>131</next> <next>151</next> <next>161</next> <next>171</next> </phrase> <phrase id="12"> <text>zat_b3_stalker_tech_instruments_12</text> <precondition>dialogs_zaton.if_actor_has_toolkit_2</precondition> <action>dialogs_zaton.give_toolkit_2</action> <dont_has_info>zat_b3_tech_instrument_2_brought</dont_has_info> <give_info>zat_b3_tech_instrument_2_brought</give_info> <next>121</next> <next>141</next> <next>161</next> <next>171</next> </phrase> <phrase id="121"> <text>zat_b3_stalker_tech_instruments_121</text> <dont_has_info>zat_b3_tech_instrument_1_brought</dont_has_info> <dont_has_info>zat_b3_tech_instrument_3_brought</dont_has_info> <has_info>zat_b3_tech_instrument_2_brought</has_info> </phrase> <phrase id="0"> <text>zat_b3_stalker_tech_instruments_0</text> <next>1</next> </phrase> <phrase id="14"> <text>zat_b3_stalker_tech_instruments_14</text> </phrase> <phrase id="161"> <text>zat_b3_stalker_tech_instruments_161</text> <dont_has_info>zat_b3_tech_instrument_1_brought</dont_has_info> <has_info>zat_b3_tech_instrument_2_brought</has_info> <has_info>zat_b3_tech_instrument_3_brought</has_info> </phrase> <phrase id="171"> <text>zat_b3_stalker_tech_instruments_171</text> <give_info>zat_b3_all_instruments_brought</give_info> <has_info>zat_b3_tech_instrument_2_brought</has_info> <has_info>zat_b3_tech_instrument_3_brought</has_info> <has_info>zat_b3_tech_instrument_1_brought</has_info> </phrase> </phrase_list> </dialog>[/QUOTE] But now game crashes with this [QUOTE]Expression : false Function : CXml::Load File : D:\prog_repository\sources\trunk\xrXMLParser\xrXMLParser.cpp Line : 87 Description : XML file:gameplay\dialogs_zaton.xml value: errDescr:Error reading end tag.[/QUOTE]
Seems like you're missing a '/' somewhere.
run it through an online xml checker
[QUOTE=Beacon;43821117]run it through an online xml checker[/QUOTE] What he says. Do mind, you have to use the whole content of the file instead just a segment as the error can be anywhere
Thanks guys, i fixed it.
[t]http://cloud-4.steampowered.com/ugc/3318327958964503176/D3A5718FAE9C4A6CC49DB9B20D98B7EF3463B3EC/[/t] That guy was laying injured on the ground several meters away from the other Freedom dudes. I patched him up and then went to see the other Freedom dudes over here. Waited here for a moment and saw the guy I patched up join his Freedom buddies and take a seat on the ground. It felt nice.
[QUOTE][IMG]http://puu.sh/6N8yz.jpg[/IMG][/QUOTE] These are actually really fun to texture.
[QUOTE=rikimaru6811;43817565]What the fuck happened to Strelok and Degty oh god they look like they used some hardcore drugs[/QUOTE] Strelok's meth addiction kicked in once he started to lose weight from the mass sprinting. Degtyarev grew a Big Boss-esque beard but lost all his mojo once he had some silicone injected into his lips.
[QUOTE=croguy;43821935]Strelok's [B]meth[/B] addiction kicked in once he started to lose weight from the mass sprinting.[/QUOTE][IMG]http://zovstalkera.ru/mediawiki/images/7/74/Strelok.jpg[/IMG] "Say My Name."
Guys, my sister's having a birthday today and I want to give some congratulations. Anyone got a good STALKER-related happy birthday picture?
[QUOTE='[Green];43823501']Anyone got a good STALKER-related happy birthday picture?[/QUOTE] [t]http://i.imgur.com/vAu552w.png[/t] It's not exactly [I]good[/I] but that's one I found on the /vg/ stalker general. [del]I'll see if I have any other suitable ones.[/del] Yeah I got nothing. If this information didn't come so late you could've made a birthday cake covered with yellow banana-flavored icing and then using licorice to make a radiation symbol on top of it to make it looks like the SoC icon but it's all too late now.
Mystical greetings STALKER people, I finished playing the trilogy series on vanilla quite a few years ago and now recently interested in playing them again in order. Though right now I'm interested in playing through the story again with some mods. I played a few mods long ago as well such as STALKERSOUP, LURK, Redux, Faction Wars and Misery (1.0) and enjoyed them. But haven't really been following the mod scene for a while now so I'm interested for any cool new ones. Currently in the process of Autumn Aurora 2 based on the reception while lurking here and it's been really fun so far. Right now I would kindly ask for some recommendations for Clear Sky and Call of Pripyat. Mostly interested in keeping the story campaign intact but with major graphical improvements and some neat things with the gameplay that enhance the original experience. I looked at the OP list and the links for preferred mods are dead and the FP repository seems to be outdated. For Clear Sky, I'm interested so far in [url=http://www.moddb.com/mods/the-warmongers]The Warmongers[/url], [url=http://www.moddb.com/mods/cs]Clear Skies[/url] and [url=http://www.moddb.com/mods/stalker-cs-reloaded]Clear Sky Reloaded[/url]. For Call of Pripyat I'm planning to give Misery 2.1 a go once it's out of beta, hopefully after I finish AA2 and Clear Sky. Anyone have an insight on what I should go with? Thanks. Side question, I've been seeing Frozen Zone recently being posted here too and it looks amazing. Is it actually a mod or a fanmade game built from scratch? The screenshots and trailers so far seem really insane for something being done in the X-Ray engine.
Unless I was mistaken, didn't they eventually fess up that most of the cinematics were rendered in a 3D Engine rather than X-Ray? I strongly recall something like that.
[QUOTE=NachoPiggy;43823964]Mystical greetings STALKER people, I finished playing the trilogy series on vanilla quite a few years ago and now recently interested in playing them again in order. Though right now I'm interested in playing through the story again with some mods. I played a few mods long ago as well such as STALKERSOUP, LURK, Redux, Faction Wars and Misery (1.0) and enjoyed them. But haven't really been following the mod scene for a while now so I'm interested for any cool new ones. Currently in the process of Autumn Aurora 2 based on the reception while lurking here and it's been really fun so far. Right now I would kindly ask for some recommendations for Clear Sky and Call of Pripyat.[/QUOTE] Clear Sky doesn't have [U]that many[/U] mods coming for it anymore, but for CoP Misery 2.2 might be worth checking out. SGM and Gatekeeper's merge are being worked on. Redux 2.0 is in development. [quote]Mostly interested in keeping the story campaign intact but with major graphical improvements and some neat things with the gameplay that enhance the original experience. I looked at the OP list and the links for preferred mods are dead and the FP repository seems to be outdated. For Clear Sky, I'm interested so far in [URL="http://www.moddb.com/mods/the-warmongers"]The Warmongers[/URL], [URL="http://www.moddb.com/mods/cs"]Clear Skies[/URL] and [URL="http://www.moddb.com/mods/stalker-cs-reloaded"]Clear Sky Reloaded[/URL]. For Call of Pripyat I'm planning to give Misery 2.1 a go once it's out of beta, hopefully after I finish AA2 and Clear Sky. Anyone have an insight on what I should go with? Thanks.[/quote] For ShoC, although you didn't ask, OGSE is a good pick especially when the new version with advanced AI is released. [quote]Side question, I've been seeing Frozen Zone recently being posted here too and it looks amazing. Is it actually a mod or a fanmade game built from scratch? The screenshots and trailers so far seem really insane for something being done in the X-Ray engine.[/quote] It's on the Xray engine. The reason it looks insane is because it's made by entities that have ascended from wizardry to sorcery.
[QUOTE=Jamie1992GSC;43823984]Unless I was mistaken, didn't they eventually fess up that most of the cinematics were rendered in a 3D Engine rather than X-Ray? I strongly recall something like that.[/QUOTE] Guess it is realistic to expect the cinematics being made outside X-Ray, but still the gameplay screenies and even the assets alone from both the assumed gameplay and cinematics are phenomenal. If no one told me it's STALKER related when I first saw the screenshots, I could had mistaken it for a new Metro game. [QUOTE='[Green];43824043']Clear Sky doesn't have [U]that many[/U] mods coming for it anymore, but for CoP Misery 2.2 might be worth checking out. SGM and Gatekeeper's merge are being worked on. Redux 2.0 is in development. For ShoC, although you didn't ask, OGSE is a good pick especially when the new version with advanced AI is released. It's on the Xray engine. The reason it looks insane is because it's made by entities that have ascended from wizardry to sorcery.[/QUOTE] Many thanks! Yeah definitely waiting till Misery gets fixed up and with the new stuff added, I've enjoyed my experience with 1.0 but I definitely can agree with most of the complaints such as artificial difficulty, to which I heard 2.0 and so forth seem to have addressed a bit. Redux 2.0 sounds exciting, SGM and Gatekeeper merge too seems attractive and would definitely check them out too once they're out. I also almost entirely forgotten about OGSE, I actually been meaning to try that since I first heard of it but seem to be kept getting sidetracked. Will make sure to take note. Guess it's a good idea right now to take my time with SHoC as I wait for many of great mods releases. And also seriously seriously excited about Frozen Zone yeah, whoever is developing it deserves some money and many praises for it. Anyone have any idea on an ETA where one can expect it to be playable?
Well the thing was, most of the stuff people are raving about are the cinematic and a lot of the shots, which are all rendered inside a designated 3D Engine. There are shots that look fantastic I admit, but not all of them are actually REAL. Which is why I'm not really understanding why people are losing their marbles over it.
I'm not sure what grounded-up snortable fashion the Misery site servers run on, but it's the first time in a while i've actually gotten any bloody use out of this 5mb/s internet connection ('sides from P2P), which is rather pleasant.
[QUOTE=LoNer1;43820234][B]Gunslinger[/B] at it ... again! ([URL="http://www.amk-team.ru/forum/index.php?showtopic=11443&page=1"]follow the project here[/URL]) [video=youtube;0U6ZoZp3mNk]http://www.youtube.com/watch?v=0U6ZoZp3mNk[/video] Also [B]1239the[/B], What are these used for?[/QUOTE] those 6 minute videos for 30 seconds worth of animations are ridiculous
[QUOTE=JurajIsNotPirat;43824687]those 6 minute videos for 30 seconds worth of animations are ridiculous[/QUOTE] Generally I agree, but this one shows the features of a new grenade type in addition to its animations and such.
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