• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=LoNer1;43867682]for now .. I'm working on [B]Gunslinger[/B] with WolfKOTTO[/QUOTE] Good. Now we need Beac to befriend with Johann. Hell, I can even help with translation (not as good as Monolits, for sure).
[QUOTE=Hammer7;43868516]Good. Now we need Beac to befriend with Johann. Hell, I can even help with translation (not as good as Monolits, for sure).[/QUOTE] Don't be modest, you can only improve through practice. Go for it, make contact and ask to be a translator! Translators are worth their weight in gold in the Zone. (also that bandit rap is fucking great, i love it)
Anyone got that old 'exploding with guns' picture?
[QUOTE=LoNer1;43868433]That's the guy who can't take criticism and removes all of the 'I don't like this because of X valid reason' comments and spammed my inbox with saying:"PRZ2 is shit you're shit fuck you and all who think my mod is bad" I've also been following it. [I]It actually reminds me of any generic shitpool mod starting with adding already used stuff and claiming it to be new[/I]. Kind of how stuff like REBORN surfaced etc[/QUOTE]Shut up, you're saying that because your textures are only sharped and used poor resolution from mb3d. But be assure This is a BEST HD MOD for S.T.A.L.K.E.R.(all of them)Cuz other hd mods like circus just using Cromm work and add ULTRA SHARP in vanilla textures. You even can't create bump map cuz in prz all bump maps are vanilla bump maps. !! A delightful man indeed.
[QUOTE=Clear_Strelok;43869088]Shut up, you're saying that because your textures are only sharped and used poor resolution from mb3d. But be assure This is a BEST HD MOD for S.T.A.L.K.E.R.(all of them)Cuz other hd mods like circus just using Cromm work and add ULTRA SHARP in vanilla textures. You even can't create bump map cuz in prz all bump maps are vanilla bump maps. !! (A delightful man indeed)[/QUOTE] WOW! How'd you know that? What. He send me that in a [I][B]PM?[/B][/I] :v:
Well I've only seen the public answer: [url]http://www.moddb.com/mods/stalker-hd-project1/images/4k-fence#imagebox[/url] But to his credit, there is some [URL="http://media.moddb.com/images/mods/1/24/23400/barometr.jpg"]very detailed textures[/URL] in his mod. A shame that he doesn't seems to care at all about the notion of "artistic direction", mixing horrible colors and out-of-place materials everywhere. I mean, seriously: [T]http://media.moddb.com/images/mods/1/24/23400/me.jpg[/T] What the hell.
oh my god haha
[QUOTE=LoNer1;43863073][URL]http://facepunch.com/showthread.php?t=1261781&page=289[/URL] There you go. PM me about any questions you may have man! I'd be happy to be of any help![/QUOTE] Thanks dude, experimenting with the options so I'll see what comes up! [QUOTE=Clear_Strelok;43869125] I mean, seriously: img What the hell.[/QUOTE] Wut. That wall has a skin condition, truely the zone is a hostile place to all. Actually, something about that screenshot makes the engine look like FEAR-era Lithtech.
[QUOTE=Beacon;43869149]oh my god haha[/QUOTE] There's more than that. It looks like the inside of some animal or something
[QUOTE=LoNer1;43869174]There's more than that. It looks like the inside of some animal or something[/QUOTE][IMG]http://3.bp.blogspot.com/_WsE6M_RjBIY/Rmud6DpxZ2I/AAAAAAAACCY/IWHFMsTpcYo/s1600/pinocchio.jpg[/IMG] [I]Above: The Skadovsk about to claiming another life.[/I]
S.T.A.L.K.E.R.: Ahab's Journey
Sometimes. i wish there was someone you could pay to successfully merge Stalker mods. I don't have a lot of money, but I'd gladly part with some of it to cease seeing these errorlogs.
[QUOTE][IMG]http://puu.sh/6S5wM.jpg[/IMG][/QUOTE] One more to go, then that's pistol ammo done.
The packages look very...idk, they kinda remind me of GTA.
Cant seem to find anywhere a GP-100 that can use all of it's upgrades, every single one I find just has the first column of upgrades available, saying it's too rusted to use #2, and not modern enough for #3 :c [editline]11th February 2014[/editline] Did find an AEK-whatsit, which is a pretty cool gun. I remember it having worse animations in other mods (and presumably it's original iteration), so i'm glad to see that fixed. I do still find myself pining for an RK-95, but the only model that seems to exist has been handed down across the ages from a very old CS:S AK-47 replacement :/
AEK-971. It's one of my fav assault rifles
[QUOTE=nige111;43868620]Anyone got that old 'exploding with guns' picture?[/QUOTE] This one ? [t]http://i.imgur.com/rJL48tw.jpg[/t]
[QUOTE=Sgt Doom;43870858]Cant seem to find anywhere a GP-100 that can use all of it's upgrades, every single one I find just has the first column of upgrades available, saying it's too rusted to use #2, and not modern enough for #3 :c [editline]11th February 2014[/editline] Did find an AEK-whatsit, which is a pretty cool gun. I remember it having worse animations in other mods (and presumably it's original iteration), so i'm glad to see that fixed. I do still find myself pining for an RK-95, but the only model that seems to exist has been handed down across the ages from a very old CS:S AK-47 replacement :/[/QUOTE] Plus I think the current one in CoP was ported from ShoC which screwed with the model quite a bit, namely fucking around with the details like ironsights. Now they're thrown off considerably.
[QUOTE=Sunkite;43867887] But from what I could quickly gather, it's rather easy to convert a 226 or 228 to firing 10mm because the .357 SIG have roughly the same measurements. Could be a possible conversion upgrade?[/QUOTE] Swartz Mod was going to include a whole cornucopia of 10mm guns. If/when he puts his files out, you could grab them from there.
[QUOTE=Etcetera;43871185]Swartz Mod was going to include a whole cornucopia of 10mm guns. If/when he puts his files out, you could grab them from there.[/QUOTE] You know what to do, LoNer1. :v: But seriously, the addition of 10mm guns in Misery/Stalker would be great.
[QUOTE=Muukkis;43871053]This one ? [t]http://i.imgur.com/rJL48tw.jpg[/t][/QUOTE] That's the right joke, but I think it was a different version, maybe more 'mspaint-y'.
[QUOTE=nige111;43871568]That's the right joke, but I think it was a different version, maybe more 'mspaint-y'.[/QUOTE] This one, then ? [t]http://i.imgur.com/9raY8ae.jpg[/t]
[QUOTE=Muukkis;43871807]This one, then ? [t]http://i.imgur.com/9raY8ae.jpg[/t][/QUOTE] That's the one, cheers.
Wolf is a really cool guy, guys. He really is the treasure of the STALKER community. He gives you guys his thanks!
Well damn, for the longest time there were no Clear Sky mod updates and now two at the [URL="http://www.moddb.com/mods/cs/downloads/clear-skies-alpha-031-rar-archive"]same[/URL] [URL="http://www.moddb.com/mods/clear-sky2014/news/cs2014-v095b"]time[/URL]. What to play, what to play...
[QUOTE=Sunkite;43867465]Speaking of handgun calibers and the damage they can do. We need some 10mm guns in Stalker. 10mm > .45 ACP[/QUOTE] I really like 10mm, but like LoNer1 says, it is rare. Another major issue is that the specified load for 10mm only occurs in a small percentage of actual 10mm rounds. For whatever reason, the majority of the ones you find are actually under pressure. Most of the time they are ballistically extremely similar to .45 ACP, despite being 10mm rounds. So even if you were to find rounds for it, they wouldn't actually be up to spec. I have no idea what causes this. Granted you'd also never find any 9x39 ammo either, so whatever. EDIT: That said I'd love my next gun in reality to be a 1911 variant chambered in 10mm. I am right there with you on it being an awesome cartridge.
Anyone have an idea on how to fix this? I had an older version of Misery for CoP and updated to the newest 2.1. Afterwards, it crashes every time after launching it, not even getting to the main screen.
Any modders know how to reduce the amount of items found on enemies in CoP? I checked [I][U]death_items_create_chances_by_communities.ltx[/U][/I] and [I][U]death_loot_settings.ltx[/U][/I] but they only contain ammo and other consumables. [QUOTE=V;43877007]Anyone have an idea on how to fix this? I had an older version of Misery for CoP and updated to the newest 2.1. Afterwards, it crashes every time after launching it, not even getting to the main screen.[/QUOTE] You'll need to provide your error log in order for anyone to be able to give useful suggestions. The log is copied to your clipboard upon the game crashing, so you can open up notepad, and simply press 'paste'. Alternativley if that dosn't work, check your installation directory, in the folder "app_data" -> "logs" - and open the most recent txt document there. Scroll to the bottom and copy paste the last 4-5 lines which should look something like: [QUOTE]FATAL ERROR [error]Expression : pm->m_animations.size() [error]Function : player_hud_motion_container::load [error]File : D:\prog_repository\sources\trunk\xrGame\player_hud.cpp [error]Line : 92 [error]Description : motion not found [sig550_idle_bore] stack trace:[/QUOTE] The quickest way to fix whatever's causing the issue would simply be to run the Misery uninstaller - and re-install the mod.
[QUOTE=11meister;43877236]Any modders know how to reduce the amount of items found on enemies in CoP? I checked [I][U]death_items_create_chances_by_communities.ltx[/U][/I] and [I][U]death_loot_settings.ltx[/U][/I] but they only contain ammo and other consumables. [/QUOTE] I think, though I'm not sure exactly how the variables work, that gamedata/configs/gameplay contains the chances of item drops. Stuff like character_desc_general. [QUOTE]<specific_character id="stalker_bandit_default" team_default = "1"> <name>GENERATE_NAME_stalker</name> <icon>ui_inGame2_bandit_1</icon> <map_icon x="1" y="0"></map_icon> <bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio> <class>Stalker_bandit</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_01\stalker\</snd_config> <rank>0</rank> <reputation>0</reputation> <visual>actors\stalker_bandit\stalker_bandit_1</visual> <supplies> [spawn] \n wpn_beretta = 1 \n wpn_sig550 \n ammo_5.56x45_ss190 = 1 \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character>[/QUOTE] That looks like something determining equipment Unrelated note: Okay so radiation has basically little noticeable effect on a human before a certain point. That said, the amount of radiation coming off of the mutant meat in Misery is noteworthy, but not enough to hurt you. (At least not immediately. We'll ignore the fact that the msv calculations in misery would be enough to kill you in like a month with buttcancer or something equally unpleasant.) It does, however, appear to be wayyyyy more than enough to completely sterilize the meat. [url]http://www.epa.gov/radiation/sources/food_irrad.html[/url] Given that there is nothing actually wrong with eating raw meat, it is the bacteria which would make you sick, it should, in theory, be impossible to get sick from eating mutant meat uncooked. Technically, given that it would kill all your gut flora, it would make you sick later when you eat regular food because you lack most of the stuff necessary to break it down. :P I'm not suggesting changes or anything, the system is great like it is, I just saw something about irradiated meat yesterday (which isn't radioactive, but a radioactive source has sterilized it) and thought about this.
@LoNer1/anyone who knows: I'm having trouble importing these ammo box models I made into SoC. I use 3dsMax Xray Tools to convert the model to an .object, which loads fine into the actor editor, I can apply the texture fine, it all exports to .ogf without error, but when I try to load the models in the game it gives me a stack_trace error when it loads to "synchronizing". Any thoughts?
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