S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
So, after ignoring it for nearly a year, I finally gave Metro 2033 a shot. I never knew that I'd be able to hear the one VA who voiced a bunch of loner lines in that game, it's even more amusing seeing that he was like a prominent voice in the game and I heard it quite a bunch. And boy, Bourbon sure got the bandit treatment. It felt darn fitting that his voice actor gave a line or two to some bandits as well.
Also, apparently Lost World: Origin is going to be released after two days. Damn, I can't wait for the newest version of NLC to come out as well.
Bandits are universally cool.
Cheeki
Ooh
Ah
A gop-stop
[QUOTE=K1ngo64;44001121]Cheeki[/QUOTE]
How does one go about writing " A nu cheeki breeki iv damke" in cyrillic anyway?
[QUOTE=zombini;44002041]How does one go about writing " A nu cheeki breeki iv damke" in cyrillic anyway?[/QUOTE]
А ну чееки брееки ив дамке
... I think.
Something like "а ну, чики брики и вы дамке," forgive my mistakes I'm sounding it out like a retard.
[editline]21st February 2014[/editline]
Actually, woot, you use that backwards-n thing for an "ee" sound, the 'e' character in cyrillic is pronounced with a "ye" sound.
[QUOTE=wootmonster;44002077]А ну чееки брееки ив дамке
... I think.[/QUOTE]
Closest i could get(with the checking power of translate) is: А ну чеке бреке и в дамка
I do know now that "дамка" is "king" or "kings". "А ну" is "well" or "as well". "чеке" came up as "check". "бреке" isn't a Russian word according to translate.
That's not right, "damka" means stain according to google translate. "Damke" is "king."
[editline]21st February 2014[/editline]
Also worth nothing that "iv" is really pronounced as two separate sounds.
[editline]21st February 2014[/editline]
It's a prison slang phrase that stems from a nursery rhyme, so I don't think google translate will help you :v:
[QUOTE=JoeSibilant;44002127]That's not right, "damka" means stain according to google translate. "Damke" is "king."
[editline]21st February 2014[/editline]
Also worth nothing that "iv" is really pronounced as two separate sounds.
[editline]21st February 2014[/editline]
It's a prison slang phrase that stems from a nursery rhyme, so I don't think google translate will help you :v:[/QUOTE]
Could have said that from the start, you know?
Sure you don't have translate set to Serbian? In serbian, "дамка" means "stain", but in russian(based from translate, don't hurt me russian guys) it's "king".
[QUOTE=zombini;44002041]How does one go about writing " A nu cheeki breeki iv damke" in cyrillic anyway?[/QUOTE]
"А ну, чики брики и в дамки!"
Oh, whoops :v: stupid auto-language detection. Anyway, I'm pretty sure I have it right, with the exception of the "i v" part, not sure the soft sound on the 'v' is supposed to be there.
[editline]21st February 2014[/editline]
Yup, like that.
I think it's actually chiki-briki i v damki but everyone keeps spelling it cheeki breeki.
I wouldn't trust google translate for slang words as anyone can submit or rate a translation.
[url]http://facepunch.com/showthread.php?t=1233330&p=38863604&viewfull=1#post38863604[/url]
[QUOTE=DeeCeeTeeBee;43996911]Oh sweet merciful god please have mercy on my soul. I have just tried to defend Dawn's HQ at the Military Warehouses in SGM 2.2. I do not think anything could have prepared me for what just happened.
I am a very large fan of the mini-nukes that are available through combining two F1 grenades, and have been stockpiling them for a while. I am also a fan of my Bulldog, VSS and PKM. Only my VSS is alive and with me right now.
I can't really explain what happened. It was 10 minutes of the most agonizing tooth and nail fighting I have ever had in S.T.A.L.K.E.R. I would like to say that there were a hundred boar corpses, scattered within a few dozen snork corpses, with the psuedogiants and burers and more boars than I can shake a stick at, but that would be a vast understatement. What I have just faced off against was the single largest hoard of mutants I have ever seen.
Those mini-nukes I stockpiled? I ended up tossing one quite a ways away after seeing the approaching clusterfuck, and I fucking gained 50~ ranks. 50. For one grenade. I should have noticed then what I was in for, but I was seen knee deep on barbed flesh dick and snorks were tearing my military exoskeleton to little bits. I think I burned through about 50 bandages and a shitload of medkits, as well as my stockpile of well over 40 mini-nukes, over 500 rounds for my protecta (which broke after getting invited to a burer party) and, although I can't remember how many bangs I created with my bulldog, I know that it is now located somewhere in the military warehouses after being tugged from my hands and then being at ground zero of a mini-nuke.
I don't think there was anybody alive when my VSS got pulled and I was overwhelmed by a psuedogiant and his entourage of snorks. I'd run out of bandages and was quickly bleeding to death thanks to a too-close mini-nuke took out a chimera mid-leap. It didn't help that I ended up quick-drinking a bunch of bottles of vodka because I forgot to remove it from my quick use keys, but it definitely made me more Russian; chugging half a dozen bottles while my exosuit screams and blood pours on to the dozen grasping, clawing limbs that were caressing my person.
I wish I knew how many ranks I gained for that. I don't know if I even want to try this again.[/QUOTE]
Trust me when I say that mission is literally impossible. I remember having a ridiculously overpowered Bomber Vintar that was fully upgraded and dealt 177 damage per shot (30 round mag = 5310 damage before reloading) and oneshot killed everything that wasn't an ancient bloodsucker or a pseudogiant of any level.
[t]http://cloud-3.steampowered.com/ugc/559845594712207568/FF391C6D7CBD137E34F30A191A0975DD791EA1B7/[/t]
I had mini-nukes as well and my backup weapon was a fucking RPG WITH 20 ROCKETS.
Didn't matter. Even my military exoskeleton was no match for that horde of death and destruction.
If only Napoleon had been there...
[t]http://cloud-4.steampowered.com/ugc/559843638534332573/91DDF60A95A878642F5400AEA434F2D7F7882EAD/[/t]
An aimbot with a fully upgraded PKM using Dum-Dums and never having to reload is so frightening even Alpha Squads die under five seconds. No, I am not exaggerating.
In SGM 2.2 I wandered into Agroprom and found a pseudogiant. He proceeded to kill everyone. Every. One. The entire fucking level couldn't stop him. I just followed him around has he spread carnage.
I don't know if he was bugged or what, but after everyone had died, military base and HQ (plus a crapton of stragglers) I finally went to town on him. Something like seventy shotgun shells later (this is after the entire level had gone to town on him for like 45 minutes) I gave up and finally had to hit him with two RPG's before he went down. I feel like I've fought pseudo giants in SGM before without them being apocalyptic in difficulty.
Also who are these wage soldiers in agroprom? They go down like bitches for being reasonably well armed.
[QUOTE=GunFox;44004474]In SGM 2.2 I wandered into Agroprom and found a pseudogiant. He proceeded to kill everyone. Every. One. The entire fucking level couldn't stop him.
I don't know if he was bugged or what, but after everyone had died, military base and HQ (plus a crapton of stragglers) I finally went to town on him. Something like seventy shotgun shells later I gave up and finally had to hit him with two RPG's before he went down. I feel like I've fought pseudo giants in SGM before without them being apocalyptic in difficulty.
Also who are these wage soldiers in agroprom? They go down like bitches for being reasonably well armed.[/QUOTE]
Was that the one by the Tunnel?
At least in 2.1, the enemies in Agroprom are meant to be Mercs. I think one or two of them drop PDAs that give marginally more info.
[QUOTE=Etcetera;44004488]Was that the one by the Tunnel?
At least in 2.1, the enemies in Agroprom are meant to be Mercs. I think one or two of them drop PDAs that give marginally more info.[/QUOTE]
I don't know where he started. I came upon him (after hearing the terror for a while) [I]inside[/I] of the building on the second floor of the military base. Corpses flying everywhere.
I get the feeling there are a bunch of corpses I never even searched. I couldn't keep track after a while.
In unrelated news, what the fuck is with stalker and mercs ALWAYS BEING EVIL. Like you encounter them, and if they aren't actively shooting you, they will be later. (Hello bunker guards, I'm looking at you.)
Just once I want to encounter them and them be like "Nah man, we're just exporting artifacts and caged bloodsuckers. Why would we want to kill you? Bad for business."
There's Hatchet's crew who are friendly and will gladly guard the scientists once the previous assholes dump them. They don't really care if the player's trying to be nice, all they care about is getting their jobs done and it usually means getting some data or shit.
[QUOTE=GunFox;44004498]I don't know where he started. I came upon him (after hearing the terror for a while) [I]inside[/I] of the building on the second floor of the military base. Corpses flying everywhere.
I get the feeling there are a bunch of corpses I never even searched. I couldn't keep track after a while.
In unrelated news, what the fuck is with stalker and mercs ALWAYS BEING EVIL. Like you encounter them, and if they aren't actively shooting you, they will be later. (Hello bunker guards, I'm looking at you.)
Just once I want to encounter them and them be like "Nah man, we're just exporting artifacts and caged bloodsuckers. Why would we want to kill you? Bad for business."[/QUOTE]
I couldn't agree more.
Clear Sky at least breaks the mould a little - it has some friendly mercs.
[QUOTE=Etcetera;44004678]I couldn't agree more.
Clear Sky at least breaks the mould a little - it has some friendly mercs.[/QUOTE]
Or some friendly mutants. How cool would it be if you could injure pseudodogs - then give them a medkit and some flesh meat - and they'd become your pet.
[QUOTE=11meister;44005321]Or some friendly mutants. How cool would it be if you could injure pseudodogs - then give them a medkit and some flesh meat - and they'd become your pet.[/QUOTE]
Pseudodog negging? Sounds twisted.
Regardless, in SGM you can buy items from the Yanov bunker that let you tame mutants by staying within a certain radius of them for a certain time.
[QUOTE=11meister;44005321]Or some friendly mutants. How cool would it be if you could injure pseudodogs - then give them a medkit and some flesh meat - and they'd become your pet.[/QUOTE]
A medkit? ...
I think I'd be a cooler idea to have baby mutants and mutants who befriend you if you bring a corpse within their proximity. Like, you kill a stalker and drag his body over to them and let them feast on him.
Time for me to take another shot at this whole MSO/Variation Mod merging business. This time I should probably be a bit more organized with character_desc_general. :v:
[QUOTE=Gatekeeper828;44005535]Time for me to take another shot at this whole MSO/Variation Mod merging business. This time I should probably be a bit more organized with character_desc_general. :v:[/QUOTE]
I'm trying to talk myself out of merging SGM Genonezies with the STCoP weapon pack LoNer featured a few pages back - and the mutant, character and weapon attributes from Misery. It'll probably fail like my previous attempts, but my hunger for CoP with as many well animated weapons as possible is insatiable :I
[QUOTE=GunFox;44004498]In unrelated news, what the fuck is with stalker and mercs ALWAYS BEING EVIL.[/QUOTE]
No faction in the Zone is "evil" and mercenaries the least of all so. They're just doing their missions and if the player gets in the way (like he usually does) they won't be afraid to shoot him as well. Usually the mercenaries' work is secret and as such, they can't really afford to leave witnesses. Such as in the case of the Jupiter ambush - the mercenaries are researching a way to get into Pripyat as much as the player is and they don't want others finding out about the route so they try to waste the player because he's now a witness to their little scheme.
In effect, the player themselves are most of the time doing "mercenary" work in S.T.A.L.K.E.R. , whether it's fighting for Duty or Freedom or accepting Barkeep's missions to kill stalkers for money.
Maybe Dushman's mercs are a bit dickish in Shadow of Chernobyl but that's just the representation of groups that are designated as always hostile.
If anything strikes to me as annoying is how free stalkers are always so buddy-buddy with each other in world simulation. It would be more exciting if you couldn't always trust them to be friendly like it was supposed to have been in the original game where if you got into the contacts range with them, you could ask them via the pda if they're friendly and if they want to trade.
[QUOTE=Beacon;44006049]free-stalker system yo[/QUOTE]
I'm aware of Redux implementing a system that makes the loner faction less of a hugbox, just didn't bring it up specifically since the Redux team has been keeping a bit quiet about the in-depths of the features you want to put in the next version of Redux although you did advertise the feature last year on the forum so while it's not probably thus such a high secret, I just decided to err on the side of caution.
[QUOTE=Muukkis;44005989]No faction in the Zone is "evil" and mercenaries the least of all so. They're just doing their missions and if the player gets in the way (like he usually does) they won't be afraid to shoot him as well. Usually the mercenaries' work is secret and as such, they can't really afford to leave witnesses. Such as in the case of the Jupiter ambush - the mercenaries are researching a way to get into Pripyat as much as the player is and they don't want others finding out about the route so they try to waste the player because he's now a witness to their little scheme.
In effect, the player themselves are most of the time doing "mercenary" work in S.T.A.L.K.E.R. , whether it's fighting for Duty or Freedom or accepting Barkeep's missions to kill stalkers for money.
Maybe Dushman's mercs are a bit dickish in Shadow of Chernobyl but that's just the representation of groups that are designated as always hostile.
If anything strikes to me as annoying is how free stalkers are always so buddy-buddy with each other in world simulation. It would be more exciting if you couldn't always trust them to be friendly like it was supposed to have been in the original game where if you got into the contacts range with them, you could ask them via the pda if they're friendly and if they want to trade.[/QUOTE]
free-stalker system yo
[QUOTE=Beacon;44006049]free-stalker system yo[/QUOTE]
Not until the Monolith cleanses you of your sins
Awesome, I just found SGM 2.2 in one of my folders and it was just begging for me to install it again. Can't wait to get to the mutant horde missions again.
[QUOTE=Gatekeeper828;44006282]Awesome, I just found SGM 2.2 in one of my folders and it was just begging for me to install it again. Can't wait to get to the mutant horde missions again.[/QUOTE]
Just you wait. There's way more to it than Monster Hordes lol.
Also, what gun is the most OP in SGM? With and without the dum dums
[QUOTE=LoNer1;44006306]Just you wait. There's way more to it than Monster Hordes lol.
Also, what gun is the most OP in SGM? With and without the dum dums[/QUOTE]
I know there are more than the hordes. I was just saying I couldn't wait for those specific parts because I actually had tons of fun with them.
As for the most OP weapon, wasn't there some special Vintorez you could get in Yanov that annihilated everything?
Sorry, you need to Log In to post a reply to this thread.