S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=LoNer1;44006306]Just you wait. There's way more to it than Monster Hordes lol.
Also, what gun is the most OP in SGM? With and without the dum dums[/QUOTE]
pkm of zulu
dakka dakka ad infinitum
[QUOTE=DeeCeeTeeBee;44006341]pkm of zulu
dakka dakka ad infinitum[/QUOTE]
I'll need to kill him?
Nice
[editline]22nd February 2014[/editline]
Also LA screens
[t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_02-09-14_12-22-29.jpg[/t]
[t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_02-01-14_00-32-06.jpg[/t]
I really hope LA will have Oculus support.
Still Clear Sky, I joined Duty and they aren't doing any of the faction war objectives. Is it because the Depot is taken by the Loners and the Bandits are completely wiped out?
Do I have to continue on with the main mission and it'll happen or what
[QUOTE=Daemon White;44007680]I really hope LA will have Oculus support.[/QUOTE]
i will tell you right now it will not
LA?
Lost Foliage more like, I'll be surprised if we're not walking waist height when it comes out in nettles.
This is pretty cool though, I just hope the AI isn't snipers being able to see through it.
[QUOTE=ionuttzu;44007849]Still Clear Sky, I joined Duty and they aren't doing any of the faction war objectives. Is it because the Depot is taken by the Loners and the Bandits are completely wiped out?[/QUOTE]
It's possible that free stalkers are occupying the smart_terrains that Duty needs to take over in order to progress in the Faction War. You could either wait for the Bandit faction to respawn (if the game is vanilla, they don't respawn in TFW) and hope that they would occupy the camps that Duty needs to take in order to continue the faction war or alternatively modify free stalkers and duty to be hostile toward each other from game_relations.ltx and then change it back after Duty has taken the necessary camps.
[QUOTE=ionuttzu;44008088]Okay, so what do I have to change in that file to make the factions hostile?[/QUOTE]
Game_relations.ltx from the configs. However, if you aren't running a mod and cannot find it it's likely that the configs folder doesn't have the 'creatures' folder unpacked and the game_relations.ltx is stored in the "creatures" folder so it's unaccessible. SRP or Sky Reclamation Project unfortunately doesn't modify the creatures folder so if you're running that mod you can't change the hostilities between the two factions. However, if the game is vanilla or is run with SRP, the bandits should eventually respawn because they do so in almost every non-TFW-based mod for Clear Sky. Either that or you'll have to kill the loners yourself. On the other hand I'd just suggest doing story missions until you're ready to go to the endgame and then you can massacre the loners to win the faction war for Duty and get the rewards for winning that Faction War.
[QUOTE=Muukkis;44008021]It's possible that free stalkers are occupying the smart_terrains that Duty needs to take over in order to progress in the Faction War. You could either wait for the Bandit faction to respawn (if the game is vanilla, they don't respawn in TFW) and hope that they would occupy the camps that Duty needs to take in order to continue the faction war or alternatively modify free stalkers and duty to be hostile toward each other from game_relations.ltx and then change it back after Duty has taken the necessary camps.[/QUOTE]
Nah, no chance of Bandits coming back, I wiped out all of their bases.
Okay, so what do I have to change in that file to make the factions hostile?
[editline]22nd February 2014[/editline]
[QUOTE=Muukkis;44008021]
Game_relations.ltx from the configs. However, if you aren't running a mod and cannot find it it's likely that the configs folder doesn't have the 'creatures' folder unpacked and the game_relations.ltx is stored in the "creatures" folder so it's unaccessible. SRP or Sky Reclamation Project unfortunately doesn't modify the creatures folder so if you're running that mod you can't change the hostilities between the two factions. However, if the game is vanilla or is run with SRP, the bandits should eventually respawn because they do so in almost every non-TFW-based mod for Clear Sky. Either that or you'll have to kill the loners yourself. On the other hand I'd just suggest doing story missions until you're ready to go to the endgame and then you can massacre the loners to win the faction war for Duty and get the rewards for winning that Faction War.[/QUOTE]
I can access the file and I opened it, I just need to know what parameters to change. The mod I use is Clear Skies.
And the bandits aren't respawning since I haven't seen any for the couple of hours I've played the game after I fucked their last bases in Agropom.
[QUOTE=LoNer1;44006393]I'll need to kill him?
Nice
[editline]22nd February 2014[/editline]
Also LA screens
[t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_02-09-14_12-22-29.jpg[/t]
[t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_02-01-14_00-32-06.jpg[/t][/QUOTE]
You don't have to kill him. He'll give it to you after you help him fight off some mutants.
Quick question, what exact advantage do the Dum-Dum rounds in SGM give? I know it mentions bits of an artifact, but how exactly is it more powerful? I've used them before, and they have a neat effect.
They're the strongest bullets excluding factory-made Gauss rounds.
[QUOTE='[Green];44012873']They're the strongest bullets excluding factory-made Gauss rounds.[/QUOTE]
I know that, but is there some special property?
[QUOTE=zombini;44012983]I know that, but is there some special property?[/QUOTE]
They have increased velocity and armor penetration, too.
Is there a merge for SGM and OWR? If not, i need to ask if it's even possible for an inexperienced guy like me to make a merge.
[URL="http://firearmsfx.moonfruit.com/"]Hey guys, the Firearms Sound Library that I pimped out a few months ago is finally done! You can get all their stuff here, royalty and payment free.[/URL]
Does anyone have a link to that clear sky faction mod that wont give me a Trojan?
Anyone done STALKER themed airsoft? It's pretty fun, me and my friends used to play frequently and we'd do artifact hunt games with two teams in the woods by my old house. The games sometimes lasted a couple days and got pretty nitty-gritty.
I haven't played soc in about 2 years
Should my next play through be a vanilla run?
I really hate lab x18
So I'm on SGM 2.2 now and I'm trying to get that OP vintorez but the problem is, a trapped corpse blows up at the cement factory and the vintorez is lost every time. Does anybody have any solutions?
Man what happened to this thread series? Where the OGs at?
I asked myself this as well
[QUOTE=1239the;44014031][URL="http://firearmsfx.moonfruit.com/"]Hey guys, the Firearms Sound Library that I pimped out a few months ago is finally done! You can get all their stuff here, royalty and payment free.[/URL][/QUOTE]
this will help me out with game projects a lot. thank you!
[QUOTE=Gatekeeper828;44016582]So I'm on SGM 2.2 now and I'm trying to get that OP vintorez but the problem is, a trapped corpse blows up at the cement factory and the vintorez is lost every time. Does anybody have any solutions?[/QUOTE]
It's not anywhere near the body, it's in one of several different places, try checking the big tower thing that has stairs.
Also to reiterate my question, can i just simply use the models and sounds from OWR to replace the shitty stock weapons in SGM 2.2?
Yep, sudden thread death syndrome again, i really want to know about merging OWR with SGM.
wtf I'm playing SGM 2.2 and on any difficulty I can sit here with my AK and put mag after mag into the bandits at the start and they're just like "lol" and 1-shot me with their sawnoffs
[editline]23rd February 2014[/editline]
they won't DIE holy shit
[QUOTE=zombini;44020730]It's not anywhere near the body, it's in one of several different places, try checking the big tower thing that has stairs.[/QUOTE]
Thanks, I'm gonna check this out later after I deal with those bullet spongy bandits at the Ranger Station.
[QUOTE=seano12;44019772]Man what happened to this thread series? Where the OGs at?[/QUOTE]
I guess STALKER is in a bit of a lull right now.
[QUOTE=zombini;44020730]It's not anywhere near the body, it's in one of several different places, try checking the big tower thing that has stairs.
Also to reiterate my question, can i just simply use the models and sounds from OWR to replace the shitty stock weapons in SGM 2.2?
Yep, sudden thread death syndrome again, i really want to know about merging OWR with SGM.[/QUOTE]
I tried merging OWR with SGM geonezis - I'm hardly the worlds most successful merger - but If I remember correctly - SGM and OWR use incompatible hand animations. As in, SGM uses the method of having a seperate 'hands' object in the models directory - and OWR goes with CoP standard hand animations but custom ones for each weapon's HUD model.
If you manage to merge the two successfully - I'd definatley be interested to know how - but in leiu of that, try SGM Geonezis - it has an early version of Arsenal Overhaul in it, with some other decent quality weapons thrown in.
Personally I'm still trying to get STCop to mate with Geonezis and Miserii's textures and enemy values.
[QUOTE=1239the;44023640]I guess STALKER is in a bit of a lull right now.[/QUOTE]
We need Lost Alpha to revive the community once and for all.
[QUOTE=11meister;44023695]I tried merging OWR with SGM geonezis - I'm hardly the worlds most successful merger - but If I remember correctly - SGM and OWR use incompatible hand animations. As in, SGM uses the method of having a seperate 'hands' object in the models directory - and OWR goes with CoP standard hand animations but custom ones for each weapon's HUD model.
If you manage to merge the two successfully - I'd definatley be interested to know how - but in leiu of that, try SGM Geonezis - it has an early version of Arsenal Overhaul in it, with some other decent quality weapons thrown in.
Personally I'm still trying to get STCop to mate with Geonezis and Miserii's textures and enemy values.[/QUOTE]
Does SGM Geonezis have those awesome custom artifacts from 2.1? I remember one called a "Wish" and it allowed you to use those ultra powerful artifacts, like the Oasis artifact.
I noticed that SGM Geonezis is 2.0, i prefer 2.2. Also, what does 2.2 Eton edition add?
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