S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Cutthecrap;44215886]Because, really, STALKER is just lacking that little strategy/team squad strategy touch[/QUOTE]
Have you played The Faction War mod for Clear Sky ? Because it has some pretty in-depth squad command mechanics and a slight strategy element.
[editline]herp[/editline]
[QUOTE=DeeCeeTeeBee;44216294]Asshole keeps spawning in the elevator shaft when I try and do the Bloodsucker lair/missing stalkers mission line.[/QUOTE]
So, does he block your route or what gives ? If that's the case, you could try to put your A-Life switch_distance to 0 and get by him because he has been transferred to offline a-life which means that he's no longer a physical entity in the world until you change it back.
Fuck you, Grouse.
Asshole keeps spawning in the elevator shaft when I try and do the Bloodsucker lair/missing stalkers mission line. I've been going through my saves leading up to it and nothing has changed.
[QUOTE=Muukkis;44215431]
This is quite an annoying complaint in regards to Shadow of Chernobyl at least because the A.I is pretty fair but it's not retarded which I like in an FPS videogame so it annoys me when reviewers think that the game's A.I should be dumbed down.[/QUOTE]
Playing the ShOC after a long while again, albeit modded, I can't help but appreciate the AI being smart. Looking for cover, shooting, strafing, flanking, generally trying their best to be dicks to you. You can tell how much my expectations are lowered by modern braindead FPS AIs trying to die as fast as possible, if ShOC's AI looks incredibly smart to me. I remember back in the day it was considered rather dumb.
The problem most people find with stalker's AI is that they're actually 'trying' to hit you, as opposed to giving five-six warning bursts in your general direction before automatically hitting you.
[editline]12th March 2014[/editline]
Oh and [b]Jamie[/b], you weren't joking about Yantar being crashfest, I just finished the main questline there and not ever going back again. Every next action crashes the game with various wild errors.
[QUOTE=DeeCeeTeeBee;44216294]Fuck you, Grouse.
Asshole keeps spawning in the elevator shaft when I try and do the Bloodsucker lair/missing stalkers mission line. I've been going through my saves leading up to it and nothing has changed.[/QUOTE]
you gotta delete/rename the script for that mission so SGM can't read it, you can undo it once you're done with the mission.
[QUOTE=1239the;44210897]We're working on it.~
Recently we actually made a breakthrough regarding audio - using hookin scripting we can now do stereo audio instead of being limited to mono, meaning Daemonion can add a lot more dynamic range to environmental and firearm audio effects.
On the graphical front, our particle artist Buddie is working on photorealistic muzzle flashes and various combat-related particles. Millenia is working on texturing a G36 modelled by Maxi VZ. I'm finishing up miscellaneous models and clutter before moving onto fleshing out the gameplay in preparation of a closed beta.
However, we -are- looking for more people to come on board - especially modellers, programmers and general engine wizards.[/QUOTE]
If you could get someone to tackle making new character models, that would be a tremendous win.
[QUOTE=JoeSibilant;44216747]you gotta delete/rename the script for that mission so SGM can't read it, you can undo it once you're done with the mission.[/QUOTE]
That sounds like it'd work better than increasing jump speed and going through the lair in reverse blowing everything up and then getting stuck at the door Grouse is supposed to open while he sits on the other side mocking me.
[quote]Isn't STALKER a metaphor for life?
Everybody is fighting eachother, for bits of happiness (Artifacts), everybody is trying to reach the ultimate riches and fame (Monolith), almost everyone die before they get rich (Brain Scorcher) and the ones who do reach it are miserable and nowhere to reach from there (Bad ending). What if we've got to discover the real reasons for existing? (C-Consciousness) And what if battling for the ultimate goal in life, you realize you are only fighting yourself. (Kill Strelok)[/quote]
I didn't know the game was that deep. Like this if you cry every time.
[QUOTE=gudman;44216602]Playing the ShOC after a long while again, albeit modded, I can't help but appreciate the AI being smart. Looking for cover, shooting, strafing, flanking, generally trying their best to be dicks to you. You can tell how much my expectations are lowered by modern braindead FPS AIs trying to die as fast as possible, if ShOC's AI looks incredibly smart to me. I remember back in the day it was considered rather dumb.
The problem most people find with stalker's AI is that they're actually 'trying' to hit you, as opposed to giving five-six warning bursts in your general direction before automatically hitting you.
[editline]12th March 2014[/editline]
Oh and [b]Jamie[/b], you weren't joking about Yantar being crashfest, I just finished the main questline there and not ever going back again. Every next action crashes the game with various wild errors.[/QUOTE]
Yeah, it's a total crashfest, I was there via the collector, I couldn't even get out the area cause it would crash every 15 seconds. Literally.
[QUOTE=Jazer;44216788]If you could get someone to tackle making new character models, that would be a tremendous win.[/QUOTE]
That would be Varick. He's an organic modeller and a wizard at it at that. :v:
Jesus
Zone of Alienation has to be the hardest mod ever.
7.62x39mm to a bandit's head won't do shit, whereas a 9mm will stop him on spot.
What the fuck?
I'm gonna have to sort recording software out, Legendary mod is getting to crazy to not be documented.
Made my way back to cordon with 3 duty followers after garbage erupted in all-out mutant war. I get through the gate guarded by two pansy bandits and two of my duty guys follow. Third one hasn't show up yet so I figure if I make my way down to the bridge he should sprint towards us and catch up.
Not even 10 seconds after passing the vehicle that I left there last time I hear a huge explosion and turn around to see my duty exo follower has made the car exploded [B]simply by running into it[/B]. The heroic image of an exo duty guy sprinting through the explosion will forever be stuck in my mind.
Problem:
Every time I kill the Dwarf and get the documents for barkeep in X18, it freezes right after the cutscene.
I can access the menu and load up old saves but in-game I'm just frozen, pressed every key and nothing works.
[QUOTE=spekter;44220991]Problem:
Every time I kill the Dwarf and get the documents for barkeep in X18, it freezes right after the cutscene.
I can access the menu and load up old saves but in-game I'm just frozen, pressed every key and nothing works.[/QUOTE]
The solution is to actually save it when it freezes and then load it. That should fix the problem.
[QUOTE=DeathFP;44221038]The solution is to actually save it when it freezes and then load it. That should fix the problem.[/QUOTE]
Worked a charm.
Been rocking the Benelli M3 in my sidearm slot but just found a USP match that's so beautiful to use, I'm torn between elegance and god-cannon-murder-gun
[t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/1374241_628785860510664_1715862782_n.jpg[/t]
[I]We all know she wouldn't die because of the zone' dangers.[/I]
[editline]13th March 2014[/editline]
Also for you pot-smoking anarchists
[t]https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1.0-9/1902735_588463477904978_1843450882_n.jpg[/t]
I must say, you have a good sense of fashion and camouflage.
So, how can i fix Glouse bloodsucker mission?What file to fix or anythin'?
[QUOTE=LoNer1;44222022]I must say, you have a good sense of fashion and camouflage.[/QUOTE]
But our camo can't compare to the xXedginessXx of the duty red and black getup.
[QUOTE=Cpt.MEEM;44223652]So, how can i fix Glouse bloodsucker mission?What file to fix or anythin'?[/QUOTE]
Move zat_b38_sleeper_bloodsuckers.ltx and zat_b38_stalker_cop.ltx to your desktop, which should revert the mission to vanilla behavior. Then, once you've gotten through the bloodsucker lair, save, quit and put the files back in the folder.
Another problem, i've joined the Mercenaries and i've got mission with Killing Jack.I've killed him in some tunnel near the railroad, but my mission isn't "completed".What's wrong?
[QUOTE=LoNer1;44222022][t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/1374241_628785860510664_1715862782_n.jpg[/t]
[I]We all know she wouldn't die because of the zone' dangers.[/I]
[/QUOTE]
But doesn't the Zone have a "No girls allowed" sign?
If anyone has played Clear Sky's TFW mod as Duty, where the fuck can I find companions?
[QUOTE=LoNer1;44222022][t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/1374241_628785860510664_1715862782_n.jpg[/t]
[I]We all know she wouldn't die because of the zone' dangers.[/I]
[editline]13th March 2014[/editline]
Also for you pot-smoking anarchists
[t]https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1.0-9/1902735_588463477904978_1843450882_n.jpg[/t]
I must say, you have a good sense of fashion and camouflage.[/QUOTE]
- female
- bandana with STALKER written on
- respirator is too modern
- outfit isn't cheeki breeki enough and exposes skin
1/10 would not drink with
[t]https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t31/10012686_629595993762984_270207367_o.jpg[/t]
[editline]13th March 2014[/editline]
just me chillin in my exo ~~~
[QUOTE=ionuttzu;44225114]If anyone has played Clear Sky's TFW mod as Duty, where the fuck can I find companions?[/QUOTE]
There's a Dutier companion in their base in Agroprom. Check around the bar and the office block.
Once you take your first base, a Loner, Ant, will become recruitable (look in the Depot). Finally, once you hit the final level, you can take a perk that unlocks a third companion.
Playing ZoA and I just found 2 controllers at the cordon near the rookie camp and the auto park. Also are the controllers which have their eyes covered unable to do their mind blast thingy? The only one I have seen that didn't have its eyes covered was in the underground and it could do the mind blast.
Whatever happened to the AMK in a Nutshell youtube video? The one where Strelok wanders around Agroprom, gets chased by a horde of dogs to a guard tower, blows himself up with a gas can, and his corpse caught by an anomaly. I [I]think[/I] Croguy posted it and it was basically [URL="https://dl.dropboxusercontent.com/u/31109343/WOOF_WOOF.jpg"]this[/URL] in video form.
[QUOTE=LoNer1;44204982]Then allow me;
[t]http://media.moddb.com/images/mods/1/13/12990/farm2.1.jpg[/t]
[t]http://media.moddb.com/images/mods/1/13/12990/first_look_text.jpg[/t][/QUOTE]
Also am I the only one who enjoyed 1.1's Pink & Bloomâ„¢?
[QUOTE=Etcetera;44225737]There's a Dutier companion in their base in Agroprom. Check around the bar and the office block.
Once you take your first base, a Loner, Ant, will become recruitable (look in the Depot). Finally, once you hit the final level, you can take a perk that unlocks a third companion.[/QUOTE]
ty
These little twitter posts I get in ZoA are pretty amusing sometimes.
Peter Sinay: The dogs are attacking the Southern Bar Outpost, again...
Five minutes later.
Peter Sinay: I found a dead dog by the Southern Bar Outpost, it's funny.
Peter Sinay: Found a dog corpse by the Southern Bar Outpost.
Also running around with a nugget is very fun.
So... I just started playing that LEGENDARY mod.
Why are there monolith exos in cordon?
[QUOTE=nige111;44228023]So... I just started playing that LEGENDARY mod.
Why are there monolith exos in cordon?[/QUOTE]
Partially my Faction wars that's included, and the way they changed the spawns.
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