• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Spor;44317976][img]http://puu.sh/7EJJ4.png[/img] #shotsfired[/QUOTE] we have mods.
[QUOTE=Kirovich;44318055]How is the Secret Trails 2 mod?[/QUOTE] It's really interesting in a way. It has a new story and it's set between the end of Clear Sky and the beginning of Shadow of Chernobyl. The first half or maybe third of the mod is unfortunately basically doing tedious fetch quests and running around the CNPP looking for items or people to talk to but the premise is very interesting because it's one of the few mods where you actually truly play as the Monolith faction instead of just magically changing your faction to them and then having the entire faction just boil down to "kill heretics, receive loot"-in terms of roleplaying the faction.
[QUOTE=1239the;44318368]we have mods.[/QUOTE] we also have actual constant activity in the thread
[QUOTE=Spor;44317976][img]http://puu.sh/7EJJ4.png[/img] #shotsfired[/QUOTE] That's cold.
I vote we go thread crash. :v:
Imagine a Metro mod for STALKER Would there be any point? Of course!
Metro is a great game, STALKER of course has a wide variety of mods, but people who want action compiled with story and atmosphere of a post-apoc Metro and a small area outside, it's a wonderful game. STALKER has a okay story, and the atmosphere is great as well, and a vast outside area to explore as well as interior areas. But some of the mods ruin the game, by adding artificial difficulty to the monsters/humans. Misery comes to mind. I've not tested other mods, but I imagine the 'realistic' ones are just as fucked. Metro, if you increased the difficulty, the game was harder, but things reacted like they would in a sort of 'real' environment. Both games have their up and ups, and downs.
An open world Metro would be amazing. Being able to explore the metro system at one's own leisure, occasionally go topside to find interesting things.
So far Redux is the best mod for increasing difficulty without turning the enemies into Terminators You die in 1-6 hits depending on the weapon being fired at you, and your armour, pther stalkers at least seem to react quickly. Enemies also go down pretty quick though, especially to headshots. That said, I've not played vanilla CoP pretty much since it was released [editline]22nd March 2014[/editline] [QUOTE=Sgt Doom;44319402]An open world Metro would be amazing. Being able to explore the metro system at one's own leisure, occasionally go topside to find interesting things.[/QUOTE] I'd love to see that but somehow I imagine it'd be a lot more work than say another Stalker game
Glad you like it! :)
[QUOTE=Sgt Doom;44319402]An open world Metro would be amazing. Being able to explore the metro system at one's own leisure, occasionally go topside to find interesting things.[/QUOTE] This is pretty much my dream game. A cross between metro's visuals, atmosphere and setting, combined with STALKER's openness, free roaming and immersion [I]god damn[/I]
I love how redux deals with difficulty, increased anomaly damage, rare artifacts, starting inventory, rank-based guns for enemies, no hud, and no binocular detection. I love everything about it, except the miserable prices for artifacts. Increasing difficulty is one thing, $10 for an artifact is a completely different one. It kills the suspension of disbelief. I'd rather see all prices increase and get lots of money for artifacts, seeing many zeroes feel good. OGSE has a nice balance on it. After switching to NATO bullets, I can get about 90,000 in artifacts in one run, which feels amazing and then spend 80% of that on repairs and supplies, which doesn't make the game super easy.
I don't know what version of Redux you've been playing, but your average artifact fetches upwards of 1000ru from Beard, most are 1500-2000. I've got about 40k RU just from scavenging weapons and getting artifacts here and there, plus a large stockpile of ammo that I can't see running out, especially since the traders are constantly resupplied In my opinion, cost of repairs should be doubled, because it's too easy to repair damaged weapons and sell them on for double, if not more, the cost of repair. Maybe even have it take time (Couple hours up to a day depending on weapon complexity and condition) to warrant the use of other weapons for that intermittent period. If I were Degtyarev, putting a group together would be my first priority, which is why I'd like to see a system by which you can recruit a maximum of 3 friendly Stalkers into a squad, who will follow you around to the best of their ability, or hold when told to. You could give them fire conditions, IE hold, return, free. Their position would also be marked on the map. You could give them equipment through the trading menu too. Similarly, you could hire other Stalkers and based on their armour/rank, they would charge different daily rates. Of course navigating some locations would be a problem, as would anomalies and transferring them between maps/locations with the player, and having them keep up with the player while sprinting. Another feature I want is the ability to transfer stashes between locations, or basically copy the equipment in the stash to the location you travel to. It's annoying having to travel back between places when I realise I've left my NVGs or whatever behind One thing I've noticed with Redux is that after a while, the safe zones in both Jupiter and Zaton end up completely deserted, save for the NPCs who are permanent fixtures like Uncle Yar and Sultan. There are still Stalkers roaming around, but the Skadovsk is completely devoid of guards and there are few remaining at the Station in Jupiter. Could this be something to do with spawn rates? Or perhaps, the tendency of the idle Stalkers in the bases to run out at the first gunshot? I also miss the weapon modifications, will this be implemented in 2.0? If so, I hope they'll be ridiculously expensive so as to make orders from Nimble worthwhile
So the OGSE team fucked up and had to deal with day to day responsibilities... Well, LA, there's still you. (And LURK, of course) EDIT: The guy who made ZoA clearly forgot to balance the amount of mags you find in an enemy's body. He wants you to spend some quality time inserting those 7.62 bullets into the AK mag but whenever you kill an AK-47 bandit, he's got like 5 or 6 full mags. Which can be sold each at more than 1000 rubles. Win win EDIT2: I have said it one hundred times and I shall say it once more: STALKER needs a fluctuating prices system, instead of having a fixed rate based on characters conditions (Friends with Duty + Detective + Whatever = 20% discount over original price). So, instead, the prices would be determined by something like: -Real world prices (Take it from some webpage) + a logistic value, the more expensive the good is, the higher this value is (So a SIG would see it cost upped way more than, say, an AK) * (the amount of stalker near the seller + (how many times this product was sold/10) I reckon it would take a fuckton of time to implement, but coupled with ALife it can be interesting, so we would see rookies REALLY forced to be near the Cordon and only experienced stalkers would venture north (due to the costs of brining products into the north)
The entire waste treatment plant guard in Misery left it to chase me down after I gunned down a bunch of bandits who had nothing better than to take potshots at me from the campfire. I avoided them, went to grab the laptop and kill the lone guard left, before they all started heading straight back at me. Must've hit quickload at least 30 times :/ [editline]22nd March 2014[/editline] On the plus side, got decent loot.
I really hope LA supports the new animation/model system from CS/CoP. Even if it's not in the base mod I really want to see armors with different hand meshes
[QUOTE=Bloodshot12;44321972]I really hope LA supports the new animation/model system from CS/CoP. Even if it's not in the base mod I really want to see armors with different hand meshes[/QUOTE]Tbh I wouldn't be too heartbroken about a lack of different hand models, but I do at least hope the general quality of animations is good.
Well the anims look like the old build stuff, but I mean I hope they at least add support for the CS/CoP system so modders can make use of them and not have those weird quirks like having the grenade launcher fly off when you sprint Though I won't mind them for my first time through because I actually like the old animations since they add to the classic stalker "feel"
What are the best mods for Shadow of Chernobyl?
[QUOTE=Radioaktiv;44322728]What are the best mods for Shadow of Chernobyl?[/QUOTE] Complete 2009
OGSE is one great mod I recommend. I haven't played so many except misery which is for Call of Pripyat.
Autumn Aurora 2 is a really good mod too, especially with how polished it feels
[QUOTE=simkas;44315387]Fuck you say? Condemned 1 is way better than 2 in every way. Condemned 2 is pretty good too but 1 is still way better.[/QUOTE] Nah, the first had some really weird progression, combat, and general feel. The second had interesting upgrades and that sorta shit, and actually rewarded you for playing sleuth well with real in-game shit instead of concept art. Then again, I played the second one before the first, so I might be biased.
Stalkers, is there a way of installing Doom's mod merge on Russian Stalker? It crashes on startup for me with windows bugreport thingy. I don't have a dump of that and I don't have it installed right now to generate one.
Dude, what the fuck is up with this R.E.B.O.R.N: another way. Mod. Fucking giant spiders and psuedogiants the size of buildings. What the shit. Also some chick constantly moaning.
Russia.
[QUOTE=Lizzrd;44323438]Russia.[/QUOTE] Ukraine.
[QUOTE=Kirovich;44323197]Dude, what the fuck is up with this R.E.B.O.R.N: another way. Mod. Fucking giant spiders and psuedogiants the size of buildings. What the shit. Also some chick constantly moaning.[/QUOTE] Don't question it, just accept it.
Someone needs to add that hot Crimean attorney general to stalker, or at least to the television in the bar.
It's not Stalker without the random unpredictable AI. Being open-world and atmospheric is only part of what makes Stalker series so great. A lot of game developers are moving away from GOAP or STRIPS planning and are using hand crafted actions. We might never see such a game with such dynamic A.I. for a long time. Metro series holds half the key and Dimitry of Vostok holds the other. Metro guys may have made the original X-Ray engine but Dimitry created A-Life; too bad he is wasting his time creating a crappy multi-player game when he knows how to create good A.I. Nobody played Stalker for the multiplayer.
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