• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
Haha, well this was my concept art I gave to r_populik: [url]http://tinypic.com/view.php?pic=1zluh69&s=8[/url] But I guess there are no marshmellows in the zone.
[QUOTE=alundaio;44347238][IMG]http://media.moddb.com/images/mods/1/23/22598/ss_revolucas_03-25-14_00-55-32_k00_marsh.jpg[/IMG][/QUOTE] Damn, that's a long-ass stick.
Stalkers don't want to get burned... :dance:
[QUOTE=simkas;44344489]How do I merge particles.xr files? I've found a tutorial that talks about how to merge text files and stuff using that WinMerge thing, but it also says how you can't merge the particles.xr file that way.[/QUOTE] Particle Merger, ask either Cromm Cruac or LoNer1. oh ...
[QUOTE=alundaio;44347700]Stalkers don't want to get burned... :dance:[/QUOTE] Fuck man, I'd be scared of fire too after the burner anomalies.
i'm so jealous that you guys have consistent and dedicated modelers :/
Guys, i tried installing Stalker Soup and my game just crashes when I make a new game. It doesn't give any specific error message and i'm not sure what could cause it, since I installed Stalker Soup just how the website said to.
[QUOTE=Beacon;44348117]i'm so jealous that you guys have consistent and dedicated modelers :/[/QUOTE] step 1. [t]http://cdn9001.ripten.com/wp-content/uploads/2011/06/LA-Hype-600x258.jpg[/t] And when this succeeds, do step 2. and step on board ... [I]the hypetrain[/I] [t]http://1.bp.blogspot.com/-WZp1tY5tNNQ/Ubti1DEC38I/AAAAAAAAAYo/9FKLKbi8fOs/s1600/Hype Train 99.jpg[/t] Step 3. [B]PROFIT[/B] [editline]25th March 2014[/editline] [QUOTE=GunFox;44348094]Fuck man, I'd be scared of fire too after the burner anomalies.[/QUOTE] We need animations for this. IIRC there's animations for this already in STALKER (seen them in the SDK) for stalkers waving their arms etc. Alun, maybe something for CoC? Have stalkers trigger this animation when they get burned by these anomalies?
Where do I find the Zaton calibration toolkit for misery 2.1 sniper? Been looking around and I just can't be arsed to turn over every damn stone I find, seeing as I don't have that much free time right now.
[QUOTE=Lizzrd;44348906]Where do I find the Zaton calibration toolkit for misery 2.1 sniper? Been looking around and I just can't be arsed to turn over every damn stone I find, seeing as I don't have that much free time right now.[/QUOTE]It's in either sawmill (part of the attic above the door facing east), waste plant or iron forest (the lab entrance, under the stairs iirc), can't remember which.
Already looked in the sawmill. Iron forest is where I found the lv2 tools and in waste plant I found a backpack with some other stuff.
Misery 2.1 on zaton with a svd (the scope is horrible, i can't see the grey reticle 50% of the time) and i'm shooting at mercs at waste processing from that bridge, they insta find me from 500m and kill me in one burst why
Try to switch positions pretty often and keep as little as possible of you exposed at all times. [editline]25th March 2014[/editline] Or turn off hardcore NPC aiming in options.
[QUOTE=Lizzrd;44349207] [editline]25th March 2014[/editline] Or turn off hardcore NPC aiming in options.[/QUOTE] Well there you go.. thanks also scope replacement [url]https://mega.co.nz/#!Jt5TUK4J!X_8BKRU9SzOMr-_FH0_YyzIEftpv90Ur0O5EFldidlA[/url] Only replace the dds files, and it only works for closed version(it hasn't been updated to 2.1) To loner, i still love you but that pso scope was pain in the ass to snipe with because it was gray, and i couldn't see shit in the rain, i prefer the red replaced one
Well, i can't do "Kill Jack" mission for mercenaries, but i would like to know, is there any other missions after "Kill Jack" one?I wouldn't forgive myself not doing a quest.
is there a way to clean / repair your scope in Misery 2.1 if there is, im guessing it would be cheaper to just buy a new one?
[QUOTE=Everest;44350209]is there a way to clean / repair your scope in Misery 2.1 if there is, im guessing it would be cheaper to just buy a new one?[/QUOTE] No and yes
In Missouri 2.1 does the ghille suit make you less visible to NPCs? Oh and calibration toolkit from zaton for sniper, where do find?
[QUOTE=Lizzrd;44350799]In Missouri 2.1 does the ghille suit make you less visible to NPCs? Oh and calibration toolkit from zaton for sniper, where do find?[/QUOTE] People, please, for the love of the almighty monolith read the FAQ and images on the MISERY page. Those photoshops aren't there for hype only :v: Yes, it does benefit you, plus that this stacks with the less visibility NPC's have at night hours. So, silencer + ghillie + night + sniper = perfect stealth. I've tested this, it's true. I managed to clear the bandits near the container yard all by myself. The very last ones were cheeky and got me pinned afterwards but I fought my way through them at the very end.
Just played Autumn Aurora and everything is so quick, responsive, pretty and stable compared to CoP mods.. What am i doing wrong Also gunplay is extremely satisfying, you and enemies go down in 2-3 bullets max
[QUOTE=Danny.B;44351118]Just played Autumn Aurora and everything is so quick, responsive, pretty and stable compared to CoP mods.. What am i doing wrong Also gunplay is extremely satisfying, you and enemies go down in 2-3 bullets max[/QUOTE] I could've told you this around 3 months ago. This is because AA2 has been build on top of ZRP 1.07 RC2, THE bugfix mod for SHoC. Does everything the patches do, [I]but better.[/I] There's one for CoP in the make (again), PRP (Pripyat Reclamation Project). This differs from (what most people perceive it to be) Alundaio's Pripyat Reborn, being more than just a 'bugfix' mod, incorporating more than just fixes. AA2 really is an amazing mod. This also brings me to another point; [I]I still need to release that OWR2 sound package[/I] :v:
PRP's still alive? Last time I checked, it seemed to be in stasis. Then again, the last time I checked was a year ago :v:
[QUOTE=LoNer1;44351197] [I]I still need to release that OWR2 sound package[/I] :v:[/QUOTE] Please do! The godawful weapon noises that come with some of the addon weapons have delayed my vanilla-flavour run for a while.
[QUOTE=Sgt Doom;44351320]PRP's still alive? Last time I checked, it seemed to be in stasis. Then again, the last time I checked was a year ago :v:[/QUOTE] Yeah, but it's not being worked on by mmn anymore. Someone took over :v:
[QUOTE=LoNer1;44351197]I could've told you this around 3 months ago. This is because AA2 has been build on top of ZRP 1.07 RC2, THE bugfix mod for SHoC. Does everything the patches do, [I]but better.[/I] There's one for CoP in the make (again), PRP (Pripyat Reclamation Project). This differs from (what most people perceive it to be) Alundaio's Pripyat Reborn, being more than just a 'bugfix' mod, incorporating more than just fixes. AA2 really is an amazing mod. This also brings me to another point; [I]I still need to release that OWR2 sound package[/I] :v:[/QUOTE] Ah, also probably because CoP is more intense on the CPU right? The older SoC is bound to be more stable because it's less demanding (if im getting this right)
You're right.
I remembered I modified the grenades' explosive force, and so I went to have a little fun with a huge pile of guns I made. [t]http://cloud-3.steampowered.com/ugc/792938544933608347/20B998CE0F933A7C00D8ECA255B9537F0A61FCDE/[/t] I was collecting weapons all over the map for 15 minutes straights, like they were easter eggs.
[QUOTE=Danny.B;44351475]Ah, also probably because CoP is more intense on the CPU right?[/QUOTE] I'm pretty sure most of it has to do with spawns. Vanilla SoC and CoP are extremely stable but when you start piling mods that change the spawns or change the way the A-Life works, you'll start to get crashes and bad spawns. Like the infamous AMK Controller crash or in CoP M.S.O. the Pseudogiants cause some annoying crashes. A lot of the time when I've had a :stack trace: in CoP I've been able to track it down to a Pseudogiant that does an attack that for some reason keeps crashing the game.
Do artifacts respawn in vanilla CoP? Walking around from circus to burnt farmstead and no artifacts after initial ones I found.
I think it's supposed to respawn some more after every blowout
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