• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
I noticed in the new Misery that I was shooting a Freedomer, a lot. Like, 35 rounds of 7.62x51 at point blank and he did not flinch, not sure if it even registered.
I added .200 to all the hit_power parameters in the gun configs and it worked pretty damn good. Headshots are almost always a kill, bodyshots on armored targets can take 1-3, but stuns every time.
[QUOTE=Everest;44379725]I added .200 to all the hit_power parameters in the gun configs and it worked pretty damn good. Headshots are almost always a kill, bodyshots on armored targets can take 1-3, but stuns every time.[/QUOTE] Mind sharing how an Average Joe like me would do it?
gamedata/configs/weapons/respective_weapon_config.ltx Edit those files. The line is indeed 'hit_power', so you can search for that in each file and edit it accordingly
[QUOTE=comet1337;44378215]had the most peculiar glitch while playing CoP redux looted an rpg-7 off a bandit and unloaded it got 6 rockets out of it[/QUOTE] I did the same but only got 2 :( On my playthrough of Redux, I'm once again suffering from the squad randomly dropping dead in the underpass. It doesn't help that they sometimes shoot each other, but Sokolov dies before the third door no matter what I do. Is there a way I can make them near-invincible?
[QUOTE=XeroG;44380017]Mind sharing how an Average Joe like me would do it?[/QUOTE] Another notion; Upgrades may interfere with this in some cases. I don't know which weapons in particular, but sometimes damage values are replaced with upgrades etc. Just an FYI
[QUOTE=LoNer1;44380596]Another notion; Upgrades may interfere with this in some cases. I don't know which weapons in particular, but sometimes damage values are replaced with upgrades etc. Just an FYI[/QUOTE] Damn, I always upgrade my weapons to the max
[QUOTE=JDER14;44379198]Welp. It just took me 12 shots from the nugget to kill a merc even when I was shooting his face. Time to wait for /sg/ to come out with that fix.[/QUOTE] Yeah i uninstalled misery. Loved the concept but the bullet sponge npcs ruined it for me. Back to redux i go (if it doesnt crash all the time anymore lel) [editline]28th March 2014[/editline] [QUOTE=LoNer1;44380049]gamedata/configs/weapons/respective_weapon_config.ltx Edit those files. The line is indeed 'hit_power', so you can search for that in each file and edit it accordingly[/QUOTE] ooh interesting
"Bullet sponge" is a pretty funny thing. Even I got this phenomena, but it's easily fixable. You won't have to tinker with the damage values either, just lower resistance in the according NPC configuration files. They're set to certain values accordingly to their rank and visual (so an exo obviously has diff. stats from a normal trashbag bandit) I'll publish a how-to soon
[QUOTE=Bloodshot12;44379107]Also does anybody have a working download of shoker 2.0 for english CoP (and/or is there a merge with something like pripyat reborn?)[/QUOTE] You can download Shoker 2 using either their [URL="https://disk.yandex.ru/public/?hash=FXolOCSo1VF1FwXL7FB7FgAaceYPoniqfu6HK0rnQ5U%3D"]torrent[/URL] or the [URL="http://yadi.sk/d/AqD-FsXBFQ7y7"]direct download from Yandex[/URL]. It apparently has exceeded the download limit so you can just create a Yandex account and import it to your own disk and download it straight from there (you can download it from the site, not just from an external program as "Disk" may imply). And no, there hasn't been an AI merge so far that I've seen, but I've heard that merging it with AF3 is relatively easy as long as you follow the instructions and know what you're doing. [quote]From what I've seen i really like both (things like the new double barrel or pump shotguns in OWR are awesome, but Shoker has stuff like new hand meshes and legs + player shadow)[/quote] I also like how there's a bipod system for machine guns where you can place them on one and start to mow down enemies while kneeling down behind some cover with the gun mounted on it.
[QUOTE=alundaio;44374386]Hmm you are doing something wrong, there should be no wpn_glock17 because patch is for OWR 2, seems like you are using the OWR2 Addon which adds 'wpn_glock17' to character descriptions. You should only install this: [url]http://www.moddb.com/mods/cop-original-weapons-renewal/downloads/call-of-pripyat-original-weapons-renewal-2[/url] I admit he confusingly named them. OWR 2 Addon is a standalone mod that includes both OWR 2 and new weapons. Also, the patch is only for the Addon version. OWR 2 download already includes the fixes. Install order: 1. [url]http://www.epicstalker.com/Downloads/Call%20of%20Pripyat%20Reborn%201.14.7z[/url] 2. [url]http://www.moddb.com/mods/cop-original-weapons-renewal/downloads/call-of-pripyat-original-weapons-renewal-2[/url] 3. [url]http://www.epicstalker.com/Downloads/COP_Reborn1.14_to_OWR2.1_patch.7z[/url][/QUOTE] Shall test now. I have realised that the PR 1.14 to OWR 2 is different download to the one you had linked previously. Regardless everything except the 3rd file are the exact same. Shall test now.
How can I make every NPC use every weapon possible regardless of their faction and rank/whatever, aswell as allowing their weapons to have ammo variations loaded? I want my current playthrough of SoC to be as chaotic as possible. I'm currently busy with allowing every weapon to use every ammo type possible, and it's already insane but it's not enough.
[QUOTE=Recurracy;44380853]How can I make every NPC use every weapon possible regardless of their faction and rank/whatever? I want my current playthrough of SoC to be as chaotic as possible. I'm currently busy with allowing every weapon to use every ammo type possible, and it's already insane but it's not enough.[/QUOTE] you'd need to script a random weapon system
[QUOTE=Beacon;44380900]you'd need to script a random weapon system[/QUOTE] How does the game currently decide which character gets what weapon?
[QUOTE=Recurracy;44380937]How does the game currently decide which character gets what weapon?[/QUOTE] character_desc xml files in the gameplay folder, their assigned weapons are all in there :)
[QUOTE=Beacon;44380963]character_desc xml files in the gameplay folder, their assigned weapons are all in there :)[/QUOTE] If it isn't too much work maybe you should adapt your Redux script to SOC then. That should solve his problem.
[QUOTE=mikester112;44381023]If it isn't too much work maybe you should adapt your Redux script to SOC then. That should solve his problem.[/QUOTE] I didn't write it personally, and our scripter is far too busy working on new systems at the moment I'm afraid :/
That's okay then, more work on Redux is fine by me, also weren't you contemplating a name change for Redux?
[t]http://cloud-2.steampowered.com/ugc/796316693081985163/830150318E9B225B94990597AF007DBA97EA319D/[/t] I really went and fucked something up big time, for some reason as soon as any NPC spawned they died immediatly. As you can see the NPC I need to talk to is halfway across the galaxy.
[QUOTE=XeroG;44380017]Mind sharing how an Average Joe like me would do it?[/QUOTE] all the w_gunname.ltx files in 'SteamApps\common\Stalker Call of Pripyat\gamedata\configs\weapons' it can take quite a while (~82 files to edit). I can send over my folder if you want [QUOTE=LoNer1;44380706]"Bullet sponge" is a pretty funny thing. Even I got this phenomena, but it's easily fixable. You won't have to tinker with the damage values either, just lower resistance in the according NPC configuration files. They're set to certain values accordingly to their rank and visual (so an exo obviously has diff. stats from a normal trashbag bandit) I'll publish a how-to soon[/QUOTE] I wanted to do this but I figured that it would be better to change the gun damage files because then enemies do more damage to the player as well.
[QUOTE=Recurracy;44381187][t]http://cloud-2.steampowered.com/ugc/796316693081985163/830150318E9B225B94990597AF007DBA97EA319D/[/t] I really went and fucked something up big time, for some reason as soon as any NPC spawned they died immediatly. As you can see the NPC I need to talk to is halfway across the galaxy.[/QUOTE] You probably exceeded their max_carry_weight. IIRC if you exceed this they die because their backpack is too heavy or something, could also not be it. Plus, [URL="http://stalker.filefront.com/file/New_Auto_Pack;95703"]why not try out what I did in my mod[/URL], should be kind of fun. Don't forget adding a "0" to the blast radius of grenades! [editline]28th March 2014[/editline] [QUOTE=Everest;44381223]all the w_gunname.ltx files in 'SteamApps\common\Stalker Call of Pripyat\gamedata\configs\weapons' it can take quite a while (~82 files to edit). I can send over my folder if you want[/QUOTE] If you both are playing different classes I don't recommend you to do so
[QUOTE=LoNer1;44381236]If you both are playing different classes I don't recommend you to do so[/QUOTE] oh yeah, i play sniper
[QUOTE=mikester112;44381074]That's okay then, more work on Redux is fine by me, also weren't you contemplating a name change for Redux?[/QUOTE] Yep we're working on it :)
Go to hell. | | | V
I'm such a noob sometimes [B]CoP OWR2.1 Addon Sound Mod is delayed[/B]. I deleted my main gamedata I was working in :v: I'm at 40 / 50-ish % now though. Expect a download link tomorrow. -- Heh, seeing as my girlfriend is coming to visit me tomorrow ... I packed things up instead of playing some more with the sounds. I've created some reload sounds myself (cut, merge, edit etc.) and I'm extremely proud of the AS VAL one (my fav. weapon) [B]So, without further a-do, [URL="http://www.sendspace.com/file/bfez77"]have yourself a download link[/URL] [/B][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
So after a week of Stalkersoup I finally became Russian. How, you ask, looking at my flagdog? Stalkersoup apparently was so strong that it made me not-Russian and then Russian again. Two times. So back to waiting for L.U.R.K. and LA. Installed CS, now playing Old Story, and it's absolutely great. I forgot how god damn pretty CS is, it's so good. Looks a lot better than CoP for some reason. Meanwhile, anything new and shiny for CoP?
[QUOTE=gudman;44382310]Meanwhile, anything new and shiny for CoP?[/QUOTE] New Pripyat Reborn (the A.I-A-Life mod, not the Clear Sky REBORN) patch that included some new hostile spawns released. Also Call of Chernobyl is on development, the mod devs were seeking beta testers still some days ago.
[media]http://www.youtube.com/watch?v=i4S92hez8FQ[/media]
I'm trying to find a way to add "weight" to a gun with upgrades / attachements (this isn't done with inv_weight, but actually weapon mass). I mean, why would I be able to swing my AEK with PSO and GL around like a peashooter with an upgraded and extended mag :v:
You mean make the true aim lag behind aiming point or just reduce sensitivity? Oh wait nvm, just the animation.
Sorry, you need to Log In to post a reply to this thread.