S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
That's pretty true (though a bit of an underwhelming way to describe it)
I mean I got SoC back in the beginning of 08 and thought it was alright and the gunplay was pretty satisfying (I actually played multiplayer my god) but I basically gave up in the garbage and stopped playing and literally forgot about the game.
I had no fucking clue STALKER was so eerie and immersive and if I hadn't stumbled across a blowout video a while back I would've never even discovered my love for the series.
M.S.O. makes pretty good use of Jupiter area though it also goes a bit into the extreme end with that sometimes.
[video=youtube;QfiobsAMzlE]http://www.youtube.com/watch?v=QfiobsAMzlE[/video]
Hide and Seek in Yantar? Yes please.
Oh shit
[video=youtube;f-X5l2_3hcU]http://www.youtube.com/watch?v=f-X5l2_3hcU[/video]
[video=youtube;jQYvLK39lwc]http://www.youtube.com/watch?v=jQYvLK39lwc[/video]
OWR coming for SoC, apparently this month
Maybe he'll port these to lost alpha
[QUOTE=Bloodshot12;44510019]
Maybe he'll port these to lost alpha[/QUOTE]
"Porting" them is the easiest part, LA has a few new weapons, in order for everything to look consistent you would need new animations or at least the same animations for those weapons but with csky/cop hands. Otherwise, one gun you take will have the new cop/csky hands, the other might have the old build gloves.
[sp] That pseudo giant in lab 16 [/sp] yep no thanks literately pooped myself and panic shot my rpg at it 4m away.
Lost to the zone I was.
You know, we all joked about STALKER when the Fukushima plant exploded after that Tsunami, but the Exclusion Zone in Japan has a lot of potential. For a book, a game, a movie, whatever.
It's a little more unsettling in a few ways. In Chernobyl people had a bit of a warning, they knew about the evacuation, took stuff with them, shut the doors and locked the windows. In Fukushima everyone literally had 15 minutes to run as far as they could before the Tsunami hit, leaving EVERYTHING behind.
Japanese Society, unlike in the Ukraine is a little different. Chernobyl became the victim of looting, vandalism. In Japan, it's literally the same exact way as people left it. The stores still have shelves and shelves of food and product on them for example.
Also Chernobyl as a city and all the surrounding villages didn't EXPLODE with the NPP. They were left all intact, just.. there. In Japan some were left too, especially further away from the shore but the closer you get to the coast, the NPP the more warped the landscape becomes. Fields of mangled cars, collapsed buildings, abandoned boats two miles inland and so on. And another unsettling thing is a lot of the infastructure still survived. So the lights still come on, the power still works.. things that were left on when people ran away may still be powered up today.
[t]http://donaldweber.com/files/2011/06/001.jpg[/t]
[t]http://donaldweber.com/files/2011/06/003.jpg[/t]
[t]http://donaldweber.com/files/2011/06/006.jpg[/t]
[t]http://donaldweber.com/files/2011/06/009.jpg[/t]
[t]http://donaldweber.com/files/2011/06/012.jpg[/t]
[QUOTE=CodeMonkey3;44510424]You know, we all joked about STALKER when the Fukushima plant exploded after that Tsunami, but the Exclusion Zone in Japan has a lot of potential. For a book, a game, a movie, whatever.
It's a little more unsettling in a few ways. In Chernobyl people had a bit of a warning, they knew about the evacuation, took stuff with them, shut the doors and locked the windows. In Fukushima everyone literally had 15 minutes to run as far as they could before the Tsunami hit, leaving EVERYTHING behind.
Japanese Society, unlike in the Ukraine is a little different. Chernobyl became the victim of looting, vandalism. In Japan, it's literally the same exact way as people left it. The stores still have shelves and shelves of food and product on them for example.
Also Chernobyl as a city and all the surrounding villages didn't EXPLODE with the NPP. They were left all intact, just.. there. In Japan some were left too, especially further away from the shore but the closer you get to the coast, the NPP the more warped the landscape becomes. Fields of mangled cars, collapsed buildings, abandoned boats two miles inland and so on. And another unsettling thing is a lot of the infastructure still survived. So the lights still come on, the power still works.. things that were left on when people ran away may still be powered up today.
[t]http://donaldweber.com/files/2011/06/001.jpg[/t]
[t]http://donaldweber.com/files/2011/06/003.jpg[/t]
[t]http://donaldweber.com/files/2011/06/006.jpg[/t]
[t]http://donaldweber.com/files/2011/06/009.jpg[/t]
[t]http://donaldweber.com/files/2011/06/012.jpg[/t][/QUOTE]
You do make some very valid points. It would be a very very interesting place to explore. Not sure how to fit it into the STALKER mythos without being shoehorned though.
That said, we reference Fukushima pretty nicely in Redux 2 (if I do say so myself)
And then you would get tentacle raped by a bloodsucker.
[QUOTE=Beacon;44510471]You do make some very valid points. It would be a very very interesting place to explore. Not sure how to fit it into the STALKER mythos without being shoehorned though.
That said, we reference Fukushima pretty nicely in Redux 2 (if I do say so myself)[/QUOTE]
The same way that they shoe-horned Chernobyl NPP into the original Roadside Picnic lore.
The Fukushima NPP does the same thing Chernobyl NPP did in STALKER. It explodes, becomes unstable and active again after a only a couple years. Mutated animals native to Japan replace the typical ones from STALKER. That being said, naturally blind dogs and such would be an easy carry over.
Because of the nature of Japan as a country everything is, different. There is less an importance on gun play since Japan largely bans them. It's more about exploration, discovery, atmosphere and maybe fear, a bit of stealth. Much of the combat would be hand to hand with improvised weapons.
The NPP of course is the goal of all STALKER's but the closer you get, the more violent it gets, the destroyed landscape rejects you, anomalies are abundant and the environment becomes unstable. The fact that the NPP is on the coast means maybe there could be interesting mutants around the coast as well.
Right off the top of my head a really creepy anomaly is just a harmless one really. They had the idea in the STALKER D&D books but it was written before the tsunami. Time travel kind of. Like, windows into the past. You'd enter a school and there would be an inch of mud on the floor, broken windows, cracked paint and water logged posters, you step into a class room and suddenly everything is just like it was left. Clean desks, clean floor, pencils and books are all over the tables like they were suddenly abandoned in a rush. You blink and again you see the same room, but the pages of the books are wrinkled, there is a layer of dust, the curtain blow in the wind from a broken window and desks are out of alignment. Just for a second you see a glimpse of what was, and than are acutely aware of what it is now.
It'd just be unsettling. Like the glimpses of the nuclear apocalypse in Metro 2033.
[QUOTE=Beacon;44510471]Not sure how to fit it into the STALKER mythos without being shoehorned though.[/QUOTE]
There's really no need to, it could just be it's own contained work with the same basic idea, but absolutely no connection to the Zone, as represented in the S.T.A.L.K.E.R. series.
[QUOTE=CodeMonkey3;44510557]It's more about exploration, discovery, atmosphere and maybe fear, a bit of stealth.[/QUOTE]
I really like this idea. A game like that could put more emphasis on survival elements, like maintaining light sources (ranging from those weird paper torches to actual flashlights) to scare off potentially hostile wildlife and maybe even include things like trying to videotape some of the interesting phenomena that's happening around the Fukushima Zone, as opposed to just gunning down whatever wildlife you see. There have been quite a number of japanese horror games using a gimmick like this so they at least have some experience on how to turn it into meaningful gameplay.
[QUOTE][B]Dezodor talks about plans for the SDK and the improvements that are worth waiting for the new version: We are currently working on the SDK. Once it is working as it should, we will release it. It will be useful for the treatment of large levels, changes in levels of LA or the creation of new mods for LA. You also need to say that R1 in the current build looks very good because render was very heavily reworked with November 2013. We will post some screenshots later comparison. Also we think to release Developer Bin, which will give developers the opportunity to test their fashion using debug functions that will greatly help in the development. Moreover, we want to assure you that leaked version of the play is not necessary because The latest version will be much better.[/B][/QUOTE]
That's from vkontakte
Oooh, exciting. SDKs and debug tools make me wet.
"test their fashion"
This has got to be the only thread on Facepunch that actually understands that
Ok got SoC working, just had to delete user.ltx from everywhere.
An SDK sounds good. How would that compare to what you modders use right now?
[QUOTE=Ghost101;44511418]An SDK sounds good. How would that compare to what you modders use right now?[/QUOTE]
It'll be very, very useful for anyone wanting to make proper content mods for LA, or even SoC in general.
[t]http://puu.sh/83NLf.jpg[/t]
The atmosphere gets me every time.
When LA gets released I'm going to set aside a whole day or two to play it, and maybe grab two twelve packs of some really good beer.
There is no beer in the zone, brother. You need Vodka.
When LA releases, I'll be in the mids of my exam period, determining where I'll stand in live from then on :v:
yay for me :suicide:
--
In other news ... the SDK sounds juicy. Multi core support + SDK = faster response and rendering I suppose, so I look forward to that as well as their improved particles
[QUOTE=Amez;44512130]When LA gets released I'm going to set aside a whole day or two to play it, and maybe grab two twelve packs of some really good beer.[/QUOTE]
When LA is released I won't have a functioning video card; unless I heatgun my dead card and see if that works. If that works I'm going to play LA all weekend and not leave the house and eat nothing but delivery pizza and soda.
Or I could just buy some sausage and vodka.
[QUOTE=Whitefox08;44511956][t]http://puu.sh/83NLf.jpg[/t]
The atmosphere gets me every time.[/QUOTE]
I love it.
Oh man shame I didn't have the TGA option when I took this screenshot. Also a shame I didn't have supersampling on which I think I can use IIRC but it blurs the GUI just like fxaa.
[IMG]http://i.imgur.com/iyQLgcQ.jpg[/IMG]
[QUOTE=alundaio;44512360]There is no beer in the zone, brother. You need Vodka.[/QUOTE]
Aren't there dozens of mods that include beer in the Zone? Vodka dulls the senses and in such an unpredictable place like the Zone that could spell disaster.
Besides I save the hard liquor for social things. Beer is for gaming because you build a buzz slowly so you can still understand what you're doing in the game as opposed to being piss drunk on the computer. Gotta be careful with pairing a habit with a bad habit.
Wolf chilling in Army Warehouses. Wonder how he didn't die yet
[IMG]http://i.imgur.com/spNnyG4.jpg[/IMG]
what the hell mod is that
Yeah, especially because he's wearing a UBCS mercenary uniform now. Those guys were cannon fodder.
I've been looking through the /vg/ STALKER Thread's mod depository, they've got some good ones in there: [url]https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w[/url]
I was also reading there about some sort of LUA mod that improves performance in CoP? ([url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22&offset=420[/url]) Something about it helping with the script heavier mods, anyone try it before?
[QUOTE=Pops;44513696]what the hell mod is that[/QUOTE]
Autumn Aurora 2
E: How do i cheat my way into having all weapons for testing of weapon sounds? SoC
just got back from a 10 day trip to central australia
has anything happened while I was gone?
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