S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Lone Wolf807;44522813]So what mods are ya'll gonna merge with Lost Alpha?[/QUOTE]
Any of the most Russian mods out there.
[QUOTE=Lone Wolf807;44522813]So what mods are ya'll gonna merge with Lost Alpha?[/QUOTE]
Stalker Complete
[editline]11th April 2014[/editline]
[QUOTE=Danny.B;44523030]Clear Sky:2014 version 1.0 up
Hope it's stable now[/QUOTE]
The link he put up for 1.0 doesn't work.
I had no idea you could snipe like this, this was really fun despite failing hard
[video=youtube;lJ0yhsR9Z4E]http://www.youtube.com/watch?v=lJ0yhsR9Z4E[/video]
I didn't record it, but I retried it and actually sniped 90% of the camp and Mitay actually escaped of his own free will
[QUOTE=Danny.B;44523030]Clear Sky:2014 version 1.0 up
Hope it's stable now[/QUOTE]
I'm sure it is, the last version right before 1.0 was very stable but it had a glitch that prevented you from playing the MQ when you got to agroprom which is supposedly fixed
[QUOTE=Lone Wolf807;44522813]So what mods are ya'll gonna merge with Lost Alpha?[/QUOTE]
Hopefully it gets merged with a high quality weapon mod, some overhauled sounds if it is still using stock sounds and possible a nice set of textures.
All I want for it is something like OWR quality-wise (models/textures/anims), and if what I've heard from people is true a mod to make the arm mesh/texture change based on the armor you wear (I've seen some comments saying the arm stays the same but that might be false info/because it's an old build so IDK)
so is there any reason why AA doesn't seem to work for me in COP?
i'm finally working towards the good ending in shadow of chernobyl for the first time ever. i've owned the game since 2007, holy poopers
[QUOTE=Ownederd;44522915]to be honest, none. i want to preserve that 'even better than build 1935' feel.[/QUOTE]
Same here, with the exception of replacing the default AKS-74 model with the vanilla Shadow of Chernobyl one.
Clear Sky 2014 at 38% hnng
[QUOTE=Lone Wolf807;44522813]So what mods are ya'll gonna merge with Lost Alpha?[/QUOTE]
Gunslinger.
[sp]jk waiting for Frozen Alpha.[/sp]
What CS patch does CS2014 require?
1.5.10?
god dammit, I'm trying to get the game to run in DX10 but it just crashes on startup.
Which is weird because DX11 works perfectly fine, I'm trying to run it in DX10 to see if i can get AA working but I fucking can't.
[editline]12th April 2014[/editline]
turns out it was because of some shitty windows update
[editline]12th April 2014[/editline]
and AA still doesnt work, fuck me.
[editline]12th April 2014[/editline]
fuck it, sweetfx does the job
Good hunting stalker, don't forget to equip enough ammo for those nasty blind dogs
[IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/s851x315/10154291_852124964813420_6424690389920013192_n.jpg[/IMG]
Clear Sky 2014 saves keep crashing for me :(
[QUOTE=exostalker;44525889]Good hunting stalker, don't forget to equip enough ammo for those nasty blind dogs
[IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/s851x315/10154291_852124964813420_6424690389920013192_n.jpg[/IMG][/QUOTE]
get out of here stalker
[QUOTE=exostalker;44525889]Good hunting stalker, don't forget to equip enough ammo for those nasty blind dogs
-doge shit-[/QUOTE]
Stop it before it's too late.
[QUOTE=Hammer7;44526176]Stop it before it's too late.[/QUOTE]
Who is this doge you are so afraid of?
Looks like Clear Sky 2014 mod gave the Renegade flexible arms and legs. :v:
[img_thumb]http://cloud-4.steampowered.com/ugc/3282305137896950925/24E21F84FB3216B58BDCCF34DDAF41A9C39A108F/[/img_thumb]
[img_thumb]http://cloud-3.steampowered.com/ugc/3282305137896953135/74A4B1A004A6BF0B7650F32C69A7D276716E04E7/[/img_thumb]
[img_thumb]http://cloud-3.steampowered.com/ugc/3282305137896955471/0CD99314CABA8BB7FAE9596F1D1CF333E1296624/[/img_thumb]
I just wish I could load a save without it crashing :(
Did you install the patch? Also on the page he said to make a lot of hard saves instead of quick saves
[QUOTE=PollytheParrot;44526106]get out of here stalker[/QUOTE]
I will, no worries
[QUOTE=Bloodshot12;44526795]Did you install the patch? Also on the page he said to make a lot of hard saves instead of quick saves[/QUOTE]Yes, 1.0.1 patch is installed and I've been only using hardsaves since back in '11.
[QUOTE=Danny.B;44521007]Can i use PRZ2 with OGSE, or just old Argus pack? There's an option when installing OGSE to make it compatible with Argus packs but what about your PRZ?
Also in OGSE gamedata folder there's no configs for weapons, how so?[/QUOTE]
It is compatible
I am scared to enter Lab X-19, because I heard there are bloodsuckers there.
guys wat do
[QUOTE=Critz2;44527535]I am scared to enter Lab X-19, because I heard there are bloodsuckers there.
guys wat do[/QUOTE]
You shoot them.
where's x-19 then, sounds like a cool place to visit
[QUOTE=Beacon;44527612]where's x-19[/QUOTE]
X-19 is the Brain Scorcher, even though in the beta builds and Call of Pripyat (according to the S.T.A.L.K.E.R. wiki) it was referred to as X-10.
[editline]herp[/editline]
[QUOTE=S.T.A.L.K.E.R. Wiki;44527612]In earlier builds, most notably Build 1935, X-19 was named "Bunker X-10"; in the final version of the game, this bunker was moved and renamed. In the pre-release version, the entrance to X-10 was somewhere else in the Red Forest. In the Final version the entrance to the area was moved to the Brain Scorcher antenna grounds. Some source files still hold references to the earlier name. Ingame however, the designation X-10 is no longer mentioned. To add to the confusion, X-19 is refered to as lab X-10 in Call of Pripyat.[/QUOTE]
stupid GSC, I've always remembered it as x-10 hence my confusion
[editline]12th April 2014[/editline]
x-19 doesn't even make sense if we're following the logical naming convention that the closer to the CNPP/Generators you are, the lower the lab name
x-19 would be further than x-18 theoretically
I find myself to be more afraid of controllers than bloodsuckers for some reason. Something about the controller just freaks me the fuck out more than any of the other mutants.
isn't X-10 a completely third lab though? And if X-8 is one of the closest bunkers, does that mean that there are 7 more between MCC and X-8 and ~ten others between X-8 and X-18?
I wouldn't be surprised if GSC tried to retcon the names again in CoP, but eh. Keeping near-identical names in check after constant revisions is a pain in the ass.
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