S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=bord2tears;44672583]So how come I can only repair the first item with fox?
And no upgrades from him?[/QUOTE]
it's a bug
[editline]28th April 2014[/editline]
also the source code has some amusing variable names
[code] // sun-params
{
light* fuckingsun = (light*)RImplementation.Lights.sun_adapted._get() ;
Fvector L_dir,L_clr; float L_spec;
L_clr.set (fuckingsun->color.r,fuckingsun->color.g,fuckingsun->color.b);
L_spec = u_diffuse2s (L_clr);
Device.mView.transform_dir (L_dir,fuckingsun->direction);
L_dir.normalize ();
sunclr.set (L_clr.x,L_clr.y,L_clr.z,L_spec);
sundir.set (L_dir.x,L_dir.y,L_dir.z,0);
}[/code]
pls don't sue me sergei
So the legends were true, the XRay engine is filled with the wraith of a thousand coders who only fuel was vodka and sausages!
[QUOTE=Lyokanthrope;44672869]also the source code has some amusing variable names
[code]
pls don't sue me sergei[/QUOTE]
Sounds like someone was getting sick of fixing it.
[QUOTE=Lyokanthrope;44672869]it's a bug
[editline]28th April 2014[/editline]
also the source code has some amusing variable names
[code] // sun-params
{
light* fuckingsun = (light*)RImplementation.Lights.sun_adapted._get() ;
Fvector L_dir,L_clr; float L_spec;
L_clr.set (fuckingsun->color.r,fuckingsun->color.g,fuckingsun->color.b);
L_spec = u_diffuse2s (L_clr);
Device.mView.transform_dir (L_dir,fuckingsun->direction);
L_dir.normalize ();
sunclr.set (L_clr.x,L_clr.y,L_clr.z,L_spec);
sundir.set (L_dir.x,L_dir.y,L_dir.z,0);
}[/code]
pls don't sue me sergei[/QUOTE]
Why not if you don't expect anybody other than coworkers to see?
[quote=todo.txt]+BUG:fucking light-flickering!!!
+BUG:DX-WARN: RT used while bound
+FEATURE:self-ilum
+BUG:fucking light near viewpoint!!!
[/quote]
Just finished installing LA and it continues to crash after starting a new game.
The log is,
[QUOTE]stack trace:
0023:6D4CAE38 dxgi.dll, CreateDXGIFactory1()
0023:6D4CB002 dxgi.dll, CreateDXGIFactory1()
0023:75A3338A kernel32.dll, BaseThreadInitThunk()
0023:77629F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77629F45 ntdll.dll, RtlInitializeExceptionChain()
[/QUOTE]
Any ideas of what could be causing this?
[QUOTE=Yummy Pie;44673129]Just finished installing LA and it continues to crash after starting a new game.
The log is,
Any ideas of what could be causing this?[/QUOTE]
Did you change the button bindings at all? That caused me crashes constantly too.
Just moved from DirectX 9 to DirectX 10.1, went from 40fps to 70fps. Now that is a huge improvement.
What I typed in the console to do this (you can do through menu):
[code]renderer renderer_r3 //Swaps to DirectX 10
r3_use_dx10_1 on //Uses DirectX 10.1 if available
vid_restart //Restarts renderer to apply changes
cfg_save //Store in user.ltx[/code]
Use rs_stats 1/0 to check current performance.
[editline]29th April 2014[/editline]
Screenshot with a GTX 460. Excuse the JPG compression.
[t]http://cloud-2.steampowered.com/ugc/595908956336908178/EAFC0146CD122412EDBDE09534834B4DEC762453/[/t]
Turns out you [I]can[/I] upgrade things, it's just the alignment of the buttons and the clickable area is screwed.
[url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22402&sec_id=19[/url]
[QUOTE=Camwi_003;44672689]Has anyone seen a USP ingame? It is named Weapon_UPS in the scripts folder, I wasn't sure if that's factory STALKER or a mistake.[/QUOTE]
On sidorovich's desk there's a silenced USP [sp]Assuming you're talking about LA but cmon why wouldn't you be?[/sp]
After I [sp]Rescue Fox[/sp] and the trader says something, my game crashes. First time was a foot bone error, the second time it was a line error. Any ideas on why? I don't have player legs turned on.
[QUOTE=Yummy Pie;44673129]Just finished installing LA and it continues to crash after starting a new game.
The log is,
Any ideas of what could be causing this?[/QUOTE]
I fixed that by installing it on a drive that wasn't my system drive.
Anybody else noticed that one of the footsteps wood sounds is broken and causes a loud click? Anybody tried fixing it?
[QUOTE=K1ngo64;44673387]Anybody else noticed that one of the footsteps wood sounds is broken and causes a loud click? Anybody tried fixing it?[/QUOTE]I've gotten that, most noticeably in the Bar. Suppose all one needs to do is find the offending sound file and replace it with another. I wouldn't know the first thing about unpacking LA's data files, though.
So Fox got wounded after the situation, and I talked to him then gave him a medkit. He just stood there spinning in circles while doing this...
[img]http://puu.sh/8rQkD.jpg[/img]
Just recorded this
[video=youtube;YX4UaxDxwP0]http://www.youtube.com/watch?v=YX4UaxDxwP0[/video]
It crashes every time I go into the Duty area :( Other than that it is great so far
[QUOTE=Whyt546;44673461]So Fox got wounded after the situation, and I talked to him then gave him a medkit. He just stood there spinning in circles while doing this...
[img]http://puu.sh/8rQkD.jpg[/img][/QUOTE]
That seems to be a bug after reviving people when they try to pick their weapon back up. If you pickup the gun he dropped and give it back to him he should return to normal
There's apparently a basic AI mod out for LA ([url]http://forum.stalker.pl/viewtopic.php?p=287433#p287433[/url]) It seems to improve it a little bit, though they can still be pretty dumb. Also make sure the config file is "config" and not "configs," I think it may need to be fixed before throwing it in your gamdata.
Okay I found a solution to the rat bone bug. All you need to do is set LegsCount to 0 on rats and that should unload the need for any bones. Simple.
[URL]https://mega.co.nz/#!YlwV0YbT!0vzIRbP999wT6Bsa0E_XGf4sVEH9bpONYpwQHc1cYK8[/URL]
Proof:
[t]http://cloud-3.steampowered.com/ugc/595908956339236705/3CCD86A27C1BC668237757DBBA47FD677CDF4F58/[/t]
[QUOTE=Camwi_003;44672689]Has anyone seen a USP ingame? It is named Weapon_UPS in the scripts folder, I wasn't sure if that's factory STALKER or a mistake.[/QUOTE]
breaking news: stalker actually largely inspired by david brin's postman
[QUOTE=K1ngo64;44674101]Okay I found a solution to the rat bone bug. All you need to do is set LegsCount to 0 on rats and that should unload the need for any bones. Simple.
[URL]https://mega.co.nz/#!YlwV0YbT!0vzIRbP999wT6Bsa0E_XGf4sVEH9bpONYpwQHc1cYK8[/URL]
Proof:
[t]http://cloud-3.steampowered.com/ugc/595908956339236705/3CCD86A27C1BC668237757DBBA47FD677CDF4F58/[/t][/QUOTE]
Are there any repercussions for this? Will I now have noodley appendaged rats slide and spasm their way over to me?
[QUOTE=Ghost101;44674115]Are there any repercussions for this? Will I now have noodley appendaged rats slide and spasm their way over to me?[/QUOTE]
Potential loss of footstep sounds
[img_thumb]http://i.imgur.com/abai2iu.png[/img_thumb]
looks like good news on the patch
[QUOTE=Lyokanthrope;44671255]To be more specific, it goes like this:
R1 is the static lighting renderer. It uses DirectX 8 shaders for its rendering. No normal mapping or fancy specular, just lightmaps and basic environment reflection maps.
R2a is objects dynamic lighting. It's a DirectX 9 based deferred renderer. It's functionally the same as full dynamic lighting with the exception of the sun lighting being replaced with statically baked lightmaps.
R2 is full dynamic lighting. Same as R2a except the sun is a fully dynamic light source.
In CS and CoP you have an R2.5, which is R2 with support for sun shafts, steep parallax, and depth of field.
In CS/CoP/LA, you have R3 and R4, which are DX10(.1) and DX11 respectively. They support all of the features of R2.5 along with volumetric smoke, volumetric lights, dynamic wet surfaces, among other minor rendering features.
so, yeah. There's your lesson on X-Ray's renderers for the day. :v:[/QUOTE]
I don't have a menu option to enable R4. Guess I'll have to use a console command.
[QUOTE=Gray Altoid;44674274]I don't have a menu option to enable R4. Guess I'll have to use a console command.[/QUOTE]
Oh uh, I'm not sure if LA has R4 actually, my bad.
Collection of fixes so far for LA. If you send me a link to more fixes I'll include them.
[url]https://mega.co.nz/#F!ApBXHJAA!95mi3ssm6vrGysl97TBT9A[/url]
It's nice to see so many minifixes already. I expected Clear Sky levels of manhandling the game. Hopefully the May 1st patch will fix a lot of stuff we didn't find out about.
The only thing that is bugging me.
[IMG]http://puu.sh/8rWOZ.png[/IMG]
Deleted all 3 files Dez told 32bit users to delete, didn't work either.
So where am I suppose to actually find the bandit suit? Asking for a mark doesn't give you one and I really don't want to backtrack to Barkeep.
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