S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Bloodshot12;44704086]Didn't they say to think of this release as "early access" for LA or something?[/QUOTE]
Damn if this is early access, then my hype has gone over the roof for the "final" version
[QUOTE=Cutthecrap;44703961]You know, having a crapton of players playing it uncovers more bugs than any beta testing team.[/QUOTE]
On the other hand you have wild, unrestrained spoilers running around entire S.T.A.L.K.E.R. communities so unless you want to forcibly exile yourself from all S.T.A.L.K.E.R. discussing forums you'll have to play the bug-ridden and A-Life devoid experience yourself to beat the spoilers from finding you.
I guess it can't be helped, it is the way it is right now and people will just have to make do with what they got.
[QUOTE=Bloodshot12;44704086]Didn't they say to think of this release as "early access" for LA or something?[/QUOTE]
Yeah, I hope that they would at least fix the A-Life to SoC's level. It's fine that they have the maps a bit empty but the game levels really need some more chance of traveling hostile NPCs or even friendly / neutral stalkers that have unpredictable behaviour since currently it's all in the missions, there are some spawns, some extremely few spawns but there's no traveling A-Life.
[editline]herp[/editline]
[QUOTE=Shirky;44704220]Where is the closest bandit outfit in the Dark Valley?[/QUOTE]
Just buy one from Sidorovich, it's only 9000 RU.
So how is Alundiao's AI tweak mod? I trust it's probably good because of pripyat reborn, but I'm curious as to exactly what it does.
Where is the closest bandit outfit in the Dark Valley?
[QUOTE=Shirky;44704220]Where is the closest bandit outfit in the Dark Valley?[/QUOTE]
Try looking around East in the woodlands from the Forest level changer. IIRC the corpse pile Oleg was talking about should be around there somewhere. If not, backtrack to the Bar and buy one.
If you don't want to search for it [sp] there's two houses up north, to the east of them is a ditch with a tunnel in it, go through that tunnel [/sp]
X-10 is bugged and no patch, it might've been caused by restarting, I'll try and see if I can force my way through.
[QUOTE=croguy;44703714][B]Did you get out via the really big spiral staircase with the chimney[/B], or did you get out via the one you entered?[/QUOTE]
So how do you move the weapon HUD positions? The mod that does it doesn't seem to work with the latest version of LAMP?
Is it the position values? And can anybody tell me which way I'd have to change them to shift the guns up, for example?
[QUOTE=Muukkis;44704108]On the other hand you have wild, unrestrained spoilers running around entire S.T.A.L.K.E.R. communities so unless you want to forcibly exile yourself from all S.T.A.L.K.E.R. discussing forums you'll have to play the bug-ridden and A-Life devoid experience yourself to beat the spoilers from finding you.
I guess it can't be helped, it is the way it is right now and people will just have to make do with what they got.
Yeah, I hope that they would at least fix the A-Life to SoC's level. It's fine that they have the maps a bit empty but the game levels really need some more chance of traveling hostile NPCs or even friendly / neutral stalkers that have unpredictable behaviour since currently it's all in the missions, there are some spawns, some extremely few spawns but there's no traveling A-Life.
[editline]herp[/editline]
Just buy one from Sidorovich, it's only 9000 RU.[/QUOTE]
my very first visit to the Bar I noticed a stalker move from the Forest level changer into the bar area, so there are some.
one thing LA needs is outfit variaion however
[QUOTE=Tureis;44704341]X-10 is bugged and no patch, it might've been caused by restarting, I'll try and see if I can force my way through.[/QUOTE]
Even after I managed to do the old RPG trick for the door it still ended with a crash, oh well.
[code]File : SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_sarcofag.ogg
[/code]
[QUOTE]
- game will work on windows xp op. system, although dx10 cannot be used on xp[/QUOTE]
Cool, Rikimaru can play now :D
[url]http://freetexthost.com/eghim5bquy[/url]
^ Scroll down, has X-10 fixes
[QUOTE=Bloodshot12;44704671][url]http://freetexthost.com/eghim5bquy[/url]
^ Scroll down, has X-10 fixes[/QUOTE]
Thanks, I missed that on the GSC forums.
[QUOTE=Bloodshot12;44704559]So how do you move the weapon HUD positions? The mod that does it doesn't seem to work with the latest version of LAMP?
Is it the position values? And can anybody tell me which way I'd have to change them to shift the guns up, for example?[/QUOTE]
You need to play around with these variables in the relevant weapon config ltx.
[code]aim_hud_offset_pos = -0.097600, 0.090200, 0.050000
aim_hud_offset_rot = 0.051000, 0.025000,-0.022500
aim_hud_offset_pos_16x9 = -0.106600, 0.158000, 0.050000
aim_hud_offset_rot_16x9 = 0.087000, 0.046500,-0.045000
[/code]
16x9 refers to the aspect ratio of your screen - if you're not using a screen with 16x9, then you can ignore it.
[QUOTE=Rent-a-BoxHouse;44700749]"Kostya, don't even think about showing up here"
"Selling an exoskeleton"
"Informator in the Bar has some rare and valueable info"
"Tell others, they hanged Kostya"[/QUOTE]
What's that word for "Informator"? I honestly can't even read the other ones.
[QUOTE=Mister_Jack;44704884]What's that word for "Informator"? I honestly can't even read the other ones.[/QUOTE]
Top right corner. It's actually "Snitch", the стукач, but the cyrilic is somewhat incompetently drawn.
[QUOTE=croguy;44704932]Top right corner. It's actually "Snitch", the стукач, but the cyrilic is somewhat incompetently drawn.[/QUOTE]
Okay. I had originally translated to "Very rare and valuable info from snitch at the bar" or something along those lines. I didn't know if 'snitch' was the right word. Like I said that's the only block of text I can even make out.
[QUOTE=Mister_Jack;44704961]Okay. I had originally translated to "Very rare and valuable info from snitch at the bar" or something along those lines. I didn't know if 'snitch' was the right word. Like I said that's the only block of text I can even make out.[/QUOTE]
Snitch is the very right name for him. Heck, the guy's name [I]is[/I] Snitch. :v:
Have they fixed the crash when trying to get into the bandits safe in Dark Valley?
Anyone know how to refuel the bloody UAZ?
[QUOTE=Bloodshot12;44704159]So how is Alundiao's AI tweak mod? I trust it's probably good because of pripyat reborn, but I'm curious as to exactly what it does.[/QUOTE]
Enemy callback was broken. It was not being handed out to stalkers on some occasions. I fix this and then also add my enemy callback from CoP. I also tweaked the m_stalker configs like they are in Pripyat Reborn. I do nothing more aside from that.
L.A. AI is broken due to simple error in xr_logic.
[QUOTE=ionuttzu;44703705]Wait, so after you leave the underground you're supposed to go to the Barman?
I'm stuck at the "leave the underground" part, I get out the spiral staircase but for some reason the mission just doesn't complete.[/QUOTE]
So are you supposed to go directly to the Barman or find the Agropom documents that are invisible to me?
If it's the document that stops me from continuing, then I'll just uninstall the game and try it after a few months.
X-7 is a really silly lab. [sp] You can just shoot your "hybernetic" self and he'll run away, and he's easy to avoid anyways. Also that dumb hooded guy with the yellow eyes [/sp]
[QUOTE=ionuttzu;44705133]So are you supposed to go directly to the Barman or find the Agropom documents that are invisible to me?
If it's the document that stops me from continuing, then I'll just uninstall the game and try it after a few months.[/QUOTE]
Once you find the book and Streloks stash, you get an updated objective telling you to find a way out of the underground. Once on the surface, Barman should send you a message via PDA telling you someone needs help.
[QUOTE]Dezodor: Finished testing the refueling thing. Seems like the patctch changelog is neat. Did not want to upload the patch before testing. Time runs fast, and in game development you better check things again before you share.[/QUOTE]
How nice to know. Patch in an hour or two?
[QUOTE=DEMONSKUL;44702755]Five bullets each?
Are you on easy or something? It takes me like a whole mag of 5.56 for one...[/QUOTE]
It seems like it's headshot based, to me. I noticed I could drop most mutants quickly with a shot or two to the face, but it'd take longer if I was hitting limbs or just the chest. It makes sense, I always viewed Bloodsuckers as glass cannons, ambush predators who stalk and surprise their prey but aren't necessarily killing machines if you're ready for them. They've never been as bad as people say.
Unless they changed something the difficulties really make no difference; all it does is affect the resistances of the player and the AI. Master just removes a lot of the base resistance the player and the AI have.
So, I am currently in Agroprom Underground and [sp]what am I supposed to do from here? I found the USB drive, now it tells me to find Streloks Book and find a way out of the underground, with the first one being the only active objective, as far as I can tell.[/sp]
Not sure if it counts as spoilers or not; Though, should I just head back out or?
[QUOTE=The fox;44705420]So, I am currently in Agroprom Underground and [sp]what am I supposed to do from here? I found the USB drive, now it tells me to find Streloks Book and find a way out of the underground, with the first one being the only active objective, as far as I can tell.[/sp]
Not sure if it counts as spoilers or not; Though, should I just head back out or?[/QUOTE]
Did you collect [sp]the book hiding inside of his stash?[/sp]
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