S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
Does anyone know how to enable the debug menu to spawn vehicles and stuff?
Anybody know how to add those fake specular maps to weapons? LA's weapons all seem to have them, but the LA Model Pack only has them on certain weapons and I want them on all weapons.
[QUOTE=Muukkis;44706867]Just aim really low with the mouse, open the door and then press the "use" button while looking at the air behind where the door was.
[editline]herp[/editline]
It's kind of ironic how it's much harder to escape from an open-topped vehicle than a closed one.[/QUOTE]
Alternatively you can use the passenger seat to get out since the angle is less steep.
Oh god, I just got to darkscape, some guy knocks me out, and during a cutscene he aggros and shoots me in the face. What gives?
Where the hell is the entrance to the Bar? I am baffled, I found a gate but there's no option to open it or anything.
[QUOTE=ionuttzu;44707340]Where the hell is the entrance to the Bar? I am baffled, I found a gate but there's no option to open it or anything.[/QUOTE]
If it's the Duty roadblock speak to Warrant Officer about it. You might have forgotten to do Ratcatcher's part of the Agroprom quest, though.
[QUOTE=croguy;44707387]If it's the Duty roadblock speak to Warrant Officer about it. You might have forgotten to do Ratcatcher's part of the Agroprom quest, though.[/QUOTE]
Nope, I took the files. I entered the Bar map, I mean entering the actual Bar, there's walls all around it.
Things are really well hidden in the mod, I cant even find the third PDA in Rostock Factory. Anyone know where to find it? Its the PDA of the first body you find.
[QUOTE=alundaio;44706530]Nothing so far is broken by my fix. Something was broken in early release of my full AI Tweaks for L.A. but it was unrelated to the fix directly. It was because of an error reading combat_ignore_cond from logic in my new enemy callback from cop. It should be fixed now in Lost_Alpha_AI_Tweaks_by_Alundaio_R2. The claim that person made was after I posted this new version, so my reaction was that the quest itself was broken. But he was simply using the old version.
Okay. They redesigned how generic schemes are loaded by xr_logic.script. They made it an automated process. However, they mistook xr_combat_ignore scheme to be a normal scheme that reads it's configuration from the active section. This is incorrect, xr_combat_ignore reads it's configuration from overrides. What was happening is that in xr_combat_ignore.set_scheme, storage.combat_ignore was NIL. This prevented npc:set_enemy_callback() from loading the combat_ignore action. Some NPC would have no enemy_callback because of this and would either react later when it was finally triggered by a logic switch or not at all. This is the reason for delayed reaction and the reason some npcs completely ignore you.
What I find odd is their scripter knew st.combat_ignore was nil. Instead of fixing it, they just added a check if st.combat_ignore wasn't nil before adding the enemy callback. Storage.<scheme_name> should never ever be nil in a set_scheme call...
My release is the fix AND a new enemy callback with config changes. If you are finding my changes too agressive, simply only use my xr_logic.script because it is indeed a real bug and a real fix.[/QUOTE]
I was using release 2. Sin still shoot me on sight when I return to their tunnel in Darkscape, I'm fairly sure they're not supposed to do that.
[QUOTE=Shirky;44707419]Things are really well hidden in the mod, I cant even find the third PDA in Rostock Factory. Anyone know where to find it? Its the PDA of the first body you find.[/QUOTE]
[sp] It's in the Duty HQ, that's why you need the gas mask. The first body thrown near you has no PDA. [/sp]
[quote= xKoweKx]
Guys... I found out some big problem in this new patch, so I have to cancel uploading and you have to wait a little more. Sorry! [/quote]
They were in the middle of uploading the patch and this happened.
The calamity that is LA's releases continues. :v:
[QUOTE=Tureis;44707578][sp] It's in the Duty HQ, that's why you need the gas mask. The first body thrown near you has no PDA. [/sp][/QUOTE]
[sp]I was given a gas mask, but when I clicked on it in my inventory it disappeared.[/sp]
[QUOTE=Shirky;44707600][sp]I was given a gas mask, but when I clicked on it in my inventory it disappeared.[/sp][/QUOTE]
[sp] It's suppose to do that, it's a consumable. That being said I don't know if it has a time limit so you might be fucked now [/sp]
[quote= xKoweKx]
I'm not troll. I'm the owner of Stalker.pl site and works with u3 (lead programmer) right now for that you can play as fast as you it possible with no bugs in LA and without waiting for MODDB autorization to download it. New version is compiling. ;)
[/quote]
What's with that 1.30001 patch thing, is it out?
[QUOTE=MoarFunz;44707642]What's with that 1.30001 patch thing, is it out?[/QUOTE]
almost.
How different is the alpha from vanilla?
Like, does [sp]the brain scorcher get turned off and its a lab run or is it something entirely different? [/sp]
[QUOTE=MoarFunz;44707642]What's with that 1.30001 patch thing, is it out?[/QUOTE]
If you looked up two posts, I just quoted a moddb comment from the guy in charge of uploading it saying that its delayed because of an unforseen problem...
[editline]2nd May 2014[/editline]
[QUOTE=SexualShark;44707648]How different is the alpha from vanilla?
Like, does [sp]the brain scorcher get turned off and its a lab run or is it something entirely different? [/sp][/QUOTE]
Are you talking about Lost Alpha or the original Oblivion Lost concepts?
[editline]2nd May 2014[/editline]
(Not Oblivion Lost the mod, btw, the original subtitle for STALKER)
Jesus, Lost World Origins translation is utter bollocks.
Has anybody found or made something better? Im aching to play this but the russian-only dialogue and fucked up grammar is killing it for me.
Keep crashing in CNPP due to a dumb particle they're using for ol' yellow eyes.
[QUOTE=Ownederd;44707646]almost.[/QUOTE]
Almost faster patch! Almost faster!
[QUOTE=Lyokanthrope;44707572]I was using release 2. Sin still shoot me on sight when I return to their tunnel in Darkscape, I'm fairly sure they're not supposed to do that.[/QUOTE]
Don't they say they will shoot you if you come back? Oh well, sad to hear this. I will remove download.
Where is the goddamn entrance?
[IMG]http://i.imgur.com/GW2igbk.jpg?1[/IMG]
[QUOTE=ionuttzu;44707784]Where is the goddamn entrance?
[IMG]http://i.imgur.com/GW2igbk.jpg?1[/IMG][/QUOTE]
You enter where you would normally leave to Wild Territory.
[QUOTE=alundaio;44707757]Don't they say they will shoot you if you come back? Oh well, sad to hear this. I will remove download.[/QUOTE]
[sp]Well, my quest marker says bring documents back to Veles...[/sp]
Welp, CNPP needs to be patched. [sp] Can't fix the terminal with the backup battery because it wont trigger that I grabbed it. [/sp]
The patch is out.
[url=http://www.mediafire.com/download/luxs9thrxh9v87a/STALKER_LostAlpha_patch_1.3001_.exe]Here![/url]
Source:
[quote=dezodor 4mins 40secs ago]
The patch is waiting to be authorized, till then here is a mirror from our mediafire page: Mediafire.com
and soon it will be ready on stalker.pl site as well
[/quote]
[QUOTE=alundaio;44707757]Don't they say they will shoot you if you come back? Oh well, sad to hear this. I will remove download.[/QUOTE]
Nah, that's what the group in the cordon says i believe.
[QUOTE=Bloodshot12;44707917]Nah, that's what the group in the cordon says i believe.[/QUOTE]
Yeah, the sin group in the cordon are openly hostile if you visit them after rescuing Fox. [sp]The Sin in Darkscape, however, are not. They want you to come back after getting the x18 docs etc.[/sp]
Well the exact fix is this:
[quote]xr_logic.script:
["combat_ignore"] = { section = "combat_ignore", always = true }
change always = nil to always = true. Combat Ignore gets it's configuration from overrides and not from active section. This is why storage.combat_ignore is nil when reset_scheme is called.[/quote]
If it still breaks quests, it's not my fault. But this is correct.
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