• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Lyokanthrope;44707873]The patch is out. [url=http://www.mediafire.com/download/luxs9thrxh9v87a/STALKER_LostAlpha_patch_1.3001_.exe]Here![/url] Source:[/QUOTE] Where was that posted?
New patch works well, few things I've noticed, -Settings are now permanent (including ones done through console such as FOV) -Actor legs option is removed from menu -Quickload doesn't crash my game -The audio at Sidovorich's place is bugged
[QUOTE=GunFox;44708060]Where was that posted?[/QUOTE] The polish stalker site, it's ran by Utak3r who is on Dez0wave and dez0dor posted exact link on moddb I think.
[QUOTE=GunFox;44708060]Where was that posted?[/QUOTE] Moddb comments section, by dezodor.
Spoilers about Freedom: [sp] They do nothing. There's only one Freedomer in one quest and that's it, you can visit their base but there's nothing to do there. [/sp] I also decided to do the bad ending because I couldn't continue on with the real ending. I went through three crashes that only gave me a stack trace just to watch [sp] the most poorly animated and pointless cutscene I've ever seen. The regular movie from vanilla ShoC plays right after it making the whole thing just out of context. [/sp]
I'm really new to the STALKER games and this is probably a really lame question, but I was playing Clear Sky and every now and then I run into theses crates filled with ammo of all calibers in bases and other faction areas. I'm curious why these are scattered here and there and why I can freely take from them, because it seems so game-breaking to me.
[QUOTE=Tureis;44708162]Spoilers about Freedom: [sp] They do nothing. There's only one Freedomer in one quest and that's it, you can visit their base but there's nothing to do there. [/sp] I also decided to do the bad ending because I couldn't continue on with the real ending. I went through three crashes that only gave me a stack trace just to watch [sp] the most poorly animated and pointless cutscene I've ever seen. The regular movie from vanilla ShoC plays right after it making the whole thing just out of context. [/sp][/QUOTE] I feel like all of the cutscenes and special effects shit could've been solved by using the movies already in the vanilla game, or just in documents lying about? I mean all of that X-18 cutscene completely took the scare out of the enemies in there because you see it coming.
Had to reinstall my game, but loaded my saves up fine with the patch.
the new reverb effects introduced in the patch are kinda painful with ogg files that aren't properly mastered. holy shit my ears.
So i got into strelok stash, just checking arround when suddenly my screen goes red, i open the door outside and see nothing, i look at my left and see nothing but darkness, i look a bit closer and i see White eyes...Suddenly GNOME GUY SCREAM AND TROWS SHIT AT ME AAAAAAAAAAAAA I jumped out of my chair, nearly fell but i managed to gain composture and send the fucker to hell and beyond That was scary
I killed [sp]The Yellow-Eyed dude at Bar. should I be worried?[/sp] [editline]a[/editline] Oh fuck, spoilers fixed
[QUOTE=BananaFoam;44708531]I killed [sp]The Yellow-Eyed dude at Bar. should I be worried?[/sp][/QUOTE] No, it effects nothing cause I doubt the game recalls the same actor each time.
[QUOTE=BananaFoam;44708531]I killed [sp]The Yellow-Eyed dude at Bar. should I be worried?[/ap][/QUOTE] I've killed him many times and it affects nothing, it doesn't change your faction relationship with SiN either.
[QUOTE=Thomo_UK;44708598]I've killed him many times and it affects nothing, it doesn't change your faction relationship with SiN either.[/QUOTE] Sin seems to be completely forgotten half way through the game. [sp] Yellow eyes is working with C-Con, I guess people just thought he was from Sin? [/sp]
Yay, the patch made it so I can actually load saves without crashing. Sid sounds like he's underwater when I talk to him though, is that normal? :v:
Nevermind fidding arround with my settings fixed it
[QUOTE=Tureis;44708618]Sin seems to be completely forgotten half way through the game. [sp] Yellow eyes is working with C-Con, I guess people just thought he was from Sin? [/sp][/QUOTE] They could've trimmed out a lot of the blabby blabby parts and just left the player wondering, I don't know if this is just 'creative license' but [sp]Yellow eyes is pretty much like Darth Vader at the Bar and I was laughing more than taking it serious.[/sp]
[QUOTE=Thomo_UK;44708772]They could've trimmed out a lot of the blabby blabby parts and just left the player wondering, I don't know if this is just 'creative license' but [sp]Yellow eyes is pretty much like Darth Vader at the Bar and I was laughing more than taking it serious.[/sp][/QUOTE] [sp] The more cutscenes I see with him he seems like a ~edgy~ Kingdom Hearts character lacking a voice. [/sp]
[QUOTE=Tureis;44708618]Sin seems to be completely forgotten half way through the game. [sp] Yellow eyes is working with C-Con, I guess people just thought he was from Sin? [/sp][/QUOTE] Damnit I assumed I was halfway through and now I spoiled it Even if it's poorly done it still would've been nice to find out later
[QUOTE=Bloodshot12;44708851]Damnit I assumed I was halfway through and now I spoiled it Even if it's poorly done it still would've been nice to find out later[/QUOTE] I'd consider the "half-way" point to be one you reach Old Metal Factory/Cement Factory/Yantar because we're reusing any asset we have. Also I assure you: it's poorly done.
I'm not disagreeing with you, I just like to discover something that makes me go "well that's fucking stupid" of my own volition. I love the maps though, it's so much fun to explore them. I could really see some amazing gameplay in the future for mods if somebody tries to create a freeplay mod and heavily changes the AI and spawns, because the maps are way more interesting to play in than CoP's. For the story, I'd be happy with a mod that just works ShoC's story into LA as the main quest.
[QUOTE=alundaio;44706530]Nothing so far is broken by my fix. Something was broken in early release of my full AI Tweaks for L.A. but it was unrelated to the fix directly. It was because of an error reading combat_ignore_cond from logic in my new enemy callback from cop. It should be fixed now in Lost_Alpha_AI_Tweaks_by_Alundaio_R2. The claim that person made was after I posted this new version, so my reaction was that the quest itself was broken. But he was simply using the old version. Okay. They redesigned how generic schemes are loaded by xr_logic.script. They made it an automated process. However, they mistook xr_combat_ignore scheme to be a normal scheme that reads it's configuration from the active section. This is incorrect, xr_combat_ignore reads it's configuration from overrides. What was happening is that in xr_combat_ignore.set_scheme, storage.combat_ignore was NIL. This prevented npc:set_enemy_callback() from loading the combat_ignore action. Some NPC would have no enemy_callback because of this and would either react later when it was finally triggered by a logic switch or not at all. This is the reason for delayed reaction and the reason some npcs completely ignore you. What I find odd is their scripter knew st.combat_ignore was nil. Instead of fixing it, they just added a check if st.combat_ignore wasn't nil before adding the enemy callback. Storage.<scheme_name> should never ever be nil in a set_scheme call... My release is the fix AND a new enemy callback with config changes. If you are finding my changes too agressive, simply only use my xr_logic.script because it is indeed a real bug and a real fix.[/QUOTE] This is an amazing thing, thanks for the reply. Got any other technical stuff like this to share?
the patch just breaks my game when i want to load a save i get this [code]Expression : fatal error Function : weapon_hud_value::load File : WeaponHUD.cpp Line : 38 Description : <no expression> Arguments : There is no 'binoculars' bone for weapon 'w_binoc_hud'.[/code]
[QUOTE=Gray Altoid;44709165]This is an amazing thing, thanks for the reply. Got any other technical stuff like this to share?[/QUOTE] They rewrote rx_facer (by Rulix) and xrs_grenadier (by Xstream) almost entirely and sadly do not mention them at all in script as being original author. The scripts follow original structure but things were re-written to follow the coders 'flavor' or coding style. All-in-all the script work is impressive in L.A.
You updating your AI tweaks for latest patch?
[QUOTE=spawny;44709317]the patch just breaks my game when i want to load a save i get this [code]Expression : fatal error Function : weapon_hud_value::load File : WeaponHUD.cpp Line : 38 Description : <no expression> Arguments : There is no 'binoculars' bone for weapon 'w_binoc_hud'.[/code][/QUOTE] Same error I had before I reinstalled, as it says if you installed any mods it probably won't work.
Fucking shit myself when I was navigating through the Dark Valley the first time and I hear "uuunhgh" and I turn around and see several of those [sp]creepy crawly motherfuckers[/sp] illuminated only by moonlight what the fuck are those things
Wow, if they do manage to fix all LA errors, it will one of the best games evar Plus, if some russian wacko team grabs it and does amazing stuff with it....auf wiedersehen to my nazi college grades
Seems a lot like the LA patch needs patching :v:
[QUOTE=nater;44709429]Same error I had before I reinstalled, as it says if you installed any mods it probably won't work.[/QUOTE] that would explain
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