• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
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[QUOTE=mecaguy03;45039740]Cool, I got into the survarium CBT.[/QUOTE] You lucky nigga.
[QUOTE=Heigou;45040888]it works ala world of tanks.[/QUOTE] You're kidding, right?
[QUOTE=mecaguy03;45039740]Cool, I got into the survarium CBT.[/QUOTE] Huh, me too.
[QUOTE=nige111;45042358]You're kidding, right?[/QUOTE] Right now it's like a russian CoD with 10 flag CTF. They are adding freeplay later though, Q4 2014.
Yeah Suvarium isn't great. It's literally as Lizzrd said. Plays like COD except not as shit. But still pretty meh. Hopefully freeplay will fix that and actually give it something that stands out.
I can never play it as it always says the servers are offline?
I swear to hell that if I take on this rap career and get big bucks, the first thing I will do is fund STALKER 2 lmao
[QUOTE=Jamie1992GSC;45043469]Yeah Suvarium isn't great. It's literally as Lizzrd said. Plays like COD except not as shit. But still pretty meh. Hopefully freeplay will fix that and actually give it something that stands out.[/QUOTE] If they added lean to MP it would actually make it a lot better
[QUOTE=Dub!;45043810]I swear to hell that if I take on this rap career and get big bucks, the first thing I will do is fund STALKER 2 lmao[/QUOTE] toxx
[QUOTE=Jamie1992GSC;45043469]Yeah Suvarium isn't great. It's literally as Lizzrd said. Plays like COD except not as shit. But still pretty meh. Hopefully freeplay will fix that and actually give it something that stands out.[/QUOTE]Survarium isn't bad, but right now don't think of it as anything other than an improved version of CoP's pvp multiplayer.
[QUOTE=Beacon;45046456]toxx[/QUOTE] nofun.jpg Tired of Toxx popping up any time someone says they'll do anything big in the future. Who gives a fuck. That aside, is there any ETA on the new OSGE or Call of Chernobyl?
[QUOTE=Lizzrd;45046858]Survarium isn't bad, but right now don't think of it as anything other than an improved version of CoP's pvp multiplayer.[/QUOTE] I lost absolute all interest in it after reading in an interview that they want it to actually play like Call of Duty. And then after playing it for shits and giggles whilst drunk. I remembered why I lost interest. But hey. Again make the Freeplay single stuff will redeem it....maybe... [QUOTE=Doom14;45047285]is there any ETA on the new OSGE or Call of Chernobyl?[/QUOTE] Now these are two questions I'd love some insight on. :v:
[editline]snip[/editline] Actually, on second thought, second-guessing based on rumours isn't the most informative thing. [editline]herp[/editline] Someone already probably linked this earlier in the thread, but I found this little forum page when going through my S.T.A.L.K.E.R. link list, it's got some old design document material, such as enemy / item placements for the maps in the old SoC design script as well as some other things such as scans from russian videogame magazines running stories on S.T.A.L.K.E.R. during the years of it's development (unfortunately the scans are only in russian so you'll basically have to read the language to make sense of them) : [url]http://www.gameru.net/forum/index.php?showtopic=32537[/url] [t]http://img.gameru.net/img/4a409.jpg[/t] [t]http://img.gameru.net/img/996ba.jpg[/t] [t]http://img.gameru.net/img/241ba.jpg[/t] [t]http://img.gameru.net/img/6189b.jpg[/t]
[QUOTE=Doom14;45047285]nofun.jpg Tired of Toxx popping up any time someone says they'll do anything big in the future. Who gives a fuck. That aside, is there any ETA on the new OSGE or Call of Chernobyl?[/QUOTE] I just looked up toxx on urban dictionary lol I'm not exactly lying but OK
gameru is a pure goldmine of stuff. i just wish i knew russian so i could navigate it better
For those that are interested, Kommando store is having a stalker related sale and finally I can buy the velcro patches. [url]http://www.kommandostore.com/stalker-sale.html[/url] Fuck almost forgot the link.
I'm still making my mod pack and i would appreciate any feedback for this latest version of S.L.A.M. Project: [url]http://freetexthost.com/q134pzdcl5[/url] [url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22613&page=115&sec_id=19[/url] S3r1ous Textures Effects and Audio v9 (textures/audio) S3r1ous Improvements v1.08 (bug fixes + game improvements) S3r1ous Additional Mods v2.1 that includes LA Real Weapon Names 1.0 by TKGP (REAL WEAPON NAMES) Health, Stamina and Radiation Screen Effects by MarteenDee and Galil (SCREEN EFFECTS) Dynamic Hud LA by Nod33Eset and Bak (DYNAMIC HUD) Weapon Overheating LA by Nuor (WEAPON OVERHEATING) The Guiders Mod 1.1d by Lipkiy (FAST TRAVEL)(Integrated into S3r1ous Improvements) Aurora's Ambient Add-On by vandr (EXPANDED AMBIENCE)(Integrated into S3r1ous Improvements) Without Hiding Weapons 0.1 by Nod33Eset (NO MORE HIDING WEAPONS WHEN TALKING TO TRADERS)
Not to be "That" guy but why S3r1ous? It sounds kind of...lame.
Haven't been here for a few weeks. Reading through everything I've missed out on... Super excited about the new OGSE. I'm hoping that they manage to do decent gameplay balance, if they do it should become the standard STALKER super-mod. (I really enjoyed the previous OGSE, but I went from having bullshit tough fights against absurdly resilient mutants, to everything becoming easy-mode after getting some seriously good body armour from soldiers that picked a fight with the stalkers at the Cordon. Wonky balance aside, it was awesome.) [QUOTE=LoNer1;44903541]I am working on the implementation of an Idea I had into my mod; [I]Psychic effects from approaching an artefact in combination with silent whispering sounds that increase in volume if you approach it.[/I] This will only apply to certain artefacts. Would this be a cool thing to do? I want to give artefacts their own postprocess effects, as well as sounds. They'll in fact become independent anomalies which you can carry, instead of mere offsprings from a certain anomaly. [I](I took this idea from a science program is saw yesterday involving dwarf stars and how the eruption of a star may influence others around it in such a way that they can change nature (as in evolve into a black hole, or become a supernova and such).[/I] I also had the idea to add all my 45 new artefacts to each anomaly in the game (ofc. electra goes with electra, psychic ones with psychic anomalies etc.) and make the spawn probability slightly higher but equal for all artefacts? [B]Yes / No, and why?[/B][/QUOTE] Oooh I like the way you think. Do you have ideas for any interesting artifact effects? Because its a shame how artifacts can only do things like +2 bulletproof or whatever. 45 new artifacts just means 45 slightly different ways of altering your stats. Of course you can use postprocess effects or sounds to help differentiate between them. (Except... artifact activation, mwuahahaha.) Any chance of new anomalies? It would be awesome if activating your new artifacts could create a new type of anomaly. (Even if it was spawned from one of the ordinary existing anomalies.) Or if some could be used directly as weapons, rather than bombs that spawn anomalies. Hold a crystal in your hand and shoot out fire or lightning or a cloud of darkness or something. Or create an anomaly in the distance wherever you are pointing, rather than at your feet. Of course, those ideas are rather moving away from the 'vanilla' part of the Vanilla+ mod... but the thought of 45 new artifacts gets me too excited about the possibilities for me to care about that. ;)
[QUOTE=Jamie1992GSC;45052673]Not to be "That" guy but why [B]so[/B] S3r1ous?[/QUOTE] :v:
[QUOTE=alundaio;45052731]:v:[/QUOTE] Damn it Alundaio. How did I not see that coming. :v:
[QUOTE=Jamie1992GSC;45052673]Not to be "That" guy but why S3r1ous? It sounds kind of...lame.[/QUOTE] Its one of my aliases
PB-6P9 for LURK: [t]http://static-1.nexusmods.com/15/images/130/431125-1402364874.jpg[/t]
[QUOTE=evil_twin;45052714]Haven't been here for a few weeks. Reading through everything I've missed out on... Super excited about the new OGSE. I'm hoping that they manage to do decent gameplay balance, if they do it should become the standard STALKER super-mod. (I really enjoyed the previous OGSE, but I went from having bullshit tough fights against absurdly resilient mutants, to everything becoming easy-mode after getting some seriously good body armour from soldiers that picked a fight with the stalkers at the Cordon. Wonky balance aside, it was awesome.) Oooh I like the way you think. Do you have ideas for any interesting artifact effects? Because its a shame how artifacts can only do things like +2 bulletproof or whatever. 45 new artifacts just means 45 slightly different ways of altering your stats. Of course you can use postprocess effects or sounds to help differentiate between them. (Except... artifact activation, mwuahahaha.) Any chance of new anomalies? It would be awesome if activating your new artifacts could create a new type of anomaly. (Even if it was spawned from one of the ordinary existing anomalies.) Or if some could be used directly as weapons, rather than bombs that spawn anomalies. Hold a crystal in your hand and shoot out fire or lightning or a cloud of darkness or something. Or create an anomaly in the distance wherever you are pointing, rather than at your feet. Of course, those ideas are rather moving away from the 'vanilla' part of the Vanilla+ mod... but the thought of 45 new artifacts gets me too excited about the possibilities for me to care about that. ;)[/QUOTE] I always thought there'd be a mod that turns the artifacts into grenades. Maybe slap some little tech device on the model and have the player just toss one like a grenade except with different effects depending on the artifact type.
OMG that PB On my mod pack.... once the second patch releases, i'm gonna probably anyway make the whole thing into 1 package and call it something cooler since by then the game probably is way more stable.
[QUOTE=ThaOneDon;45053149]Its one of my aliases[/QUOTE] It's a pretty dumb name for a mod.
[QUOTE=Dub!;45055474]It's a pretty dumb name for a mod.[/QUOTE] I will probably rename it to something like Kabal or Tesseract
[QUOTE=ThaOneDon;45055566]I will probably rename it to something like Kabal or Tesseract[/QUOTE] Tesseracts sounds cool. Maybe an acronym like a lot of other mods.
So how much has been done to mod LA then so far, Don? You seem in the know for that kind of stuff. Do we have any major changes, or just tweaks and fixes so far?
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