S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=millenia3d;45077485][t]http://media.moddb.com/images/mods/1/13/12990/Untitled-1.2.jpg[/t]
More LURK stuff :v[/QUOTE]
Would be extremely cool if you made one of these:
[IMG]http://fotos.subefotos.com/94a11343cacf10b9b275f90a8c5e87a2o.jpg[/IMG]
STALKER is lacking a well made FAL Para. The MISERY one had that....weird stock and grip...
[QUOTE=millenia3d;45081519]Yeah I actually used it for a base here, it's really good. I did a ton of super quick hand painting on top to break it up and add more wear shapes to make it more natural and less procedural :D
Only took an hour and a half altogether! (I did spend 2-3 hours making the presets the other night, though)[/QUOTE]
That's really cool, I'm probably going to get it once I've gotten a bit more proficient, glad it's speeding up your work!
Found a really cool blog about the train line around Yanov today!
[url]http://www.radioactiverailroad.com/[/url]
Can't let the thread die!
Survarium's gonna be updated today, for those who give a damn.
[editline]13th June 2014[/editline]
Question btw, are people cool with taking survarium in this topic or should I try to dig up some old topic for it?
I did make a thread for it originally, but I don't mind talking about it here to be honest
Not much to talk about right now either, seeing as it's more of an improved CoP multiplayer untill the freeplay hits.
im sorry I dunno how to embed anymore :(
I'm playing OGSM 1.8 CE for Clear sky, and i'm stuck at one quest:
I have to find migration map for Inqusitor, and i don't know where it is.
I'm sure it's agroprom underground(Because after i flood it, it says the quest is failed)
Any help?
[QUOTE=Super_Poo;45092332]im sorry I dunno how to embed anymore :([/QUOTE]
Click the insert video button and insert the link. Make sure to remove the 's' from https.
[QUOTE=Lizzrd;45091735]Not much to talk about right now either, seeing as it's more of an improved CoP multiplayer untill the freeplay hits.[/QUOTE]
When the other aspects of survarium are out I'll jump on it.
Hoping SoC is on sale this summer sale, I need to learn what it's like to kill bandits who keep screaming CYKA.
[QUOTE=Dub!;45092520]Click the insert video button and insert the link. Make sure to remove the 's' from https.[/QUOTE]
Also remember that the URL has to be in the /watch? Format
No youtu.be or embedded nonsense in the URL. Keep it clean
Are there any mods that fix the Faction Wars in Clear Sky?
It's so fucking annoying having to retake the bandit base every 5 minutes because the Loners refuse to move in and take over
[QUOTE=Jetpack Bear;45099426]It's so fucking annoying having to retake the bandit base every 5 minutes because the Loners refuse to move in and take over[/QUOTE]
It's working as intended : The Bandits are supposed to respawn indefinitely even after their main base gets taken, same with every other faction that can participate in Faction Wars. I guess the rationale would be that the game would get really boring if you wiped out the opposing faction since Clear Sky maps don't really have much in the way of enemies that aren't part of the Faction Wars-mechanic.
As far as mods that 'fix' the Faction Wars, the best mod for that is "The Faction War", but it's a freeplay mod that takes out the whole storyline so you're better off finishing Clear Sky "as it is" and then coming back for a second playthrough with TFW. Factions stay dead in TFW once they're finished but on the other hand there's not really any proper "endgame" for the mod at the moment so once you've killed all the other factions, the game kind of becomes a bit empty even though it seems to have the best A-life out of all CS mods.
[QUOTE=Shadower1337;45096130]Hoping SoC is on sale this summer sale, I need to learn what it's like to kill bandits who keep screaming CYKA.[/QUOTE]
PAPALI PAPALI CYKA
[B]L.U.R.K. updates on sound![/B]
-HEAVY WIP; Mind, most things you're seeing here are placeholders. It's about the fact the feature works!-
[video=youtube;no1OyDeMdVk]http://www.youtube.com/watch?v=no1OyDeMdVk[/video]
[video=youtube;cKAtfgAqT1U]http://www.youtube.com/watch?v=cKAtfgAqT1U[/video]
[QUOTE=LoNer1;45102256][B]L.U.R.K. updates on sound![/B]
-HEAVY WIP; Mind, most things you're seeing here are placeholders. It's about the fact the feature works!-
[video=youtube;no1OyDeMdVk]http://www.youtube.com/watch?v=no1OyDeMdVk[/video]
[video=youtube;cKAtfgAqT1U]http://www.youtube.com/watch?v=cKAtfgAqT1U[/video][/QUOTE]
Two questions: why the ironsight sounds and why the 100% chance of tracers?
[QUOTE=K1ngo64;45102333]Two questions: why the ironsight sounds and why the 100% chance of tracers?[/QUOTE]
For #1; I think it's pretty immersive
For #2; I think it's to see where his bullets go :v: I wouldn't know
[QUOTE=LoNer1;45102419]For #1; I think it's pretty immersive
For #2; I think it's to see where his bullets go :v: I wouldn't know[/QUOTE]
Why does the pistol make all that noise when it's aimed? Is it broken or something?
[QUOTE=Callinstead;45102449]Why does the pistol make all that noise when it's aimed? Is it broken or something?[/QUOTE]
You guys obviously don't get it.
Like I said, everything here is a [B]placeholder[/B]. It's [I]not[/I] about what you [I]hear or see[/I], it's about the [B]thought behind[/B] what you're hearing or seeing. Emphasis on the features are there so you can [U]distinct[/U] them from the vanilla experience.
The 'noise' the pistol makes is actually something to create more immersion with. Those sounds will probably vary on the suit you're wearing so when you aim your gun, you hear your backpack rustle and your clothes scrape against each other, like in Metro 2033.
ironsight sound effect only really makes sense if the weapon has some loose rattling shit like a strap or something
personally I always preferred the approach of making normal ammo have normal tracers and then separately sell tracer ammo that's 100% tracers but wears down your weapon a bit quicker
[editline]14th June 2014[/editline]
okay yeah the suit noise makes sense
That ironsight sound is most likely a placeholder, that sound is there to demonstrate that it is there. I would imagine that the sound dev would make one that is considerably more subtle than what it is now. As for the Doppler effect that is quite a nice feature, I prefer that as opposed to hearing a hind that is half way across the map as loud as if it were above you.
The gunshot reflections are just plain awesome though. All of these sound enhancements will make LURK really appealing. They're paying attention to the little things that can make a mod/game great as opposed to slapping a million guns and maps then calling it a day. This is some next level stalker modding. The fact that Daemonius records the sounds himself, hell even records it behind cover so that he can get a realistic bullet snap is just incredible. I wish nothing but good things towards the LURK development team. If any of you guys are reading this thank you and keep up the great work!
[QUOTE=K1ngo64;45102333]why the 100% chance of tracers?[/QUOTE]
The video is there just to showcase the sound, everything else is 100% Vanilla so you can just compare the sound mechanics to Vanilla and you're not left wondering whether the sound effect you hear is just affected by a different sound file playing instead of the difference only being brought upon you by the change in sound mechanics themselves.
[QUOTE=LoNer1;45102480]The 'noise' the pistol makes is actually something to create more immersion with. Those sounds will probably vary on the suit you're wearing so when you aim your gun[/QUOTE]
I wonder if it's also something that enemies will hear, because that would actually make some lighter suits like the 'merc suit'(I use the term "lighter" as in, less defense) produce less audible movement noise during such actions, making stealth more viable in those suits as opposed the heavy ones. Although I don't know if that would just produce an unnecessary obfuscation to S.T.A.L.K.E.R. stealth since it already only seems to really work in open ground environments and in Lost Alpha.
It would be pretty dope to have the Exosuit make mechanical noises as you run around. I can't imagine them being completely silent like they are now.
How is Secret Trails 2? There's been a somewhat official merge of it and AA2 and was thinking of trying it out.
It's interesting but be prepared that the first few hours of it will be just near-aimless wandering around the CNPP and Pripyat. It's also one of the few mods where you actually play as a Monolith, it has a [I]really[/I] long storyline and a lot of it, especially in the beginning focuses on Monolith doing shit during the general timeframe of the ending of Clear Sky and the beginning of Shadow of Chernobyl. Perhaps the most frustrating thing about the mod is that in the beginning there are too many sections where you have to find some jackass [I]somewhere[/I] around the general area of the CNPP or Stancia_2 and you have no idea where the character you need to talk to is, because he's not highlighted on the map and as such, you'll end up running around for hours and hours doing stupid bullshit, just running the Stancia_2 and Stancia_1 back and forth. In the beginning of the game, I'd recommend setting your stamina consumption rate really low and making your sprint horribly fast(while not modifying regular running speed) because that's the best way to avoid the tedium of the first hour or two until the mod gets interesting.
[QUOTE=Cutthecrap;45103296]You said it has a long storyline. is the mod properly translated?.[/QUOTE]
It's relatively understandable. As in, you can tell that it's partially machine translated but it's not total nonsense.
[QUOTE=Muukkis;45103187]Description.[/QUOTE]
You said it has a long storyline. is the mod properly translated? I would love to play it and know the story.
Talking about storylines, which other mods have a good one? I understand LWO has a good one but due to translation issues it's impossible to enjoy it.
[QUOTE=Shadower1337;45096130]Hoping SoC is on sale this summer sale, I need to learn what it's like to kill bandits who keep screaming CYKA.[/QUOTE]
you should just buy it anyway.
SoC = buy without hesitation.
[editline]14th June 2014[/editline]
[video=youtube;U1fvMSs9cps]http://www.youtube.com/watch?v=U1fvMSs9cps[/video]
Funny, I just found this video and thought to myself "but where have I seen this before" ...
[I]It's a sprite consisting of 6 transitions in STALKER for the artefact effects for the gravi like artefacts[/I] :v:
Lol, GSC making good use of stuff like this. It also looks good so why not? I might even do the same for PPx now I've seen this. Just edit huge interstellar pictures to fit as artefact sprites!
Sauce: [url]http://www.iflscience.com/space/outstanding-time-lapse-stellar-explosion-hubble[/url]
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