S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Lijitsu;40354273]You're missing a patch or two.
Joining Freedom for me was pretty easy, because I got lucky and a chopper flew over the base before I left it. I hid and it shot some dude to death who had a Mosin. He only had a few rounds of ammo, but it was enough to get me started.[/QUOTE]
Well tbh TFW is kinda OK.
The squad thing is annoying since they take ages before they come.
[QUOTE=BuddieBBB;40355991][img]http://filesmelt.com/dl/screenie7.jpg[/img]
[url]http://www.moddb.com/mods/lurk/images/particles[/url][/QUOTE]
y u help lurk and not redux :(
Where exactly do I go to sleep on Dooms Mod? Do I have to have a sleeping bag or something? Or is it in predefined locations, like CoP?
[QUOTE=Playguy;40356463]Where exactly do I go to sleep on Dooms Mod? Do I have to have a sleeping bag or something? Or is it in predefined locations, like CoP?[/QUOTE]
Both. You will have to fine the location.
For example: in Cordon, in Roookie Village, you can sleep down the basement where there are 2 bedrolls put next to each others. With a flashing icon to notice you under the minimap that you can sleep there.
The link for doomguys mod in the OP's page doesn't work anymore.
[QUOTE=Shoopiwoop;40356186]Well tbh TFW is kinda OK.
The squad thing is annoying since they take ages before they come.[/QUOTE]
TFW is great. The squad times are fine, if they just suddenly arrived there wouldn't be much challenge to the mod since you could spam squads in the middle of an enemy base.
[QUOTE=Lijitsu;40357311]TFW is great. The squad times are fine, if they just suddenly arrived there wouldn't be much challenge to the mod since you could spam squads in the middle of an enemy base.[/QUOTE]
No you don't quite get what i mean.
when i mean they take ages to come i mean it really takes a long fucking time. I can see them fucking standing in the same place in the map and i'm just: "just move goddammnit"
Their dot doesn't move gradually, it jumps unless they're within a certain distance to you. They're still moving at the same pace.
[t]http://cloud-2.steampowered.com/ugc/1081138299079803943/3BAE4E4499A171708E7F4A50EFFD9F9C2A40CC40/[/t][t]http://cloud-2.steampowered.com/ugc/1081138299079792773/53E22E31992DB966D617C76ED7CF5F6B7FDF332F/[/t]
I think my Swartz mod is possessed. Or Crab needs an exorcist.
That's normal.
If he was walking there normally, I'd be worried.
Also I found [url=http://www.youtube.com/watch?feature=player_embedded&v=6k01DIVDJlY#t=149s]inspiration[/url] for my next story.
Is there a bug with the unique artifact in the cordon (SGM 2.2)? I know it's supposed to be north of Sid's basement but there's absolutely nothing in that crater. Just really pissing me off and I'm so close to just spawning it in (somehow).
Checked every page of the last thread, this thread and several other places and just cannot find a solution.
[B]Edit:[/B]
I'm able to cancel the mission but not sure if there's a cool down period to pick it up again.
[B]Edit:[/B]
[t]http://www.facepunch.com/fp/ratings/heart.png[/t]
[QUOTE=Hammer7;40361605]For all SGM stalkans.
Unique arty spawn locations
[t]http://i.minus.com/iCUmx23SW9nfo.jpg[/t][/QUOTE]
[QUOTE=Lijitsu;40357425]Their dot doesn't move gradually, it jumps unless they're within a certain distance to you. They're still moving at the same pace.[/QUOTE]
i aint waiting 10 mins for them to get to me :v:
too impatient for that.
I must say i like OGSE. Quite good mod.
[QUOTE=Shoopiwoop;40359055]i aint waiting 10 mins for them to get to me :v:
too impatient for that.[/QUOTE]
So call them and go do something else.
[editline]20th April 2013[/editline]
And at no point will you ever have to wait 10 minutes for a squad to reach your position. Freedom's time caps out at I think like 3 minutes, and everyone else's isn't much longer.
[QUOTE=Death n1;40359039]Is there a bug with the unique artifact in the cordon (SGM 2.2)? I know it's supposed to be north of Sid's basement but there's absolutely nothing in that crater. Just really pissing me off and I'm so close to just spawning it in (somehow).
Checked every page of the last thread, this thread and several other places and just cannot find a solution.
[b]Edit:[/b]
I'm able to cancel the mission but not sure if there's a cool down period to pick it up again.[/QUOTE]
There is 3 spots.
1. Radiated junk near Sidorovich's place (where you see flesh getting killed by anomaly at the beginning of SoC)
2. "C" like placed rocks next to the train at the west end of the railroad.
3. On the middle of railroad between west tunnel and a bridge.
[QUOTE=Lijitsu;40359081]So call them and go do something else.
[editline]20th April 2013[/editline]
And at no point will you ever have to wait 10 minutes for a squad to reach your position. Freedom's time caps out at I think like 3 minutes, and everyone else's isn't much longer.[/QUOTE]
Well they ain't moving and it takes ten minutes.
i have no reason to lie about this
[QUOTE=Shoopiwoop;40359642]Well they ain't moving and it takes ten minutes.
i have no reason to lie about this[/QUOTE]
Then they probably got into a fight.
[QUOTE=rikimaru6811;40354128]Got a bigger version of this, without the exo guy?[/QUOTE]
If there's a way to get rid of the HUD for SGM 2.2 I would gladly take another screenshot of it, I tried using the numpad + and - but it doesn't work for some reason. That's why I always go third person, because it at least doesn't show the HUD.
For all SGM stalkans.
Unique arty spawn locations
[t]http://i.minus.com/iCUmx23SW9nfo.jpg[/t]
[QUOTE='[Green];40358342']That's normal.
If he was walking there normally, I'd be worried.
Also I found [url=http://www.youtube.com/watch?feature=player_embedded&v=6k01DIVDJlY#t=149s]inspiration[/url] for my next story.[/QUOTE]
Oh man, who knew barbedwire cocks were real.
This should be good.
I'd go back to SGM 2.1, but my CoP is still doing that thing where it crashes at the main menu if I run under anything but DX9.
holy shit, I found a "legendary" AK that shoots SVD rounds in Clear Sky, I didn't know this existed
fuck selling it for 1500ru, I'm keeping this shit
[QUOTE='[Green];40358342']feature=player_embedded&v=6k01DIVDJlY#t=149s]inspiration[/url] for my next story.[/QUOTE]
Snorsk facts.
Is there anything to do in Agroprom other than investigate the crash sites in SGM 2.2? I wiped that Wage faction off the map for shits and giggles but I haven't found anything else to do. The flash drives the commanders had only provide coordinates for stashes which I'm not sure if I should bother with because I'm stacked on excellent gear already.
What mod should I install for Clear Sky (that isn't Complete).
My saves won't be corrupted if I edit the weight limit for them right?
[QUOTE=zeldar;40363546]My saves won't be corrupted if I edit the weight limit for them right?[/QUOTE]
No they shouldn't.
Sergei is still the owner of the Stalker franchise rights, right? And he only wants to sell it with ridiculous demands?
[QUOTE=proch;40364757]Sergei is still the owner of the Stalker franchise rights, right? And he only wants to sell it with ridiculous demands?[/QUOTE]
The way he goes about it, it's like he WANTS to kill the franchise, get your shit together Sergei.
[QUOTE=rikimaru6811;40354128]Got a bigger version of this, without the exo guy?[/QUOTE]
I loaded up that save and took another picture for you bro, found out how to remove my HUD via the console!
[t]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/2013-04-21_000442.jpg[/t]
[QUOTE=Amez;40365083]I loaded up that save and took another picture for you bro, found out how to remove my HUD via the console!
[t]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/2013-04-21_000442.jpg[/t][/QUOTE]
You can also untick "Show weapon" in options and use scoped weapon.
No hud and no zoom.
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