S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
As I recall in SoC you recover stamina while walking, but in CS you have to be stationary.
Not entirely certain, but if that's true it'd explain the difference.
[QUOTE=Etcetera;41046863]As I recall in SoC you recover stamina while walking, but in CS you have to be stationary.
Not entirely certain, but if that's true it'd explain the difference.[/QUOTE]
In SoC the only way to recover Stamina is not moving. You don't recover them walking even at 0.0Kg.
Which is the same as CS.
Looking at those images lastpage, wow I forgot how low res COPs skydome was
[QUOTE=ManRod;41040144]You need to get your eyes tested or learn the definition of image saturation.
[IMG]http://media.moddb.com/images/downloads/1/56/55745/vibrant02.jpg[/IMG][/QUOTE]
That oversharpening + overcontrast hurts my eyes.
SweetFX is fucking shite, why can't people see this?
[QUOTE=nige111;41047224]That oversharpening + overcontrast hurts my eyes.
SweetFX is fucking shite, why can't people see this?[/QUOTE]
Because it's personal preference and taste?
SweetFX is only as shit as your settings. Everything is customizable in it.
Got a sweet ass redux infographic coming up soon thanks to etcetera's great work with suits and upgrades, and an awesome mystery artist!
[QUOTE=nige111;41047224]That oversharpening + overcontrast hurts my eyes.
SweetFX is fucking shite, why can't people see this?[/QUOTE]
SweetFX can be good if you have the right configuration.
For example: In Battlefield 3 to remove the Blue tint bullshit.
Basically it allows you to tweak the post processing the way [b]you[/b] like.
[media]http://www.youtube.com/watch?v=vO6PFC1xgSs[/media]
Enjoy yet another highlight of my continued struggle with People Soup.
[QUOTE=rikimaru6811;41047021]In SoC the only way to recover Stamina is not moving. You don't recover them walking even at 0.0Kg.
Which is the same as CS.[/QUOTE]
I can deal with that, I just hate the bleeding system. Doesn't it just have bleeding vs not bleeding or something? I remember bleeding out is always way more of a problem in CS than the other 2 games for me.
[QUOTE=Combineguy;41049022][media]http://www.youtube.com/watch?v=vO6PFC1xgSs[/media]
Enjoy yet another highlight of my continued struggle with People Soup.[/QUOTE]
You got the longer end of the stick with that death, buddy.
Last time I tried it the BTR never broke through, resulting in me having to [I]backtrack through the Garbage[/I] in order to reach Cordon.
[media]http://www.youtube.com/watch?v=dIbter5CoUM[/media]
I have one last taste of the Soup, my friends. The lighting is absolutely fucked, but that muzzle flash is from my mortal enemy.
The fucking BTR.
I quit.
Zombie ported over pretty much all of the stalker world models to Source
[url]http://facepunch.com/showthread.php?t=1278832[/url]
This made my week.
Basically Winter of Death with driveable vehicles, randomly generated buildings interiors and robot companions.
[url]http://www.kickstarter.com/projects/1683973133/frozen-state?ref=card[/url]
[QUOTE=rikimaru6811;41054952]Basically Winter of Death with driveable vehicles, randomly generated buildings interiors and robot companions.
[url]http://www.kickstarter.com/projects/1683973133/frozen-state?ref=card[/url][/QUOTE]
It's not winter of death if you don't juggle guns in your hands every time you use them.
Speaking of WoDU, authors making another winter themed mod - Frozen Zone.
Early screens [url]http://imgur.com/a/Ppqvl[/url]
Some of the screen looks like GMod poses.
isn't the lead guy on that frozen state project, alex prokhorov, an old lead programmer from GSC?
[editline]16th June 2013[/editline]
ah no, same name but different guy, an alex prokhorov moved from GSC to 4A after SoC to work on Metro.
frozen zone mod looks frigging breath taking
[QUOTE=croguy;41050802]You got the longer end of the stick with that death, buddy.
Last time I tried it the BTR never broke through, resulting in me having to [I]backtrack through the Garbage[/I] in order to reach Cordon.[/QUOTE]
Same happened to me. Joke's on thw BTR though; the gates actually break eventually after taking damage. I bombarded the fucker with an Bulldog over the gate, but after ~18 VOG-25s the gate fell on the ground. Fired my one RPG rocket at it, blew it up and strolled into Cordon without my most powerful explosives. Random stashes are a lifesaver in the Soup.
Honestly, it looks too good to me to be in STALKER.
[QUOTE=Hammer7;41055684]Speaking of WoDU, authors making another winter themed mod - Frozen Zone.
Early screens [url]http://imgur.com/a/Ppqvl[/url][/QUOTE]
Holy fuck, that looks amazing. New models that look good and fitting, and good looking snow. Is there a moddb page?
Oh god, I don't think I can keep going in the Soup.
I'm wearing my Vega green better-than-Seva Ecologist suit, have a shitload of artifacts, and a bandit with a sawn off can still 1 shot me while standing at the train outside of the depot while I'm inside.
It's like all armor does is weigh you down a little. I'd have progressed just as easily wearing nothing and with no artifacts.
I need to invest in exceptionally bullet spongy gear.
to be honest I'm not too impressed by those shots, it's obviously not Stalker anyway
Prepare your ears
[media]http://vocaroo.com/?media=s1CwV3GaENcp[/media]
[QUOTE=Beacon;41057361]to be honest I'm not too impressed by those shots, it's obviously not Stalker anyway[/QUOTE]
Those animations look a lot like stalker ones. Like that one pic with the stalkers aiming.
hm i guess but i dunno, i don't fancy it honestly
He needs to release a video.
[QUOTE=croguy;41058562]He needs to release a video.[/QUOTE]
It's really a STALKER mod and it's in development for more than a year, planned release is on Fall 2013
[video=youtube;TvCZ5ArPpSo]http://www.youtube.com/watch?v=TvCZ5ArPpSo[/video]
[video=youtube;UFJjzvP1ZJ4]http://www.youtube.com/watch?v=UFJjzvP1ZJ4[/video]
[video=youtube;xgP8TGDn0ls]http://www.youtube.com/watch?v=xgP8TGDn0ls[/video]
Oh yeah, last applicants for PRO STALKER TOURNAMENT OF 360 NOSCOPES are accepted today. If you care.
[editline]16th June 2013[/editline]
3 hours and 33 minutes to be punctual.
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