S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Etcetera;45751149]Survivarium hasn't even been released yet and already people have ripped its weapon models.
Russians, man[/QUOTE]
That's how things go, man.
Also
[video=youtube;af9rdNGnNmQ]http://www.youtube.com/watch?v=af9rdNGnNmQ&feature=youtu.be[/video]
[sp]pls dun haet on my vid editing skillz. I dont want to show gameplay just yet, just a teaser for on the page[/sp]
[QUOTE=LoNer1;45751333]
[sp]pls dun haet on my vid editing skillz. I dont want to show gameplay just yet, just a teaser for on the page[/sp][/QUOTE]
Yeah, alright.
Change "From the people behind" to "From the team behind" - sounds far more professional.
Likewise, "A new project emerged" is awkwardly phrased. Emerged in the past tense suggests it's already been released, and use of the passive voice makes it sound like some sort of mutant threat, as opposed to something worked on by you guys. Honestly, you could just remove it entirely. Since we're watching a teaser it's pretty obvious that it's something new.
The cloud of features is a pretty interesting way to present them - I like it.
The logo doesn't quite look coherent - the "VANILLA +" part is a [I]little[/I] too far from the STALKER bit. I would, if I were you, move it up so that the two touch, and widen VANILLA + to be the same length as STALKER.
You might also want to add something about it being for SoC somewhere, in the logo or otherwise. Now, you and I know it's got to be for SoC 'cos of ZRP and 1.0006 and so on, but I think in this case it's worth being clear. Stalker: Vanilla+ could refer to any of the three (and indeed I suppose it might, if this project is a success).
Put a URL at the end, if you've got one.
Sound design and music were good - they emphasised the Stalker feel of the video without being distracting.
[editline]21st August 2014[/editline]
Overall the video was pretty good, as teasers go. Looking forward to seeing what you do with ingame footage.
[QUOTE=Etcetera;45751441]Yeah, alright.
Change "From the people behind" to "From the team behind" - sounds far more professional.
Likewise, "A new project emerged" is awkwardly phrased. Emerged in the past tense suggests it's already been released, and use of the passive voice makes it sound like some sort of mutant threat, as opposed to something worked on by you guys. Honestly, you could just remove it entirely. Since we're watching a teaser it's pretty obvious that it's something new.
The cloud of features is a pretty interesting way to present them - I like it.
The logo doesn't quite look coherent - the "VANILLA +" part is a [I]little[/I] too far from the STALKER bit. I would, if I were you, move it up so that the two touch, and widen VANILLA + to be the same length as STALKER.
You might also want to add something about it being for SoC somewhere, in the logo or otherwise. Now, you and I know it's got to be for SoC 'cos of ZRP and 1.0006 and so on, but I think in this case it's worth being clear. Stalker: Vanilla+ could refer to any of the three (and indeed I suppose it might, if this project is a success).
Put a URL at the end, if you've got one.
Sound design and music were good - they emphasised the Stalker feel of the video without being distracting.
[editline]21st August 2014[/editline]
Overall the video was pretty good, as teasers go. Looking forward to seeing what you do with ingame footage.[/QUOTE]
I can always, always rely on you man. I'll get to work immediately! (and URL will come, hence why I made the vid private and only posted it here.
Also, rain doesn't loop properly, wanted to fix that as well.
If anyone else wants to add up to his list, feel free to. You guys know I'm open to hear anything!
AA 2.05 is out on moddb
I'm playing misery and I'm currently recruiting people for the pripyat mission. I allied with freedom and got strider accepted, too. For a little while he used to stand by one of the tables at Yanov station with his monolith buddies but suddenly they're all gone. Is this normal? Where'd he go, fuck.
[QUOTE=JurajIsNotPirat;45766815]I'm playing misery and I'm currently recruiting people for the pripyat mission. I allied with freedom and got strider accepted, too. For a little while he used to stand by one of the tables at Yanov station with his monolith buddies but suddenly they're all gone. Is this normal? Where'd he go, fuck.[/QUOTE]
They go out and wander Jupiter, though they often get killed.
There hasn't been any news on Redux 2 since 2013 on moddb
Or am I looking at the wrong page?
that is correct, I stopped updating ModDB, but there are more recent posts on my blog
we're preparing for a rename and stuff right now :)
[QUOTE=JurajIsNotPirat;45766815]I'm playing misery and I'm currently recruiting people for the pripyat mission. I allied with freedom and got strider accepted, too. For a little while he used to stand by one of the tables at Yanov station with his monolith buddies but suddenly they're all gone. Is this normal? Where'd he go, fuck.[/QUOTE]
Usually if you recruit someone, they'll end up in Zulu's Tower until you're ready to go to Pripyat already. And I don't know if Misery 2.X changes this or not, but I recall that Strider usually hangs out by the door of the leader of the Faction they've been accepted to.
[QUOTE=Muukkis;45767579]Usually if you recruit someone, they'll end up in Zulu's Tower until you're ready to go to Pripyat already. And I don't know if Misery 2.X changes this or not, but [B]I recall that Strider usually hangs out by the door of the leader of the Faction they've been accepted to.[/B][/QUOTE]
oh, that was actually him. Thanks! I didn't check because I remembered always seeing a random guard there.
[QUOTE=Beacon;45767350]that is correct, I stopped updating ModDB, but there are more recent posts on my blog
we're preparing for a rename and stuff right now :)[/QUOTE]
Wow, you look pretty old for 21.
[editline]22nd August 2014[/editline]
in a good way
[QUOTE=proch;45769608]Wow, you look pretty old for 21.
[editline]22nd August 2014[/editline]
in a good way[/QUOTE]
haha thanks pal
[editline]22nd August 2014[/editline]
lip-bite professionalism rite hiah
While searching for Skadovsk references, I stumbled upon something..
[t]http://i.imgur.com/Mn2wVUP.jpg?1[/t]
Magnificent.
The tark fucking the banditsucker or the stalker bros?
easy to get confused
Blåberry, no
Crisis strikes again.
Is it bad that I assume it's always Crisis?
Erotic Stalker fanart being as niche as it is - no, it's not unreasonable.
Installing Call of Pripyat, never played it with mods, which one should I get?
Hi guys, would anyone here be able to help me out with an issue i'm having with the Steam version of Shadow of Chernobyl?
Basically my game seems locked to 60FPS even though vsync isn't turned on and I have no idea what's causing it. This is the 1st time i've played 1.0006 as i've not played S.T.A.L.K.E.R in a while and i've only just encountered it now. To my knowledge 1.0005 never did this so I have no idea what's going on.
I've tried the following:
1) Playing the Vanilla game. No mods, no launch commands - still the same issue.
2) I've installed Autumn Aurora 2 and unlocked the framerate in the ENB included yet it's still capped to 60FPS.
3) Tried different display drivers. I'm using a MSi 290 and i've tried 14.2, 14.4 and now 14.7 Beta 3. Again, the issue still persists. Note that I tried installing the display driver only, then the display driver with CCC.
4) Re-installing Windows and re-installing S.T.A.L.K.E.R. Still nothing.
While the game runs fine at 60FPS i'm getting 'mouse lag' and it just doesn't feel as responsive as what i'm used to. All my other games are absolutley fine whilst trying the above methods. This is what the rs_stats on command displays (FPS is in the top left):
[IMG]http://cloud-4.steampowered.com/ugc/41977056610388199/735FE9F710E457960D51BDA394971D99F9E06373/[/IMG]
If anyone can help i'd appriciate it.
Also, i'm in love with Autumn Aurora 2!
[QUOTE=Virtanen;45776014]Installing Call of Pripyat, never played it with mods, which one should I get?[/QUOTE]
none, it's just fine vanilla
play through once and then you can try mods and see what hey change and have much more appreciation for it
1st time playing? No mod.
Graphics: [URL="http://absolute.crommcruac.com/"]CrommCruac's Absolute Textures pack[/URL]
Weather stuff: [URL="http://atmosfear.crommcruac.com/"]CrommCruac's Atmosfear[/URL]
Unreasonably hard: [URL="http://www.moddb.com/mods/stalker-misery"]Misery[/URL]
Insanity: SGM 2.1
Batshit insane: SGM 2.2
"SGM" means "Sigerous Mod"
Somewhat crazy: [URL="http://www.moddb.com/mods/swartz-mod/downloads"]Swartz Mod[/URL]
Short, new well-made level: Valley of Whispers
Hard, fun, all round balanced because I'm totally not biased: Redux
The 2nd best mod on my personal list, A-life, items tweaks and atmosfear: Doom'sCoPMerge
Doom'sCoP merge is quite hard to find and usually being mistaken for its counterpart for SoC.
Now.. there it is! [url]http://filesmelt.com/dl/Dooms_CoP_Mod_Merge_v0.1_1.rar[/url]
If you experience texture errors, install Absolute Textures over it. Courtersy of Araknid.
Alternatively you can just go to [URL="http://www.moddb.com/members/davidme"]David's page[/URL] :v:
Or the MEGAu page: [url]https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w!yQswUJjI[/url]
Filesmelt link doesn't work for me, there any other places Doom's was uploaded too?
[QUOTE=Virtanen;45776014]Installing Call of Pripyat, never played it with mods, which one should I get?[/QUOTE]
I'd personally recommend MSO+AtmosFear 3(plus Absolute Nature 2 / 3 lite) if you're looking for an experience that doesn't change a whole lot of vanilla balances but makes the A-Life much more varied and dynamic. It doesn't really "work" for the first time playthrough since it breaks a few quests and puts a timer on some but it's a really nice mod for someone who just wants to focus on day to day stalkan instead of rushing through the plot. Basically more spawns for hostile stalkers, some A.I additions like Bandits being occasionally hostile-on-sight depending on the player behaviour and the dynamic resettlement of camps that were otherwise left empty in the base game. The spawning isn't totally bonkers,however, and it respects the Vanilla "gating" in many regards but there are exceptions like for example Pripyat is a free-for-all for all factions right from the start.
From what I understand, Pripyat Reborn is a similar type of A-Life mod and doesn't have many of my annoyances I had with M.S.O. but on the other hand it's also more unfinished and apparently crashy ? Not that MSO wasn't crashy in some regards(it's a must to keep multiple saves) but from what I hear Pripyat Reborn was totally abandoned mid-development because the author focused on Call of Chernobyl(which is fair,I guess, juggling multiple projects takes time) so it seems that a lot of the mod's kinks were never really worked out.
[QUOTE=Sunkite;45776489]Does dooms copmerge include any new weapons, by any chance?[/QUOTE]
Doom's CoP Merge doesn't have any new weapons, IIRC. It's a merge of Call From Chernobyl, M.S.O. and Darkenneko's CoP variation mod.
[editline]herp[/editline]
Valley of Whispers can be merged with Shoker 2.1 although it has one super annoying feature, which is hit markers that appear when you shoot guys and hit them.
[QUOTE=rikimaru6811;45776283]1st time playing? No mod.
Graphics: [URL="http://absolute.crommcruac.com/"]CrommCruac's Absolute Textures pack[/URL]
Weather stuff: [URL="http://atmosfear.crommcruac.com/"]CrommCruac's Atmosfear[/URL]
Unreasonably hard: [URL="http://www.moddb.com/mods/stalker-misery"]Misery[/URL]
Insanity: SGM 2.1
Batshit insane: SGM 2.2
"SGM" means "Sigerous Mod"
Somewhat crazy: [URL="http://www.moddb.com/mods/swartz-mod/downloads"]Swartz Mod[/URL]
Short, new well-made level: Valley of Whispers
Hard, fun, all round balanced because I'm totally not biased: Redux
The 2nd best mod on my personal list, A-life, items tweaks and atmosfear: Doom'sCoPMerge
Doom'sCoP merge is quite hard to find and usually being mistaken for its counterpart for SoC.
Now.. there it is! [url]http://filesmelt.com/dl/Dooms_CoP_Mod_Merge_v0.1_1.rar[/url]
If you experience texture errors, install Absolute Textures over it. Courtersy of Araknid.
Alternatively you can just go to [URL="http://www.moddb.com/members/davidme"]David's page[/URL] :v:
Or the MEGAu page: [url]https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w!yQswUJjI[/url][/QUOTE]
Does dooms copmerge include any new weapons, by any chance? Misery has become rather tiresome.
[t]http://puu.sh/b4wQ5/23b6a72ba1.jpg[/t]
wallmap sized tovarisch orders you to love mother russia
So I was looking to play some Autumn Aurora 2 with SoC, but I cannot find the original disk that I had.
Fuck.
you know you're a bit weird when you put massive-res soviet maps of the Chernobyl from the 1980s into your mod to replace the shitty low res ones
left is vanilla, 256x256res
right is redux, 2048x2048res
[t]http://puu.sh/b4CD6/c42d265bdc.jpg[/t]
also, the authenticity is strong with this one - guess the town
[t]http://puu.sh/b4CNP/f04456b85f.jpg[/t]
"Wormwood" town
damn straight
Has anyone had input delay problems in CoP? I have a 144 hz monitor, and when I try to play CoP fullscreen with 60 hz mode enabled I get tremendous input lag. If I try to turn it off I get a BSOD, presumably because my graphics card doesn't like > 120 hz. There isn't an option to only run it at 120 hz, so I'm wondering if anyone else has had this problem.
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