• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Rexen;45936370]what other decent mods have been made in the past 3 years?[/QUOTE] Lost Alpha got released and it is a standalone game. It didn't exactly live up to the hype, but the hype was unrealistic anyway so it's still an alright experience.
[QUOTE=Muukkis;45940852]Lost Alpha got released and it is a standalone game. It didn't exactly live up to the hype, but the hype was unrealistic anyway so it's still an alright experience.[/QUOTE] Is this before or after you ignore all the crappy illuminati rubbish etc?
So I played some Survarium recently, but gave up when the game crashed 5 times in a row trying to join a game. I give up.
[QUOTE=Jamie1992GSC;45941631]Is this before or after you ignore all the crappy illuminati rubbish etc?[/QUOTE] The Illuminati rubbish isn't at all really pervasive so you can sort of block it out of your mind. I'm more upset by the bad scenario design (Dead City!!!) and the absolute linearity at some points ("durrr, this level changer won't become active until you specifically get a permission to go here!!"). The overall plot in and itself is fairly solid, it respects the Build 1935-era design documents it's based off of and there's nothing overly bad in it, but that might be just because S.T.A.L.K.E.R. doesn't really present it's plot really well in the official games either.
You know the guy at the boiler, Petruha? I don't know what he's called exactly but he tried attacking me for some reason and when I shot back, his pal ran up to me and said "YOU LET HIM DIE!" before going on with his business :v:
In sgm when you get the Usbs for the informant guy where are they? I know that there is one at the sawmill but where are the rest?
Any decent mods updated or released since April? I know it's bit specific, but last i played trough was Lost Alpha w/o patches
Not a new mod per se, but Autumn Aurora 2 updated with some AMK features such as dynamic blowouts.
Hey guys I've been kind of out of the loop for a couple of months. What's word on the street?
[QUOTE=1239the;45999284]Hey guys I've been kind of out of the loop for a couple of months. What's word on the street?[/QUOTE] Do you know about The Lost Alpha?
Here comes another [B]GUNSLINGER[/B] update. [video=youtube;xibpFzUREGI]http://www.youtube.com/watch?v=xibpFzUREGI[/video] Metallic is for unique one you get from Nimble.
Gunporn
recoil isnt violent enough 0/10 poor effort [sp]I want gunslinger so bad[/sp]
Is autumn aurorae 2 worth a squizz. I've really been tanking freeplay esque mods like dooms and tfw, need a little focus.
It's really good. You'll love 2.05
[QUOTE=Thomo_UK;46002841]Is autumn aurorae 2 worth a squizz. I've really been tanking freeplay esque mods like dooms and tfw, need a little focus.[/QUOTE] Feels like an updated vanilla Stalker. Gunplay is satisfying as hell
[QUOTE=Original User;45999469]Do you know about The Lost Alpha?[/QUOTE] Yeah I've been playing it when I have time. Seems really cool except all the back and forth running.
today's a good day folks CoP source code is released
[QUOTE=Beacon;46010235]today's a good day folks CoP source code is released[/QUOTE] YES!!!!!!!!! FINALLY :D Im freaking out, so fucking amazing. The shit we can finally do with all these source codes (SHoC, CS AND CoP). Let the fixing of engines begin!
Jketinyu set up a Git repo for the CoP source and we're all banding together to suggest and implement improvements as a group - wanna get involved mate? I'm sure you have plenty of ideas.
Hallelujah.mp3 Can't wait to see the improvements made.
oh god really
[QUOTE=Beacon;46010595]Jketinyu set up a Git repo for the CoP source and we're all banding together to suggest and implement improvements as a group - wanna get involved mate? I'm sure you have plenty of ideas.[/QUOTE] I was involved in the SHoC one, so why not! Lets go!
[QUOTE=LoNer1;46010888]I was involved in the SHoC one, so why not! Lets go![/QUOTE] [url]https://github.com/Swartz27/cop/[/url]
Bayonets and other melee weapons other than the knife please! I wanna stab a bloodsucker in the face with a Mosin's bayonet when I run out of ammo. [editline]18th September 2014[/editline] Oh man if only I could code. There's so many wonderful things that could be done, like making a unified map feasible (albeit the arseache from stitching them together and filling in the gaps would be astonishing).
[QUOTE=Sgt Doom;46010992]Bayonets and other melee weapons other than the knife please! I wanna stab a bloodsucker in the face with a Mosin's bayonet when I run out of ammo. [editline]18th September 2014[/editline] Oh man if only I could code. There's so many wonderful things that could be done, like making a unified map feasible (albeit the arseache from stitching them together and filling in the gaps would be astonishing).[/QUOTE] Not to mention fixing up the entirety of their vanilla levels to be optimized for that. Cause the Stalker Devs modelled the levels horribly. Most fucked up mesh work I've ever seen.
The source code got released? I didn't think somebody had access to it.
[QUOTE=Beacon;46010235]today's a good day folks CoP source code is released[/QUOTE] HOLY FUCKING SHIT!!! COP is my favourite. I hope someone can add tesselation to other things than just characters.
[QUOTE=kimr120;46011721]HOLY FUCKING SHIT!!! COP is my favourite. I hope someone can add tesselation to other things than just characters.[/QUOTE] I'd rather new gamepla features and scripting than graphics. As Atomsfear and such suffice perfectly. :v:
[QUOTE=Beacon;46010235]today's a good day folks CoP source code is released[/QUOTE] Woah, a while back i saw somebody on modDB say his "inside" knowledge suggests we are gonna get CoP's source code, I wasn't actually expecting it to be true though. TBH this is better news to me than a possible STALKER 2 from some random developer that Sergei picked
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