S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
This is why I love the stalker community, avid to the end of time to make their games better and better.
This source code is gonna be good.
I just want STALKER to be more stable.
I still haven't figured out what makes Misery crash as soon as I get to the main menu. Legit installation and all of CoP =/.
so we can now have multithreaded stalker?
that's gonna be one of the first improvements made, yeah
[editline]18th September 2014[/editline]
looks like we've got grass shadows working in CoP now
I feel kinda bad for Johann and STRIFER. Now with the source codes people can do thing they made without selling their souls to demons.
[QUOTE=Hammer7;46013558]I feel kinda bad for Johann and STRIFER. Now with the source codes people can do thing they made without selling their souls to demons.[/QUOTE]
it's sergei's fault, really.
[QUOTE=Hammer7;46013558]I feel kinda bad for Johann and STRIFER. Now with the source codes people can do thing they made without selling their souls to demons.[/QUOTE]
[QUOTE=Hammer7;46013558]Johann[/QUOTE]
But in the Frozen Zone was almost no edits engine, everything was done by means of already existing, source code just opens up new opportunities
(sorry my google.translate english, i hope you have understood me)
[QUOTE=Beacon;46010235]today's a good day folks
CoP source code is released[/QUOTE]
Officially, or leaked?
hah, official anything from GSC is a good joke
it's 'leaked', but it had to wait for the NDA with GSC to wear out for the guy to release it
Beac, I wanted to add these ideas too, but I wanted to openly discuss them before suggesting them;
[B]Animation additions;[/B]
- Firemode switch animation
- Leaning animations (near object triggered animations like in Gunslinger)
- Bandage applying (Far Cry 3 anyone?)
- Changing suits (possible?)
- Eating / Drinking
- Misfire (I saw this one already iirc?)
[B]Gameplay changes / additions;[/B]
- PDA chatting
- Trama damage (damage over a long period / long term damage)
- Fractures / Broken bones causing inaccuracy?
- Ability to pick up bolts + giving it a separate entity so it's able to produce sound on collision that triggers enemies to do 'something'
- Getting sick (part of trauma damage?) -pared with the rain suggestion below-
- [B][U]DROP [I]ALL[/I] BUTTON[/U][/B] (like 'take all')
- Overhauled vehicle mechanics / physics (maybe like shooting a tire = need parts to fix?)
- New weapon slot; fists?
- Glowing ironsights upgrade
- Refined materials (f.e; an exo that gives off dust on the clothing, sparks on the metal parts and blood on parts of the leg or something)
- 3D helmets (a must imho)
[B]Graphical changes;[/B]
- Changed sun render (correct shadows) [I]fyi; I know AF3 fixes it, but hardcoding it would be better[/I]
- Tessellated water + foam + water shader (walking through water causes spats on the visor?)
- Volumetric;
[I]---- clouds
---- dust
---- rays[/I]
- Double on-screen drawcals / polygons
- L.A. like blowouts in combination with...
- ...Trees that move with the wind
- (Falling) stars? (non particle / texture based?)
- Rain overhaul;
[I]---- puddles
---- drips on mask
---- get sick (pared with the suggestion above)
---- reflections (SSR like OGSE did)[/I]
What do you guys think?
Might it be possible to craft a solid Coop version now?
[QUOTE=LoNer1;46021859]Beac, I wanted to add these ideas too, but I wanted to openly discuss them before suggesting them;
[B]Animation additions;[/B]
- Firemode switch animation [B]- why not?[/B]
- Leaning animations (near object triggered animations like in Gunslinger) [B]- hell yes[/B]
- Bandage applying (Far Cry 3 anyone?) [B]- sounds good to me[/B]
- Changing suits (possible?) [B]- probably too much work for what it's worth[/B]
- Eating / Drinking [B]- yes[/B]
- Misfire (I saw this one already iirc?) [B]- gunslinger does it, and sure why not[/B]
[B]Gameplay changes / additions;[/B]
- PDA chatting [B]- we have this in Redux but yeah why not[/B]
- Trama damage (damage over a long period / long term damage) [B]- not sure about this one, hard to convey properly and can't really be realistic, maybe it should decrease 'max health' or something[/B]
- Fractures / Broken bones causing inaccuracy? [B]- not so sure about this one[/B]
- Ability to pick up bolts + giving it a separate entity so it's able to produce sound on collision that triggers enemies to do 'something' [B]- sure thing[/B]
- Getting sick (part of trauma damage?) -pared with the rain suggestion below- - not a fan of this one
- [B][U]DROP [I]ALL[/I] BUTTON[/U][/B] (like 'take all') [B]- sure why not[/B]
- Overhauled vehicle mechanics / physics (maybe like shooting a tire = need parts to fix?) [B]- don't think we need vehicles[/B]
- New weapon slot; fists? [B]- not needed imo[/B]
- Glowing ironsights upgrade [B]- why not[/B]
- Refined materials (f.e; an exo that gives off dust on the clothing, sparks on the metal parts and blood on parts of the leg or something) [B]- sure[/B]
- 3D helmets (a must imho) [B]- hell yes[/B]
[B]Graphical changes;[/B]
- Changed sun render (correct shadows) [I]fyi; I know AF3 fixes it, but hardcoding it would be better[/I] [B]- can do I guess[/B]
- Tessellated water + foam + water shader (walking through water causes spats on the visor?) [B]- sounds good[/B]
- Volumetric; [B]- all these sound good to me[/B]
[I]---- clouds
---- dust
---- rays[/I]
- Double on-screen drawcals / polygons [B]- as in, more geometry possible in-game?[/B]
- L.A. like blowouts in combination with... [B]- not experienced an LA blowout[/B]
- ...Trees that move with the wind [B]- would be cool[/B]
- (Falling) stars? (non particle / texture based?) [B]- meh[/B]
- Rain overhaul;
[I]---- puddles
---- drips on mask [B]-- hell yes to all this (except sickness probably)[/B]
---- get sick (pared with the suggestion above)
---- reflections (SSR like OGSE did)[/I]
What do you guys think?[/QUOTE]
Nice, lets implant that shit!
Hate to be THAT guy, but a lot of these are already done. Or is this for another mod you guys are making?
3D helmets would be a godsend, a proper upgrade to the FOV-obscuring overlays.
Also, did nobody else notice vegetation swaying in the wind? I could swear I remember seeing trees move in CoP.
[editline]19th September 2014[/editline]
Oh and of course how did I forget [B]3D OPTICS ON RIFLES[/B]
[QUOTE=croguy;46022870]3D helmets would be a godsend, a proper upgrade to the FOV-obscuring overlays.
Also, did nobody else notice vegetation swaying in the wind? I could swear I remember seeing trees move in CoP.
[editline]19th September 2014[/editline]
Oh and of course how did I forget [B]3D OPTICS ON RIFLES[/B][/QUOTE]
Trees have always faintly swayed about as early as Shadow of Pripyat.
all this is making me very excited. I just hope I can finally get the FoV changer for CoP to finally work on my pc
lets get rid of the huge collisions with higher FOV's
OH shit i totally forgot what we can do properly now.
[I]Oculus rift support[/I]
holy shit why didn't I think of that, yes I want to use my DK2 in Stalker properly so badly
we need to model a full body though for best effect
shoker?
if STALKER gets Occulus support, I might consider getting one
DX11 or 12?
DX14 + holodeck support
Every STALKER mod should aim to include an AMK-style dynamic news system in it. It makes the world so much more interesting and immersive.
AA2's attempt at it gets really repetitive after a while unfortunately. Nothing dynamic about it.
AMK is still #1 premier home-grown 100% organic no artificial sweeteners fashion article of all time
today is sergiy grushko's 38th birthday, apparently
he's the guy that was in charge of those horrendous official STALKER books a few years back
I'd forgotten about those things till a few days ago, god what a fucking disaster they were
So I hear that CoP-s source code got released/leaked. This means that a new door of Stalker modding is now opened? Goddamn I need CoP ASAP.
yeah, a few of us are working on it, slowly making progress, should lead to some very exciting things indeed
please let one of those things be fully functioning coop
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