• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Jamie1992GSC;46104499]Also if it is your first playthroug. Vanilla only or ZRP. Or the CS/COP equivelent.[/QUOTE] Zone Reclamation Project. Essentially minor bugfixes/improvements that affect very very small amounts of the main game. Ideally you would play through completely unmodded to get the real STALKER experience. Also keep in mind that difficulty levels are different than most games. In STALKER games, as difficulty increases global damage does. That is to say, everyone does the same amount of damage but on higher difficulties that damaged is increased. This means combat is more deadly for [i]both[/i] the player and other enemies.
Why do the AI keep surrendering in MISERY?
[QUOTE=Jamie1992GSC;46104499]Get rid of that shit. All it does is make the game super easy, and introduce more bugs and problems than it fixes. [editline]29th September 2014[/editline] Also if it is your first playthroug. Vanilla only or ZRP. Or the CS/COP equivelent.[/QUOTE] Graphically I'd say Complete is fine, I rebalanced the easy difficulty with the "realistic" damage addon, which basicly makes all the guns more lethal (and thus making the game challenging again). The faction options are shit though (being able to buy peace with a faction), I avoided all of these. I enjoyed it more than vanilla, which felt really wonky in some places. Haven't tried any other mods for SoC so far, playing through CoP/Misery right now. edit: [del]Didn't encounter any gamebreaking bugs at all tbh (Only a physics glitch with one of the corpses).[/del] Had Snitch in the bar become hostile for some time, fix'd it myself via lua though. Dunno what happened to this day. edit2: [QUOTE=4yourmalice;46104293]I really do like the idea of S.T.A.L.K.E.R but the shooting is keeping me at bay from it. I've installed the "Complete 2009" Mod for SoC, which helped a bit. But still can't get all that interested. Do you just really need to "get into it" to enjoy this game?[/QUOTE] Guns are really shitty at the beginning, your first major task will be to get better equipment. Once that is done you can keep on exploring the rest of the zone.
Well now I'm gonna look real silly. How do I go about removing the "Complete" mod?
[QUOTE=4yourmalice;46108834]Well now I'm gonna look real silly. How do I go about removing the "Complete" mod?[/QUOTE] Just delete the gamedata folder.
I think the buying faction peace is alright as long as you can't do it for bandits or something. It was a poor choice to make Duty have the Bar anyway, since it's an important mission/trade hub. For an experienced player that's fine, but a newbie who likes Freedom might end up messing their game up.
[QUOTE=Ghost101;46109399]I think the buying faction peace is alright as long as you can't do it for bandits or something. It was a poor choice to make Duty have the Bar anyway, since it's an important mission/trade hub. For an experienced player that's fine, but a newbie who likes Freedom might end up messing their game up.[/QUOTE] Yeah I did find that quite irritating in SoC on my first playthrough many years ago. I liked the size of the Freedom base compared to the little holdout in the Bar that Duty had. It gave off a sense of superiority over Duty so naturally I went with Freedom when I located them. Also they were a tempting choice because of the NATO arsenal and their laid back attitude. Unfortunately when I joined I didn't realize how much of a bitch it was to get to the bar to start/finish quests because I would effectively have to clear the entire Bar area before being able to go underground to speak to the barkeep about a simple mission. They though things out better in the sequels that's for sure. Although I did wish that you could actually ally with a faction in CoP instead of just being on friendly terms with either Freedom or Duty.
The first time I played SoC and got to the Bar I had no idea that the guys were friendly, so I shot and killed the guards at the entrance which triggered everyone else in the area to try and kill me. I eventually killed everyone but didnt know what to do.
[QUOTE=Jamie1992GSC;46108932]Just delete the gamedata folder.[/QUOTE] or rename it to "The thing that shall not be named"
[QUOTE=K1ngo64;46110479]or rename it to "The thing that shall not be named"[/QUOTE] That works also. :v:
[QUOTE=4yourmalice;46108834]Well now I'm gonna look real silly. How do I go about removing the "Complete" mod?[/QUOTE] Delete the 'gamedata' folder and you're set to go. I also grant myself the right to be a total dickhead and advertise my own mod; Photo Realistic Zone 2; [url]http://www.moddb.com/mods/photo-realistic-zone-2[/url] I'd recommend that for better textures. Get ZRP 1.07 EE first, then install it. Paste PRZ2's contents on top of ZRP and you're set for a [B]complete[/B]ly -almost- [I]bugfree[/I] S.T.A.L.K.E.R. experience (STALKER isn't stalker without a few bugs, the community agreed on this). If you need something to spice up your weapons a bit, check around google. Any search for 'stalker weapon pack' will result in great stuff. If you need help on implanting new models / weapons / better weapons in the game, we're an active bunch here!
S.T.A.L.K.E.R is such a good vision of what immersion does for games; god damn. I'll never forget how SOC made me feel during my first real playthrough; I bought the physical copy from a gamestop and jumped right in. Those fucking mutants made me fear progressing, and don't get me started on the controller. The bleakness combined with the sense of dread and need to survive all mix so well. I really enjoyed COP too, when it ended I didn't really want to accept that there was nothing else to play
Good news fellow stalkers, I've got a server for the mod repository. If any of you feel inclined to prepackage some things for me that'd be wonderfully helpful.
[QUOTE=Blaberry;46114034]Good news fellow stalkers, I've got a server for the mod repository. If any of you feel inclined to prepackage some things for me that'd be wonderfully helpful.[/QUOTE] I wish I could get a server running. I've got a HDD that's for 95% filled up with stalker mods through the years. I literally have 455GB of shit on it :v (that does include the given out source models, pictures, textures, everything)
Since this is a dedicated machine and not sitting at my place, I'm not 100% sure hosting legal gray-area stuff is the best idea. On the upside there's 20TB of bandwidth and a 1Gbit syncronous line. :v
[QUOTE=Blaberry;46114129]Since this is a dedicated machine and not sitting at my place, I'm not 100% sure hosting legal gray-area stuff is the best idea. On the upside there's 20TB of bandwidth and a 1Gbit syncronous line. :v[/QUOTE] The source data was [B]published[/B] / given out by GSC to modders; In this I mean the level files, 3D models, textures etc. [U]unrelated to the engine source[/U] that was [B]leaked[/B].
Fair enough, that shouldn't be a problem to host, then ^^
Is anyone still have a link to that SoC video where the player shot Borov and he clipped with a radiator. It was call something like "I shot him and then he farted and faped".
Beac, and everyone else who is interested, what do you think about these proposals; [URL]https://github.com/LoNer1/cop/commit/20bec4db93bdd9b611fe176a18974512a1b1bf88[/URL] [QUOTE]+ + -- Newly added by LoNer1 + -- Proposing some heavy rendering changes / additions + -- [URL]https://github.com/NVIDIAGameWorks/D3DSamples[/URL] + -- [URL]https://developer.nvidia.com/gameworks-directx-samples[/URL] + -- [URL]https://developer.nvidia.com/sites/default/files/akamai/BAVOIL_ParticleShadowsAndCacheEfficientPost.pdf[/URL] + -- [URL]http://docs.nvidia.com/gameworks/index.html#gameworks_landing_page.htm%3FTocPath%3D_____1[/URL] +22) Add proper GI algorythms -that actually work- such as radiosity. +23) Add / Replace current SSAO/HDAO +24) Particle Shadows / Overhauled particles system (solid?) - actually an SDK proposal like 25 +25) Adding (configurable) 'wind' in the game - note: Preferably with the SDK and a 'pathfinding' / node system like in CE / FB3 +26) Make vegitation rigid / enable collision with vegetation. +27) Stereo sounds anyone? +28) (detailed ideas about this will probably surface later) more gore / realistic(?)* gore. + -- * Wouldn't know if that's the right choice of words, but I'm not for this kind of gore; [IMG]http://www.ask-resimleri.com/wp-content/uploads/Soldier-of-Fortune-Payback-1.jpeg[/IMG] +18) While-zoomed-in reloads (like far cry). Not only for sidearms, also sniper rifles and shotguns. No AR's.[/QUOTE]
I want to at-least see bullet holes on the people and creatures we shoot. Just a little touch that would add a lot more immersion/gameplay. At-least for me anyway.
You shouldn't really be able to gib people with conventional weapons. Now, explosions should obviously have an effect like that, and the Gauss Gun would definitely look miles more satisfying if it left gigantic holes or just made parts of people disappear from the impact, leaving the rest of the body parts in place until gravity takes its toll.
Grenades and other explosives can lead to dismemberment. It would be a nice touch, but it isn't necessary. And visible bullet holes would be great too.
Come think about it, GSC should have fully exploited all the options/implications that the Intelligence Officer role for Degtyarev comes with. I mean, look, you're sending a damn "spy" into the Zone...just for finding out what happened to these guys? Hell, tell him to look out for something, get some more info on X thing etc etc. Go hitman on some bitches etc etc
Gibbing might require a major rewrite of how the engine handles models, skeletons, etc though, it'd be something of an undertaking.
[QUOTE=Sunkite;46117288]Grenades and other explosives can lead to dismemberment. It would be a nice touch, but it isn't necessary. And visible bullet holes would be great too.[/QUOTE] I was thinking whirlygigs and such should prolly dismember hapless victims too I mean they already gib 'em but the holy shit effect'd have a whole lot more impact if you could see it spit a horrendously rended body out but it's definitely not necessary, and it'd probably be kind of a bitch to implement, so yeah bullet holes would be absolutely ace, though
I think TLOU-style gore would fit STALKER kinda well. On the topic of gore, I think I have a kind-of partial solution idea. Of course bullet hole decals are a given, but what about some basic 3d gore? Like, shooting a guy in the chest with a shotgun could add a model of damaged intestines hanging out. You know, make it look like you blew out part of his stomach even though it's just a model on top of the character, Max Payne 3-style but on a bigger scale. At the very least a more comprehensive blood system can be made to go along with the decals to make certain types of blood squirts and shit and blood pools, etc. What about using POM to fake 3d decals on bodies to simulate some sort of hole?
[QUOTE=Blaberry;46117542]Gibbing might require a major rewrite of how the engine handles models, skeletons, etc though, it'd be something of an undertaking.[/QUOTE] Don't we already have it with some anomalies, though? Would it be possible to borrow that effect as a base and make it more/less gorey as needed?
[QUOTE=Ghost101;46119282]Don't we already have it with some anomalies, though? Would it be possible to borrow that effect as a base and make it more/less gorey as needed?[/QUOTE] Im pretty sure all that does is destroy the model and spawn a blood mist particle.
Imagine seeing a stalker walk through a burner anomaly and slowly see his suit / skin burn away till he's a skeleton, but this all happens within an instant.
HOLY FUKN SHIT SURVARIUM [IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/1402300_820085074679591_4334114717756905049_o.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.