• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[t]http://cloud-4.steampowered.com/ugc/48737455678274826/6040E408205ED6C4FAF87123E1859E874408C125/[/t]
Wow another dutch stalker! Also thats pretty common. Its even more fun when the ragdoll takes you down with it :v:
[QUOTE=Recurracy;46239874][t]http://cloud-4.steampowered.com/ugc/48737455678274826/6040E408205ED6C4FAF87123E1859E874408C125/[/t][/QUOTE]Looks like he's struggling to become Swastika Man. [editline]15th October 2014[/editline] [QUOTE=LoNer1;46239890]Wow another dutch stalker! Also thats pretty common. Its even more fun when the ragdoll takes you down with it :v:[/QUOTE]This wasn't in STALKER, but had a brilliant occurrence of it in Fallout 3. Found a super mutant captive in DC, freed him. 5 minutes later, he comes careening across the sky, missing his head and knocks me into the water dead. I've seen a fair few spazzing ragdolls in STALKER, but thus far haven't been killed by one.
[img]https://scontent-b-lga.xx.fbcdn.net/hphotos-xap1/t31.0-8/1492174_1692106824348090_1743694325238202762_o.jpg[/img] say what you want about the legitimacy of areal, but this new concept art is amazing
I just got Lost Alpha working, but the graphics settings won't stay after a restart. Does anyone know how to fix this?
[QUOTE=Ownederd;46241839][img]https://scontent-b-lga.xx.fbcdn.net/hphotos-xap1/t31.0-8/1492174_1692106824348090_1743694325238202762_o.jpg[/img] say what you want about the legitimacy of areal, but this new concept art is amazing[/QUOTE] is areal even still a thing? also that concept art looks like someone read roadside picnic and put it on deviantart or something.
The only good thing about Areal is its Concept Arts, really. I feel sorry for the artist.
At least for any future employment the employer wont really give a shit what the rest of the team was like so long as the art looks good, and it does. Thats one thing thats nice about art. Its independent of lots of things like your educational background/grades and past employers. If its good it will speak for itself.
[QUOTE=GhostFoxote;46225257]To be fair, in vanilla CS NPCs will soak up rounds like rays from the sun, so tweaking that part of the game isn't necessarily a bad thing. I do agree that what you quoted sounds like overkill, but on the other hand the default experience of blasting a bandit with a full mag and only having him flinch slightly and call you a mashwasho isn't very fun either :v: [shamelessplug]I did make a [url=http://stalker.filefront.com/file/Squishy_NPCs_for_Clear_Sky;120255]tiny mod[/url] for exactly this some time ago. Only thing it does is remove the bullshit 60-70% damage resistance all stalkers have by default, which might be a better alternative.[/shamelessplug][/QUOTE] What exactly did you change in actor.ltx ? I'm playing Faction Wars and would love to have this, but overwriting their actor ltx is not really smart
I'm stuck in the damn underground tunnels in the Cordon in Lost Alpha. I checked out the tunnels where the farm was in SoC, entered the underground system where you meet the zombies, and now I can't get out. There's one door that's unlocked and it seems it's blocked by a prop or something.
Does the open source release of the engine mean it's possible to see COP cross-platform in the future? I'm guessing most if not all the dependencies are Windows-only though.
Holy shit, never mind, it was in a corner of the room I passed at least 5 times...
[QUOTE=Recurracy;46251895]I'm stuck in the damn underground tunnels in the Cordon in Lost Alpha. I checked out the tunnels where the farm was in SoC, entered the underground system where you meet the zombies, and now I can't get out. There's one door that's unlocked and it seems it's blocked by a prop or something.[/QUOTE] There's another way out, double back and take the opposite path from where you came in at.
[QUOTE=d10sfan;46251901]Does the open source release of the engine mean it's possible to see COP cross-platform in the future? I'm guessing most if not all the dependencies are Windows-only though.[/QUOTE] Highly unlikely, to put it simple
[QUOTE=d10sfan;46251901]Does the open source release of the engine mean it's possible to see COP cross-platform in the future? I'm guessing most if not all the dependencies are Windows-only though.[/QUOTE] It's not open sourced, it's just 'leaked' - cross platform is never going to happen.
A mod called "tum" on moddb re-enabled prone and 3D scopes and frankly ... Both look awkward as fuck lol.
[QUOTE=LoNer1;46253972]A mod called "tum" on moddb re-enabled prone and 3D scopes and frankly ... Both look awkward as fuck lol.[/QUOTE]Enabling prone in the sense of setting low crouch camera angle to prone height? Or actual prone?
[QUOTE=Sgt Doom;46253991]Enabling prone in the sense of setting low crouch camera angle to prone height? Or actual prone?[/QUOTE] Actual peone. Lol. Looks weird as hell though. Also, new CoP weapon mod, Ultimate Weapon Renewal, based on populiks OWR. Preview [img]http://media.moddb.com/images/mods/1/26/25940/Render_M700.png[/img]
Mil is working on that now right? They should just give all the LURK weapons to that mod
Mil quit stalker
[QUOTE=LoNer1;46254399]Mil quit stalker[/QUOTE] Can't say I blame him, what with what the engine was doing to his models.
Out of curiosity, what was it doing to them?
[QUOTE=Bloodshot12;46257328]Out of curiosity, what was it doing to them?[/QUOTE] it cheeki breeki'd one too many times, no doubt.
[QUOTE=Bloodshot12;46257328]Out of curiosity, what was it doing to them?[/QUOTE] Xray has the tendency to absolutely demolish good looking models because of its various 'kinks', such as texture compression etc.
Going to comicon Dallas again this year as a STALKER, hopefully going to meet another loner out there
[QUOTE=kiloy;46266430]Going to comicon Dallas again this year as a STALKER, hopefully going to meet another loner out there[/QUOTE] You wanna know why I'm the ultimate loner? Because there's no loners around where I am.
[img]http://i3.minus.com/i4t2X01vxClez.jpg[/img] stalkersoup's accurate translations are all part of its charm
that doesn't even make any sense :v:
I hope that one day we have a sane, stable, polished version of the soup.
[QUOTE=Lewis;46268337][img]http://i3.minus.com/i4t2X01vxClez.jpg[/img] stalkersoup's accurate translations are all part of its charm[/QUOTE] native english translations on another note, is stalkersoup worthy of playing?
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