• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
and you can't play hl2 without having played hl1, blue shift and opposing force as well. that is, if you want to experience the same story from 3 separate pov's. you could actually play hl2 with just having played hl1, but the expansions are so damn cool you'll want to play them anyway.
And here come the big [B]GUNSLINGER[/B] update. [video=youtube;pIMNaG-1HwE]http://www.youtube.com/watch?v=pIMNaG-1HwE[/video] [video=youtube;caF_t_S5ttM]http://www.youtube.com/watch?v=caF_t_S5ttM[/video] [video=youtube;KKZQ5pYtr7M]http://www.youtube.com/watch?v=KKZQ5pYtr7M[/video] You can see the new SEVA hands in Browning video.
oh my jesus
Holy mother of vodka
I died. Gunslinger footage in 60 FPS. Gawd, MORE!
Howdy, STALKERs. It's been a while since I looked in here, and I have a few questions... How's Redux 2.0 coming along? What happened to RELOADED? and is Crom's mods (AtmosFEAR, Absolute texture packs) still the best options for textures / visuals in CoP?
[QUOTE=Daemon White;46426953]Howdy, STALKERs. It's been a while since I looked in here, and I have a few questions... How's Redux 2.0 coming along? What happened to RELOADED? and is Crom's mods (AtmosFEAR, Absolute texture packs) still the best options for textures / visuals in CoP?[/QUOTE] Redux 2 is in the make, Lurk has been cancelled, Lost Alpha hype was not real, Reloaded halted, Cromm's mods are indeed still the best for visual fidelity in CoP, [B]Gunslinger most anticipated CoP release since 2010 confirmed.[/B] So yeah.
god my dick with those videos
ive been enjoying lost alpha
[QUOTE=innerfire34;46427746]ive been enjoying lost alpha[/QUOTE] I don't think it ever could have lived up to the hype regardless. When something's been in development that long it's just digging a deeper hole it'll fall into on release.
[QUOTE=LoNer1;46427137]Redux 2 is in the make, Lurk has been cancelled, Lost Alpha hype was not real, Reloaded halted, Cromm's mods are indeed still the best for visual fidelity in CoP, [B]Gunslinger most anticipated CoP release since 2010 confirmed.[/B] So yeah.[/QUOTE] Glad to hear Redux 2 is still going, I know about Lost Alpha (I played it, still enjoyed it), RELOADED is a shame, good to know for Cromm's stuff, and Gunslinger looks amazing.
We're ramping up work on our rename/relaunch, it's looking swank I'll tell ya that
Gunslinger + Call of Chernobyl is going to be a required merge. I don't care how hard it is, the very notion of that would just be incredible. [QUOTE=Ghost101;46428404]I don't think it ever could have lived up to the hype regardless. When something's been in development that long it's just digging a deeper hole it'll fall into on release.[/QUOTE] Even so, the maps were pretty great and I was thoroughly enjoying it until I realized how empty it was and my interest started to wane. Still, that's not too bad all things considered - but the story and the unnecessary linearity pushed it farther IMO. Even if there was no hype that probably would've ruined it for me anyway since the first thing I noticed was how not scary the labs were and how shit the cutscenes were.
hey Lets make one massive collab and get a stalker-ish game running on UE4!
[QUOTE=Bloodshot12;46430997]Gunslinger + Call of Chernobyl is going to be a required merge. I don't care how hard it is, the very notion of that would just be incredible. Even so, the maps were pretty great and I was thoroughly enjoying it until I realized how empty it was and my interest started to wane. Still, that's not too bad all things considered - but the story and the unnecessary linearity pushed it farther IMO. Even if there was no hype that probably would've ruined it for me anyway since the first thing I noticed was how not scary the labs were and how shit the cutscenes were.[/QUOTE] I want a Gunslinger + Redux 2.0 merge so bad
[QUOTE=Wulfram;46431154]I want a Gunslinger + Redux 2.0 merge so bad[/QUOTE] Realistically dark moods gameplay and top-notch gunplay quality. I can wank to this.
[QUOTE=Beacon;46430838]We're ramping up work on our rename/relaunch, it's looking swank I'll tell ya that[/QUOTE] swank sounds pretty close to a completely different word, better not mislead people
snip merge broken [editline]7th November 2014[/editline] [QUOTE=Gvazdas;46431342]swank sounds pretty close to a completely different word, better not mislead people[/QUOTE] tbh you probably could wank to Redux when it's out. [editline]7th November 2014[/editline] snip it's a secret
Is there a torrent for the SLAM pack for Lost Alpha? Or is there another set of mods I should try? Did they ever finish they free-roam or AI mod?
Meanwhile I'm playing [B]Spectrum Project[/B] - another gem by FZ team. [video=youtube;KMZIV6rvXxY]http://www.youtube.com/watch?v=KMZIV6rvXxY[/video] davidme is currently working on a translation.
Got a new computer. Playing COP on high settings with solid FPS is just the most bizarre thing I've ever experienced.
[QUOTE=Mezzokoko;46383524]'ello I need a coders help with a really simple problem. In order to fix a bug with a quest I got to kill of stalker who is close to a safezone. I dont want to block all interaction with the npcs, so I am trying to kill him off via lua. I got the misery lua interpreter enabled already, but here is the issue. I don't know how to target an entity via ID AND I don't know the command to kill it off. It is really hard to get any info from google, as there doesn't seem to be a proper wiki with the lua commands being nicely listed and documented. Any help appreciated.[/QUOTE] I found the commands myself after studying some of the emissionscripts. [CODE]level.object_by_id(id) = target an entity or npc by its id npc:kill(killer) = kill an npc and credit the kill to the specified killer[/CODE] Unfortunately this does not help anyway, because the quest will only progress, if I specify db.actor as a killer, which makes me hostile to the bunker scientists again. Any ideas where I could keep looking for a solution? (Quest is Intermittent psy-emissions) [QUOTE=Jamie1992GSC;46383623][...] Or even just disable all the triggers that are activated upon firing and kill a person in a safezone so that you can just happily waltz in and blow his face off and then be perfectly fine. [...][/QUOTE] Which files would I inspect for that?
[QUOTE=Mezzokoko;46438411]I found the commands myself after studying some of the emissionscripts. [CODE]level.object_by_id(id) = target an entity or npc by its id npc:kill(killer) = kill an npc and credit the kill to the specified killer[/CODE] Unfortunately this does not help anyway, because the quest will only progress, if I specify db.actor as a killer, which makes me hostile to the bunker scientists again. Any ideas where I could keep looking for a solution? (Quest is Intermittent psy-emissions)[/QUOTE] Could you perhaps modify game_relations.ltx so that the reputation loss for killing the Stalker is under the faction hostility threshold? If I knew how to do it myself I'd help you, but try running the config through google translate and play around with some of the values.
[QUOTE=Etcetera;46438506]Could you perhaps modify game_relations.ltx so that the reputation loss for killing the Stalker is under the faction hostility threshold? If I knew how to do it myself I'd help you, but try running the config through google translate and play around with some of the values.[/QUOTE] Thanks alot, worked perfectly. I just set everything to zero.
I can play OLR 2.5 e he he
So that gunslinger laser sight video made me think - if they can raycast the laser from a point on the gun, could they also make it so that the bullets come out of the gun too, instead of the centre of the screen?
Fuck, I hate how STALKER is in limbo. I've been so invested in the world after discovering these games only to probably never see another one made in the same universe. At least like HL it has a pretty active modding community. Fuck maybe I should just finally play through LA anyway and stomach all the walking and story because it wasn't all bad.
[QUOTE=Bloodshot12;46442327]Fuck, I hate how STALKER is in limbo. I've been so invested in the world after discovering these games only to probably never see another one made in the same universe. At least like HL it has a pretty active modding community. Fuck maybe I should just finally play through LA anyway and stomach all the walking and story because it wasn't all bad.[/QUOTE] Well, Survarium is a similar setting made by Vostok Games; a company that has ex-STALKER team members (I forgot if they were art asset members, gameplay / coders, or a combination of various ones) I haven't checked recently, but there is going to be a freeplay / adventure mode.
there's always areal ;)
[QUOTE=Daemon White;46442888]Well, Survarium is a similar setting made by Vostok Games; a company that has ex-STALKER team members (I forgot if they were art asset members, gameplay / coders, or a combination of various ones) I haven't checked recently, but there is going to be a freeplay / adventure mode.[/QUOTE] I know, been waiting for freeplay for a while now. I still can't help but feel even if its good and reminiscent of STALKER, it still won't be on par in my eyes because it won't have the same mutants or factions that I like. That being said, I hope to god they do things like make bloodsuckers, change their shape a tiny bit and rename them to something else because ripoffs would be acceptable to me if it means getting all that shit in.
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