S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Monolits;46792174]Yeah, that definitely looks like the task where you have to give that one guy ammunition. Go towards the north, pass the railway bridge and go to the north-east. There's an old little house there and a guy will be resting there. Talk with him and he'll give you an artifact, then go back to Sid and talk to him to complete the task.[/QUOTE]
I hate to bother you further, do you know what type of ammo? I mighta kinda dropped some on the way. :v:
[QUOTE=Doom14;46792198]I hate to bother you further, do you know what type of ammo? I mighta kinda dropped some on the way. :v:[/QUOTE]
Most likely 5.45x39 mm ammunition. If the worst has happened and you can't advance the task at all, you can just try killing the stalker whom you have to give the ammo to and then checking whether or not he's got those artifacts on him.
And then probably having -5000 RU in your account.
Yep, I reloaded an earlier save and horded my ammo on the way. It's 5.45x39.
[video=youtube;6ARHDZt_TP4]http://www.youtube.com/watch?v=6ARHDZt_TP4[/video]
I think it's real this time.
Joyous Festivities, STALKERs. May the zone be kind on this day.
Cheeki Xmas and a breeki new year
get your vodka and ham (of which i had plenty of both last night without even realizing the significance)
When I first played STALKER, I had no lag on loading / saving / opening menus. Now it takes more than 10 seconds to open a menu and the game pauses like it's about to crash. Minimum or max settings, doesn't matter.
CPU: i7 4790K
GPU: Radeon HD 7870
16GB DDR3 RAM
It shouldn't be my system... What gives?
[editline]25th December 2014[/editline]
Found the issue: I had to delete the user.ltx file in steamapps\common\Stalker Call of Pripyat.
So I wanna play modded CoP, but I'm looking for a mod with a solid quality threshold. None of that crazy Russian stuff.
Anyone got a suggestion? I'd appreciate it.
Emulating the behavior of a real AN-94: [url]https://www.youtube.com/watch?v=ZR_3nGqJ7qw&feature=youtu.be[/url]
Swartz asked a favor; I delivered.
New question (CoP): How can I improve Shadow buffering / draw distance. There's the LoD shadows that are blurry, and the closer shadows that have the detail. Is there a command that increases the distance the high detail shadows are drawn? r2_sun_near, far, depth bias, none of them seemed to have any effect.
[i]"That's the way it is in the Zone: if you come back with swag it’s a miracle; you come back alive, a success; if the patrol bullets miss you – it’s a stroke of luck. And as for anything else –that’s fate."[/i]
Today was one of the miracles.
[img]http://i599.photobucket.com/albums/tt71/Pittsburghistan/Photos/B5vv6mNIAAIriggjpglarge_zpsef72f1ef.jpg[/img]
someone else with a copy of the story that started it all
i think i'll give it a reread
[QUOTE=alundaio;46795064]Emulating the behavior of a real AN-94: [url]https://www.youtube.com/watch?v=ZR_3nGqJ7qw&feature=youtu.be[/url]
Swartz asked a favor; I delivered.[/QUOTE]
I love you.
[QUOTE=alundaio;46795064]Emulating the behavior of a real AN-94: [url]https://www.youtube.com/watch?v=ZR_3nGqJ7qw&feature=youtu.be[/url]
Swartz asked a favor; I delivered.[/QUOTE]
Good work, that's a nice little feature. Did I already ask if you're going to release your source changes soon?
God damn now I'm reminded that my copy's missing, floating somewhere in a space anomaly in the attic.
Finally playing metro 2033 and I noticed they use a lot of the same random sounds (weapon draw, creaking ambient sounds) and some of the VO's even who were in the stalker games.
[QUOTE=Beacon;46796910]Good work, that's a nice little feature. Did I already ask if you're going to release your source changes soon?[/QUOTE]
I have a fork of Avoitishin's OpenXray fork, since he is the only active contributor. But I warn you, I won't be following any of the coding guidelines. I will be adding things or changing things to get the correct effect that I want. Doing things the right way takes much longer time. For example the code I added for the Abakan, I bet would be rejected by Nitrocaster. They would probably create an entirely new weapon class instead. My stuff is just 'hacks' or clever ways to do things through existing limitations.
We haven't moved any of our stuff that is in our vs2008 source that isn't in openXray over yet, either.
[QUOTE=Bloodshot12;46799901]Finally playing metro 2033 and I noticed they use a lot of the same random sounds (weapon draw, creaking ambient sounds) and some of the VO's even who were in the stalker games.[/QUOTE]
I still can't get over those sounds Bourbon makes when he got punched
[QUOTE=proch;46794866]So I wanna play modded CoP, but I'm looking for a mod with a solid quality threshold. None of that crazy Russian stuff.
Anyone got a suggestion? I'd appreciate it.[/QUOTE]
Well I loved MISERY right up until jupiter plant when it just gets fucking ridiculous.
That aside its a solid, solid mod with some very outside the box approaches to gameplay that sets it apart from other stalker "mods" so it doesn't just feel like a reskin job.
I hated misery. It doesn't seem too bad until you're playing something else. The mod makes the game an eternal hobo mode until you've got an exoskeleton and a svarog. Stashes are pointless because they dont even have anything good in them, collecting weapons is pointless because they're always turbo-broken, repair kits that fix more than the mildest scrape cost multiple tens of thousands of rubles, and there straight up is no AI balancing. Taking on the merc camp AKA save after every single kill because you're probably about to die again.
[QUOTE=ossumsauce;46801605]I hated misery. It doesn't seem too bad until you're playing something else. The mod makes the game an eternal hobo mode until you've got an exoskeleton and a svarog. Stashes are pointless because they dont even have anything good in them, collecting weapons is pointless because they're always turbo-broken, repair kits that fix more than the mildest scrape cost multiple tens of thousands of rubles, and there straight up is no AI balancing. Taking on the merc camp AKA save after every single kill because you're probably about to die again.[/QUOTE]
Like really
Do you guys had that much trouble with Misery?
I played 2.0.1 with Sniper and I only had to savescum when I had to face psycho damage threats such as controllers or poltergeists.
Otherwise, I found it much more easier than vanilla due to the fact that weapons have almost pin point acurracy and shots seem to take 1 nanosec in order to reach their target.
Like really, just grab a M1911, load it up with DU rounds, aim at chest and see how your target falls in 2 shots. Exos might take 3.
I know it's a longshot
but I hope gunslinger has 3d gas masks, even if it's just a tiny bit visible on the bottom middle of the screen or the edges.
hell the whole metro system of having filters would be cool too.
I enjoyed most things about misery, except for the visuals and the horrendous economy. I liked playing as a sneaky recon, trying to clear out mercenary camps with my knife and silenced weapons. But it quickly got frustrating when, "highest knife damage" wasn't able to insta-kill a merc when you do the right click stab in his back head.
I think it has a lot going for it, just some severe details that makes it: eehhhh.
[QUOTE=IAmAnooB;46801905]I enjoyed most things about misery, except for the visuals and the horrendous economy. I liked playing as a sneaky recon, trying to clear out mercenary camps with my knife and silenced weapons. But it quickly got frustrating when, "highest knife damage" wasn't able to insta-kill a merc when you do the right click stab in his back head.
I think it has a lot going for it, just some severe details that makes it: eehhhh.[/QUOTE]
Yeah, for the most part I think Misery does a lot right. Some of it is a little grindy, but if you know what you're doing the hobo phase is only a little longer than normal. I'd be fine with the knife just being a 1 hit kill on almost any stalker barring the heaviest armors, since you have to be so close to use it anyway.
2.1 is significantly better than 2.0 mind
Aside from the aforementioned later game areas that are just fucking OTT, most of the "difficulty" is just people trying to play the same way they did vanilla and wondering why its not working. e.g bring the right tools for the job.
Some changes are just plain stupid however, such as bloodsuckers being always invisible, and dogs being so fucking fast their animation cycle breaks and you can't shoot the cunts.
[QUOTE=ossumsauce;46801605]I hated misery. It doesn't seem too bad until you're playing something else. The mod makes the game an eternal hobo mode until you've got an exoskeleton and a svarog.[B] Stashes are pointless because they dont even have anything good in them[/B], collecting weapons is pointless because they're always turbo-broken, repair kits that fix more than the mildest scrape cost multiple tens of thousands of rubles, and there straight up is no AI balancing. Taking on the merc camp AKA save after every single kill because you're probably about to die again.[/QUOTE]
Well the easy to find ones dont, but look around some, there are stashes with artifacts and fully repaired weapons out there. Also toolboxes.
I dont find misery that hard, except for the laser guided grenades and incredible marksmanship of the AI.
Also as for finding weapons, all you need is a weapon thats around 30%-40% condition, which it isnt unheard of to find, a one-use toolkit, and spare weapon parts. The toolkit at the most will cost probably 20k, which is much cheaper than most of the good weapons you can find (the economy of repairing weapons increases with the value of the found weapon). After that use a cleaning kit with one use left and some cleaning additions like steel wool or oil to finish it up. I found a customized armsel protecta on a stalker and repaired it with a toolbox I found, and it had automatic fire right off the bat. Then I found a camo handgun in .45 (cant remember what but it wasnt a 1911) and I repaired that with a repair kit I bought from beard and a handgun repair kit I found.
Sometimes I just wander about checking the rocks and bushes and I was actually surprised to find a few nice things. When you find food and repair stuff [U]do not sell it right away,[/U] you can probably use it at some point. Sell extra things you actually dont need like that extra pack of caffine tablets or vinca, or if you have like 10 medkits stashed.
[QUOTE=alundaio;46801273]I have a fork of Avoitishin's OpenXray fork, since he is the only active contributor. But I warn you, I won't be following any of the coding guidelines. I will be adding things or changing things to get the correct effect that I want. Doing things the right way takes much longer time. For example the code I added for the Abakan, I bet would be rejected by Nitrocaster. They would probably create an entirely new weapon class instead. My stuff is just 'hacks' or clever ways to do things through existing limitations.
We haven't moved any of our stuff that is in our vs2008 source that isn't in openXray over yet, either.[/QUOTE]
As long as it works, I really don't care all that much for coding standards in something like this. It's a hobby project, not a professional contract. I'd definitely be interested in seeing your fork!
[QUOTE=ossumsauce;46801605]I hated misery. It doesn't seem too bad until you're playing something else. The mod makes the game an eternal hobo mode until you've got an exoskeleton and a svarog. Stashes are pointless because they dont even have anything good in them, collecting weapons is pointless because they're always turbo-broken, repair kits that fix more than the mildest scrape cost multiple tens of thousands of rubles, and there straight up is no AI balancing. Taking on the merc camp AKA save after every single kill because you're probably about to die again.[/QUOTE]
Funfact: NPCs eat twice as much bullets as you can, because they have 50% immunity by default and you don't. MISERY isn't designed to be challenging or realistic. It is designed to be frustrating and make you feel horrible. I liked it for its small cosmetic and atmospheric changes which were well done, but the balancing killed it for me. Redux may not look as fancy and lacks in immersive detail compared to MISERY, but atleast it is playable. Can't wait for Redux 2 honestly, I am thrilled.