• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=evil_twin;46859070]So I have returned after a long absence! And I now have a ludicrously overpowered gaming PC. LoNer1, any news on the Vanilla+ front? I've just checked out the moddb page, looking great! Does it include the Zone Reclamation Project stuff yet? (The bugfixes and so-on.) I see lovely graphical stuff and things about new weapons and rebalancing. I look forward to giving that stuff a try. :) Are they going to be an optional part of the mod? It would be great if people had the option to play the game with just the original weapons and their original stats (no matter how shitty they might be be), with Vanilla+ just improving the graphics, fixing bugs, and correcting dumb oversights like the gauss rifles with no ammo in Pripyat. Vanilla+ is supposed to be the modern alternative to the old "Complete" mod, and one of the criticisms of Complete is that it it made stealth easier and messed with weapon stats and the carry limit. Resulting in purists saying "don't play Complete, it's shit, use Zone Reclamation Project instead". (Cause all the gameplay changing things in ZRP are optional.) Vanilla+ should try to avoid that issue by making anything that significantly alters the game be an optional part of the installation. My hope is that Vanilla+ will be great for people that have neved played STALKER and want to experience the "original" game but with modern graphics and all the weird stuff fixed. While experienced STALKER players will also want to play it, to have some nostalgia and relive the original story and quests, but with new improved gameplay with cool new guns.[/QUOTE] I'll PM you. Also, Amez, your videos make my day
Friendly reminder how incredibly amazingly translated the polish version is [url]http://youtu.be/Y2ZdhutlsJY?t=15m9s[/url] It's literally a voice over, same voice for every single character. To make it better, it's the Lector (polish name for voicer-over guy) who does like five million movies and a lot of soap operas on TV, his voice is forever carved into the consciousness of anyone who grew up with polish TV.
[QUOTE=JLea;46867479]I always thought a simple idea would be to limit saves to the safe areas (bar, Skadovsk, Yanov) and anything death outside results to you reloading that point.[/QUOTE] I usually do that when I play CoP. Artifically limiting saving to safehouses(mechanical limitation,that is) only would be kind of terrible though, because sometimes you have to navigate through an area that's giving crashes and that's why it's nice being able to quicksave whereever you want.
[QUOTE=download;46866823]No, that won't corrupt a save. There's no 'correct' way to kill the Bloodsuckers, anyway.[/QUOTE] What are you saying, of course the knife is the proper way.
bolt the bloodsuckers to death
[QUOTE=Beacon;46868361]bolt the bloodsuckers to death[/QUOTE] That for some reason reminds me how you were able to pull knifes out of your ass and kill things with them in SMRTER
[QUOTE=proch;46868383]That for some reason reminds me how you were able to pull knifes out of your ass and kill things with them in SMRTER[/QUOTE] Throwing ones? lol
Yep. An infinite supply of throwing knifes.
[QUOTE=Bloodshot12;46864812]Are there any mods for any of the games that use the MP maps from ShoC/CS/CoP as new areas? (I know redux will use a few) Was looking at the maps ingame, desolated village in ShoC's MP would make an excellent village to come across in SP[/QUOTE] Упавшая звезда. Честь наёмника has that map, if I recall correctly. Predbannik (available from AMK Team's site) has a portion of the abandoned village map in it (it's actually more like that MP map expanded into a far larger one for the purpose of being a location for other mods to use). SZM 0.2 for CoP uses the Predbannik as a starting location. If you feel courageous enough, you can also try AlternativA 1.2 or Diana Mod.
my fucking god, AO/MSO [quote]Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) Function : CPatrolPathManager::select_point File : D:\prog_repository\sources\trunk\xrGame\patrol_path_manager.cpp Line : 173 Description : patrol path[pri_a28_arch_strelok_2_walk], point on path [wp00|sig=path_end],object [pri_b305_strelok_strong22036] [/quote] Fucking strelok, the cunt, is making the game crash during the escape when he's supposed to go through an arch near the hospital PROBLEM FIXED
oh hey araknid, already answered your post over on /sg/ ;)
Yo wtf, game was fine until i hit jupiter plant and got to the heli room, now every time i load my game it starts off fine for like 15-20 seconds then framerate just gradually drops until i get about 8 fps. Reloading fixes it for the same 15-20 seconds. Using AO 2.4.1 with atmosfear and MSO EDIT: as soon as I leave the jupiter plant and go outside performance is restored, wtf
@Beac, evil twin, [I]and the rest of the thread[/I] I will PM both of you. After this, I will be offline for an indefinite time, because I've lost 2 uncles. The one died because of natural causes, the other passed away because of cancer. I just wanted to let everyone know where I'll be, hence this public post. I'll probably be back in a month or so, but if anyone is wondering why such a 'long' time, let's keep it at "it's messy here at home". (also the reason I've been so abcent these last 4 days). Cheers
[QUOTE=LoNer1;46870304]@Beac, evil twin, [I]and the rest of the thread[/I] I will PM both of you. After this, I will be offline for an indefinite time, because I've lost 2 uncles. The one died because of natural causes, the other passed away because of cancer. I just wanted to let everyone know where I'll be, hence this public post. I'll probably be back in a month or so, but if anyone is wondering why such a 'long' time, let's keep it at "it's messy here at home". (also the reason I've been so abcent these last 4 days). Cheers[/QUOTE] Ah shit, I'm really sorry to hear that bro... Hope you get through this ok. We're here for you.
[QUOTE=LoNer1;46870304]@Beac, evil twin, [I]and the rest of the thread[/I] I will PM both of you. After this, I will be offline for an indefinite time, because I've lost 2 uncles. The one died because of natural causes, the other passed away because of cancer. I just wanted to let everyone know where I'll be, hence this public post. I'll probably be back in a month or so, but if anyone is wondering why such a 'long' time, let's keep it at "it's messy here at home". (also the reason I've been so abcent these last 4 days). Cheers[/QUOTE] Shit dude, that sucks. My condolenses.
Hey alundaio, is my idea impossible?
Best part of the modified CoP source code? No more irrelevant BugTrap error window that you have to manually end the process of with task manager when you crash... now you get a proper window, with the error, and a button to exit the process! [editline]6th January 2015[/editline] By the way Daemon, I didn't ignore you, I'm just trying to catch you being online at the same time as me! Message me if I'm online again!
[QUOTE=Beacon;46870796]Best part of the modified CoP source code? No more irrelevant BugTrap error window that you have to manually end the process of with task manager when you crash... now you get a proper window, with the error, and a button to exit the process! [editline]6th January 2015[/editline] By the way Daemon, I didn't ignore you, I'm just trying to catch you being online at the same time as me! Message me if I'm online again![/QUOTE] In SHoC 1.0008 I don't crash either, just a logdump (for instance when a weapon rank is missing). Really handy.
The missing weapon rank crash was also fixed for the modded source, it's brilliant.
[QUOTE=Cutthecrap;46870733]Hey alundaio, is my idea impossible?[/QUOTE] AI weapons should already jam. A weapon and it's states are independent of actor or AI. It will just look like they are reloading their gun. But I'm sure it would be possible to make them panic if their weapon goes into the jam state.
[QUOTE=Beacon;46870796]By the way Daemon, I didn't ignore you, I'm just trying to catch you being online at the same time as me! Message me if I'm online again![/QUOTE] Steam doesn't want to go online tonight, it seems. Try PM through Facepunch.
[QUOTE=Beacon;46871139]The missing weapon rank crash was also fixed for the modded source, it's brilliant.[/QUOTE] Beacon you will like reload_system_ini(). Just bind it to a key in main menu, then you can make manual changes to any system config without ever needing to restart the application to see changes. Very good for modding. This is something I wanted for a long time and finally was able to add it myself. Also, this same feature would mean that Misery 2 would not need to be restarted when you change your class. :P
Has anyone released any compiled binaries for the CoP branch of OpenXray yet?
What the heck is all that talk about open source, xray project, etc etc? I mean, never heard about it before. Is....is....STALKER launching into space?
Guys, I was playing SGM and I found a real sorcerer doing sorcerer things. [T]http://cloud-4.steamusercontent.com/ugc/47619171012564568/B6D9D4C4A1A5DFFD7B6073ACEF9E02456968E2B3/[/T]
[vid]http://a.pomf.se/agewxk.webm[/vid] I thought could go about X8 just ignoring the burer nope
[QUOTE=Cutthecrap;46872354]What the heck is all that talk about open source, xray project, etc etc? I mean, never heard about it before. Is....is....STALKER launching into space?[/QUOTE] Da. Cheekibreekispaceprogram, CBSP for short. Launching stalkers into space by using grenades.
[QUOTE=alundaio;46871971]Beacon you will like reload_system_ini(). Just bind it to a key in main menu, then you can make manual changes to any system config without ever needing to restart the application to see changes. Very good for modding. This is something I wanted for a long time and finally was able to add it myself. Also, this same feature would mean that Misery 2 would not need to be restarted when you change your class. :P[/QUOTE] Oh shiiiii- what files would it allow? Just .ltx's?
[QUOTE=Beacon;46874945]Oh shiiiii- what files would it allow? Just .ltx's?[/QUOTE] any ltx that is connected to system.ltx can be reloaded at runtime instead of needing to restart the application. So if you were tweaking m_stalker stuff and want to see these changes immediately you just call this function and reload a save. Saves a lot of time.
Oh that's awesome. It doesn't cover .script files? I imagine that would be too good to be true. Will you be committing it to Git soon? Sounds very, very useful, nice work!
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