• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Beacon;46875312]Oh that's awesome. It doesn't cover .script files? I imagine that would be too good to be true. Will you be committing it to Git soon? Sounds very, very useful, nice work![/QUOTE] You can make changes to scripts without restarting the application, you just need to reload a save this is because lua is compiled at runtime. Most textures and other assets are reloaded on game load too, system configuration was the only thing that was not. It's already there, on Avoitishin's working branch: [url]https://github.com/avoitishin/xray-16/wiki/List-of-Changes[/url] I'm Revolucas on github.
[QUOTE=alundaio;46875927]You can make changes to scripts without restarting the application, you just need to reload a save this is because lua is compiled at runtime. Most textures and other assets are reloaded on game load too, system configuration was the only thing that was not. It's already there, on Avoitishin's working branch: [url]https://github.com/avoitishin/xray-16/wiki/List-of-Changes[/url] I'm Revolucas on github.[/QUOTE] Ah you did it a while ago, that's great, I thought this was brand new, didn't notice it when I went through the changes list quickly when I first found his repo!
[QUOTE=Sewlas;46872421]Guys, I was playing SGM and I found a real sorcerer doing sorcerer things. [T]http://cloud-4.steamusercontent.com/ugc/47619171012564568/B6D9D4C4A1A5DFFD7B6073ACEF9E02456968E2B3/[/T][/QUOTE] Another mystery of the Zone to go unexplained.
it's just real gopnik style slavsquatting
[t]http://i.imgur.com/0t7MMLU.jpg[/t] You know, Ant man looks quite a bit like a Dutyer
pssst, hey guys, hey so how about that new stalker bros
Oh shit, GUNSLINGER time [video=youtube;HBfrdLfwDHU]http://www.youtube.com/watch?v=HBfrdLfwDHU[/video] I would never stop using this gun
[QUOTE=Bloodshot12;46878893]Oh shit, GUNSLINGER time [video=youtube;HBfrdLfwDHU]http://www.youtube.com/watch?v=HBfrdLfwDHU[/video] I would never stop using this gun[/QUOTE] That looks sweet. Now give us the TOZ-66 with the normal barrel length. Then a .577 Nitro side-by-side rifle. Speaking of, Beacon, you never answered if you were gonna do as Doom suggested, and fiddle a bit with the TOZ-66 and make a side-by-side rifle firing .577 Nitro?
God damn every new video he just beats the old one in how much my jaw has dropped to the floor.
Honestly, the TOZ-34 with slugs or darts already fits the role fairly well.
[QUOTE=Bloodshot12;46878893]Oh shit, GUNSLINGER time [video=youtube;HBfrdLfwDHU]http://www.youtube.com/watch?v=HBfrdLfwDHU[/video] I would never stop using this gun[/QUOTE] fuuuuuck [editline]7th January 2015[/editline] [QUOTE=Etcetera;46879320]Honestly, the TOZ-34 with slugs or darts already fits the role fairly well.[/QUOTE] this, for now if all the stuff we needed to make a .577 nitro rifle was handed to me on a plate, I'd be happy to do so, but we honestly have much more pressing stuff to do right now does anyone know a good Lua or C++ coder who's looking for work?
[QUOTE=Beacon;46879334]fuuuuuck [editline]7th January 2015[/editline] this, for now if all the stuff we needed to make a .577 nitro rifle was handed to me on a plate, I'd be happy to do so, but we honestly have much more pressing stuff to do right now does anyone know a good Lua or C++ coder who's looking for work?[/QUOTE] Understandably so, it is after all a minor detail. if I manage to find one, I'll be sure to hand it to you though!
How did I forget this suggestion. I wanted to suggest this wayyy back but forgot about it. How about a unique burst fire mode for the shotties (double barreled ones only, ofc.) That'll enable them to shoot 2 pellets at once, dealing double the damage? Might be cool for the open source project [editline]8th January 2015[/editline] Lol wolf be stalkin the thread. Your work is amazing man! Top notch quality. Also love how everyone here is talking like he isnt on this forum.
Loner mate, any chance you could tell me how to get flash to work on the ModDB page? We want a countdown for the relaunch, Daemon White has kindly offered to help. [editline]8th January 2015[/editline] actor shadow is officially awesome [t]http://puu.sh/edw69/9ccd87867f.png[/t] it takes into account multiple light sources, and the opacity/darkness of the shadow is based on the power of the light and the distance away, it's superb.
I just installed SGM 2.2 on CoP and i'm having an issue where my mouse will just flat out not move whilst the game is being played. It launched the menu and the mouse is stuck from there. I can alt tab out and the mouse works fine in SGM 2.2 it's broken, anyone have any clues?
Maybe the sensitivity is turned off or really low or something.
[QUOTE=Beacon;46879964] actor shadow is officially awesome it takes into account multiple light sources, and the opacity/darkness of the shadow is based on the power of the light and the distance away, it's superb.[/QUOTE] Did you fix the anims for the binocs/holstered weapon?
[QUOTE=Doneeh;46880499]Maybe the sensitivity is turned off or really low or something.[/QUOTE] it doesn't shift at all in game, I have a 3500 dpi mouse set at slightly above medium sensitivity in the windows options thing, so I don't think it's that it's like the game just stops recognizing my mouse.
[QUOTE=Bloodshot12;46878893]Oh shit, GUNSLINGER time [video=youtube;HBfrdLfwDHU]http://www.youtube.com/watch?v=HBfrdLfwDHU[/video] I would never stop using this gun[/QUOTE] is this sort of quality legal?
[QUOTE=HumanAbyss;46880786]it doesn't shift at all in game, I have a 3500 dpi mouse set at slightly above medium sensitivity in the windows options thing, so I don't think it's that it's like the game just stops recognizing my mouse.[/QUOTE] 3500 dpi and higher than 6/11 windows sens? jesus christ.
[QUOTE=Beacon;46879964]Loner mate, any chance you could tell me how to get flash to work on the ModDB page? We want a countdown for the relaunch, Daemon White has kindly offered to help. [editline]8th January 2015[/editline] actor shadow is officially awesome [t]http://puu.sh/edw69/9ccd87867f.png[/t] it takes into account multiple light sources, and the opacity/darkness of the shadow is based on the power of the light and the distance away, it's superb.[/QUOTE] STALKER's lighting engine still rivals other games released today, it's impressive.
[QUOTE=Lyokanthrope;46881879]STALKER's lighting engine still rivals other games released today, it's impressive.[/QUOTE] no, it really doesn't.
I need some help please , I'm playing misery and I randomly get a crash saying "Description : ...e\misery\gamedata\scripts\xr_corpse_detection.script:45: attempt to index local 'npc' (a nil value)"
[QUOTE=Odellus;46882166]no, it really doesn't.[/QUOTE] yes, it really does
[QUOTE=TheStuka666;46882400]I need some help please , I'm playing misery and I randomly get a crash saying "Description : ...e\misery\gamedata\scripts\xr_corpse_detection.script:45: attempt to index local 'npc' (a nil value)"[/QUOTE] Try the Misery moddb page or forum.
[QUOTE=Beacon;46882505]yes, it really does[/QUOTE] explain to me, technically, how xray's lighting engine 'rivals' modern game engines like frostbite, cryengine, fox engine, or ue4
[QUOTE=Odellus;46882588]explain to me, technically, how xray's lighting engine 'rivals' modern game engines like frostbite, cryengine, fox engine, or ue4[/QUOTE] You can plainly see from almost any X-Ray screenshot how good the lighting looks, it's not difficult to say it rivals more modern engines. It may not have the more advanced lighting techniques of more recent engines, but the fact it still looks so good despite that is testament to X-Ray. [editline]8th January 2015[/editline] [media]http://www.youtube.com/watch?v=WCyQVI-Xeck[/media] If you've not seen this yet, you've gotta watch it. It's hilarious, make sure captions are on.
Xray has many failings but it's shadows aren't one of them.
[QUOTE=Beacon;46882598]You can plainly see from almost any X-Ray screenshot how good the lighting looks, it's not difficult to say it rivals more modern engines. It may not have the more advanced lighting techniques of more recent engines, but the fact it still looks so good despite that is testament to X-Ray.[/QUOTE] thank you for saying exactly what i predicted you'd say. using a deferred renderer and having lots of dynamic lights =/= good lighting engine, in fact that's the bare minimum to expect from a game using a deferred renderer. stalker's lighting is good, but it doesn't rival modern lighting engines, not even remotely.
^ Jimmies rustled.
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