• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
honk honk babby's first stalker mod coming through [url]http://www.moddb.com/downloads/gnomus-v20-scopes-for-redux-105vanilla[/url]
[QUOTE=rikimaru6811;41326961]Vortex is called Mosquito in the files.[/QUOTE] wrong zone_mosquitobald.ltx is the Springboard zone_gravi is the Vortex zone_mincer is the Whirligig
well i redownloaded sgm but its way different, im starting in the cordon. in CoP? which SGM version just has CoP areas? is it 2.0?
[QUOTE=Beacon;41331196]i love kruglov <3 [editline]5th July 2013[/editline] also new blog post up on my blog, y'all should be checking daily anyway! ;)[/QUOTE] You are popping out updates like a rabbit pops out babies.
After about 1 Hour of Installing soup it finally deemed me worthy. Had to unzip it like 4 times, until it didn't corrupt. Runs decent on my current computer, but when I turn up the Grass desity, oh god the FPS. Might aswell wait for new PC so I can enjoy it to the fullest.
[QUOTE=Lizzrd;41340425]honk honk babby's first stalker mod coming through [url]http://www.moddb.com/downloads/gnomus-v20-scopes-for-redux-105vanilla[/url][/QUOTE] If you don't have your own mod, you're not a real stalker.
I guess real stalkers are in the minority then.
Quick M92 for LURK: [T]http://media.moddb.com/images/mods/1/13/12990/rendere.jpg[/T]
Get on it then. The community thrives on those dericious broken mods. [editline]7th July 2013[/editline] And delicious lurk models.
Jesus Mill, you're a texturing machine!
Will it include a manual we can read before use?
[QUOTE=Beacon;41345572]Jesus Mill, you're a texturing machine![/QUOTE] Not only at texturing :quagmire:
[QUOTE=Tinter;41345589]Will it include a manual we can read before use?[/QUOTE] aim away from face use only under adult supervision
wooooden griiippsss
[QUOTE=millenia3d;41345458]Quick M92 for LURK:[/QUOTE] Misread as M95. Was severely disappointed at first. Lightened up a little anyway because of a good visual.
[QUOTE='[Green];41345675']Misread as M95. Was severely disappointed at first. Lightened up a little anyway because of a good visual.[/QUOTE] Hah, you know I would call it by its real name, RK-95 :P
[QUOTE=millenia3d;41345458]Quick M92 for LURK:[/QUOTE] I think I love you.
[QUOTE=millenia3d;41345685]Hah, you know I would call it by its real name, RK-95 :P[/QUOTE] True, since that's what it was called in LURK 1.1 and previous verisons too. I hope you don't call the TRG-41/2 a TKIV2000. Speaking of which, would you rather use the TRG-42 stock or the TRG-41 stock if you were to make one?
[QUOTE='[Green];41345924']True, since that's what it was called in LURK 1.1 and previous verisons too. I hope you don't call the TRG-41/2 a TKIV2000. Speaking of which, would you rather use the TRG-42 stock or the TRG-41 stock if you were to make one?[/QUOTE] Think I prefer the 42, not 100% sure though.
Fixed some dumb stuff like scope views being stupidly small and binoculars just being a black screen. [url]http://www.moddb.com/addons/gnomus-v20-scopes-for-redux-105vanilla[/url]
[QUOTE=millenia3d;41345982]Think I prefer the 42, not 100% sure though.[/QUOTE] TRG-41 stock: [IMG]http://puu.sh/3x23j.png[/IMG] TRG-42 stock: [IMG]http://puu.sh/3x248.png[/IMG]
Mill your weapons make me foam from the mouth in joy, you're awesome. Please tell the LURK team that they're doing a spectacular job too! To be honest I respect and admire all of the modders for stalker, it's a harsh game to work with and seeing all of you guys make miracles out of it just amazes me.
[QUOTE='[Green];41346147']TRG-41 stock: [IMG]http://puu.sh/3x23j.png[/IMG] TRG-42 stock: [IMG]http://puu.sh/3x248.png[/IMG][/QUOTE] TRG-41 is more sexy would be sexier with wood stock if you disagree dont care fite me 1v1
[QUOTE=Araknid;41346394]TRG-41 is more sexy would be sexier with wood stock if you disagree dont care fite me 1v1[/QUOTE] I like the TRG-42 more. I'll have Etcetera fight for me.
I like both but there aren't enough skeletal stocks or w/e in stalker so I'd go with the TRG-42 one
Lil question regarding SoC scopes and so forth. Can't one use the grenade launcher slot for a red dot sight?
[URL="http://www.moddb.com/mods/call-of-pripyat-redux/images/sleeping-rough"][B]'Sleeping Rough'[/B][/URL] [t]https://dl.dropboxusercontent.com/u/3676303/Redux v2/xrEngine-2013-07-07-13-41-58-73.png[/t] [I]'You can't always make it back to camp before night's veil descends, but a fire should keep the mutants at bay long enough to last until morning. Nap with one eye open, and always keep someone you trust awake and on guard.'[/I]
[QUOTE=Lizzrd;41346889]Lil question regarding SoC scopes and so forth. Can't one use the grenade launcher slot for a red dot sight?[/QUOTE] Nope. There's only three classes of attachment, and you can only have one per class per weapon. [editline]8th July 2013[/editline] I mean technically you could model the grenade launcher as a red dot sight and put it in the right place, but that means you'd still be able to switch to and load grenades and shoot them from said sight, and the gun wouldn't adjust the pos-rot when aiming down sights either.
[QUOTE=1239the;41348140]Nope. There's only three classes of attachment, and you can only have one per class per weapon.[/QUOTE] I think what he's suggesting is while the attachment would technically be a grenade launcher, it could still be modelled by an RDS module, and thus modify the view down sights. With the added bonus that since it's not a scope class attachment it wouldn't force the weapon to overlay a texture when the player aims down the sight. [editline]7th July 2013[/editline] [QUOTE=1239the;41348140] I mean technically you could model the grenade launcher as a red dot sight and put it in the right place, but that means you'd still be able to switch to and load grenades and shoot them from said sight, and the gun wouldn't adjust the pos-rot when aiming down sights either.[/QUOTE] [code]gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 gl_hud_offset_pos_16x9 = 0,0,0 gl_hud_offset_rot_16x9 = 0,0,0 [/code] No?
Would only really be useful for guns like VAL and such, maybe not even those seeing as it'd have to be co-witness unless you somehow move the gun model downwards. [editline]7th July 2013[/editline] Although cowitnessing red dots could work really well for darker areas. For pistols at least this could work well I can imagine. [editline]7th July 2013[/editline] I guess a bit more proper way for red dots in stalker would be seperate weapon with the red dot on it you get added through a dialogue. Gun exchange, essentially. [editline]7th July 2013[/editline] Scopes could hide them completely too, so shouldn't be with any graphical issues. [editline]7th July 2013[/editline] Actually, for the ASVAL and other guns that don't need or can't accept an external suppressor a suppressor slot could be used instead, bypasses the change to GL etc.
Sorry, you need to Log In to post a reply to this thread.