S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=RattSplat;41613643]If anyone is interested..
I was working on an ARMA 2 Mod called HORIZON which took a singleplayer mod (some ported stalker models with a campaign mission.) and turn it into multiplayer.
Here is the client-side mod: [url]https://docs.google.com/file/d/0B1JTUiFd0dYlRnl3ZGFvR25GbkE/edit[/url]
And the server-side: [url]https://docs.google.com/file/d/0B1JTUiFd0dYlenhCUXM4NmxEeTA/edit[/url]
I've been holding on to this for a while until I was able to begin working on it again. Enjoy.[/QUOTE]
I forgot to list the features implemented..
- Dynamic Weather
- Ambient STALKERS
- Ambient Mutants
- Dynamically spawned loot
- ACRE Radio System
- Campfire creation
- Sleep/resting
And maybe some other stuff, I'd have to crack open the .pbo
Have any new, good mods come out recently, or old ones been updated?
[editline]27th July 2013[/editline]
And how come AI Tweaks has disappeared from Alundaio's site?
Ghost and jets
[thumb]http://www.alternativa-mod.ru/images/big/3.jpg[/thumb]
[thumb]http://www.alternativa-mod.ru/images/big/7.jpg[/thumb]
[QUOTE='[Green];41613300']Am I missing something or why don't I remember half of those people?
Like I've never seen these people post here, except for folk like Thorny, Zezibesh et cetera[/QUOTE]
I don't post too often any more but I read every post in the megathread. You'd notice also that I spam ratings
[editline]28th July 2013[/editline]
[QUOTE=Hammer7;41613640]I tried Clear Skies alpha.
DX9
[IMG]http://puu.sh/3N0HJ.png[/IMG]
DX10
[t]http://cloud-4.steampowered.com/ugc/901003194523537397/583DE9B03FA37C8D570D4D68844D271F7407BAA5/[/t][/QUOTE]
Judging by the lack of launch and bloom everywhere, I'd say that is a shader problem.
[QUOTE=Giraffen93;41613700][t]http://i.imgur.com/j2z1qRg.jpg[/t]
Is this that talked about snork place?
If so, I'm done with this game.[/QUOTE]
not quite
go on in though you'll love it
[QUOTE=No Party Hats;41613912]not quite
go on in though you'll love it[/QUOTE]
i've heard otherwise
i think i'll not.
i'll just skip to call of pripyat instead
whoever told you that's where snorks are is horribly mistaken
you're missing out on the second greatest locale in the game
[QUOTE=No Party Hats;41613929]whoever told you that's where snorks are is horribly mistaken
you're missing out on the second greatest locale in the game[/QUOTE]
but i've heard of some snork hole anyway
i'm not going into some random tunnel alone, fuck that
Well if you feel like stopping the story at the very beginning of the game, sure, don't go in
[QUOTE=No Party Hats;41613939]Well if you feel like stopping the story at the very beginning of the game, sure, don't go in[/QUOTE]
been playing for four hours already, that'll be enough
[QUOTE=Giraffen93;41613933]but i've heard of some snork hole anyway
i'm not going into some random tunnel alone, fuck that[/QUOTE]That hole does not have snorks in it.
Only soldiers and a few surprises down there.
[QUOTE=rikimaru6811;41613956]Only soldiers and a [B]few surprises[/B] down there.[/QUOTE]
well that's what i thought
this is just a big [B]nope[/B]
[QUOTE=K1ngo64;41610468]Hyperlinks should be a colour other than white so they stand out, right now they have no contrast
Should leave some kind of note saying that '0.1' is a preferred setting by many players.
[editline]27th July 2013[/editline]
So how do you guys sort your Steam folders?
[img]http://i.imm.io/1dJpq.png[/img][/QUOTE]
i think i need to rename my category...
[img]http://i.imgur.com/ApaNkw3.png[/img]
[QUOTE=Giraffen93;41613957]well that's what i thought
this is just a big [B]nope[/B][/QUOTE]
jeez don't be a baby, it's not scary
there are soldiers down there for christ sakes how scary can i be
[QUOTE=Swartz Mod]Here's the August update a few days early. I want to release it now as I don't want to
compete for news when Misery 2 gets released at the end of this month as it's going to
take over, lol.
- Weapons still being expanded upon/added. There's a total of almost 40 weapons over vanilla added now, not including vanilla weapon models which have been replaced (which are a combination of Shoker weapons mod weapons and weapons from r_populik's great Original Weapons Renewal. I'm going to try and stay away from confirming/denying any specific weapons at this point though as I've spoiled enough already. You'll see some when I eventually put up a new gameplay video.
- So I contacted Sin!, the author of "GWR", and scripter/engine extender for "Gunslinger mod". I had hoped that doing some of the cool engine extensions he's doing would be possible before Gunslinger is released (some of the stuff he's done: added ability for misfire/jam animations, different animations for reloading with full vs. empty mag on assault rifles, +1 in the chamber, etc.). [B]Anyways, from what he told me what he did is he is NOT using X-Ray Extensions to do this stuff. He's hooking his own DLL written in Delphi into the game.[/B]
Anyways, I have some stuff I desperately want done in this fashion added to the game. Sin! is too busy/not interested in helping, so if you're someone familiar with Delphi and the Stalker engine I am willing to go to great lengths to fundraise/get donations to PAY YOU to make certain engine modifications. PM me if interested, you can prove you really can do it, and then I would start to try and get money together for you.
- For gibs with explosives, I made it more sensitive to the radius from the explosion, but also I'm just going to make things a bit "easier" and make generic human gibs, generic dog/pseudodog/giant/chimera/etc. gibs so that a million variants of models don't need to be made.
- A couple of small features may need to be scrapped. The main one being quick-grenades (sometimes causes strange errors, also the AI does not respond to them).
- I was going to include some of SWTC skies mod but the hell with that for several reasons. I'm either only using Atmosfear 3 skies or someone can provide me links to some other weather mod and I can see if I can adapt it for usage alongside the AF3 skies.
- Temp. removed Loner's new foliage. It's great, but stuff like flowers appear way too often, which is something he's told me he is working on fixing.
- Misery 2.0 is right around the corner :) Once that gets released I'll be able to update the AI in my mod with the latest from theirs, and some other projects that were waiting on it should get started.On top of that it's a very interesting mod and I recommend playing it.
- I just want to re-iterate that system requirements are going to be high with this mod. Not only does it take up a lot of disc space, but [I]you will definitely need a fast CPU, a bare minimum of 4gb RAM[/I] (I cannot stress enough though that I recommend 8-12gb), and if you're lucky a SSD to help with stuttering. Many of these requirements hold true for v1.3 of my mod, but if you have an old system 1.9 & 2.0 are going to trash your system. Sorry.
Besides this I'm making great progress, but please understand that I am not prepared to
make a release date at this time. There are too many variables.
That's all for now. See you in around a month. [/QUOTE]
[QUOTE=Pops;41613961]i think i need to rename my category...
[img]http://i.imgur.com/ApaNkw3.png[/img][/QUOTE]
i just categorize mine by "Shit I've beaten" "Shit I want to beat" "Shit I haven't beaten"
[QUOTE=Giraffen93;41613957]well that's what i thought
this is just a big [B]nope[/B][/QUOTE]
:v:
It comes with a warning though. You'll have to fight with a bunch of bandits first.
[QUOTE=No Party Hats;41613968]jeez don't be a baby, it's not scary
there are soldiers down there for christ sakes how scary can i be[/QUOTE]
i'm a pussy for horror games, and just walking around on the overworld scares me
too much
It's like a 5 minute segment if you're running through like you're spooked. Just turn on your flashlight and you'll be fine, there are plenty of baddies with lights too
i don't want you to miss out on the most prime game of the last decade
[QUOTE=K1ngo64;41613890]Judging by the lack of launch and bloom everywhere, I'd say that is a shader problem.[/QUOTE]
Yep, the shaders are broken.
I can launch it without custom shaders, but it looks slightly less bright then DX10 settings.
The S.T.A.L.K.E.R. thread lives again!
[img]http://puu.sh/3N2Fw.jpg[/img]
[QUOTE=Hammer7;41613973].[/QUOTE]So that's why the AI Tweaks links disappeared :/
Was hoping there'd still at least be the last version before the bloke started working on Misery. I've got some version on my computer, but I don't know if it was the last publicly-released version.
I'm sure Misery 2.0 will be somewhat decent, but man, fuck exclusivity.
After an hour of downloading, i finally am about to begin
i hereby sacrifice my lifeblood to the soup
god help us all
[QUOTE='[Green];41613300']Am I missing something or why don't I remember half of those people?
Like I've never seen these people post here, except for folk like Thorny, Zezibesh et cetera[/QUOTE]
People come and go.
[QUOTE=Sgt Doom;41613773]Have any new, good mods come out recently, or old ones been updated?
[editline]27th July 2013[/editline]
And how come AI Tweaks has disappeared from Alundaio's site?[/QUOTE]
maybe he's done it because he's going to release the new version after misery 2.0 comes out?
[QUOTE=Beacon;41614134]maybe he's done it because he's going to release the new version after misery 2.0 comes out?[/QUOTE]I figured that, but it'd have been nice if he kept the old versions up at least.
I'unno, I suppose it's as good a reason as any (especially if inexperienced modders where whining constantly about bugs he already solved), but I was in the mood for a little bit of fooling around for mods, which doesn't come often.
started it up and it's definitely not the vanilla starting area. All I know is I'm heavily wounded and need too kill Strelok
suggestions?
[QUOTE=No Party Hats;41614166]started it up and it's definitely not the vanilla starting area. All I know is I'm heavily wounded and need too kill Strelok
suggestions?[/QUOTE]Talk to the bloke you encounter. Go to the flesh farm, smash open a box with vodka in it. Use it to bribe the bridge guard, then go to Sid (don't go into the village yet, or they'll shoot you). Follow Sid's instructions from there.
[IMG]http://i.imgur.com/cSvVNij.jpg[/IMG]
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