Earth Spirit now has an additional innate ability: "Reclaim Remnant", which allows him to reclaim a single Stone Remnant, with a cooldown of 30 seconds.
[editline]20th July 2014[/editline]
Rolling Boulder now also bashes any enemy heroes it hits for .2 seconds
Troll Warlord's Ranged Whirling Axes slow rescaled from 30% to 25% / 30% / 35% / 40%
Increased Troll's melee bash chance to 15%
Theres a reason troll's bash is as low as it is
[QUOTE=Coffee;45445549]Earth Spirit now has an additional innate ability: "Reclaim Remnant", which allows him to reclaim a single Stone Remnant, with a cooldown of 30 seconds.
[editline]20th July 2014[/editline]
Rolling Boulder now also bashes any enemy heroes it hits for .2 seconds[/QUOTE]Ahh I'd love the reclaiming thing
[QUOTE=Samiam22;45464792]Theres a reason troll's bash is as low as it is[/QUOTE]
It's only a 5% increase :C
[QUOTE=slayer20;45467041]It's only a 5% increase :C[/QUOTE]
His attack speed is outta the orbit though and his bash duration is really high, so with luck he can keep people stunlocked pretty well. If the chance was increased any further, he would bash just way too often.
Remove Battlehunger from Axe, replace it with some sort of gap closer - be it a blink, charge, or what have you.
Give Counter Helix the ability to trigger on-hit effects, so if he has a Skullbasher, it can potentally AoE bash but it uses the chance percentage of the item; increase Counter Helix chance to 20%
but i love battlehunger.......
giving axe an early gap closer would be insane. the only reason why he doesn't get easy kills at lvl 3 or 4 is because he has to waddle to the enemy in order to call them (or he has to have a set up). if he could appear right next to you and a creep wave at lvl 4 with no blink, he would snowball so hard that along side that counter helix buff, he would dominate for the rest of the game.
[QUOTE=Hammernipples;45492970]Remove Battlehunger from Axe, replace it with some sort of gap closer - be it a blink, charge, or what have you.
Give Counter Helix the ability to trigger on-hit effects, so if he has a Skullbasher, it can potentally AoE bash but it uses the chance percentage of the item; increase Counter Helix chance to 20%[/QUOTE]
the [url=http://www.heroesofnewerth.com/heroes/view/38/Legionnaire#hero]HoN version of Axe[/url] has a charge instead of battlehunger, i'm not sure how good it makes him but according to a friend of mine who played HoN, the charge makes him much more reliable and effective
the speed of the charge scales with levels as well, level one of the charge is actually fairly slow.
[QUOTE=Samiam22;45493381]the [url=http://www.heroesofnewerth.com/heroes/view/38/Legionnaire#hero]HoN version of Axe[/url] has a charge instead of battlehunger, i'm not sure how good it makes him but according to a friend of mine who played HoN, the charge makes him much more reliable and effective
the speed of the charge scales with levels as well, level one of the charge is actually fairly slow.[/QUOTE]
iirc legionnaire was a top pick in competitive for a while
[QUOTE=DesumThePanda;45493347]giving axe an early gap closer would be insane. the only reason why he doesn't get easy kills at lvl 3 or 4 is because he has to waddle to the enemy in order to call them (or he has to have a set up). if he could appear right next to you and a creep wave at lvl 4 with no blink, he would snowball so hard that along side that counter helix buff, he would dominate for the rest of the game.[/QUOTE]Well, yes. Axe is only good in a strong, hard-lane duolane and even with setup early game he's stupidly easy to play against, especially with how pubs love to run trilanes. I say this as someone who has been in the position of playing Axe and being against Axe. Even with a gap closer, it's still really easy for the two supports (and some carries) to play around him/harass him off lane - Skywrath is really good for this. It'd also probably make him a decent midder, as opposed to a mediocre one currently.
The Counter Helix buff is something that'd only come into play mid/late game, since even with the change you're sure as hell probably not going to be rushing a Skullbasher/Mjolnir/etc because you'd jump in, maybe get two procs, and die because you've built 0 tank.
The thing these two changes would do would open his build up a bit (no longer needing to absolutely rush blink first every game, thus freeing up a slot and changing his build order a bit) and allow Axe to be a bit more flexible, plus making him scale somewhat better. He'd still be best early/mid game, though, it'd just give him some utility late.
Even if it's not a leap or blink, I'd prefer something else. Battle Hunger just doesn't seem to fit him in any way.
Battlehunger really is at odds with the rest of Axe's kit and it also is his worst ability since they nerfed it a few patches ago, now it's only good for the value point.
Battlehunger now ministuns when first applied.
battle hunger now makes it to where the enemy is slowed by 20% when running away from Axe, but makes them move 15% faster when running toward him
[QUOTE=Vodkavia;45511484]Viper's Orb now draws creep aggro.[/QUOTE]
Poison Attack's mana cost removed.
Scaling cooldown re-added.
It is now an on-attack effect, like Tidebringer, or what Liquid Fire used to be.
[QUOTE=Vodkavia;45511484]Viper's Orb now draws creep aggro.[/QUOTE]
viper is fine, he doesn't need a huge nerf like that
Snowball can now be targeted on ground.
Broken as shit or not?
[QUOTE=maxumym;45512884]Snowball can now be targeted on ground.
Broken as shit or not?[/QUOTE]
Tiny can now Toss the snowball. (or can he do it right now)
What if Battle Hunger also gave an attack speed buff? The trade-off is that you can use it to get that last hit to remove it faster, but if Axe catches you fast enough you'll be triggering more spins.
That'd be crap, because it requires an Axe to be able to catch you (which almost certainly will never happen with semi-competent lane support) and it'd remove its already awful scaling past the laning phase, since 20 minutes in it'd be a liability to cast it in a priority target more than anything.
[QUOTE=Hammernipples;45518404]That'd be crap, because it requires an Axe to be able to catch you (which almost certainly will never happen with semi-competent lane support) and it'd remove its already awful scaling past the laning phase, since 20 minutes in it'd be a liability to cast it in a priority target more than anything.[/QUOTE]
If a lane support prevents you from ever catching someone as Axe then you are just a really buff ward anyway. Every single one of Axe's abilities require that he catches up to you, saying that this would make it not useful doesn't even make any sense.
I also forgot to mention that I imagined it working like Bloodseeker's silence, after the early stages of the game you stop casting it on enemies and start casting it on allies. But even if you couldn't there's no harm in slapping an attack speed buff on the enemy Jakiro before you blink on him.
[editline]28th July 2014[/editline]
[QUOTE=Yahnich;45518881]battlehunger now reduces damage by 10/15/20/25%
try last hitting now fucker
[editline]28th July 2014[/editline]
would also make him a lot more viable mid[/QUOTE]
Completely replacing Battle Hunger with a debuff that drastically lowers damage but increases attack speed would fit perfectly with his kit.
Sniper's Headshot ministun now works like Jinada or Geminate attack (or Skull Basher).
How I wish they would do this.
Also, is it okay to complain about Slark being completely undetectable while ulted? Because I hate it.
[QUOTE=That Ninja;45524974]Sniper's Headshot ministun now works like Jinada or Geminate attack (or Skull Basher).
How I wish they would do this.
Also, is it okay to complain about Slark being completely undetectable while ulted? Because I hate it.[/QUOTE]
I just waited for his ult, drop a ward, and rape his little sorry ass. I think it is fine.
[QUOTE=That Ninja;45524974]Sniper's Headshot ministun now works like Jinada or Geminate attack (or Skull Basher).
How I wish they would do this.
Also, is it okay to complain about Slark being completely undetectable while ulted? Because I hate it.[/QUOTE]
If I wasn't unreliable as a carry player then I'd pick Void every time I saw a Slark.
Chrono still reveals him in ult.
Nether Ward now briefly stuns enemies who use spells, but only when they are closer.
[QUOTE=ironman17;45526751]Nether Ward now briefly stuns enemies who use spells, but only when they are closer.[/QUOTE]
I suggested something similar in the Break a Hero thread a few months ago because I thought it would be funny to completely screw over anyone who channels.
Speaking of which, I meant to post this in the Break a Hero thread rather than here. Dunno why that happened...
[QUOTE=Petachepas;45526398]I just waited for his ult, drop a ward, and rape his little sorry ass. I think it is fine.[/QUOTE]
Wait I thought wards didn't reveal Slark in his ult? I thought literally nothing did, except for Chronosphere I guess, which is news to me (thanks for the tip).
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