• Change a hero's ability without breaking them
    278 replies, posted
[QUOTE=That Ninja;45527507]Wait I thought wards didn't reveal Slark in his ult? I thought literally nothing did, except for Chronosphere I guess, which is news to me (thanks for the tip).[/QUOTE] Nothing except Chronosphere does.
[QUOTE=Rarara;45527952]Nothing except Chronosphere does.[/QUOTE] bloodseeker?
[QUOTE=That Ninja;45527507]Wait I thought wards didn't reveal Slark in his ult? I thought literally nothing did, except for Chronosphere I guess, which is news to me (thanks for the tip).[/QUOTE] I used the past tense. Before the ult change, it was just like that. Wait ult, drop ward, smack fish face. Easy. Sorry about the confussion
queen of pain's ult's cooldown now scales from 135/100/65 blink distance rescaled from 700/850/1000/1150 to 900/975/1025/1175
I've always wanted the cast point for qop's blink to be just a tad shorter than what it currently is. 0.33 to 0.1 or 0.05
Reduce abaddon's borrowed time to only heal a percentage of damage taken and remove it's auto activation.
[QUOTE=Firefox42;45535265]Reduce abaddon's borrowed time to only heal a percentage of damage taken and remove it's auto activation.[/QUOTE] Abaddon's ult is already countered by just not attacking him, adding these changes would just make it 100% useless in my opinion.
Shukuchi cooldown increased to a permanent 8 seconds.
[QUOTE=Galen;45538991]Shukuchi cooldown increased to a permanent 8.[/QUOTE] a permanent 8, as in weaver can only cast shikuchi once per game. any other time you try to activate it, [URL="http://www.youtube.com/watch?v=87H6m2v4zNs"]only this happens[/URL]
Here's something I coded for Legends of Dota: [IMG]http://i.imgur.com/dtIY4lU.jpg[/IMG] It's awaiting to be deployed -- here's hoping it's not too OP, it's VERY VERY fun to mix and match it with other abilities, I <3 sniper assassinate -- it can shoot 4 bullets directly into someone for massive damage! Zuus ulty is also fun <3 MEGA KILL!
[QUOTE=ash47;45578600]I <3 sniper assassinate -- it can shoot 4 bullets directly into someone for massive damage! Zuus ulty is also fun <3 MEGA KILL![/QUOTE] But you can only pick ONE ultimate, am I missing something?
Multicast + Skywrath arcane orb on Pugna = gg
[QUOTE=ash47;45578600]Here's something I coded for Legends of Dota: [IMG]http://i.imgur.com/dtIY4lU.jpg[/IMG] It's awaiting to be deployed -- here's hoping it's not too OP, it's VERY VERY fun to mix and match it with other abilities, I <3 sniper assassinate -- it can shoot 4 bullets directly into someone for massive damage! Zuus ulty is also fun <3 MEGA KILL![/QUOTE] Suddenly someone takes 4 level 5 dagons to the face at the same time.
Would it multicast the effect 3 times on the same target or could it apply the effect to random targets in the area? [editline]4th August 2014[/editline] Dagon becomes a Lion aghs ultimate Sheepsticking 2 heroes and a creep in the middle of a fight [editline]4th August 2014[/editline] The more I think about this the more amazing it seems. Force Staffing twice the distance, quadruple Shiva's blasts, never ending Eul's cyclones [editline]4th August 2014[/editline] Does Veil of Dischord's debuff stack?
[QUOTE=unlimi_Ted;45592298]Does Veil of Dischord's debuff stack?[/QUOTE] if it did it would be crazy imbalanced SK + Veil all his teammates buy veil they all blink onto the enemy and pop their veils burrowstrike and then ulti SAND KING IS ON A RAMPAGE
[QUOTE=Galen;45592475]if it did it would be crazy imbalanced SK + Veil all his teammates buy veil they all blink onto the enemy and pop their veils burrowstrike and then ulti SAND KING IS ON A RAMPAGE[/QUOTE] I'm pretty sure Veil/Agh's/Refresher on Zeus would do similar damage and BKB still blocks 100% of both cases. It wouldn't be much different from your whole team buying 5 Necronomicons or 5 Dagons. [editline]4th August 2014[/editline] Your scenario also requires an entire team spending like 5500 gold each for this combo.
[QUOTE=unlimi_Ted;45595246]I'm pretty sure Veil/Agh's/Refresher on Zeus would do similar damage and BKB still blocks 100% of both cases. It wouldn't be much different from your whole team buying 5 Necronomicons or 5 Dagons. [editline]4th August 2014[/editline] Your scenario also requires an entire team spending like 5500 gold each for this combo.[/QUOTE] Warlock + Zuus. Best combo.
Beastmaster is a Strength initiator with less strength gain than Zeus. He's also overall just an underwhelming hero. So, Beastmaster's STR, AGI, and INT gains increased to 2.6, 1.8, and 2.0, respectively. [editline]6th August 2014[/editline] (formerly 2.2, 1.6, and 1.9)
I think what beastmaster needs is a less underwhelming aura (yeah I know its a good boost but its boring) and a reduction in his stupidly long cast time which makes throwing axes way more awkward than it needs to be.
his aura is fine, but his cast time does need improving and he needs to be a bit tankier. on paper he's really good though. decent burst, a good pushing aura, what's basically a moving ward, a BKB piercing slow, and a BKB piercing stun.
Omniknight cast animation reduced by 0,2 seconds
[QUOTE=Samiam22;45617297]I think what beastmaster needs is a less underwhelming aura (yeah I know its a good boost but its boring) and a reduction in his stupidly long cast time which makes throwing axes way more awkward than it needs to be.[/QUOTE] Inner Beast can now be activated to increase unit model size by 14/21/28/35% (affects all nearby allies) for a few seconds. Has no effect on hitbox size.
[QUOTE=Samiam22;45617297]I think what beastmaster needs is a less underwhelming aura (yeah I know its a good boost but its boring) and a reduction in his stupidly long cast time which makes throwing axes way more awkward than it needs to be.[/QUOTE] For some reason his animal summoning cast time is shorter than his other two cast times, they should just make them all equally short.
he would make an excellent split pusher if he was tankier and had better stat gains (especially STR and AGI) because it'd mean that most people would have a hard time actually fighting him if he has necronomicon At least I think it'd give him a bit of a niche instead of being a hero that can do a bunch of different things decently, but nothing well, plus being tanky helps make up for the lack of an escape
THREAD RESURRECTION! Tinker's laser no longer blinds if it hits the target in the back.
[QUOTE=Galen;45669418]THREAD RESURRECTION! Tinker's laser no longer blinds if it hits the target in the back.[/QUOTE] Maybe a 50% miss chance when hit in the back.
Adding in a back-front mechanic for a debuff sounds super weird. I know it's for the logical sense of blinding someone but I wouldn't want it applied to Blinding Light or Drunken Haze either. If anything it should just start below 100% and scale up with levels.
[QUOTE=Galen;45669418]THREAD RESURRECTION! Tinker's laser no longer blinds if it hits the target in the back.[/QUOTE] Tinker's laser hits the targeted hero and every enemy unit that are touching the beam.
Broodmother now has a sub-ability to spiderlings, called "Suicide spiderlings", killing all spiderlings under her control. cooldown scales from 45/40/35/30.
[QUOTE=Wolf532;45671564]Broodmother now has a sub-ability to spiderlings, called "Suicide spiderlings", killing all spiderlings under her control. cooldown scales from 45/40/35/30.[/QUOTE] Someone suggested an ability to cause spiderlings explode, and while both of these make sense from a gameplay standpoint, when it comes to lore Broodmother doesn't use them simply as cannon fodder. She cares for her young and keeps them well fed and safe. Like a proper mother, you know.
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