• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
if lolnoob's suggestions about hoxton revenge are true then i bet the first part of hoxton revenge involves blowing up a gas station and then we go underneath a conveniently placed hotel filled with mobsters and search for barcodes to locate the traitor then we break in by hiding inside shipping crates and bursting out and killing mobsters in a room then we run through a maze trying to get to the top as fast as possible before the traitor's mobsters finish flushing all the coke down the toilet then we have to break into a panic room the traitor bunkered himself in with a thermal drill dropped on the roof by Bile, while dodging fire causing helicopter machine gun rounds, with a sprinkler system to put out the fires. then we drill open the door, kill him, and secure his conveniently placed money stacks and all the coke and take off via helicopter.
[QUOTE=iamgoofball;47366412]if lolnoob's suggestions about hoxton revenge are true then i bet the first part of hoxton revenge involves blowing up a gas station and then we go underneath a conveniently placed hotel filled with mobsters and search for barcodes to locate the traitor then we break in by hiding inside shipping crates and bursting out and killing mobsters in a room then we run through a maze trying to get to the top as fast as possible before the traitor's mobsters finish flushing all the coke down the toilet then we have to break into a panic room the traitor bunkered himself in with a thermal drill dropped on the roof by Bile, while dodging fire causing helicopter machine gun rounds, with a sprinkler system to put out the fires. then we drill open the door, kill him, and secure his conveniently placed money stacks and all the coke and take off via helicopter.[/QUOTE] woah that sounds just like the hotline miami heist! (I seriously hope they don't have us thermal drilling a panic room again)
[QUOTE=Lolnoob1;47364875]Wasn't spawned in, I swapped/edited the files for one of the cars on the map. That pretty much means every car using the model I replaced was drivable.[/QUOTE] Could you show us how to do that?
[QUOTE=SlickBlade;47366492]Could you show us how to do that?[/QUOTE]Please do, it's my dream to host a game and surprise pubs by plowing my way into Harvest & Trustee
I really have to say, i feel bad for anyone who just got into the game without a larger group of friends, and who need to face that turret. Heck it's insanely annoying from the get-go, and makes most heists nothing but a drag. Heist i would usually play for fun, like firestarter have become a drag because of the turret placement compared to the escape van. Not to mention that i usually have one or two bots with me since i play in a group of 2-3, sometimes 4. The bots die in a second to it, making inspire a must. Sadly i don't think it will ever get nerfed, seeing as how overkill seems to act towards the notion of nerfing anything enemy related recently. But it gives me a very bad vibe to have one unit basically require you to have one of two deployables in order to make some of the heists play as they should. I don't think doing bank job, go bank with sewers across from the bank, and watchdogs day 1 will be any fun without ECMs or ammo bags. Not to mention FF day 2. At least having a full stealth run ruined by ambush in day 2 will mean you got ECMs. The worst thing is that it makes me really worried about the new enemy that they plan, the gensec one. Something tells me that one will be worse, and if it will be a new special, then that probably means it will spawn on any heist. It makes me really worried.
[QUOTE=Dermock;47366210]new gensec enemy a turret on legs metal-gear style calling it now[/QUOTE]a weapon to surpass cloacker
[QUOTE=iamgoofball;47366412]if lolnoob's suggestions about hoxton revenge are true then i bet the first part of hoxton revenge involves blowing up a gas station and then we go underneath a conveniently placed hotel filled with mobsters and search for barcodes to locate the traitor then we break in by hiding inside shipping crates and bursting out and killing mobsters in a room then we run through a maze trying to get to the top as fast as possible before the traitor's mobsters finish flushing all the coke down the toilet then we have to break into a panic room the traitor bunkered himself in with a thermal drill dropped on the roof by Bile, while dodging fire causing helicopter machine gun rounds, with a sprinkler system to put out the fires. then we drill open the door, kill him, and secure his conveniently placed money stacks and all the coke and take off via helicopter.[/QUOTE] But where's the meth labs?
[QUOTE=Coment;47364670]Shadow Raid DW needs all four players to deploy their jammers, giving you 4 minutes:10 seconds to get the armour out of the vault, two keykards from them, the crowbar, and other 10 or so bags of whatever. On OVK, only three are needed, since the bag requirement is lower.[/QUOTE] a bit late on that but rushing shadow raid DW with only 3 people is completely manageable if you split up: one guy takes care of the containers, the other two take care of the warehouse, one on each floor, while trying to find the keycards with the dumpster drop-off asset right next to the warehouse it's ez mode, you can even get the stealth bonus if you're fast enough
batman confirmed for new enemy type all specials mashed in to one [editline]21st March 2015[/editline] the turrets aren't even that bad. they are positioned in a way that they can be easily avoided MOST of the time. if someone dies by them that's pretty much their own fault imo also dodge builds are turret proof. I've only gotten downed by a turret once and that was because I had to inspire some retard that decided to walk right up against a swat van
Is there any sleek trick for the current daily job? Or is it just pure fun rng? [editline]21st March 2015[/editline] 4th try and got it, rng is strong.
They will be in one of the unique trucks. There are two pairs of trucks from the same place, ignore those four. The one you want will be one of the trucks that is the only one with its company name on it. From then on it's a guess if you want to do it in time. What we did is have everyone wait at the spawn and ECM rush while one person ran out and tagged one then ran back. It took a couple tries but we got it.
[QUOTE=Corndog Ninja;47366771]They will be in one of the unique trucks. There are two pairs of trucks from the same place, ignore those four. The one you want will be one of the trucks that is the only one with its company name on it. From then on it's a guess if you want to do it in time. What we did is have everyone wait at the spawn and ECM rush while one person ran out and tagged one then ran back. It took a couple tries but we got it.[/QUOTE] I think he's talking about the "Find rare hockey poster on firestarter day 3" daily job, not the Election Day one.
[QUOTE=Hatley;47364942][t]http://i.imgur.com/kjJbl4x.png[/t] Long Barrel/Competitor's Compensator/Auto Fire/LED Combo/G2 Grip/Any Sight[/QUOTE] I have a 42/16 build in my inventory, works beautifully
[QUOTE=TacticalBacon;47366776]I think he's talking about the "Find rare hockey poster on firestarter day 3" daily job, not the Election Day one.[/QUOTE] That changed already, I was talking about speed lock holmes one.
[QUOTE=Hatley;47364942][t]http://i.imgur.com/kjJbl4x.png[/t] Long Barrel/Competitor's Compensator/Auto Fire/LED Combo/G2 Grip/Any Sight[/QUOTE] Wouldn't short barrel be better? FAMAS has 14 accuracy by default, G2 grip adds 4 to bring it to 18, short barrel is minus 2 and competitor's companesator is plus 2 so they cancel each other out. Then you'd end up with 3 more damage and without locking it to auto only. [editline]21st March 2015[/editline] [QUOTE=Combine 177;47366782]That changed already, I was talking about speed lock holmes one.[/QUOTE] Weird, that's still showing up for me, says I have less than 1 hour to do it. [editline]21st March 2015[/editline] If I swap the LED combo's model for the Military Laser Module's, will the laser come out of the right place or just appear from thin air where the LED Combo's laser used to be? LED Combo is so much better statistically (On my G3 DMR it gives SEVEN stability while the Military gives only 4.5, shit's ridiculous) but it looks really ugly and makes the laser come out from a point so far away from the barrel it looks silly.
so what ever happened to those lmg bipods that were shown accidentally during the bomb update.
[QUOTE=OriginalSpace;47366862]so what ever happened to those lmg bipods that were shown accidentally during the bomb update.[/QUOTE] Guessing they'll come up in the next mod pack dlc.
Goddamn, I wish people would just ditch .pdmod files already. I understand that some people put a lot of effort into their mods and feel unsure about letting others just open up their work, but it is plain unnecessary and annoying to deal with the bundle modder every update or get smacked with 10gb updates.
[QUOTE=SlickBlade;47366901]Goddamn, I wish people would just ditch .pdmod files already. I understand that some people put a lot of effort into their mods and feel unsure about letting others just open up their work, but it is plain unnecessary and annoying to deal with the bundle modder every update or get smacked with 10gb updates.[/QUOTE] Doesn't the bundle modder just extract .pdmod files and put them in the mod_overrides folder now like every other mod? That's what mine does. [editline]21st March 2015[/editline] [t]http://cloud-4.steamusercontent.com/ugc/705151053093800504/EA1D6738A6D07AB7D5D0DAD7B61D5CFBD164F247/[/t] Time to never level again.
[QUOTE=SlickBlade;47366901]Goddamn, I wish people would just ditch .pdmod files already. I understand that some people put a lot of effort into their mods and feel unsure about letting others just open up their work, but it is plain unnecessary and annoying to deal with the bundle modder every update or get smacked with 10gb updates.[/QUOTE] Yeah, it is pretty annoying but to be fair the mod_override system doesn't support all files so I can't blame people for packing their mods into .pdmod archives. Also I have the password for all of them if anyone wants to unpack something. I can't give it now because I'm in bed struck down with the flu but when I get on I can. I'm pretty sure I'm allowed to.
[QUOTE=Corndog Ninja;47365459]I heard joke once: Man goes to Bain. Says he's depressed. Life seems harsh, and cruel. Says he feels all alone in threatening world without money or XP. Bain says: "Treatment is simple. The great heist - Hoxton Breakout - is on CRIME.NET. Go play it. That should pick you up." Man bursts into tears. "But Bain..." he says, "I am Hoxton." Good joke. Everybody laugh. Roll on snare drum. Curtains.[/QUOTE] Speaking of which, does anyone remembers the green text about Hoxton being broke out by "THE FUCKING B-TEAM!" with a picture of Hox holding the dollar from the Hoxton Breakout Trailer?
If PD:tH ports are real, then ovk is pulling off L4D2 where they ported all of L4D levels into it and there is litelary no reason anymore to buy the first game
[QUOTE=iAmaNewb;47366947]Speaking of which, does anyone remembers the green text about Hoxton being broke out by "THE FUCKING B-TEAM!" with a picture of Hox holding the dollar from the Hoxton Breakout Trailer?[/QUOTE][IMG]http://puu.sh/ewC5X/1810550e84.png[/IMG]
[QUOTE=TacticalBacon;47366907]Doesn't the bundle modder just extract .pdmod files and put them in the mod_overrides folder now like every other mod? That's what mine does. .[/QUOTE] It's meant to, although now and then it still seems to modify your bundles and fuck everything up. [QUOTE=NoaJM;47366921]Yeah, it is pretty annoying but to be fair the mod_override system doesn't support all files so I can't blame people for packing their mods into .pdmod archives. Also I have the password for all of them if anyone wants to unpack something. I can't give it now because I'm in bed struck down with the flu but when I get on I can. I'm pretty sure I'm allowed to.[/QUOTE] Not when the mods I'm talking about are simple goddamn retextures. I [I]did[/I] find an alternate version of the mod I wanted in mod_override version, although it was completely covered in shitty blood decals. Unless you're trying to replace animations models or what the fuck ever, could they just stick to the version that doesn't take 15 minutes to change 1 texture? [editline]21st March 2015[/editline] Also someone found this in Car Shop [t]http://cloud-4.steamusercontent.com/ugc/39744208179784394/FDCB2E01FA35A316D910DE57C7D4ECB00C4ADB2D/[/t]
[QUOTE=NoaJM;47366921]Yeah, it is pretty annoying but to be fair the mod_override system doesn't support all files so I can't blame people for packing their mods into .pdmod archives. Also I have the password for all of them if anyone wants to unpack something. I can't give it now because I'm in bed struck down with the flu but when I get on I can. I'm pretty sure I'm allowed to.[/QUOTE] It's fine when it is on mods like that, but some of them are literally just rtexture or sound mods It adds a completely unneccesary step
What if the traitor is a Hoxton impersonator who is also the 'Hoxton' the crew uses for Hoxout/any other heist that takes places before it? [editline]21st March 2015[/editline] That's why he knows so much about the crew and their exploits, he's their biggest fanboy.
[QUOTE=SlickBlade;47366901]Goddamn, I wish people would just ditch .pdmod files already. I understand that some people put a lot of effort into their mods and feel unsure about letting others just open up their work, but it is plain unnecessary and annoying to deal with the bundle modder every update or get smacked with 10gb updates.[/QUOTE] Blame Overkill. Some mods just cannot be made into reality with the current mod_override structure, it still doesn't support some necessary file types [editline]21st March 2015[/editline] [QUOTE=Tompson1997_PL;47366951]If PD:tH ports are real, then ovk is pulling off L4D2 where they ported all of L4D levels into it and there is litelary no reason anymore to buy the first game[/QUOTE] This won't be the case simply because of how different the two games are
So i just bought this game when it was on 80% sale. So what are we talking about?
[QUOTE=Tompson1997_PL;47366951]If PD:tH ports are real, then ovk is pulling off L4D2 where they ported all of L4D levels into it and there is litelary no reason anymore to buy the first game[/QUOTE] Not really. The two games are pretty damn different. TFC vs TF2, if you would.
[QUOTE=SlickBlade;47366977]Not when the mods I'm talking about are simple goddamn retextures. I [I]did[/I] find an alternate version of the mod I wanted in mod_override version, although it was completely covered in shitty blood decals. Unless you're trying to replace animations models or what the fuck ever, could they just stick to the version that doesn't take 15 minutes to change 1 texture?[/QUOTE] [QUOTE=Nickolas;47366981]It's fine when it is on mods like that, but some of them are literally just rtexture or sound mods It adds a completely unneccesary step[/QUOTE] Yeah, for some reason that didn't come to mind. Woops! Anyway when that happens, yeah it pisses me off too.
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