• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
[QUOTE=mastermaul;47386388]I hope the flamethrower is a proper liquid flamethrower (Rising Storm) and not a shitty limpdicked gas flamethrower (TF2) that just shoots little puffs of sort of hot fire.[/QUOTE] Kill 20 dozers with the limpdick thrower to unlock the liquid attachment to up the damage [editline]shark[/editline] while zip-linning [editline]butts[/editline] on deathwish [editline]are[/editline] with no skills [editline]justice[/editline] and the three other crew members have to be wearing the dlc masks
[QUOTE=NassimO PotatO;47386360]Not really for $0. Remember that people had to buy the packs.[/QUOTE] [I]I[/I] certainly didn't, and I'm willing to bet a healthy chunk of that change came from Hotline Miami 2. But you do have a point.
[QUOTE=Hammer7;47386407]A mediocre secondary with no ammo pickup, retarded friendly fire damage and broken blast radius. I hardly see any use for it except for oneshoting Commissar.[/QUOTE] 1 hitting dozers, killing giant groups of enemoose or blowing away a wall of shields, it's really really a great secondary to use
Make the M79 secondary and the M32 primary please.
Trying to imagine Payday 2 handling a flamethrower or fire weapon is kind of hard for me to visualize when Diesel already makes existing things awkward. I'm curious on whether it'll actually look, and feel good, or if it'll just feel like a rapid fire shotgun that fires blobs of heat instead of pellets. I'm also worried fire is just going to become another stun gimmick like grenades are, instead of an actual killing device. I'm going to guess setting enemies on fire will put them on a panic mode but take a bit to actually kill.
[QUOTE=Ekalektik_1;47386353]What's the name of the song in the BBQ trailer?[/QUOTE] I tried googling the lyrics and nothing shows up. I guess it's a original song.
Well shit, I had the most intense game ever. Hoxton Revenge, Death Wish. Loud. After having some greetings with snipers and pairs of dozers at the same time, while taking care of the drill and having more than once been at three downed and someone alive to keep the party going. The rat is killed, and is now time to get evidences and throw them to the helicopter. Which isn't as easy to do considering everyone's pretty much at 2 or 3 downs. We get to the chopper, throw all the available evidence, and then notice there's two bags remaining. [I]Oh man, time to go back in.[/I] The unfortunate happens and between the shields, snipers, tasers and dozers mix two of the crew get in custody. The other guy and me are at 1/10 of the life, and there's a dozer (which not a lot of health, admittedly) coming to the room we're in. Time to Falcon that fucker, and soon he's in the floor. Situation is pretty awful though, so we get a cop handcuffed soon, and the other fella gets downed in a room. Enemies still there, armor at 7%... Sounds good enough! Reviving player. The enemies are kind enough to wait for me to finish (even making eye contact), before they get slaughtered. Heh. I prepare myself near the cop, hoping the assault ends soon... Still waiting... God damn it how is it taking so long even on DW it should be over already. No enemies are coming. What the hell is going on. The custodied guys indicate me of the snipers holding my buddy on the room, and I manage to kill both of them (playing with fire considering a single hit is KO), and soon the assault ends. Crew goes to 3 alive, and we can finally move the evidences to the helicopter. I get cloakered in the way, "FUCK this is over ah welp", but I get inspired! Up that ladder, on the escape platform, just wait it, just wait it, we're all three on ittt------ *BAM* Snipered across the map. Custody. Mission ends. Still enjoyed the hell out of this heist.
[QUOTE=agentwash;47386422]1 hitting dozers, killing giant groups of enemoose or blowing away a wall of shields, it's really really a great secondary to use[/QUOTE] Dozers are never a problem and the rest of things are already well handled with M79. Seriously, RPG turns out to be Thanatos 2.0 except it has now even less ammo.
[QUOTE=Ekalektik_1;47386353]What's the name of the song in the BBQ trailer?[/QUOTE] [t]https://f1.bcbits.com/img/a4187613950_10.jpg[/t] [url]https://overkillsoundtracks.bandcamp.com/track/the-flames-of-love[/url]
I'm guessing the molotovs will replace the frag grenades (if you have them) in a grenade slot. I wonder if they'll add any other grenades - maybe we'll get flashbangs?
[QUOTE=Ekalektik_1;47386353]What's the name of the song in the BBQ trailer?[/QUOTE] The Flames of Love [url]http://media.overkillsoftware.com/audio/bbq/the_flames_of_love.mp3[/url] Speaking of music, I wonder when we are gonna get Bad Attitude, Breath of Death and Steal From Rich.
[QUOTE=Corndog Ninja;47386499]I'm guessing the molotovs will replace the frag grenades (if you have them) in a grenade slot. I wonder if they'll add any other grenades - maybe we'll get flashbangs?[/QUOTE] Me and my friend were talking about gas grenades for 'stealth' crowd control but that seems pretty overpowered really.
[QUOTE=VintageCat;47386504]The Flames of Love [url]http://media.overkillsoftware.com/audio/bbq/the_flames_of_love.mp3[/url] Speaking of music, I wonder when we are gonna get Bad Attitude, Breath of Death and Steal From Rich.[/QUOTE] [url]http://simonviklund.bandcamp.com/track/breath-of-death[/url]
[QUOTE=Corndog Ninja;47386323]There are people on Steam commenting about "wow, [I]another[/I] paid DLC? looks like Overkill are the real robbers huehuehue" despite how we literally just got a new heister, two new heists (and two repackaged single days), and a mod pack for $0.00[/QUOTE] Not completely true considering all that was backed by the hype fuel shit.
[QUOTE=Corndog Ninja;47386499]I'm guessing the molotovs will replace the frag grenades (if you have them) in a grenade slot. I wonder if they'll add any other grenades - maybe we'll get flashbangs?[/QUOTE] I'm still waiting for the option to throw rocks in stealth to attract guards. Flashbangs sound like a pretty swell idea as well.
[QUOTE=UberSandvich;47386568]I'm still waiting for the option to throw rocks in stealth to attract guards. Flashbangs sound like a pretty swell idea as well.[/QUOTE] Alarm Tripped: Guard heard a suspicious rock.
[QUOTE=Coment;47386478]Well shit, I had the most intense game ever. Hoxton Revenge, Death Wish. Loud. After having some greetings with snipers and pairs of dozers at the same time, while taking care of the drill and having more than once been at three downed and someone alive to keep the party going. The rat is killed, and is now time to get evidences and throw them to the helicopter. Which isn't as easy to do considering everyone's pretty much at 2 or 3 downs. We get to the chopper, throw all the available evidence, and then notice there's two bags remaining. [I]Oh man, time to go back in.[/I] The unfortunate happens and between the shields, snipers, tasers and dozers mix two of the crew get in custody. The other guy and me are at 1/10 of the life, and there's a dozer (which not a lot of health, admittedly) coming to the room we're in. Time to Falcon that fucker, and soon he's in the floor. Situation is pretty awful though, so we get a cop handcuffed soon, and the other fella gets downed in a room. Enemies still there, armor at 7%... Sounds good enough! Reviving player. The enemies are kind enough to wait for me to finish (even making eye contact), before they get slaughtered. Heh. I prepare myself near the cop, hoping the assault ends soon... Still waiting... God damn it how is it taking so long even on DW it should be over already. No enemies are coming. What the hell is going on. The custodied guys indicate me of the snipers holding my buddy on the room, and I manage to kill both of them (playing with fire considering a single hit is KO), and soon the assault ends. Crew goes to 3 alive, and we can finally move the evidences to the helicopter. I get cloakered in the way, "FUCK this is over ah welp", but I get inspired! Up that ladder, on the escape platform, just wait it, just wait it, we're all three on ittt------ *BAM* Snipered across the map. Custody. Mission ends. Still enjoyed the hell out of this heist.[/QUOTE] I can tell you that it sure was fun to sit on top of an armchair to avoid giving the snipers a window of opportunity When the skulldozer rushed us I honestly expected it to end there and then
[QUOTE=UberSandvich;47386568]I'm still waiting for the option to throw rocks in stealth to attract guards. Flashbangs sound like a pretty swell idea as well.[/QUOTE] watch as an achievement for this would be "kill a dozer with a rock" because there's a 130% chance this will happen
[QUOTE=Notanything;47385804]I'm genuinely curious to see what Bonnie looks like on that.[/QUOTE] Pretty darn good (although rendered this real quick because I was about to leave work - but even for a quick render it's dA[B]MN SEXY[/B]) [t]http://i.imgur.com/7CcNpT6.png[/t]
[QUOTE=Coyoteze;47386644]Pretty darn good (although rendered this real quick because I was about to leave work - but even for a quick render it's dA[B]MN SEXY[/B]) [t]http://i.imgur.com/7CcNpT6.png[/t][/QUOTE] Try to convince the team to use the renderer for promotional images
[QUOTE=Coyoteze;47386644]Pretty darn good (although rendered this real quick because I was about to leave work - but even for a quick render it's dA[B]MN SEXY[/B]) [t]http://i.imgur.com/7CcNpT6.png[/t][/QUOTE] You should do the rest of the crew too. These renders are amazing.
[QUOTE=Coyoteze;47386644]Pretty darn good (although rendered this real quick because I was about to leave work - but even for a quick render it's dA[B]MN SEXY[/B]) [t]http://i.imgur.com/7CcNpT6.png[/t][/QUOTE] it saddens me we don't get to see that kinda expression ingame then again we're wearing masks 90% of the time...
[QUOTE=Limed00d;47386651]Try to convince the team to use the renderer for promotional images[/QUOTE] Can only be used for noncommercial use
Did I miss something, why are there two mystery achievements labelled "On" and "Off" ? Leftovers from Spring Break?
would just like to remind everyone that the rate that overkill is pushing out content packs is really really impressive and honestly is setting a milestone for studios their size good job overkill :)
[QUOTE=Mio Akiyama;47386688]Can only be used for noncommercial use[/QUOTE] Actually there are commercial licenses, but they don't come cheap :v:
[QUOTE=Coyoteze;47386644]Pretty darn good (although rendered this real quick because I was about to leave work - but even for a quick render it's dA[B]MN SEXY[/B]) [t]http://i.imgur.com/7CcNpT6.png[/t][/QUOTE] That render really does Bonnie justice. Definitely would love to see the entire crew rendered if you have the spare time.
Cool looking pack and if the m32 can do this il feel happy[t]http://upload.wikimedia.org/wikipedia/commons/6/64/Marine_shoots_M32_at_Fort_Bragg_for_prepering_to_go_to_Afghanistan.jpg[/t](also short barrel mod?) But let the cook off begin [video=youtube;DU7pgAyNurA]http://www.youtube.com/watch?v=DU7pgAyNurA[/video] I feel that one on the achievements will be related to cook off [editline]meth lab[/editline] I doubt it but maybe we will get different grenades for launchers because the image has three fire weps and the grenade is an odd one out
I'm super looking forward to the flamethrower, and hoping that, with the new grenade launcher, the old one-shot launcher will become a secondary weapon.
-I'm a tool.- [QUOTE=DavidCameron;47386862]But it says the Butcher's BBQ Pack[/QUOTE] Seems like I need to check up on my reading skills. good job me.
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