Rant: I'm really starting to hate the explosives in this game. I've been keeping a tally of the times I've gone down immediately after a loud teammate-initiated "BOOM" the past two days. Currently it's sitting at thirteen.
Less of a rant: It's Getting Hot In Here was a massive pain with pubs, but the amount of communication it prompted between me and my teammates was pretty nice. The daily system is starting to grow on me.
[QUOTE=Bread_Baron;47389579]If Overkill are going to support this game for two more years they should get the basic features up to date. I don't know what they were thinking creating a multiplayer game without any form of anti-cheat.[/QUOTE]
Or proper synchronization systems.
I know I know, everyone knows it's bad, and it probably can't be fixed due to engine but really. It's a massive pain in the ass at times. Even lobbies sometimes get bugged and have to be rehosted because someone can't connect to one or more players. By rehosted I mean I take the lobby down, I throw it back up and it works (???).
[QUOTE=HHBlackhawk;47389711]Or proper synchronization systems.
I know I know, everyone knows it's bad, and it probably can't be fixed due to engine but really. It's a massive pain in the ass at times. Even lobbies sometimes get bugged and have to be rehosted because someone can't connect to one or more players. By rehosted I mean I take the game down, I throw it back up and it works (???).[/QUOTE]
IIRC there is or was a disabled feature similar to PocoHud's desync resolver in the files, but it broke animations horribly.
So they've done at least some work on the problem in the past, though we can't know how much.
[QUOTE=Magikoopa24;47388404]I don't understand how anyone can solo stealth Shadow Raid. I'm only on hard and there's 3 different guards on 3 different patrols that can see me from a mile away. One time when I tried to get to the tugboat area, there [I]wasn't any ladder down.[/I] I'm probably missing some things here, but goddamn is it frustrating.[/QUOTE]
So as someone who's done 10 successful runs of this on death wish and 8 million unsuccessful runs, here are some tips I can give you.
1.Thermal Paste is not necessarily necessary. While not having it [I]will[/I] mean you cannot pass through grates, you can still throw bags through a hole at the bottom.
2.Camera guy should always be your first target. Kill his ass dead before you attempt anything else, even looting for the most part. Do not attempt to take him hostage, he's bugged and for some reason if he's taken hostage the cameras still work.
3.The doors on the second floor leading on to the balcony are insanely useful and should be opened soon. I like to temporarily store the bags I loot in the room with the server, however, neither the balcony or the server room are forever safe and you should move bags as soon as you've finished looting the top floor.
4.The first method Notanything suggests is my preferred method of moving loot bags from the second floor, by throwing them in to the fenced area below the air conditioning units and scaling down via them, then moving them to the van. It will require you kill the guard in the alley, but I consider it good practice because it clears up a lot of escape routes and makes moving around the building easier, though it may not seem like it right away. I generally avoid use of the tugboat altogether as it creates unnecessary risk and can be very inconvenient to rely on.
5.As the helicopter arrives, you should hear a large metal banging noise. If this occurs, a crate has been dropped in the yard, if not, it means more murkywater have arrived on the roof. You should have the second floor cleared before the helicopter arrives to be safe.
6.The cages are not worth looting. A drill will be seen, and keycards are too valuable to be used up on it. If you don't intend on getting in to the vault then I guess that's fine.
7.The security room is a great place to store any tied up civilians or bodies. Nobody ever goes in there.
8.I find that there are certain 'guaranteed' spawns. I'm fairly certain cocaine is guaranteed to spawn on the warehouse floor somewhere in the back rooms where the sewer grate is/the locker room. A painting should also be on the map, in either the top floor or the warehouse.
9.Crowbars are not difficult to obtain. One is guaranteed to spawn in the sewer I believe on all difficulties, near the warehouse sewer grate, and unsure if this is just on higher difficulties but one also always spawns in the top floor near the security room. One can also be found in the kitchen. Keycards are also easily obtainable. One can always be found on the camera guard, and one can also always be found on the worker in the orange jumpsuit. Also, there's a chance a random Murky can drop one but this is risky for obvious reasons.
10.The yard may seem intensely intimidating, but once learned, is very simple. This is the part of the heist where you will be most prone to getting caught, however, so I would suggest having looted the rest of the building first, moving all the bags to the van, and then doing the yard. Slow and tedious but not as bad as restarting from scratch because you don't have time.
11.The warehouse is very easy to loot. Make sure there are no guards roaming near the sewer grate when you enter, and stick to the back area in the warehouse proper (by that I mean the warehouse floor, not the area with the sewer grate and all) where nobody roams. there are areas where you can hide. You can drop down to the warehouse from the roof if you want but I don't see much reason to do this other than style.
12.Soloing this mission is actually, in my opinion, easier than doing it with multiple people. The more people on the heist, the more risk. This is not entirely people's fault (although it most definitely sometimes can be.) This is an inherent problem with the game, people are prone to getting seen or bumping in to guards, not because they fucked up, but because on their screen the guard isn't where they are on your screen. Everything is counted based on what the host is seeing. A dead guard might be hanging outside of a door on your screen for all the world to see, and to them, it's safe in a corner. Guess which one counts.
13.The hardest thing in the entire map to loot, in my opinion, is the dropped crate from the helicopter in the middle of the yard. If you're going to attempt this, do it when everything is safely secured and you do not mind risking the alarm being raised and having to flee. It's even harder to get away with this than the vault's contents.
14.The difference between a stealth kill and a loud kill is insanely important when it comes to murkywaters. If you are doomed to be detected, accept it and shoot the guard. Any sort of damage will kill a guard in stealth mode, even a smack on the ass with a bundle of money, however, when they've detected you and started pulling out their gun and all that shit, their damage resistance shoots way the fuck up, especially with Murkies. It's worth it to invest in a silenced, more powerful weapon in the eventuality that you get caught. I've heard a silenced judge or silenced shotgun is good for this, plus it lets you launch guards in to more convenient spots.
15.When you're going to leave the yard, there's two things you need two know. One is [url=https://dl.dropboxusercontent.com/u/54123195/Escape.png]this area.[/url] There's a truck just to the left of that screenshot. You wanna jump on that truck, jump on the top of the crate, jump on the fence, and move to the right until you get to the hole and fall through. This is the easiest way short of the sewer to leave the yard, and with the dead guard in the alley I mentioned earlier, means free passage. Throwing the items under the first sewer grate and then using this can save you a thermal paste if you want. The next is [url=https://dl.dropboxusercontent.com/u/54123195/ClunkyasFUCKBRO.PNG]these fucking things.[/url] Unfortunately these are the shortest way out from the other, more loot heavy side of the yard. These are clunky as fuck to get on to, but whatever you do, do not cut the fence unless you are on the concrete wall like [url=https://dl.dropboxusercontent.com/u/54123195/DontWannaGoToThePenImHittinFences.png]this.[/url] PD2 doesn't like these fences and for whatever reason you pretty much cannot get through them unless you're standing on the concrete wall. Even then, you will only be able to use these once, pretty much. It is extremely difficult to get on these fuckers once the fence is cut, so consider them one use only.
16.[url=https://dl.dropboxusercontent.com/u/54123195/DropPoint.png]This is my preferred drop point for the yard.[/url] In this one, when you buy the drop point, you cut the fence and throw your loot through it in to the neighboring yard. This one is very accessible from most of the loot heavy side of the yard, lowly populated, and even in the event of the alarm being raised, you have time to finish filling up on loot before you run out using this.
17.If the alarm is about to be raised, do not panic. Smack down an ECM and chain ECMs as much as you can, get loot in the vans if it isn't already. This can provide a lot of extra time to pack in loot or grab some last loot and get moving. Don't get greedy, and obviously, if you haven't put a single loot bag in the van yet, you're probably not going to make it unless every loot bag is sat next to the van. That's why you should periodically cash in your loot before continuing in to the building.
18.If the alarm IS raised, be warned that murkywaters will pour out of a neighboring building on your way out. The easiest way to not get your ass kicked is to throw a grenade at them. They'll either be dead or be so scattered you can shoot them or just run like hell.
19.If playing solo, the vault is still unlockable. Try either capturing/killing the orange jumpsuit worker near the vault, or killing a murkywater just outside the vault for a potential keycard. This combined with the keycard from the camera guy make for a very possible attempt to loot the vault.
20.Murkies do mind an open vault. Do not dilly dally once it's open and consider the vault a very late heist objective.
so yeah, there's 20 tips to not get fucked over on shadow raid, learned after a century of failing this heist
If you have bad internet and desync, shit gets really weird. Players and NPCs stop moving, and NPCs ignore you completely bit still take damage, although I'm not convinced that damage actually effects the game that others are playing.
This is probably been stated somewhere but damn where does Simon keep finding these awesome musicians who can pull off awesome tracks from very old styles? Between "This is our Time" and "Flames of Love" I'd really like to see more of this music, maybe even ingame.
[QUOTE=Chihuahua;47389775]This is probably been stated somewhere but damn where does Simon keep finding these awesome musicians who can pull off awesome tracks from very old styles? Between "This is our Time" and "Flames of Love" I'd really like to see more of this music, maybe even ingame.[/QUOTE]
all him lol
also re: shadow raid
if you're sitting on the helipad 5 minutes after the warehouse entry VO line plays, the artifact will be forced
[QUOTE=LordCrypto;47389792]all him lol[/QUOTE]
Nope
[t]http://i.imgur.com/2Lr6xKe.png[/t]
I agree that Miles sounds like him though
We need more Pat Briscoe songs, pls Simon.
[QUOTE=Metal Engie;47389817]Nope
[t]http://i.imgur.com/2Lr6xKe.png[/t]
I agree that Miles sounds like him though[/QUOTE]
Doesn't Simon still write them though?
[QUOTE=Mr. Someguy;47389757]If you have bad internet and desync, shit gets really weird. Players and NPCs stop moving, and NPCs ignore you completely bit still take damage, although I'm not convinced that damage actually effects the game that others are playing.[/QUOTE]
Me and a friend were playing and due to my terrible net the entire mission started acting completely different for both of us. He was supposedly drilled into the management room in Nightclub but I just saw him as static whilst I was loading up on coke from the basement.
[QUOTE=Spydurr117;47389070]You know what I'd like to see? A survival based heist with no difficulty on it, instead the difficulty and pay out increases the longer you stay/the more cops you kill, starting with normal cops and ending with DW forces and Skulldozers.[/QUOTE]
This would be an excellent end-of-the-line DLC for Payday 2.
As in the last one, giving a very rewarding, suicidal heist that's a farewell/story-arc ender/maybe non-canon.
[QUOTE=Doom14;47389865]This would be an excellent end-of-the-line DLC for Payday 2.
As in the last one, giving a very rewarding, suicidal heist that's a farewell/story-arc ender/maybe non-canon.[/QUOTE]
A map based off the Airport at the end of Heat. Started with a Heat reference and ended with one. Would be hella poetic.
[QUOTE=LordCrypto;47389792]all him lol
also re: shadow raid
if you're sitting on the helipad 5 minutes after the warehouse entry VO line plays, the artifact will be forced[/QUOTE]
Wow, is this really true? I've been under the impression the artifact or reinforcements is random with no way to affect it. On occasion, I've thought fewer guards on the upper level at the start indicated the helicopter carrying reinforcements would come instead of the artifact.
It turns out there is still stuff to learn about Shadow Raid, lovely.
[QUOTE=FiveEyes;47388377]Joined a DW cook off, everything was going smoothly (admittedly way to smooth) then when we get to the car the host rains money bags from the sky and throws like 100+ bags of coke into the car.
What a waste of time.
Edit: not sure how this is dumb in the slightest. I was playing for the achievement, wasted 15 minutes because the host was cheating all along, I wouldn't have gotten the achieve or had the mission count towards my deathwish counter, so why bother and why the fuck would I want dirty money?[/QUOTE]
I like to stealth games by myself, and then open them up to the pubbies.
But they have to race back to the van with hundreds of the explosive bags raining down. If they get to the van they can stay.
Speaking of the Helicopter in Shadow Raid, does anyone else think the container is unusually quiet for what it does? I mean it drops a full-sized shipping container from what is easily 10 meters high, but it barely makes a sound.
[QUOTE=Mr. Someguy;47390105]Speaking of the Helicopter in Shadow Raid, does anyone else think the container is unusually quiet for what it does? I mean it drops a full-sized shipping container from what is easily 10 meters high, but it barely makes a sound.[/QUOTE]
I can hear it from basically anywhere on the map. It could be something with your sound, perhaps?
[QUOTE=Notanything;47389913]Wow, is this really true? I've been under the impression the artifact or reinforcements is random with no way to affect it. On occasion, I've thought fewer guards on the upper level at the start indicated the helicopter carrying reinforcements would come instead of the artifact.
It turns out there is still stuff to learn about Shadow Raid, lovely.[/QUOTE]
It is. Definitely a glitch, but a reeeeeaaaaaaaalllllllly convenient one.
Note that the entry VO line is the specifically one about checking the Murkywater crates, not the stuff said at spawn.
You probably know this already, but it blew my mind recently when I realized that loose bags of cash could spawn in the warehouse proper-- I knew there were always 4 bags of cash (per the Long Guide), but didn't realize that didn't include stuff in the crates. They can hide in some of the weirdest places, though.
[QUOTE=KaptonJack;47390112]I can hear it from basically anywhere on the map. It could be something with your sound, perhaps?[/QUOTE]
Nah I can hear it too, it's just oddly quite for what it is. I mean, it's a 5 ton metal crate being dropped from several meters in the air. The sound it makes for that is practically a whisper, and actually watching the drop just looks really silly because of that. That's not to say it should be deafening of course, but it does strike me as silly.
[editline]24th March 2015[/editline]
Also I just realised you can salvage masks and their materials, this is amazing!
Do you get downed if the container is dropped on top of you? I've always wondered what happens.
[QUOTE=Notanything;47390264]Do you get downed if the container is dropped on top of you? I've always wondered what happens.[/QUOTE]
When the container event starts, a blank entity is placed in the middle of the yard where the box drops. Same for the roof helicopter. That space is not traversable until after the animation plays out.
[QUOTE=LordCrypto;47389792]all him lol
also re: shadow raid
if you're sitting on the helipad 5 minutes after the warehouse entry VO line plays, the artifact will be forced[/QUOTE]
Oh my god, really? Holy shit, I wish I knew about that earlier. Thanks!
[QUOTE=Notanything;47389913]Wow, is this really true? I've been under the impression the artifact or reinforcements is random with no way to affect it. On occasion, I've thought fewer guards on the upper level at the start indicated the helicopter carrying reinforcements would come instead of the artifact.
It turns out there is still stuff to learn about Shadow Raid, lovely.[/QUOTE]
The randomiser seems to recognise blockages on the helipad and wont drop off reinforcements if the player is there. I dunno if the same thing works with bags or guards, but I'd assume so. The script calls the helicopter in for a specific time, it doesn't deviate. So if the AI decides to wander onto the helipad it might cause fuck ups. Makes sense to me at least as for why you can influence it.
Shadow Raid SOP: 1) Run to the roof and jump to the warehouse roof. 2) Kill the camera guy ASAP. 3) Redirect the fucking helicopter. 4) e-z mode.
By the way, has anyone been getting desynced more often lately? I feel like I started getting them a lot more often with the new updates.
[QUOTE=hexpunK;47390343]The randomiser seems to recognise blockages on the helipad and wont drop off reinforcements if the player is there. I dunno if the same thing works with bags or guards, but I'd assume so. The script calls the helicopter in for a specific time, it doesn't deviate. So if the AI decides to wander onto the helipad it might cause fuck ups. Makes sense to me at least as for why you can influence it.
Shadow Raid SOP: 1) Run to the roof and jump to the warehouse roof. 2) Kill the camera guy ASAP. 3) Redirect the fucking helicopter. 4) e-z mode.[/QUOTE]
Do you have a specific time at which you should go on the helipad to influence the helicopter? The helicopter seems to come at around 5:30 or so.
[QUOTE=Notanything;47390453]Do you have a specific time at which you should go on the helipad to influence the helicopter? The helicopter seems to come at around 5:30 or so.[/QUOTE]
I honestly can't remember the time, I usually aim to get there before Bain even warns of the helicopter incoming (around 4 minutes maybe?), but I'm sure the wiki has a bit more detail on that specific bit.
[QUOTE=Notanything;47390453]Do you have a specific time at which you should go on the helipad to influence the helicopter? The helicopter seems to come at around 5:30 or so.[/QUOTE]
The helicopter is set to come 5 minutes [b]after[/b] you enter the depot. The music getting a new cue is the tell for this.
You can wait by the van for hours and it won't come, but it'll always come within nearly exactly 5 minutes from when you enter.
We just tried to stealth GO Bank, failed, got sick of it, and came back in with a rocket launcher, grenade launcher, grenade case, a saw, ammo bag, and ecms. We fucked that place up and made it out with all the bags and a 1.5 million dollar payout, as well as having 'stealthed' it.
Greatest GO Bank ever.
[QUOTE=Mister Sandman;47390550]We just tried to stealth GO Bank, failed, got sick of it, and came back in with a rocket launcher, grenade launcher, grenade case, a saw, ammo bag, and ecms. We fucked that place up and made it out with all the bags and a 1.5 million dollar payout, as well as having 'stealthed' it.
Greatest GO Bank ever.[/QUOTE]
Fuck GO Bank forever, probably actually the worst heist in the game
[QUOTE=krail9;47307968]what do you guys think will come first?
a) secret gensec enemy
b) overkill pack surprise
c) another (currently unannounced) DLC altogether
I'm betting on C personally[/QUOTE]
fucking called it
nice song though
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