• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
I'm going to take hearing Payday: The Heist music on the stream as yet another subtle hint we're going to be getting some ports soon.
[QUOTE=Notanything;47401168]I'm going to take hearing Payday: The Heist music on the stream as yet another subtle hint we're going to be getting some ports soon.[/QUOTE] Why isn't there a conspiracy theory rating
God damn, the power creep is real with that M32. I take that back. It looked like it was doing some seriously incredible damage, but apparently Jules just has good aim.
[QUOTE=wat_am_i_doin;47401201]God damn, the power creep is real with that M32.[/QUOTE] Some serious reload time on that damn thing though.
We really need to make a full list of all of the hints Overkill has dropped on PD:TH Ports.
[QUOTE=KaptonJack;47401176]Why isn't there a conspiracy theory rating[/QUOTE] [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
Hahaha, I saw that. He fired the grenade launcher, and the cops shot it exiting the barrel. They really should change the projectile attribute, and prevent them from being detonated by cop gunfire. They even shattered his molotov early too.
Flamethrowers pretty damn good, gotta say that.
No drum mag for the Izhma, expected but still disappointed.
[QUOTE=GammaFive;47401292]No drum mag for the Izhma, expected but still disappointed.[/QUOTE] Why buff old guns when they can replace them with new paid for guns?
[QUOTE=Notanything;47401248]Hahaha, I saw that. He fired the grenade launcher, and the cops shot it exiting the barrel. They really should change the projectile attribute, and prevent them from being detonated by cop gunfire. They even shattered his molotov early too.[/QUOTE] Nothing more aggravating than a grenade going off in your face because our old friend Bronco-Cop happens to be the best sharpshooter in the state.
[QUOTE=TacticalBacon;47401299]Why buff old guns when they can replace them with new paid for guns?[/QUOTE] Because we'd still need the paid for mods to buff the old guns?
[QUOTE=GammaFive;47401322]Because we'd still need the paid for mods to buff the old guns?[/QUOTE] Good point. In that case, they're probably saving the Ixhma drum/quadstacked mag for the Butcher's AK/AR Mod Pack #2.
Uhhh I've got Grenades but I definitely don't have any DLC. Can you get a drum mag or even double drum for the para? I want me a patriot rifle.
oh shit, you can equip the molotov without the dlc except you don't get any of them in the heist what
In case anyone was wondering, yes the GL does spin.
the aa12 seems really fucking good, the pickup rate on it is incredible and the drum mag makes the reload speed excellent also it seems like the shield on the turret comes off a lot quicker now?
[t]http://cloud-4.steamusercontent.com/ugc/537392605669375846/7D1B54602BE1B8664D79A90A4D2454F924C7000A/[/t] I don't know what I expected
[QUOTE=spekter;47401353]Uhhh I've got Grenades but I definitely don't have any DLC. Can you get a drum mag or even double drum for the para? I want me a patriot rifle.[/QUOTE] I think there's an unused drum in the game files and you can probably use lua to have it replace the quadstacked mag (Or any other mag you feel like). Reload animations will look weird though.
God damn Backstab is a masterpiece and fits so much on the Revenge heist.
Welp, the Poker has that one issue that the Joceline had. That one solid entity problem that spawns whether you take out the weapon itself. But not as serious as it was before at least. *EDIT* And now you can equip the suppressed barrel on the AA12... along w/ the shark teeth.
holy fuck did they just make Grenades public for everyone?
[QUOTE=Big Dumb American;47400524]I dislike that so many of the weapon attachments are locked behind very specific achievements. In order to unlock parts for this gun, you need to kill enemies with a shovel on this map! In other to unlock parts for this other gun, you need to kill a certain number of enemies in a specific way with this other gun. Etc. I feel like I have to make a flow chart just to figure out how to unlock the shit I might want. I'd really prefer there to be a more reliable way to unlock things you actually need than random chance and achievement hunting. I've never really been an achievement hunter though. Just ain't my thing.[/QUOTE] Here's a guide I made about achievement items (hasn't been updated since before Spring Break.) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=330808282[/url] I'd say out of all of these, Not Today was the most obnoxious. Following that up, anything involving dozers.
[QUOTE=Lerd;47401477]holy fuck did they just make Grenades public for everyone?[/QUOTE] i think basically if you equip the molotov without the dlc, you get them by picking them up out of a grenade case (you'll get molotovs instead of grenades)
The flamethrower seems to get rid of the armor plating of turrets pretty quickly. I was only able to try it on Normal, though, I'll have to see in Ovk
[img]http://puu.sh/gQK7W.jpg[/img] [I]An Excellent Payday[/I]
[QUOTE=MarioInATopHat;47401500]i think basically if you equip the molotov without the dlc, you get them by picking them up out of a grenade case (you'll get molotovs instead of grenades)[/QUOTE] No, i mean the normal grenades, every player can have them now apparently (i don't own the first Gage pack)
Just finished HM, took flamethrower for both days. It's kinda useless or shit on big open areas like day 1, it was lethal however on day 2 in corridors.
Have some stuff from the code. Bipod stuff was added: [code]self.hk21.timers.deploy_bipod = 1 self.hk21.bipod_camera_spin_limit = 40 self.hk21.bipod_camera_pitch_limit = 15 self.m249.timers.deploy_bipod = 2 self.m249.bipod_camera_spin_limit = 40 self.m249.bipod_camera_pitch_limit = 15 [/code] Saw reload speed was [i]nerfed[/i] from 3.2 seconds: [code]self.saw.timers.reload_not_empty = 3.75 self.saw.timers.reload_empty = 3.75[/code] Panic Room stuff (there's alot more than this, but you get the point) [code]std/apartment/liftoff_panicroom std/apartment/aprt_drop_bag std/apartment/attach_pnc liftoff_panicroom[/code] Green Bridge: [code]cm_spawn_prisonvan_var1 cm_spawn_prisonvan_var10 cm_spawn_prisonvan_var4 cm_spawn_prisonvan_var5 cm_spawn_prisonvan_var8 cm_spawn_prisonvan_var9[/code] Escape Van driving/passenger animations: [code]escape_van_driver escape_van_kneel escape_van_passenger escape_van_wheel_idle escape_van_wheel_turn_left escape_van_wheel_turn_right[/code] On another note, apparently the FBI boss no longer unties himself when using the retinal scanner. [QUOTE=Lerd;47401560]No, i mean the normal grenades, every player can have them now apparently (i don't own the first Gage pack)[/QUOTE] According to the code, they did remove the DLC requirement for them.
Can anyone confirm if fire can crit? And if it can, does it make any meaningful difference in damage?
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