• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
[img]http://i.imgur.com/DyzoAaa.png[/img] The fun of suppressed barrel and shark teeth nozzel with ace shotgun impact plus silent killer.
[QUOTE=Lolnoob1;47401579]According to the code, they did remove the DLC requirement for them.[/QUOTE] If so, that's both great and bad- on one hand, grenades are pretty useful, and there's still enough within the gage pack it came from to still be worth it. On the other hand...a lot of people are gonna discover the 3 button.
[QUOTE=GammaFive;47401625][img]http://i.imgur.com/DyzoAaa.png[/img] The fun of suppressed barrel and shark teeth nozzel with ace shotgun impact plus silent killer.[/QUOTE] Sweet baby jesus it was nice knowing you saiga-12
Can someone without Gage Pack 1 see if nades really are free? WE MUST RESEARCH
Ok, I was digging through old code... There are numerous callbacks on outfit customization. Both legs and upper body. But commented out. Also some stuff about repairing weapons, but I am not entirely sure what is this...
[t]http://cloud-4.steamusercontent.com/ugc/31863547498185888/7B07C08FC905D11CD895A570B8EBE80B288F79F6/[/t] Rip IZHMA.
How old is this code?
[QUOTE=DoktorAkcel;47401660]Ok, I was digging through old code... There are numerous callbacks on outfit customization. Both legs and upper body. But commented out. Also some stuff about repairing weapons, but I am not entirely sure what is this...[/QUOTE] I remember stumbling upon some strings for the repairing: [quote]Do you want to repair weapon "$WEAPON;" for $COST;?[/quote] I'm glad they didn't go through with that though.
I bet we'll see customization of your outfit though.
[QUOTE=Lolnoob1;47401684]I remember stumbling upon some strings for the repairing: I'm glad they didn't go through with that though.[/QUOTE] Who's willing to bet it was Goldfarb's idea.
[QUOTE=doommarine23;47401678]How old is this code?[/QUOTE] Version 0.0.9, first open beta. Unfortunately, it's newer that the version given to TSE. [QUOTE=Lolnoob1;47401684]I remember stumbling upon some strings for the repairing: I'm glad they didn't go through with that though.[/QUOTE] Yes, it was even going to be randomised. Finally getting money to buy yourself an AK, and finding out that it is as useless as a toy gun would be devastating.
Holy shit finally, cloakers are now affected by explosions. Been juggling the fuckers ever since I discovered it.
So shotgun dudes, I threw the new Dragon's Breath rounds and the Shark Teeth thing on a Judge and now it has 0 accuracy, will that affect using it much? I know with shotguns less accuracy is generally better because Payday 2 has weird shotgun physics, but what happens when you hit absolute 0?
I spent a fucking hour installing the latest update, and now it instantly crashes. Anyone else having issues? Here's the fucking crash log. [quote]Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? ------------------------------- Current thread: Main Script stack: _spawn_and_link_unit() lib/managers/weaponfactorymanager.lua:794 _spawn() lib/managers/weaponfactorymanager.lua:722 lib/managers/weaponfactorymanager.lua:733 () =(tail call):-1 lib/managers/dynamicresourcemanager.lua:209 () =(tail call):-1 ------------------------------- System information: Application version : 1.30.0 CPU : Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 11.0 GPU : NVIDIA GeForce GTX 980 / nvd3dum.dll[9.18.13.4788] Language : @ID94cca2fdaccfc2cd@ Memory : 12227 MB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (Turtle Beach Z60 Game Audio)) [/quote]
[QUOTE=TacticalBacon;47401742]So shotgun dudes, I threw the new Dragon's Breath rounds and the Shark Teeth thing on a Judge and now it has 0 accuracy, will that affect using it much? I know with shotguns less accuracy is generally better because Payday 2 has weird shotgun physics, but what happens when you hit absolute 0?[/QUOTE] I've recently had a change of heart on the notion of accuracy on shotguns being a detriment, but I imagine that having 0 on a shotgun will make accurately hitting things outside of an 7m range a little problematic. You'll probably be able to shoot more enemies at the same time though.
[QUOTE=Notanything;47401783]I've recently had a change of heart on the notion of accuracy on shotguns being a detriment, but I imagine that having 0 on a shotgun will make accurately hitting things outside of an 7m range a little problematic. You'll probably be able to shoot more enemies at the same time though.[/QUOTE] Might as well go with King's Crown then, still does 126 damage with Shotgun Impact and you can hit the broad side of a barn as well.
[QUOTE=TacticalBacon;47401742]So shotgun dudes, I threw the new Dragon's Breath rounds and the Shark Teeth thing on a Judge and now it has 0 accuracy, will that affect using it much? I know with shotguns less accuracy is generally better because Payday 2 has weird shotgun physics, but what happens when you hit absolute 0?[/QUOTE] You'll be killing cops with ease in near point blank range, but after that any cop that's in cover or further than 5 meters you'll struggle hitting them. Pretty much why I like having at least some accuracy on my shotgun.
lot of cool shots in that behind-the-scenes [img]http://i.imgur.com/H7XIDV3.png[/img]
Says I can't equip the Molotov because I don't own the BBQ pack. But I do own the BBQ pack.
[QUOTE=Notanything;47401783]I've recently had a change of heart on the notion of accuracy on shotguns being a detriment, but I imagine that having 0 on a shotgun will make accurately hitting things outside of an 7m range a little problematic. You'll probably be able to shoot more enemies at the same time though.[/QUOTE] I consider the sweet zone for most shotguns to be 6-10. Accurate enough to hit what you need in close-mid ranges, wide enough to hit multiple enemies at once. 0 accuracy is usable, I use 0 accuracy shotguns with HE for my FugiMind builds.
Here's an avatar I made: [IMG]https://dl.dropboxusercontent.com/u/40378683/facepunch/hoxton_bbq.gif[/IMG]
??? [t]http://cloud-4.steamusercontent.com/ugc/540770305390163846/0548A445B9115274B422A9179E0DBC8E02095FD8/[/t] But I own the DLC.
Any changes to turrets yet? I'm still waiting to see them changed.
[QUOTE=Notanything;47398980]It's ridiculous how almost every enemy with a compact-5 does obscene amounts of damage. They do double the damage FBI SWAT units wielding assault rifles do, and they fire really damn fast too. It's really stupid that Overkill thinks it's okay for them and other units to exceed the damage of FBI SWAT by pretty significant margins. It gets really bad when the damage invulnerability is invalidated the second an enemy does a different amount of damage than the one that first hits you, and it can lead to broken moments where you've suddenly taken life damage in under a second because you were hit for 15 damage, then 20, and then 49 from some HRT asshole halfway across the fucking map.[/QUOTE] It's a relic of Goldfarb's design philosophy. He thought the game was too easy so they increased the number of cops, removed breaks between Assault waves (basically), and made the HRT do double damage to health and armour, since he said HRT were useless before. Currently on Overkill there is no break, Assault waves "end" but the only difference is FBI spawns are replaced by HRT spawns for a few seconds, then FBI spawns resume and continue attacking ([I]before[/I] the "Assault"), and the HRT are highly aggressive anyway. I went back and played Payday:TH a couple months ago and realised how much I missed off-Assaults. [QUOTE=VietRooster2;47399577]I personally don't know how real RPGs work but I'm pretty sure some measly gaps in the armor isn't going to stop an RPG, especially since that thing is made to kill military vehicles.[/QUOTE] I know enough about RPG's to know that a real RPG vs that shield = turret obliterated :v: In fact an RPG vs SWAT Van = SWAT Van obliterated. Unless it's one of those hand-me-down Army MRAP Vehicles.
[t]http://cloud-4.steamusercontent.com/ugc/539644405483326900/541FA715DFDC971FFF4921E529BA424F70FDD2F5/[/t] I think this is a pretty good DLC for the price. Overkill's learning I think. [editline]26th March 2015[/editline] Gas mask also doesn't cover the whole head. Damn.
[QUOTE=SleepyAl;47402028]Gas mask also doesn't cover the whole head. Damn.[/QUOTE] Unique equip animation: Heister struggles to squeeze rubber mask over head for 2 whole minutes.
[QUOTE=Hatley;47401769]I spent a fucking hour installing the latest update, and now it instantly crashes. Anyone else having issues? Here's the fucking crash log.[/QUOTE] Are you using any mods, particularly ones that affect modifying weapons, their stats, looks, etc? Crash seems to be related to that. If not, try verifying the game's cache.
Mostly enjoying the new DLC, love the sound of the DB on the AA12. Although I have noticed that after you get a couple fires going the particles stop spawning and some of the non fire sounds will stop as well. I'd kind of like having the opportunity to put flashlights/lasers on the flamethrower though, even though it's not very useful for those ranges I just like being able to see the centerpoint of my screen without modding/taping a reticle.
I really dislike how inefficient game updates for payday are I just want to rob banks 3:
I bet you can't guess what I think about the DLC.
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