• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
As long as you don't kick anyone I could not care less what you do with your personal experience.
[QUOTE=Nickolas;47402718]It suddenly seems to be a trend for people to try and get Pewdiepie in this game just cause he's swedish [/QUOTE] okay what
[QUOTE=Derp123213;47402741]okay what[/QUOTE] [img]http://i.gyazo.com/247bcf7be46fc0b2b4ecd22843e06f3d.png[/img] I wish i was kidding
So are we not going to talk about how the flamethrower literally [b]RIPS[/b] the armor off of swat vans?
Hey, is there some way to dupe masks? The only reason I'd want to is because there are some masks in the game, like, say, Biker's, that you can't have more than one of. I'd like to be able to keep the original and have a spare to customize.
[QUOTE=TacticalBacon;47402485]Same damage, larger ammo reserve, multiple shots before reload, 4 accuracy instead of 12. Highest accuracy it can reach is 8 with the war-torn stock. I'll have to actually use it for a bit to see whether the accuracy is a huge difference or not. [editline]27th March 2015[/editline] It's actually a little faster per shell than the GL40. GL40 takes 3.1 seconds to reload, Piglet takes about 2 seconds per grenade (Don't know what the numbers for the opening and closing parts of the animation are though). I'm pretty sure firing all 6 of the Piglet's shots then fully reloading from empty would take less time than firing 6 shots from the GL40.[/QUOTE] I would say the accuracy limit is a substantial change. I've got mine set up with the war torn stock and I'm still getting a good amount of shots going wide at medium to long ranges. Also even though it has probably the lowest ROF of a semi-auto multishot weapon, it is definitely easier to go through the ammo than it is on the GL40, that may also be because the ammo pickup rate is lower.
[QUOTE=Mister Sandman;47402784]Hey, is there some way to dupe masks? The only reason I'd want to is because there are some masks in the game, like, say, Biker's, that you can't have more than one of. I'd like to be able to keep the original and have a spare to customize.[/QUOTE] I'd personally suggest using PiratePerfection. Just use the Specific Inventory Menu and find the Biker.
at least the gl40 is concealable I guess? the biggest issue with the gl40 is the long reload, the fact you get multiple shots in succession with the piglet would make it a million times better when you're getting swarmed, despite the eventual long reload
[QUOTE=kibbleknight;47402783]So are we not going to talk about how the flamethrower literally [b]RIPS[/b] the armor off of swat vans?[/QUOTE] Oh so it does. Now I'll have to feel bad if I buy it at full price.
[QUOTE=Mister Sandman;47402784]Hey, is there some way to dupe masks? The only reason I'd want to is because there are some masks in the game, like, say, Biker's, that you can't have more than one of. I'd like to be able to keep the original and have a spare to customize.[/QUOTE] I'd recommend picking up goonmod, you can get dupes of dlc masks with the gagecoins. which you get those from collecting packages.
If you kill a special, the screams played will actually use that special's filter. Nice touch, Viklund.
What the heck, the Poker is a straight update compared the Tenderizer, what is the point?
[QUOTE=E.C.S;47403022]What the heck, the Poker is a straight update compared the Tenderizer, what is the point?[/QUOTE] Melee weapon balance is a clusterfuck they don't seem to want to even try to fix. And even then, melee weapons aren't used a whole lot. Honestly, even with some of the more powerful melee weapons, it's pretty much just personal preference for which one you want to use.
So, anyone else notice this? [t]http://cloud-4.steamusercontent.com/ugc/713032991138712738/46D6411D136BF51BA1B6769EA36661711E93156A/[/t]
[QUOTE=Konork;47403071]Melee weapon balance is a clusterfuck they don't seem to want to even try to fix. And even then, melee weapons aren't used a whole lot. Honestly, even with some of the more powerful melee weapons, it's pretty much just personal preference for which one you want to use.[/QUOTE] I generally just use the trench knife. High concealability and decent damage, plus it attacks fast. I was using the fork weapon earlier and it had a weird pause after each strike that made it feel clunky to use.
[QUOTE=asteroidrules;47403084]So, anyone else notice this? [t]http://cloud-4.steamusercontent.com/ugc/713032991138712738/46D6411D136BF51BA1B6769EA36661711E93156A/[/t][/QUOTE] What am I supposed to notice? The backdrop? The bus? The sight?
[QUOTE=E.C.S;47403022]What the heck, the Poker is a straight update compared the Tenderizer, what is the point?[/QUOTE] Poker is a straight upgrade to a lot of prior weapons too. It's absurdly strong. [sp]And you swing it, not stab. What the fuck guys, come on.[/sp]
[QUOTE=asteroidrules;47402333]Also, unless it's just a matter with my settings, the Dragon's Breath could use a much better particle effect.[/QUOTE] Just expanding on this a bit, this is what Dragon's Breath looks like: [video=youtube;E8niD-n0lHk]http://www.youtube.com/watch?v=E8niD-n0lHk[/video] They're extremely bright rounds, the active ingredient is Magnesium (the same stuff used in flashbang grenades). [editline]26th March 2015[/editline] [QUOTE=gbtygfvyg;47403132]What am I supposed to notice? The backdrop? The bus? The sight?[/QUOTE] The sight, here's the picture again with a red box in the center of my game screen (cropped the sides off for space): [t]http://i.imgur.com/3d6fbpF.png[/t] I thought that was obvious, but either way, it seems to only happen when ADSing the Piglet with a sight mounted, doing it with no sight lines up the top of the gun dead center, but with this sight it's way off.
Ok so, this is annoying as hell. I want to have a pattern that lets the mask decide to put the colours where it wants to put them when you have a pattern. By this I mean: [t]http://cloud-4.steamusercontent.com/ugc/527259506509793992/88C56728F322F89B518F5FA1E045FEF9C6D06E20/[/t] Here is a hat, without a pattern but with colour applied. You can not see the colour. [t]http://cloud-4.steamusercontent.com/ugc/527259506509794376/AC54A1D35E0C3A3DEC20E3EDB995950550473B3B/[/t] Here is a hat with a pattern and a colour, the pattern isn't going anywhere on the medallion but since there is a pattern, colour is applied there. I want a pattern that is NOTHING but also that lets the mask apply colour where it wants to. Also it would be cool if it was stock or something. Just add a blank pattern or alternatively a pattern with a single tiny tiny dot.
The solid second already does this its infamous though [QUOTE=01271;47403258]Ok so, this is annoying as hell. I want to have a pattern that lets the mask decide to put the colours where it wants to put them when you have a pattern. By this I mean: [t]http://cloud-4.steamusercontent.com/ugc/527259506509793992/88C56728F322F89B518F5FA1E045FEF9C6D06E20/[/t] Here is a hat, without a pattern but with colour applied. You can not see the colour. [t]http://cloud-4.steamusercontent.com/ugc/527259506509794376/AC54A1D35E0C3A3DEC20E3EDB995950550473B3B/[/t] Here is a hat with a pattern and a colour, the pattern isn't going anywhere on the medallion but since there is a pattern, colour is applied there. I want a pattern that is NOTHING but also that lets the mask apply colour where it wants to. Also it would be cool if it was stock or something. Just add a blank pattern or alternatively a pattern with a single tiny tiny dot.[/QUOTE]
Is the piglet supposed to be so low when you ADS with a sight? Because it's pretty fuckin' weirdo. [t]http://i.cubeupload.com/YS02qs.jpg[/t] [t]http://i.cubeupload.com/tntIdk.jpg[/t]
Little rant here, Was playing Hox Breakout, host was infamy 14-100, didnt' check his hours or anything. He didn't show any sings of cheater and had no cheater tag on Day 1. On day 2, he starts clipping through walls and floors and says: "WTF bug" I checked his hours - 114 hours and has all achievements. Has unlimited mag+ammo, unlimited health, unlimited armor. Does 11k damage over Day 2. In end spawns one more server even though main one was already placed into car. No cheater tag or anything, + being an asshat by ignoring any chat. Oh and forgot to mention - he was shooting through walls I think. I don't care what he does, it didn't affect game much to for me and 2 other players personally because that host asshat was always on the top floors (inaccessible areas) so 3 of us fought waves of cops on first floor, one of heisters got into custody, host didn't bother with any cheats to release him or help him up, I used dominator to get cop hostage and released heister from custody so all according to gameplay as it should be. So yeah I don't care what he did in game as long as it didn't affect us in 100% but I just simply don't get it - what's the point? I mean what's the fun of it? Call me stupid but I don't get it how is it fun to use cheats and be god basically. I thought there should be a mod, if I knew lua I would make it myself but just because of one mod I don't want to learn Lua, so anyway, idea was - Whenever you play game and have this mod installed, if it detects cheating or sees cheater tag it would add host to some online database, then in Crime.net lobbies would be marked for example: Host is known Cheater, or Host is known Heist-End Kicker. On a side note - I love AA12 Whenever I clear corridor of enemies, I always say in my mind: Remember this shit at christmas. Wish shooting sound was deeper.
The new shotgun, and the new shotgun round has reminded me of an existing issue... Anybody still remember shotgun slugs? Single projectile with piercing potential? Yeah, they still suck, and I don't think I've ever seen anybody use them. The penalties for the ammunition are way too high, and don't need to be there because the lack of multiple projectiles is already penalty enough. To make matters worse, shotgun slugs for some reason have damage falloff like regular pellet spread, so, where is the incentive to use this ammunition? It has a needlessly harsh ammo penalty, and it ironically has a lack of range due to the falloff damage, the slugs also don't make shotguns as accurate as they should be for appropriate usage. The only benefit you get is piercing potential on shields, but you still need to get absurdly close to ensure you do maximum damage with the shotgun slug. You're better off using flechettes, which give greater attack range than slugs. Please fix, Overkill.
[QUOTE=Notanything;47403568]The new shotgun, and the new shotgun round has reminded me of an existing issue... Anybody still remember shotgun slugs? Single projectile with piercing potential? Yeah, they still suck, and I don't think I've ever seen anybody use them. The penalties for the ammunition are way too high, and don't need to be there because the lack of multiple projectiles is already penalty enough. To make matters worse, shotgun slugs for some reason have damage falloff like regular pellet spread, so, where is the incentive to use this ammunition? It has a needlessly harsh ammo penalty, and it ironically has a lack of range due to the falloff damage, the slugs also don't make shotguns as accurate as they should be for appropriate usage. The only benefit you get is piercing potential on shields, but you still need to get absurdly close to ensure you do maximum damage with the shotgun slug. You're better off using flechettes, which give greater attack range than slugs. Please fix, Overkill.[/QUOTE] I use those slugs that pierce shields.
Good god the fire weapons are hilariously fun to use. I'm glad I can turn my GL40 into an area-denial weapon and cook cops to death on the stairs of Rats day 1.
It appears it's possible to ignite and kill converted cops, not friendly bots thankfully though.
Bought the PS3 collectors edition and jesus the Dallas mask is the biggest piece of crap [t]http://i.imgur.com/AtiDoT6.jpg[/t]
Hey. I have only 2 DW heists to go (Hoxout Pro and Big Bank) so if anyone could help me out with those, I'll help you out with the DW heists you need.
[QUOTE=Mio Akiyama;47403805]Bought the PS3 collectors edition and jesus the Dallas mask is the biggest piece of crap [t]http://i.imgur.com/AtiDoT6.jpg[/t][/QUOTE] That mask looks like Dallas's never spoken about down-syndrome brother.
[QUOTE=gbtygfvyg;47403824]That mask looks like Dallas's never spoken about down-syndrome brother.[/QUOTE] Hey leave Houston out of this. He didn't ask to be born unfinished. [editline]27th March 2015[/editline] [QUOTE=Notanything;47403568]The new shotgun, and the new shotgun round has reminded me of an existing issue... Anybody still remember shotgun slugs? Single projectile with piercing potential? Yeah, they still suck, and I don't think I've ever seen anybody use them. The penalties for the ammunition are way too high, and don't need to be there because the lack of multiple projectiles is already penalty enough. To make matters worse, shotgun slugs for some reason have damage falloff like regular pellet spread, so, where is the incentive to use this ammunition? It has a needlessly harsh ammo penalty, and it ironically has a lack of range due to the falloff damage, the slugs also don't make shotguns as accurate as they should be for appropriate usage. The only benefit you get is piercing potential on shields, but you still need to get absurdly close to ensure you do maximum damage with the shotgun slug. You're better off using flechettes, which give greater attack range than slugs. Please fix, Overkill.[/QUOTE] I was wondering why the slug damage sucked dick. Getting all up in a Shields grill just so the fucking thing goes through the shield is a pain in the ass.
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