[QUOTE=Jojje;47290119]Anyone have an up to date list of NPC guns the bots can use? I've tried to get Dallas to use a UMP45 but he stubbornly uses his Magnum all the time
tweak_data.character.russian.weapon.weapons_of_choice = {primary = Idstring( "units/payday2/weapons/wpn_npc_ump/wpn_npc_ump" ),secondary = Idstring( "units/payday2/weapons/wpn_npc_raging_bull/wpn_npc_raging_bull" )}
[/QUOTE]
The UMP is classified as a secondary, so I guess you can reverse it and make it work. Here's the full *working* list (I would at least guess the pistols/SMGs are secondary only. The sniper and Saiga/Izhma does not work.):
[code]
Idstring( "units/payday2/weapons/wpn_npc_beretta92/wpn_npc_beretta92" ),
Idstring( "units/payday2/weapons/wpn_npc_c45/wpn_npc_c45" ),
Idstring( "units/payday2/weapons/wpn_npc_raging_bull/wpn_npc_raging_bull" ),
Idstring( "units/payday2/weapons/wpn_npc_m4/wpn_npc_m4" ),
Idstring( "units/payday2/weapons/wpn_npc_ak47/wpn_npc_ak47" ),
Idstring( "units/payday2/weapons/wpn_npc_r870/wpn_npc_r870" ),
Idstring( "units/payday2/weapons/wpn_npc_r870/wpn_npc_bertelli" )
Idstring( "units/payday2/weapons/wpn_npc_sawnoff_shotgun/wpn_npc_sawnoff_shotgun" ),
Idstring( "units/payday2/weapons/wpn_npc_mp5/wpn_npc_mp5" ),
Idstring( "units/payday2/weapons/wpn_npc_mp5_tactical/wpn_npc_mp5_tactical" ),
Idstring( "units/payday2/weapons/wpn_npc_smg_mp9/wpn_npc_smg_mp9" ),
Idstring( "units/payday2/weapons/wpn_npc_mac11/wpn_npc_mac11" ),
Idstring( "units/payday2/weapons/wpn_npc_lmg_m249/wpn_npc_lmg_m249" ),
Idstring( "units/payday2/weapons/wpn_npc_ump/wpn_npc_ump" ),
Idstring( "units/payday2/weapons/wpn_npc_g36/wpn_npc_g36" ),
[/code]
This is as much as NPCs can wield so far.
Hey for anyone who does any kind of modding or has extracted the game files I am politely asking for some help.
I don't know what I'm doing wrong with PD2Bundle. The game files extract fine but only a few of the DLC are extracted, anything released after the LMGs does not seem to extract, so I cannot edit things like the AK/CAR Mod Pack textures for example.
I think I might have figured it out by using -update
holy shit I am dumb lmao
[QUOTE=doommarine23;47290856]Hey for anyone who does any kind of modding or has extracted the game files I am politely asking for some help.
I don't know what I'm doing wrong with PD2Bundle. The game files extract fine but only a few of the DLC are extracted, anything released after the LMGs does not seem to extract, so I cannot edit things like the AK/CAR Mod Pack textures for example.
I think I might have figured it out by using -update
holy shit I am dumb lmao[/QUOTE]
i made the same mistake, its easy to overlook if you're not careful
More screenshots of the new and non-horrifying AK I'm making:
[t]http://cloud-4.steamusercontent.com/ugc/710779492540913609/E938AE7524FC63B2239DF19D95BB366453DB234F/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/710779492540913832/D20F0B1B1FDD08C4448A477F97D7332DAD33C492/[/t]
The texture on this thing is like 1536x2048 :v:
[QUOTE=MarioInATopHat;47290888]i made the same mistake, its easy to overlook if you're not careful[/QUOTE]
P much
[editline]9th March 2015[/editline]
[QUOTE=Lolnoob1;47290908]More screenshots of the new and non-horrifying AK I'm making:
[t]http://cloud-4.steamusercontent.com/ugc/710779492540913609/E938AE7524FC63B2239DF19D95BB366453DB234F/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/710779492540913832/D20F0B1B1FDD08C4448A477F97D7332DAD33C492/[/t]
The texture on this thing is like 1536x2048 :v:[/QUOTE]
Hot Damn
[QUOTE=xdude15;47290761]The UMP is classified as a secondary, so I guess you can reverse it and make it work. Here's the full *working* list (I would at least guess the pistols/SMGs are secondary only. The sniper and Saiga/Izhma does not work.):
[code]
Idstring( "units/payday2/weapons/wpn_npc_beretta92/wpn_npc_beretta92" ),
Idstring( "units/payday2/weapons/wpn_npc_c45/wpn_npc_c45" ),
Idstring( "units/payday2/weapons/wpn_npc_raging_bull/wpn_npc_raging_bull" ),
Idstring( "units/payday2/weapons/wpn_npc_m4/wpn_npc_m4" ),
Idstring( "units/payday2/weapons/wpn_npc_ak47/wpn_npc_ak47" ),
Idstring( "units/payday2/weapons/wpn_npc_r870/wpn_npc_r870" ),
Idstring( "units/payday2/weapons/wpn_npc_r870/wpn_npc_bertelli" )
Idstring( "units/payday2/weapons/wpn_npc_sawnoff_shotgun/wpn_npc_sawnoff_shotgun" ),
Idstring( "units/payday2/weapons/wpn_npc_mp5/wpn_npc_mp5" ),
Idstring( "units/payday2/weapons/wpn_npc_mp5_tactical/wpn_npc_mp5_tactical" ),
Idstring( "units/payday2/weapons/wpn_npc_smg_mp9/wpn_npc_smg_mp9" ),
Idstring( "units/payday2/weapons/wpn_npc_mac11/wpn_npc_mac11" ),
Idstring( "units/payday2/weapons/wpn_npc_lmg_m249/wpn_npc_lmg_m249" ),
Idstring( "units/payday2/weapons/wpn_npc_ump/wpn_npc_ump" ),
Idstring( "units/payday2/weapons/wpn_npc_g36/wpn_npc_g36" ),
[/code]
This is as much as NPCs can wield so far.[/QUOTE]
--SNIP, SNIPER CODE COMING LATER--
Another thing... You can load Kosugi's package (shadow raid) in order to use the SCAR on NPC's. It'll crash clients who don't have it, though.
[code]PackageManager:load("packages/kosugi")[/code]
^ Place this in a keybind or persist script, same one as you use as the team AI changes. Then, give team AI of your choice the SCAR weapon.
[code]Idstring( "units/payday2/weapons/wpn_npc_scar_murkywater/wpn_npc_scar_murkywater" ),[/code]
I think I might set up 3 bots, with one using the R93 and another with the KSP.
I feel no guilt, the bots are retarded and being good at fighting is the least they could do.
Infact if they fought well (they do okay but their guns are shit) and could carry bags (which you would take from them to do the objectives) that would actually be pretty good, a good compromise between useful and too good
[QUOTE=Dougley;47290922][code]Idstring( "units/payday2/weapons/wpn_npc_sniper/wpn_npc_sniper" ),[/code]
You forgot this one. It's a functioning R93 sniper NPC's can use. They EAT shields with it!
[/QUOTE]
About this, it just crashes you with the following:
[code]Application has crashed: C++ exception
[string "lib/units/weapons/npcraycastweaponbase.lua"]:143: attempt to perform arithmetic on field 'fire_rate' (a nil value)[/code]
Is there something else I'm supposed to do?
*EDIT*
[QUOTE=Dougley;47290922]
[code]PackageManager:load("packages/kosugi")[/code]
[/QUOTE]
I've put it as a persist, I got a crash log of "Cannot fetch callstack".
I think at this point I'm just gonna stick to having the bots use the LMG/G36 heh.
I might just have a shitty GPU but god damn my game has an unbearable amount of lag.
Gotta love people who don't use Inspire or a fully aced deployable and instead of killing a sniper decide to revive you around the corner that the bulldozer is standing at in the last minute of hoxout
Fucking brilliant
[QUOTE=xdude15;47290976]About this, it just crashes you with the following:
[code]Application has crashed: C++ exception
[string "lib/units/weapons/npcraycastweaponbase.lua"]:143: attempt to perform arithmetic on field 'fire_rate' (a nil value)[/code]
Is there something else I'm supposed to do?[/QUOTE]
I updated my post since there's some unique code you would need to use to make it function on NPC's. This will come later.
Additionally, I guess you can only load Kosugi package via keybind since I don't usually use persist. Run the keybind while you're on the blackscreen/loadouts, I suppose.
I feel rather proud of myself, and best of all everyone can hear it.
[vid]http://a.pomf.se/vadqpo.webm[/vid]
Three Payday 2 threads in, and I feel like we need a small reminder of how far this game has come since it was first released in 2013.
Anybody still got that Goldfarb bottle image?
[QUOTE=Exploders;47291079]I feel rather proud of myself, and best of all everyone can hear it.
[vid]http://a.pomf.se/vadqpo.webm[/vid][/QUOTE]
i want
[QUOTE=Hellsing4682;47291129]i want[/QUOTE]
Me three
[QUOTE=Nickolas;47291142]Me three[/QUOTE]
me seven
Me fifty four
It's not particularly rocket science, although I myself am not sure how I did it without screwing up PocoHud for the 3rd time.
What I did was I opened the Hud3_class in Notepad++ and searched for "whistling_attention" and replaced it with "cloaker_detect_mono" and saved it afterwards, it worked pretty well when I typed it in rather than copy/pasting. Don't know the sound ID's for the Bulldozer and the rest.
Side note: We should gather around in jewerly store and spam it.
Quick question about PocoHud.
I haven't updated it since December, what should I not replace to save the settings I had before.
One more for Four Monkeys, come on!
[editline]9th March 2015[/editline]
ok nevermind, 2 more
[QUOTE=FiveEyes;47291293]Quick question about PocoHud.
I haven't updated it since December, what should I not replace to save the settings I had before.[/QUOTE]
You should go to the poco folder and move hud3_config.json out of there, that file contains all your changes. Then delete the folder and update to the last version of PocoHud. Also, PocoHud doesn't use .yml anymore so you can remove the lines from that file.
There's also "cloaker_detect_christmas_mono" for Christmas Cloakers.
Should I just add all the Special's voice IDs to the Spreadsheet?
People are asking for them, but I originally omitted them because they're abusable.
Edit: I opened the can of worms,
Added Dozer, Taser, Cloaker, Shield, and Civilian lines to the [URL="https://docs.google.com/spreadsheets/d/1m0LBg2PKpB-bnWfOFj40AglCI1dLmAHLH3ydi3Y7uz8/edit?pli=1#gid=674215167"]spreadsheet[/URL].
Please don't kill me.
[QUOTE=FiveEyes;47291293]Quick question about PocoHud.
I haven't updated it since December, what should I not replace to save the settings I had before.[/QUOTE]
I've just been copy/pasting the updates and my settings are untouched. The PD2Hook.yml file is what you don't just paste into the PD2 folder, since it's already there.
And I think others said that it no longer needs the .yml file, but I'm gonna need reconfirmation about that.
[QUOTE=Lightbulb;47291337]There's also "cloaker_detect_christmas_mono" for Christmas Cloakers.
Should I just add all the Special's voice IDs to the Spreadsheet?
People are asking for them, but I originally omitted them because they're abusable.[/QUOTE]
I would actually quite enjoy that, I already freaked out my friends with the Cloaker charge.
[QUOTE=xdude15;47291342]I've just been copy/pasting the updates and my settings are untouched. The PD2Hook.yml file is what you don't just paste into the PD2 folder, since it's already there.
And I think others said that it no longer needs the .yml file, but I'm gonna need reconfirmation about that.[/QUOTE]
[url]http://steamcommunity.com/groups/pocomods#announcements/detail/116304047326328565[/url]
[quote]PocoHud no longer uses YML file now. Please remove apperances of PocoHud3 in your YML file prior to overwriting this release.[/quote]
Well one issue I have with bonus exp is that I have serious lack of money after going infamy.
I level way too fast to pay for skills.
[QUOTE=E.C.S;47291333]You should go to the poco folder and move hud3_config.json out of there, that file contains all your changes. Then delete the folder and update to the last version of PocoHud. Also, PocoHud doesn't use .yml anymore so you can remove the lines from that file.[/QUOTE]
Shit, I over wrote it before I saw this.
Oh well, at least I can get rid of that PD2Hook.yml (What did that do exactly and why does it no longer need it?)
[QUOTE=CroGamer002;47291406]Well one issue I have with bonus exp is that I have serious lack of money after going infamy.
I level way too fast to pay for skills.[/QUOTE]
play hoxout
[QUOTE=FiveEyes;47291421]Shit, I over wrote it before I saw this.
Oh well, at least I can get rid of that PD2Hook.yml (What did that do exactly and why does it no longer need it?)[/QUOTE]
The yml file is useful for other LUA mods (Hoxhud doesn't use it, I think Goonmod still uses it) like mods that alter bots, sensitivity, zoom, etc. Usually people just create a text file, paste in some code, change the extension to .lua and then add the relevant stuff in the yml file to make it work.
[QUOTE=Exploders;47291268]It's not particularly rocket science, although I myself am not sure how I did it without screwing up PocoHud for the 3rd time.
What I did was I opened the Hud3_class in Notepad++ and searched for "whistling_attention" and replaced it with "cloaker_detect_mono" and saved it afterwards, it worked pretty well when I typed it in rather than copy/pasting. Don't know the sound ID's for the Bulldozer and the rest.
Side note: We should gather around in jewerly store and spam it.[/QUOTE]
[img]http://i.imgur.com/0uP7Fhf.png?1[/img]
Thanks.
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