[QUOTE=Lolnoob1;47343670]Apparently they made the turret taller (and possibly smaller) for some reason. Here's a pic I took yesterday:
[t]http://cloud-4.steamusercontent.com/ugc/710780098933825340/012E02D590C2EEF65391337A06CCA8828FA50F4A/[/t]
Compare to this screencap of a Youtube video:
[t]http://i.imgur.com/0hhfPs0.jpg[/t][/QUOTE]
Yeah. They look stupid now.
[QUOTE=Jarokwa;47343790]cool, firestarter day 3 ovk, turret appears, aim my RPG at it aaaaaaaaaaand
game crash[/QUOTE]
The RPG doesn't do much as far as I've seen. One of my friends burned through two whole ammo bags trying to kill both of them when they spawned in on Firestarter Day 3. They might want to tone back the health just a tiny bit.
I figured out how to get into a position to kill one of the turrets on a regular Harvest Bank, and it still took 2 rockets, and 135 CAR-4 ammo. I'm doing like 46 damage per shot and not missing any of them. This is kind of ridiculous. I understand that this is more of an obstacle than a real "enemy" but good lord. They shouldn't spawn [I]every[/I] time if they're going to have 500,000 health. Certain conditions should be met. Like, frankly, shoving these on players who haven't even infamied is insane. I'm Infamy 9, and I have a very good understanding of how the game works, and these fuckers are a challenge.
Lower the health just a tad. Not even to the 70K it was in the preview, but like 150,000 and it should be fine.
Dodge build vs turret :
[img]http://i.imgur.com/VBwjqjR.gif[/img]
I've lately been having serious FPS-drops, even lowering textures, on maps that weren't a problem before. I wonder if it's something related to mods.
Not the look-at-a-place-and-fps-get-to-5 kind, more like game-slows-down-and-then-speeds-up-till-it-catches-up.
[QUOTE=Lolnoob1;47343670]Apparently they made the turret taller (and possibly smaller) for some reason. Here's a pic I took yesterday:
[t]http://cloud-4.steamusercontent.com/ugc/710780098933825340/012E02D590C2EEF65391337A06CCA8828FA50F4A/[/t]
Compare to this screencap of a Youtube video:
[t]http://i.imgur.com/0hhfPs0.jpg[/t][/QUOTE]
I've seen both kinds, interestingly I think it depends what angle the turret comes from, and they change armour plating based on difficulty IIRC.
This just isn't fun.
[editline]18th March 2015[/editline]
Holy shit. I spent 30 minutes on an Overkill bank heist to escape with 1 loot bag. That was the most satisfying fucking explosion I've ever seen. These things are not handy for solo play. They should only spawn in co-op heists, imho. Crime.net Offline shouldn't allow such HUGE bullet sinks to spawn. I consumed 2 med bags and a dead drop of ammo killing the 2 that spawn on a bank.
Bots don't know how to deal with the turret at all.
The top half of my screen has a permanent "HOUSTON IS DOWN"/"HOUSTON WAS HELPED UP BY INSPIRE_ACED".
Plus the fact that they aim quicker and more precisely than snipers, with a huge fire rate to boot.
New enemy turret can make the game crash and it's kind of OP/annoying. Totally nobody expected this to happen.
Didn't the turrets have 50K health rather than 500K in last night's streamer beta?
Moving that decimal point back might not be a bad idea.
I like the idea of an enemy that doesn't die when a single well-equipped player sneezes on it, but with 500K health it's just about pointless to engage the thing.
<!-- Leaving turret convo aside b/c [URL="http://img03.deviantart.net/3b47/i/2015/076/a/e/payday2____32_by_yuikami_da-d8m2mf7.jpg"]new payday2 comic[/URL] by that deviantart user, to which I can relate -->
[QUOTE=Coment;47344177]<!-- Leaving turret convo aside b/c [URL="http://img03.deviantart.net/3b47/i/2015/076/a/e/payday2____32_by_yuikami_da-d8m2mf7.jpg"]new payday2 comic[/URL] by that deviantart user, to which I can relate -->[/QUOTE]
Smashing up the escape car and throwing all your grenades is how a professional crew celebrates.
For some reason my game crashes as soon as the turret finished its deploy animation, this makes the game pretty much unplayable unless you play on normal.
I don't know why they even added the turret. It doesn't bring any interesting scenarios to the table, and what it does bring is offset by how annoying it is. It seems less of a case of "What can we add to balance the gameplay?" and more of a case of "What can we add for the sake of something new?"
I was really surprised it was... a thing, like, why?
[QUOTE=Bread_Baron;47344437]I don't know why they even added the turret. It doesn't bring any interesting scenarios to the table, and what it does bring is offset by how annoying it is. It seems less of a case of "What can we add to balance the gameplay?" and more of a case of "What can we add for the sake of something new?"[/QUOTE]
And really, what is becoming more apparent to me is that it just seems to be a punishing tool for no apparent reason. It's just a rapid-firing bullet sponge that's inconveniently placed in certain locations that you'll eventually have to pass, it has a huge line-of-sight, and it has barely any weaknesses. It's like they added something just to spite people who do things loud, and wanted a way to add bland padding to the process of a heist. Suddenly, I just feel like avoiding the heists where the darn thing appears.
Like I said, there is absolutely no gratification to this enemy, you mag-dump a few hundred rounds into its armor plating while attempting to avoid everything else attacking you at the same time. Just an irritating cycle of peek-a-boo on a sponge with no other feedback to it.
Dude blurred his face in the video so nobody would know how shitty his fucking game design choices are.
[QUOTE]This is zenyr, a developer of PocoHud.
Long story short, You may want to use HoxHud while SPRING BREAK as only HoxHud dev(s) are given patch data prior to the release.
PocoHud is developed and maintained by a single personel - me - who has a full time job so it is near impossible to keep up with patches which are released at 5 am in the morning every single days.
Kinda bummer to say this but OVK have not been like my contribution to the community to begin with. They (especially some beard guy who winks a lot) always ignored my questions and any trial to contact/report/fix issues altogether since the beginning and I am still being treated like a thin air to them. Mails tweets messages whatever. I can understand that they are not supposed to reply to every single noises so I kept it to myself but yeah, things are getting serious. (And who likes being treated their opinion as a noise? Personally I don't. Maybe I should be a bit better than this)
So.. please keep calm and if you need stable HUD especially when force-restarting a game(there's virtually nothing that I can do about that since there I must dig into the deep abyss of *something-I-did-not-make* world) please use HoxHud while I'm having super bad time. I'll patch up more info as I become available agin, hopefully soon.
Maybe I should chill a bit doing some *other than PD2* stuff. I'm not at the best moment these days.
Opinions/suggestions are welcomed. If you have something to tell me you can use twitter(@zenyr) or email(zenyr@zenyr.com) as always.
Thanks.
- Z // 18th Mar 2015 AM 11:12 GMT+9[/QUOTE]
[editline]18th March 2015[/editline]
Also i really think a trapper special would have been cooler than this turret. :v:
50000 in Health, you've got to be kidding me.
I was going to post that. Darn it Overkill, there are a lot of users that are fixing your broken game, yet you only listen to a few guys. Way to go.
You know, I think they should have just made the turret a tool for law enforcement rather than an actual unit. I feel like they could have added an interesting layer of gameplay if they had the turret, but instead of it being automated, it could be mounted by any law enforcement unit, including special units (except shields). They'd mount the turrets, and you, either with precision accuracy, snipe them off the mounted gun, or like now, just destroy it with brute force so enemies can't use them anymore. Imagine the fun of a bulldozer manning that turret, would look pretty badass too.
That would have been far more preferable to an automated bullet sponge with few weaknesses.
98% of the time the turret is a real pain in the ass, but it's quite fun when you can hustle up and ECM jam it. I've had "Favorite weapon: Sentry Gun" a couple of times.
Not that that makes up for it, though. Never even tried to damage the thing.
[QUOTE=HappyHead;47343311]And that the best time to shoot it is when its overheated.[/QUOTE]
It overheats??
[QUOTE=Corndog Ninja;47344633]It overheats??[/QUOTE]
Yeah, for about 5 seconds. Which is just enough time to do 1/100th of its health if EVERYONE fires on it at once.
[QUOTE=Notanything;47344555]You know, I think they should have just made the turret a tool for law enforcement rather than an actual unit. I feel like they could have added an interesting layer of gameplay if they had the turret, but instead of it being automated, it could be mounted by any law enforcement unit, including special units (except shields). They'd mount the turrets, and you, either with precision accuracy, snipe them off the mounted gun, or like now, just destroy it with brute force so enemies can't use them anymore. Imagine the fun of a bulldozer manning that turret, would look pretty badass too.
That would have been far more preferable to an automated bullet sponge with few weaknesses.[/QUOTE]
That's actually a pretty good idea. It reminds me of Saints Row, when you can stop a car full of gangsters (including a massive dude toting a minigun) from chasing by simply shooting out the driver or the tires. You can also destroy the car, but a well-placed shot or two can just eliminate the problem. Same for armored cars with mounted guns - you can just headshot the gunner to stop the bullets.
We got past one in front of the bank thanks to two ECMs and passing the bags. I imagine it would have been nigh-impossible to get any bags (even just money bags) out without them.
[QUOTE=KennyAwsum;47344509]50000 in Health, you've got to be kidding me.[/QUOTE]
500,000*
I expected the van itself to be vulnerable and for it to be where you could plant C4 on it while someone distracts it and the C4 would one-shot it. But no. Just a thing on top of a static box.
Lazy and horrible.
[t]http://i.imgur.com/WDDaSUr.jpg[/t]
thoughts on this mask?
[QUOTE=Grimhound;47344724]I expected the van itself to be vulnerable and for it to be where you could plant C4 on it while someone distracts it and the C4 would one-shot it. But no. Just a thing on top of a static box.
Lazy and horrible.[/QUOTE]
Honestly, at least it's only on a few of the maps. Frankly, I'm starting to be less aggravated about it. If the health was moved back to the health it was on the preview streams, then it would be a really swell little obstacle. It would take fine aim, and a team to take it down, sure. But it wouldn't be a "bring fucking ammo there's a fucking turret on this stupid map."
[QUOTE=KaptonJack;47344740]Honestly, at least it's only on a few of the maps. Frankly, I'm starting to be less aggravated about it. If the health was moved back to the health it was on the preview streams, then it would be a really swell little obstacle. It would take fine aim, and a team to take it down, sure. But it wouldn't be a "bring fucking ammo there's a fucking turret on this stupid map."[/QUOTE]
The point of the turrets seems to be to prevent the players from dominating the maps and plugging cops just as they spawn. So it's trying to force players to have to deal with swarms. The turrets fuck with the players' ability to perform crowd control.
How did the HE Rounds and Tripmine crashes get past Q&A? Especially when they ask us to go and experiment with trying to take it down.
Man based on what you guys are saying I'm glad im busy and won't be able to play until Friday night
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