• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
We had some really terrible drill RNG tonight. The drill on Hotline Miami day one - which is 40 seconds - jammed [I]five times.[/I]
[QUOTE=Corndog Ninja;47345862]We had some really terrible drill RNG tonight. The drill on Hotline Miami day one - which is 40 seconds - jammed [I]five times.[/I][/QUOTE] I've had them jam like 7 or so before. I usually need to transition between the two in the basement cages because they often jam just as i repair the other
Best thing is that the upgraded drill breaks more than twice often as non upgraded one making it worse in most cases.
[QUOTE=Coyoteze;47345813]I feel like it's worth re-posting this article from a while back. [url]http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871[/url] More specifically, #1, #4 and #5.[/QUOTE] Sorry but this all reads like "You can't criticize us because you dont know how it works." Tough up and realize that you guys fucked up with the Van and it was a bad choice and don't try to cover it with a goddamn kotaku article.
also the fact that plenty of small studios out there work their asses off to put out quality content and manage to not fuck it up every time the community has some toxic elements but the fact that OVK gets shit for nearly every update isn't just bad luck or whatever almir and his 'community bingo' thinks, it's a reflection of serious issues
Turret van is a massive disappointment. Its basically just a sentry but with ungodly amounts of HP
[QUOTE=EnlightenDead;47345904]Sorry but this all reads like "You can't criticize us because you dont know how it works." Tough up and realize that you guys fucked up with the Van and it was a bad choice and don't try to cover it with a goddamn kotaku article.[/QUOTE] Sorry if you see it that way, that's not how I meant it. I just felt like its a shame to call it lazy when there's so much to it. Out of personal experience nothing is ever truly lazy in the development I've been a part of :/ again, sorry. If it's any better, #4 on that list always applies. I'll pass your feedback on to the right people.
I just want to know what fucking idiot decided HALF A MILLION HEALTH.
Yo Coyoteze, not being an asshole or anything, but do you or any other animator have any plans to maybe tweak a few existing cop animations? I always find the cop animations a bit jerky and overall sudden, which results in a few awkward headshot misses.
[QUOTE=Derp123213;47345972]Yo Coyoteze, not being an asshole or anything, but do you or any other animator have any plans to maybe tweak a few existing cop animations? I always find the cop animations a bit jerky and overall sudden, which results in a few awkward headshot misses.[/QUOTE] We're considering some fixes, yeah. Thanks for the feedback! :D
[QUOTE=Derp123213;47345972]Yo Coyoteze, not being an asshole or anything, but do you or any other animator have any plans to maybe tweak a few existing cop animations? I always find the cop animations a bit jerky and overall sudden, which results in a few awkward headshot misses.[/QUOTE] What?
Sometimes the cops just jerk away or twist their whole torso around 45º instantaneously, making you miss headshots even at point blank, mainly while knifing
[QUOTE=Derp123213;47345972]Yo Coyoteze, not being an asshole or anything, but do you or any other animator have any plans to maybe tweak a few existing cop animations? I always find the cop animations a bit jerky and overall sudden, which results in a few awkward headshot misses.[/QUOTE] It suddenly amuses me when I try to tag a special or try to dominate an enemy without firing a single shot, next thing I know I see enemies instantly snap-aiming to me with their legs backwards for a split second. Especially when its a shield. In the meantime after getting out of my old, old shell of V-100. 13 days of grueling grinding, I am almost there: [t]http://cloud-4.steamusercontent.com/ugc/708528752802937810/B0D73959C02F91129BEE99CEE8B6DB527990D477/[/t] Fun fact: I've reached infamy 5 on March 22nd last year. Ever since reaching V-100, as of right now I accumilated 2.2b on-hand cash and 9.1b offshore. I wonder if I can reach infamy 25 before then?
[url=https://twitter.com/OVERKILL_TM/status/578121708239880193]Looks like OVK is actually starting to realise that Pocohud needs help too[/url]
[QUOTE=Maximo13;47345988]Sometimes the cops just jerk away or twist their whole torso around 45º instantaneously, making you miss headshots even at point blank, mainly while knifing[/QUOTE] I've recently seen cops go from their slight standing hunch or even their crouch to standing up straight as an arrow awkwardly twisting their torso and firing. It's really odd, wasn't there a while ago. I'll make up a quick image of what I mean to show you lot. [t]https://dl.dropboxusercontent.com/u/82063674/combineposes.jpg[/t] Cops in either their hunch or crouch poses might sometimes snap to straight up twisting awkwardly at the hips and snap back again. Really fucks with your aim.
I always love zooming down my sights and seeing a trio of cops walk backwards down the street
[QUOTE=Lolnoob1;47343670]Apparently they made the turret taller (and possibly smaller) for some reason. Here's a pic I took yesterday: [t]http://cloud-4.steamusercontent.com/ugc/710780098933825340/012E02D590C2EEF65391337A06CCA8828FA50F4A/[/t] Compare to this screencap of a Youtube video: [t]http://i.imgur.com/0hhfPs0.jpg[/t][/QUOTE] Only got back into the game yesterday, so I only saw the "tall" version. I strongly prefer the "short" version, the "tall" version is extremely ugly. Perhaps it'd be better off parked further away, but keeping the "short" model? As for the turret itself, my team was unable to disable it. None of us have the Overkill pack, and several AR's and LMG's were able to remove the shielding, but not destroy the gun. It single-handedly ended our heist because the Vault was in the offices and anyone in the offices was sprayed by one or two of the damn things. Love the idea, but the execution needs some work. I can only imagine the frustration we would feel if the escape van parked in the alley behind either of the turret vans. I may be dreaming here, but it'd be awesome if there were different ways to take it down, like: 1. Shoot it until it breaks, probably the most difficult approach along with #2. 2. Attrition, it'll run out of ammo and the van will retreat to restock and repair. 3. Break into the back with a Drill or C4 and destroy the computer inside. 4. Use ECM Overdrive to fry the targeting computer from outside. Also since I just got back into it yesterday, I missed the sales which have apparently been going on for awhile. I wanted the MG 42, whoops :v:
[QUOTE=Mr. Someguy;47346424] 3. Break into the back with a Drill or C4 and destroy the computer inside. [/QUOTE] Did you mean: [B][U][I]Bulldozer[/I][/U][/B]
[QUOTE=Mr. Someguy;47346424]Only got back into the game yesterday, so I only saw the "tall" version. I strongly prefer the "short" version, the "tall" version is extremely ugly. Perhaps it'd be better off parked further away, but keeping the "short" model? As for the turret itself, my team was unable to disable it. None of us have the Overkill pack, and several AR's and LMG's were able to remove the shielding, but not destroy the gun. It single-handedly ended our heist because the Vault was in the offices and anyone in the offices was sprayed by one or two of the damn things. Love the idea, but the execution needs some work. I can only imagine the frustration we would feel if the escape van parked in the alley behind either of the turret vans. I may be dreaming here, but it'd be awesome if there were different ways to take it down, like: 1. Shoot it until it breaks, probably the most difficult approach along with #2. 2. Attrition, it'll run out of ammo and the van will retreat to restock and repair. 3. Break into the back with a Drill or C4 and destroy the computer inside. 4. Use ECM Overdrive to fry the targeting computer from outside. Also since I just got back into it yesterday, I missed the sales which have apparently been going on for awhile. I wanted the MG 42, whoops :v:[/QUOTE] Using ECM on it makes it target enemies for a duration at the moment.
Well, shit. Poco is broken for now, and I certainly don't want to use Hox...
So what comes today? Butcher mod pack?
[QUOTE=Maximo13;47346628]So what comes today? Butcher mod pack?[/QUOTE] Might be the car shop heist. I'm worried it's just going to be a copy-and-paste of existing dealerships within the game, so we'll finally see what Overkill's been up to. Hopefully the bad taste of the turret can be cleansed with something actually good today. Although, I have a feeling they're going to take this opportunity to spam the turret on the new heist just to be dicks.
Suddenly it's just a remap of H&T bank. People gonna lose their shit if this is true.
[QUOTE=DoktorAkcel;47346650]Suddenly it's just a remap of H&T bank. People gonna lose their shit if this is true.[/QUOTE] You know, I'm still wondering what happened to the night version of H&T. Robbing the bank at night, with enhanced security would be cool.
[QUOTE=StoneRabbit;47346699]You know, I'm still wondering what happened to the night version of H&T. Robbing the bank at night, with enhanced security would be cool.[/QUOTE] Day and night variations of existing heists could have been so much better if the time-of-day actually had an effect on gameplay instead of just purely aesthetic. I was really hoping for a day and night variation of Shadow Raid, where the day version could actually be done loud, while the night version would be what we have now.
[QUOTE=Notanything;47346715]Day and night variations of existing heists could have been so much better if the time-of-day actually had an effect on gameplay instead of just purely aesthetic. I was really hoping for a day and night variation of Shadow Raid, where the day version could actually be done loud, while the night version would be what we have now.[/QUOTE] Only with ability to choose it. I don't want to get ready for stealthing, only to find out 200 Murkywaters pointing their guns at me.
[QUOTE=HiddenShadow;47336234]Taking bets now: What will the turret be like? ; agree for fine,optamistic for op, funny for Broken,useful for other[/QUOTE] 32 funnies, 0 everything else man we have good foresite
The tall and short turrets are variations. The shorter one spawns on easier difficulties
[QUOTE=Pakdoc;47346835]The tall and short turrets are variations. The shorter one spawns on easier difficulties[/QUOTE] Hilarious, thanks Overkill.
[QUOTE=Pakdoc;47346835]The tall and short turrets are variations. The shorter one spawns on easier difficulties[/QUOTE] This does not, however, stop two from spawning simultaneously in the bank heist on hard and setting up a perfect killzone. We had to recreate Saving Private Ryan and get to the shingle to grab the dosh.
Sorry, you need to Log In to post a reply to this thread.