• PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
    5,001 replies, posted
The driving bit at the end saved this heist from being bad.
So my friend just accused me of spoiling the heist(all I did was look at a few posts saying that you can drive as well as a glance at the objectives) even though he played the heist himself. I really should reconsider being friends with this guy.
Doing a speedrun, finished in 3:59 but had to wait 2 seconds for the finish screen to appear and didnt get cheevo
new heist is fun as fuck, only complaints are the payout is weak and 2 minutes isn't really enough time to drive out and park them properly, 2:30 would help
Does the crew say anything new?
Not sure if it's just luck, but the radio in the safe house was playing the music from the spring break trailer. I wonder if our secret day is going to be Overkill finally remembering that feature...
We managed to do the car heist with only 2 ECMs. You just have to be quick at finding the manager and the good computer so you get enough time to hack the data and drive the car. However, Deathwish is ridiculous. If you crash or get slowed down once while driving, you may aswell restart the heist as the timer is insanely tight.
So how long will it take until we see drivable cars in breakout ?
Were there any interesting unlisted changes or additions that came with this update? I'm kind of hoping turrets get changed.
Driving seems like a pretty neat addition, I'll try this heist once or twice regularly and if I can't do that I'll just ECM rush it since I'm not exactly partial to stealth but I can understand it here.
Do mods like this still work? I remember them introducing another format, are the old mods compatable? [t]http://puu.sh/gFY0p.png[/t] I got them a long time ago but never installed them because it was Crimefest and the game was being updated constantly, which would break them. Have they fixed that yet or am I better off with an unmodded game?
Love the heist! Also, off topic a little since people are busy talking about the Car shop heist. I've been playing mostly as Enforcer with an tiny combination of mind/tech/ghost *Movement speed boost etc* and now after Infamy six, I can't be bothered to continue playing it since it's boring for me *for now* Do you guys recommend any other "loud" builds, I've seen a majority going fully mastermind and with a bit of enforcer and a slight of the rest, I guess it's a bit funnier than going full enforcer tank. Enjoy the bad English of mine. Enjoy your stay. Thanks to whoever replies<3 :words:
please tell me I am not the only know who done car heist and was like: "wow, seriously? just wow, I did not expect that. I would totally pay for this if it was DLC" and was very happy and excited on finishing it. I mean seriously I expected car driving to be shit, it's pretty nice actually.
I really didn't like the heist. Mainly because the people I was playing with kept whining about not being able to do it in 2 minutes and with 8-9 guards, so we HAD to do it on Normal, and it fucking sucked. I get the whole speedy in-out with cool car escape but to me the cars handled really bad and I kept spinning out at some turns.
So hacking the computer alerts every guard in the entire store. They walk by on patrol and auto-alert to it. A computer beeping and booping is as suspicious as the ballot hacking, and every guard is apparently an IT specialist. That makes stealthing solo impossible on DW. And not "impossible". Impossible. "OH SHIT. IT'S BONZI BUDDY! GET THE NATIONAL GUARD OVER HERE NOW. I SAID NOW, DAMNIT."
Oh god, they really pulled a rabbit out of their hat with the car driving here, I just hope they find a way to implement it in the rest of the game
Wolf finally has hair [t]http://cloud-4.steamusercontent.com/ugc/28485209069091689/AA44BFC67C2757955C91F35D602532820679F95B/[/t]
Tried it a few times, overall, it's okay heist. They pay is worse than Armored Transport heists, when you secure a car sometimes you get out in the back of the container being trapped by invisible walls, the stealth is the same stuff and can be done quick. The only good thing about this heist if being able to drive a car for a few seconds. If this were another DLC heist, it would be worse than the Diamond heist.
Maybe it's just a "proof-of-concept," I mean I doubt they'd introduce a pretty decent driving mechanic without plans to expand upon it
[QUOTE=SSK100;47350839]Wolf finally has hair [/QUOTE] how horrifying
Some random pub mic spammed initial d music while we were escaping We all went to drift and ended up blocking the tunnel and failing the mission
Already had a [URL="http://steamcommunity.com/id/DrakeValos/"]crybaby[/URL] [URL="http://cloud-4.steamusercontent.com/ugc/28485209069175671/8F9816768671934D445C189FAC48319C0E9FEB0B/"]host[/URL] who left the game after he spun out going into the hole and blamed everyone else. This update has spawned a new kind of evil.
Seriously wondering how half of the pager lines are believable.
[img]https://dl.dropboxusercontent.com/u/4379567/pd2/thetids.PNG[/img] Well this was an achievement to get.
[QUOTE=Grimhound;47350816]So hacking the computer alerts every guard in the entire store. They walk by on patrol and auto-alert to it. A computer beeping and booping is as suspicious as the ballot hacking, and every guard is apparently an IT specialist. That makes stealthing solo impossible on DW. And not "impossible". Impossible. "OH SHIT. IT'S BONZI BUDDY! GET THE NATIONAL GUARD OVER HERE NOW. I SAID NOW, DAMNIT."[/QUOTE] The crew really ought to invest in hacking software that doesn't involve flourescent colours and the words "HACKING IN PROGRESS" on the whole screen.
seems very likely we'll see cars again, especially considering passengers are able to shoot out of them
I want to chase the rat in Hoxton Revenge in cars. Give me Green Bridge III: The Chasening.
Urgh, I'm used to stealth but had a lot of trouble trying to solo the Car Shop. It's a huge clusterfuck of civs and since the back stairs are my only way to the second floor, I have to mask on. Never mind trying to get to the damn manager.
[QUOTE=Mr. Someguy;47350708]Do mods like this still work? I remember them introducing another format, are the old mods compatable? [t]http://puu.sh/gFY0p.png[/t] I got them a long time ago but never installed them because it was Crimefest and the game was being updated constantly, which would break them. Have they fixed that yet or am I better off with an unmodded game?[/QUOTE] Yeah they're still usable with the bundle tool but it's a bitch every update if you don't do some back up stuff with it because you'll end up downloading gigs of stuff for a minor patch. The new way is much better to use and is just easier, but yeah you can still use those mods.
Awhile ago when Clover was released I created a silly little concept for Clover's skill tree called The Gambler for fun. Overkill coincidentally made a perk-deck of the same name recently so I thought I would remake it once again for fun as it was pretty unbalanced in some places and ugly anyway. Anyway, thought I would share it with you lot. [t]http://i.imgur.com/lCPWirT.png[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=410110375]Steam Version[/url]
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