[QUOTE=Jarokwa;47350735]cool new lobby poses AND drivable cars like I hoped? yeah I'm pretty happy with todays update
(hope this means we'll get an actual car chase escape someday)[/QUOTE]
I think they should just remove the random semi-trucks and replace them with the copcars that come down the road and do that cool powerslide thing they do. Just flying down the highway and then copcars just cut you off and force you to take the other lane.
Also, the only difficulty I had with the car was when a teammate rammed me and spun me out. I suspect everyone's having difficulty because they're going top speed around corners, ya' gotta let off the accellorator. Slow and steady wins the race.
[editline]18th March 2015[/editline]
[QUOTE=Rascovinne;47351039]Yeah they're still usable with the bundle tool but it's a bitch every update if you don't do some back up stuff with it because you'll end up downloading gigs of stuff for a minor patch. The new way is much better to use and is just easier, but yeah you can still use those mods.[/QUOTE]
Maybe I should check if there are updated versions. Where do I look for Payday 2 mods? I got those off some forum somewhere, it wasn't really organised in any way.
psa: if you don't just hold w down the entire time it's a lot easier to steer
[t]http://cloud-4.steamusercontent.com/ugc/706276952991594911/4884D3F0533474AF822FD1F632DEFB05939E946B/[/t]
We went fast.
Also 0% of people own that 4min ach atm, I feel special.
I bring you more stuff from the hashlist. I'm pretty much posting this in the order I find things in:
[quote]anims/shared/special/so_climb_into_chopper
anims/shared/special/so_ejectionchair_idle
anims/shared/special/so_enter_ejectionchair
anims/shared/special/so_esc_hurt_opens_door
anims/shared/special/so_escort_prisoner_trans
anims/shared/special/so_escort_prisoner_trans_loop
anims/shared/special/spawn_crawl_var1
anims/shared/special/spawn_prisonvan_var1
anims/shared/special/spawn_prisonvan_var10
anims/shared/special/spawn_prisonvan_var4
anims/shared/special/spawn_prisonvan_var5
anims/shared/special/spawn_prisonvan_var6
anims/shared/special/spawn_prisonvan_var8
anims/shared/special/spawn_prisonvan_var9[/quote]
These are Green Bridge animations that were recently added. I wonder.
[quote]anims\car\van_hox_leave_1.animation[/quote]
Probably for Hoxton Revenge.
[quote]anims\shared\rifle\generic\gen_death_fire_var1.animation
anims\shared\rifle\generic\gen_death_fire_var2.animation
anims\shared\rifle\generic\gen_death_fire_var3.animation
anims\shared\rifle\generic\gen_death_fire_var4.animation
anims\shared\rifle\generic\gen_death_fire_var5.animation
anims\shared\rifle\generic\gen_hrt_fire_hvy_bwd_var1.animation
anims\shared\rifle\generic\gen_hrt_fire_hvy_fwd_var1.animation
anims\shared\rifle\generic\gen_hrt_fire_hvy_left_var1.animation
anims\shared\rifle\generic\gen_hrt_fire_hvy_right_var1.animation[/quote]
Animations pertaining to the Flamethrower, maybe?
[quote]anims\shared\unarmed\escort\secret_stash_sit_enter.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_bwd_hit.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_enter.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_faint.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_fwd_hit.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_loop.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_no.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_react.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_react2.animation
anims\shared\unarmed\escort\secret_stash_sit_tied_wakeup.animation
anims\shared\unarmed\escort\secret_stash_sit_untied_loop.animation
anims\shared\unarmed\escort\secret_stash_spawn_crashed_limo1.animation
anims\shared\unarmed\escort\secret_stash_spawn_crashed_limo2.animation
anims\shared\unarmed\escort\secret_stash_spawn_crashed_limo3.animation
anims\shared\unarmed\escort\secret_stash_stand_enter.animation[/quote]
Secret Stash is Undercover. I'm sure some PDTH levels are coming back soon.
[quote]effects/particles/window/bank_conferense_window_medium
effects/particles/window/bank_desk_glass
effects/particles/window/bank_elevator_glass
effects/particles/window/bank_entrance_door_window
effects/particles/window/bank_entrance_door_window_2
effects/particles/window/bank_entrance_large
effects/particles/window/bank_entrance_window_large
effects/particles/window/bank_entrance_window_lobby_railing
effects/particles/window/bank_entrance_window_medium
effects/particles/window/bank_entrance_window_small
effects/particles/window/bank_entrance_window_swat
effects/particles/window/bank_entrance_window_top
effects/particles/window/bank_glass_a
effects/particles/window/bank_office_window_top
effects/particles/window/bank_ofice_window_glassdoor
effects/particles/window/bank_ofice_window_small
effects/particles/window/bank_ofice_window_small_2
effects/particles/window/bank_window_fence_1
effects/particles/window/bank_window_fence_2
effects/particles/window/bank_window_large
effects/particles/window/bank_window_rail
effects/particles/window/bank_window_railing_end_1
effects/particles/window/bank_window_small
effects/particles/window/bank_window_vault
effects/particles/window/bank_window_wall_dividers
effects/particles/window/globe_glass[/quote]
Not certain on this, but I'm pretty sure these are First World Bank related judging by the filenames.
[quote]effects/payday2/particles/explosions/fireworks_01
effects/payday2/particles/explosions/flamethrower
effects/payday2/particles/explosions/flamethrower_2
effects/payday2/particles/explosions/flamethrower_3s
effects/payday2/particles/explosions/flamethrower_4s
effects/payday2/particles/explosions/flamethrower_nosel
effects/payday2/particles/explosions/flamethrower_pilot
effects/payday2/particles/explosions/molotov_grenade
effects/payday2/particles/explosions/molotov_grenade_enemy_on_fire
effects/payday2/particles/explosions/molotov_grenade_impact
effects/payday2/particles/impacts/sparks/dragons_breath_hit_effect
effects/payday2/particles/impacts/sparks/incendiary_hit_effect
effects/payday2/particles/weapons/shotgun/sho_muzzleflash_dragons_breath[/quote]
I don't think this needs any explanation.
[quote]units/payday2/characters/civ_male_taxman/hurt1_df
units/payday2/characters/civ_male_taxman/hurt1_nm
units/payday2/characters/civ_male_taxman/hurt2_df
units/payday2/characters/civ_male_taxman/hurt2_nm
units/payday2/characters/civ_male_taxman/hurt3_df
units/payday2/characters/civ_male_taxman/hurt3_nm
units/payday2/characters/civ_male_taxman/taxman_body_df
units/payday2/characters/civ_male_taxman/taxman_body_hurt2_df
units/payday2/characters/civ_male_taxman/taxman_body_hurt3_df
units/payday2/characters/civ_male_taxman/taxman_body_nm
units/payday2/characters/civ_male_taxman/taxman_head_df
units/payday2/characters/civ_male_taxman/taxman_head_nm[/quote]
This doesn't need one either.
hey Lolnoob, can you extract the images from the monitors in Car Shop? I'm curious to see them in more detail. One seems XML and the other, no idea.
Am i the only one who hopes we'll get this implemented in Escapes or even it's own heist?
I mean with the ability to leave it and all that, imagine a bigger scale level where you drive to one location to prepare something for another location to then have the big hit happen there?
Or something like that
Grand Theft Payday 2
[QUOTE=Lolnoob1;47351158]I bring you more stuff from the hashlist. I'm pretty much posting this in the order I find things in:
These are Green Bridge animations that were recently added. I wonder.
Probably for Hoxton Revenge.
Animations pertaining to the Flamethrower, maybe?
Secret Stash is Undercover. I'm sure some PDTH levels are coming back soon.
Not certain on this, but I'm pretty sure these are First World Bank related judging by the filenames.
I don't think this needs any explanation.
This doesn't need one either.[/QUOTE]
Oh man, the prospect of them bringing back some Payday: The Heist heists into Payday 2 with the new mechanics is exciting. I hope that's what it is and not just re-using assets.
[QUOTE=HappyHead;47333608][t]http://puu.sh/gCKN0/11210914dc.png[/t]
new escape?[/QUOTE]
I just want to bring up this image again.
Notice the name
Driving_Escapes
Guess what we can do now, drive. Guess what the game also allows, passengers. Guess what passengers can also do, fire their weapon.
[QUOTE=Mellowbloom;47351321]4:01
kill me[/QUOTE]
It's actually best to just break glass with a gun as soon as you walk in on Normal
The Point of no return is set to 4 minutes so you got a neat little timer to aid you
Meanwhile, Civilian death poses still amaze me
[t]http://cloud-4.steamusercontent.com/ugc/540769666691115264/A9477890E208B16833E84830A62D8ABD36F7C69A/[/t]
On DW, the escape timer is way, way too little time. Given how flakey the car controls are, it's impossible.
We sequenced the ECMs perfectly. Alarms went off with the C4. Everyone in the cars. I was leading. We all just reached the ramp up to the dock or whatever it is when the timer expired. And then I just gave up, solemnly told my team I felt it was impossible, and had to drop the game I was hosting.
[img]http://i.imgur.com/LqNJS5I.png?1[/img]
Had to solo it, fuck this fucking car shop.
[QUOTE=doommarine23;47351407]I just want to bring up this image again.
Notice the name
Driving_Escapes
Guess what we can do now, drive. Guess what the game also allows, passengers. Guess what passengers can also do, fire their weapon.[/QUOTE]
I'd love if those annoying ESCAPE heists that randomly happened were replaced with one of the crew taking over for the dead getaway driver and getting out of a chase rather than the "sit in the same spot and wait for a new ride" we have now.
[QUOTE=Nickolas;47351409]It's actually best to just break glass with a gun as soon as you walk in on Normal
The Point of no return is set to 4 minutes so you got a neat little timer to aid you
Meanwhile, Civilian death poses still amaze me
[t]http://cloud-4.steamusercontent.com/ugc/540769666691115264/A9477890E208B16833E84830A62D8ABD36F7C69A/[/t][/QUOTE]
That's what I did, I think I just took a little too long finding the right pc the first time
does armor affect the speed of the car.
Anybody else crash when they try to exit to main menu since the update?
[QUOTE=Grimhound;47351410]On DW, the escape timer is way, way too little time. Given how flakey the car controls are, it's impossible.
We sequenced the ECMs perfectly. Alarms went off with the C4. Everyone in the cars. I was leading. We all just reached the ramp up to the dock or whatever it is when the timer expired. And then I just gave up, solemnly told my team I felt it was impossible, and had to drop the game I was hosting.[/QUOTE]
This one definitely needs some adjustments, but thankfully that's what Overkill does best, adjust things so they're not shit. Up the timer, up the paygrade, and maybe tweak cars, and bam! We got ourselves a great heist.
[editline]18th March 2015[/editline]
[QUOTE=Speed Of Dark;47351527]Anybody else crash when they try to exit to main menu since the update?[/QUOTE]
I believe that's unupdated pocohud. Thankfully OVK seems to want to help PH now, so that's good.
[QUOTE=Grimhound;47351410]On DW, the escape timer is way, way too little time. Given how flakey the car controls are, it's impossible.
We sequenced the ECMs perfectly. Alarms went off with the C4. Everyone in the cars. I was leading. We all just reached the ramp up to the dock or whatever it is when the timer expired. And then I just gave up, solemnly told my team I felt it was impossible, and had to drop the game I was hosting.[/QUOTE]
eh, we were trying it on deathwise and a couple of times I got my car in with a couple of seconds left but nobody else was there yet
you just can't crash, if you crash you lose too much time
[QUOTE=doommarine23;47351407]I just want to bring up this image again.
Notice the name
Driving_Escapes
Guess what we can do now, drive. Guess what the game also allows, passengers. Guess what passengers can also do, fire their weapon.[/QUOTE]
Looks like you're right.
[code]function VehicleTweakData:_init_data_escape_van()
self.escape_van = {}
self.escape_van.animations = {
vehicle_id = "escape_van",
driver = "drive_escape_van_driver",
passenger_front = "drive_escape_van_passanger",
passenger_back_left = "drive_escape_van_kneel",
passenger_back_right = "drive_escape_van_kneel"
}
self.escape_van.sound = {
bump_treshold = 5,
slip_treshold = 0.25,
longitudal_slip_treshold = 0.8,
engine_sound_event = "falcogini",
engine_speed_rtpc = "car_falcogini_speed",
engine_rpm_rtpc = "car_falcogini_rpm"
}
self.escape_van.seats = {
driver = {name = "driver", driving = true},
passenger_front = {
name = "passenger_front",
driving = false
},
passenger_back_left = {
name = "passenger_back_left",
driving = false
},
passenger_back_right = {
name = "passenger_back_right",
driving = false
}
}
self.escape_van.loot_points = {
loot_left = {name = "loot_left"},
loot_right = {name = "loot_right"}
}
self.escape_van.damage = {max_health = 100}
self.escape_van.max_speed = 100
self.escape_van.max_rpm = 5000
self.escape_van.loot_drop_point = "v_exit_passenger_back_left"
end[/code]
[QUOTE=Mellowbloom;47351450]That's what I did, I think I just took a little too long finding the right pc the first time[/QUOTE]
You really need to get the PC right in like the first 30 seconds or so
Best way is having three people, one for the It room in the back, one for the upper floor, one to retrieve the name AND CHECK THE ROOM NEAR THE STAIRS
That's also a possible spawn for the correct person, the name plague is right outside the door
Ah damn, new music is awesome and driving part looks fun, shame I hate stealth, hopefully driving stuff will get used more.
Is there an alarm button hidden somewhere in the new map? There has to be an alarm somewhere, we keep getting alarm'd even when max level ECM's are active.
Wow, driving is way better than I expected
This level is also the epitome of Payday 2 stealth mechanics, in 3 hours of trying, I've seen more spotted through walls / roof / floor in this map than I do in days of playing other maps. :v:
The alarm goes off when glass breaks.
[QUOTE=Speed Of Dark;47351678]The alarm goes off when glass breaks.[/QUOTE]
Oh, so like Diamond Heist, except the entire building is a "display case". That makes perfect sense.
Bonnie? More like Blobby am I right guys?
The driving gets a little wacky with desync but I totally hope it shows up in future heists, though for the safety of our crew Twitch can keep dying for our sake.
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