[QUOTE=Mellowbloom;47351557]eh, we were trying it on deathwise and a couple of times I got my car in with a couple of seconds left but nobody else was there yet
you just can't crash, if you crash you lose too much time[/QUOTE]
Managed to complete it on DW by having 2 good drivers and 2 people as passengers.
We rushed in through the front, ECM chained. Took 40 or so tries.
Opening the Steam overlay while driving
heehee
[QUOTE=GammaFive;47351766]The driving gets a little wacky with desync but I totally hope it shows up in future heists, though for the safety of our crew Twitch can keep dying for our sake.[/QUOTE]
Wacky is an understatement, I ended up being the passenger of a vehicle, and watched as we drove out of the map, teleported to the road, drove through a truck, drove through the wall, teleported back to the road, and crashed into a divider. :v:
Driving and shooting sounds great in theory, but Overkill hasn't fixed desync since the release of Payday 1. Shit's gonna be so weird trying to shoot while teleporting around and going through walls.
Is there any chance OVK will ever fix desync or implement new way? or is the only way this engine works?
Also I suggest fun thing:
Hop on roof of car and let someone else drive, it's fun as hell except huge desync it's actually like surfing :v:
[video=youtube;laSrpB6u-4g]http://www.youtube.com/watch?v=laSrpB6u-4g[/video]
I know what song I'll be playing on nightclub now
An assasination mission where you drive-by a vip target and ecape persuing swat vans with turrets is the next logical step
Holy heck! getting the stig mask is hard as hell!
The group I was with gave up on trying to get four people to do it and split into two groups of two just because at least one of the cars might make it.
I can't drive the car 5 feet without crashing it, so I was more than happy to sit in the passenger seat while a more competant driver took the wheel and even then it took several tries, a lot of scampering around and a lot of impacts to get there. I'd be screwed trying to do it on my own most likely, heh. Though having two people to check the upstairs and the downstairs cubicles simultaneously does save a little bit of time.
Oh yeah and throwing grenades while a passenger is really hilarious. I feel like I'm playing mario cart and dropping a banana peel.
[QUOTE=Confuzzlement;47352026]Holy heck! getting the stig mask is hard as hell!
The group I was with gave up on trying to get four people to do it and split into two groups of two just because at least one of the cars might make it.
I can't drive the car 5 feet without crashing it, so I was more than happy to sit in the passenger seat while a more competant driver took the wheel and even then it took several tries, a lot of scampering around and a lot of impacts to get there. I'd be screwed trying to do it on my own most likely, heh. Though having two people to check the upstairs and the downstairs cubicles simultaneously does save a little bit of time.
Oh yeah and throwing grenades while a passenger is really hilarious. I feel like I'm playing mario cart and dropping a banana peel.[/QUOTE]
Go on Normal. Walk in the front, break the glass to the office, see the name, get the computer, plant the C4, wait for the door to open. Have 2 people drive or 2 people kill themselves. Go fast.
I'm shocked there are people who are calling this heist good, because in all honesty, it's really not a good heist in terms of stealth. I think people are more just excited at the inclusion of being able to drive a car, but they seem to forget the other portions of the heist which are sub-par at best. I mean, really, the NPCs seem magnetized to computers being hacked, and the amount of patrolling NPCs that wander make it a nightmare to find a safe spot near the objectives.
That last quarter of the heist is unique, definitely, but everything else about this heist is not very good.
This heist isn't about skill, really, it's only about luck. Lots and lots of luck.
It's a really interesting heist, just the ridiculous NPC distribution ruins it. Driving is [I]so[/I] cool though.
[QUOTE=Fhenexx;47352114]This heist isn't about skill, really, it's only about luck. Lots and lots of luck.[/QUOTE]
The heist is frustrating stealth. Especially if you're trying to solo it on DW, which is next to impossible barring amazing luck. It's good if you go at it as a rush map. Or should I say a raid map since Shadow Raid was the first one. Go in hard, keep the ECMs up, get the shit done, get out.
Hardest part is stopping the guards from shooting out the glass.
Also, they need to up the price of the cars. After all that work, it feels like a bit of a slap to the face
[QUOTE=Grimhound;47352123]
Hardest part is stopping the guards from shooting out the glass.[/QUOTE]
God they freaking love shooting that glass! Even ecm feedback isn't enough sometimes, there always seems to be one left out to open a volley into the nearest window.
[QUOTE=Grimhound;47352052]Go on Normal. Walk in the front, break the glass to the office, see the name, get the computer, plant the C4, wait for the door to open. Have 2 people drive or 2 people kill themselves. Go fast.[/QUOTE]
Yeah this is basically what we wound up doing. Though for some reason on one run through one of the names on the board didnt have a desk we could find, upstairs or downstairs. I don't recall what the name was, something like marcus or m-something. It was very odd.
Anyone notice Coyote walking around in the background of the car shop heist video with a Dallas mask on?
It's also an awkward mix of openness and choke points. For example, you find you [I]have[/I] to go through X door, which is watched by a stationary guard, but you can't kill the guard because it'll start a chain reaction alerting the entire building. There's no way to finish the heist without alerting the entire building, just quit and hope the RNG is nicer next time.
I really, really hope we get the old Heists, they were sorta hinted at over a year ago.
I hope the old heists aren't just straight ports of the old ones, would be cool to have something to mix it up. Like the First World Bank has beefed up security since the last time the payday gang had hit it or they've expanded the vault or something
Also, pro tip, you can surf the cars your buddies are driving
[QUOTE=Zeos;47352303]Also, pro tip, you can surf the cars your buddies are driving[/QUOTE]
We Saints Row now
The tales of trying to speedrun Car Shop.
I proceed to flip the car upon entry of jumping into the hole. We didn't make it.
Right at the turnoff before the docks, the pair ahead of us did an [url=https://www.youtube.com/watch?v=IGiQOCX9UbM]Austin Powers[/url]. We didn't make it.
Eventually one of us got so fed up.
[t]http://i.gyazo.com/8484d4b24f38d9f9652cbe31a94cb7e4.png[/t]
We made it one try later. :v:
Gotta love how Bain says "No scratches and especially no bullet holes" but he lets us drive into a hole made from blasting C4 and flip the car and crash and stuff.
car heist is stupidly tight for a public game. needs tweaking.
[QUOTE=iChun;47352379]Gotta love how Bain says "No scratches and especially no bullet holes" but he lets us drive into a hole made from blasting C4 and flip the car and crash and stuff.[/QUOTE]
We can buff it out, we only caved the roof in.
I'm actually really surprised the SWAT Turret Van was nowhere to be seen, this was kinda the perfect mission to have one randomly scripted to appear for a short time, without being entirely annoying.
[QUOTE=Omniary;47352417]I'm actually really surprised the SWAT Turret Van was nowhere to be seen, this was kinda the perfect mission to have one randomly scripted to appear for a short time, without being entirely annoying.[/QUOTE]
Except the whole reason for the "point of no return" is to avoid police response
[QUOTE=iChun;47352379]Gotta love how Bain says "No scratches and especially no bullet holes" but he lets us drive into a hole made from blasting C4 and flip the car and crash and stuff.[/QUOTE]
You can shoot the car with a Minigun before you get in and crash all the way to the exit :v:
Maybe they should allow you to go loud, but reduce the value of the vehicle depending on how much damage it takes in the process.
Out of curiosity, has anyone compared the money value of the destroyable car from Mallcrashers to the 'loot' cars in Car Shop?
Yeah, I'm pretty convinced there is really no reason for this heist to be stealth-only. It's got poor stealth functionality, and the damage to the car from banging it against walls, or trying to blast it with grenades doesn't seem to bother the objective. At this point, I'm pretty sure people will be more grateful to the heist not being stealth exclusive, that way they can enjoy the driving, as opposed to silly logic immersion.
Just add a few turret vans on the escape path if it's done loud, and suddenly it's appropriate when done loud and stealthy. Because let's be perfectly honest, this heist is little more than a 'tech demo' for cars in the game, that's basically the whole gimmick there and nothing more, may as well not restrict it.
Also change the roadblocks to copcars that swerve into the road ahead of you, 'cause coolness.