• D&D 4e: This edition sucks edition
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Does anyone know an extremely realistic (but not obnoxiously complicated) tabletop system for use in modern day settings? I'm throwing around the idea of developing an SCP-themed tabletop system where players would play as soldiers/scientists sent out to recover/obtain SCPs. I want the fear of a gruesome death to always be there, and I figured a system that doesn't let players hulk-out their characters might be perfect.
[QUOTE=Dalndox;47039449]Does anyone know an extremely realistic (but not obnoxiously complicated) tabletop system for use in modern day settings? I'm throwing around the idea of developing an SCP-themed tabletop system where players would play as soldiers/scientists sent out to recover/obtain SCPs. I want the fear of a gruesome death to always be there, and I figured a system that doesn't let players hulk-out their characters might be perfect.[/QUOTE] You literally can't make an extremely realistic game that isn't complicated. Reality is very complicated. If you just want a game that's deadly, that's a completely other story. If you want something fairly realistic my best suggestion would be GURPS. If you just want something deadly, you could go with pretty much anything. Hell you could even modify Call of Cthulhu a bit and it'd probably work just fine.
[QUOTE=elowin;47039472]You literally can't make an extremely realistic game that isn't complicated. Reality is very complicated. If you just want a game that's deadly, that's a completely other story. If you want something fairly realistic my best suggestion would be GURPS. If you just want something deadly, you could go with pretty much anything. Hell you could even modify Call of Cthulhu a bit and it'd probably work just fine.[/QUOTE] Call of Cthulhu actually isn't a bad idea, if I use the modern ruleset.. I played 1920's Cthulhu once and it's not bad. It works with my idea of not quantifying intelligence, but pushing players to ACTUALLY think themselves out of bad situations. And it also allows me to pull all of the crazy bullshit that happens in the SCP universe without having to hack up an existing system. Thanks, elowin.
[QUOTE=Fippe;47039253]there are a lot of tengu, but usually refer to crow tengu. you're probably also thinking about the kappa.[/QUOTE] nah mang he's thinking about Grippli, the thuggest race around
Really wish Pathfinder made Gestalt a legal feature, not that it matters in my own games, but there's a lot of fun character concepts that it opens up that Multi-classing doesn't mesh with. Thus far Monk/Paladin has been my favorite to observe, once the MAD is negated. [QUOTE=Foosili;47038363]Just finished making a character for pathfinder. Fredrich Von Leudorf, the Tengu Gunslinger (Musket Master) They're fluffed as a big game hunter who's after the biggest game: Dragons. good idea or no[/QUOTE] It involves dragons, no further approval is needed.
[QUOTE=Axznma;47040195]Really wish Pathfinder made Gestalt a legal feature, not that it matters in my own games, but there's a lot of fun character concepts that it opens up that Multi-classing doesn't mesh with. Thus far Monk/Paladin has been my favorite to observe, once the MAD is negated. It involves dragons, no further approval is needed.[/QUOTE] As much as I love Gestalt.... I am so, so, so, so glad that it's not a legal, non-optional feature, because no DM has time for a party of gestalt PCs.
[QUOTE=Dalndox;47039494]Call of Cthulhu actually isn't a bad idea, if I use the modern ruleset.. I played 1920's Cthulhu once and it's not bad. It works with my idea of not quantifying intelligence, but pushing players to ACTUALLY think themselves out of bad situations. And it also allows me to pull all of the crazy bullshit that happens in the SCP universe without having to hack up an existing system. Thanks, elowin.[/QUOTE] Can't you rip off Delta Green?
we have the greatest shadowrun party ever, my god in no particular order: Daft Punk, lady Stig, an 80's action hero cleaner, a japanese pop idol, an elf adept, a weeaboo hacker, and a genius gorilla in a business suit can't stop us now
[QUOTE=Dalndox;47039494]Call of Cthulhu actually isn't a bad idea, if I use the modern ruleset.. I played 1920's Cthulhu once and it's not bad. It works with my idea of not quantifying intelligence, but pushing players to ACTUALLY think themselves out of bad situations. And it also allows me to pull all of the crazy bullshit that happens in the SCP universe without having to hack up an existing system. Thanks, elowin.[/QUOTE] I would have thought SCP already had its own system. As far as I know they're very fond of roleplaying on that site.
[QUOTE=doomkiwi;47038335]Alright butt butts, I need a 4th (at least) for my game using the Barbarians of Lemuria system (but in my own setting) in like a week or so. It's gonna be low magic, so no magic and no pilot classes, alchemists ok. [url]http://bol-rpg.wikidot.com/barbarians-of-lemuria[/url] There's the book, it's pretty rules light. If you wanna join pm me or post here. I'll give you the skinny on what's goin on. Creepers need not apply.[/QUOTE] Ok since I'm not getting any bites I'll elaborate on what's going on. We're only using the system, not the fluff inside the system, and the book is piss easy to learn. It makes DnD 4e its bitch in how easy it is to make a character. Barbarians, while not banned (if you wanna make one go right ahead, though you must have some connection to society)are not the only class there are. Classes such as dancer, farmer, or bar wench are all viable options! The game is a "rise to glory" game for a group of peasants in the land of Simetra, and by "rise to glory" I mean that the town has looked into many other options but since those all failed they're sending you. Your party comes from a small town in the country side that's been recently hit by a plague that is causing all the crops to die (mostly) and if help is not found soon your town will probably be wiped out by next winter. It's a low magic game in a world full of the unexplainable for peasants with IQs around room temperature, so there might be a bit of magic/peril for all you know. There are plenty of possibilities such as robbing the tombs of old to sell in cities and exchange for a cure, finding lost treasure somewhere near the town, or even asking the spirits of the forest for help.
[QUOTE=Krinkels;47042878]I would have thought SCP already had its own system. As far as I know they're very fond of roleplaying on that site.[/QUOTE] Yeah, they like pretending SCPs are scary.
Today playing NWoD we find out that pepper spray is the ultimate weapon. It ignores armor, if you get a single success your target gets a -5 dice penalty in a game where dicepools rarely exceed 8 and almost never exceed 10, and this lasts for an entire scene, which is about an hour. Werewolves and wizards ain't got shit on me I got pepper spray.
Kill Kane with pepper spray.
[QUOTE=gufu;47043938]Kill Kane with pepper spray.[/QUOTE] But then you'll get seven times the pepper spray direct from God in your face.
[QUOTE=Foosili;47038363]Just finished making a character for pathfinder. Fredrich Von Leudorf, the Tengu Gunslinger (Musket Master) They're fluffed as a big game hunter who's after the biggest game: Dragons. good idea or no[/QUOTE] Thanks for the feedback on this guys. I can't wait to play Van Pelt: Bird Edition. I'll let you all know how it turns out.
11 hours pathfinder session I've slept and I'm pretty sure I'm still tired
[QUOTE=Mellowbloom;47047540]11 hours pathfinder session I've slept and I'm pretty sure I'm still tired[/QUOTE] pls stop being tired omae
[QUOTE=cdr248;47037020]Come on, what kinda unfun nigga doesn't want to go around shooting nazis, robots, mutants, and ancient mythological creatures as WW2 GIs[/QUOTE] How does the Savage Worlds system work?
THE TRUTH ABOUT KOBOLDS... [img]https://dl.dropboxusercontent.com/u/5636656/the%20truth%20about%20kobolds.jpg[/img]
My D&D players are having incredible difficulty separating player knowledge and character knowledge, most specifically one who seems to have memorized the entire Monster Manual. This results in the characters "knowing" exactly which defense and weakness to strike at for every creature I throw at them. Any advice on how to combat this?
[QUOTE=Emperor Scorpious II;47048542]My D&D players are having incredible difficulty separating player knowledge and character knowledge, most specifically one who seems to have memorized the entire Monster Manual. This results in the characters "knowing" exactly which defense and weakness to strike at for every creature I throw at them. Any advice on how to combat this?[/QUOTE] Tell him to stop metagaming like a little bitch and man the fuck up. [editline]31st January 2015[/editline] Also make up your own monsters, or just don't tell them what they're fighting. Just describe it like they don't know what it is.
[QUOTE=Emperor Scorpious II;47048542]My D&D players are having incredible difficulty separating player knowledge and character knowledge, most specifically one who seems to have memorized the entire Monster Manual. This results in the characters "knowing" exactly which defense and weakness to strike at for every creature I throw at them. Any advice on how to combat this?[/QUOTE] You can always switch up their weaknesses and resistances. Like, werewolves on your world might be weak to GOLD rather than silver, or trolls might take more damage from frost (or ice makes their regeneration pause or something). If they want to metagame you can do it right back at them.
[QUOTE=Emperor Scorpious II;47048542]My D&D players are having incredible difficulty separating player knowledge and character knowledge, most specifically one who seems to have memorized the entire Monster Manual. This results in the characters "knowing" exactly which defense and weakness to strike at for every creature I throw at them. Any advice on how to combat this?[/QUOTE] Just make shit up and don't use names for monsters, just descriptions.
[QUOTE=Rents;47048574]Just make shit up and don't use names for monsters, just descriptions.[/QUOTE] Tried that. "You see a collection of small, scaly creatures charging at you" "Oh, those are kobolds" :v:
you could always nuke his character from orbit if he doesn't stop metagaming.
[QUOTE=Emperor Scorpious II;47048588]Tried that. "You see a collection of small, scaly creatures charging at you" "Oh, those are kobolds" :v:[/QUOTE] Send rust monsters disguised as R.O.U.S.es at them because fuck your party. Or "You find yourself suddenly transported to what appears to be some sort of dungeon. There's a painting on the wall of a screaming goat. It's mouth is black like the void. Welcome to the tomb of horrors you metagaming assholes."
What I do is disguise monsters; I take skeletons, and have them still have their skin. People think they're wights or zombies 90% of the time and i laugh when they struggle with the 5/B DR.
[QUOTE=Rents;47048210]THE TRUTH ABOUT KOBOLDS... [img]https://dl.dropboxusercontent.com/u/5636656/the%20truth%20about%20kobolds.jpg[/img][/QUOTE] This is why I'll never run a game with F-List players :v: [editline]31st January 2015[/editline] [QUOTE=Oliolio;47048859]What I do is disguise monsters; I take skeletons, and have them still have their skin. People think they're wights or zombies 90% of the time and i laugh when they struggle with the 5/B DR.[/QUOTE] Wait. Isn't a skeleton with skin just a person?
[QUOTE=Géza!;47047791]How does the Savage Worlds system work?[/QUOTE] Attributes/Skills are numbered from d4 to d12. Players roll the appropriate die for their skill along with a d6 and choose the highest of those two dice. If it's above 4 (or whatever the target number is) then it's a success. I'm probably not the best source for it yet since I still have yet to play it.
[QUOTE=cdr248;47048933]Attributes/Skills are numbered from d4 to d12. Players roll the appropriate die for their skill along with a d6 and choose the highest of those two dice. If it's above 4 (or whatever the target number is) then it's a success. I'm probably not the best source for it yet since I still have yet to play it.[/QUOTE] Well, the whole "Wolfenstein+" setup sounds really intriguing...
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